from the math dept
It certainly looks for all the world like Denuvo is unraveling as a valid option for DRM in video games. The software, once described as the final solution to piracy, has had its defenses cracked in time intervals following an exponentially shorter curve. For how long it would take to crack a Denuvo-protected video game, reality went from "never", to "months", to "less months" in the case of the latest Doom game. After Doom was cracked, and after the developer removed Denuvo from the software via a patch, the makers of Denuvo spun it as a victory, stating that developers were protecting their games during the early release window and then removing it later.
Now, Denuvo is defending its "Anti-Tamper" technology, saying it's still the best copy protection currently available.
"It's correct that the title in question was cracked some days after release," Denuvo Marketing Director Thomas Goebl told Eurogamer. That said, "Given the fact that every unprotected title is cracked on the day of release—as well as every update of games—our solution made a difference for this title."
It's a response as bold as it is simple: five is a number greater than zero. And, hey, that's true. Every positive number is greater than zero. Like, oh I don't know, the cost of Denuvo licensing being greater than the zero it costs to not implement it at all. If we're going to boil this all down to simple math equations, it seems to me the most important equation should be is X greater than or equal to Y, with X being the amount of money a few days of DRM protection provides and Y being the cost of using Denuvo DRM. With a cracking window short enough that I can count the number of days it takes on one hand, it strains the mind to understand how X could possibly be greater than Y.
And keep in mind that Denuvo prefaced this by stating that its DRM was the best on the market. And that's true! But that doesn't say anything positive for the value of Denuvo, while at the same time telling game companies all they should need to know about the value of DRM in general: it doesn't work. And not only does it not work, but you don't get your money back after it fails to do its job.
Goebl did deny earlier reports that publishers were being issued refunds after their Denuvo-protected games had been cracked. "We do not have any deals in place that offer refunds if a game is cracked within a specific time frame," the company told Eurogamer.
Hey, at least they're being upfront about it. Game developers can buy a thing that doesn't work and doesn't come with a refund, or they could notice that Resident Evil 7 continues to sell very, very well, piracy and all.