Cyberpunk 2077's Stream-Safe Setting Option For Its Music Failed To Keep Streamers Safe

from the whoops dept

In November, as we were finally coming to the day when CD Projekt Red’s newest opus, Cyberpunk 2077, was going to be released to the world, we wrote about how the developer had included a setting for the game specifically to keep streamers safe from copyright strikes. Essentially, the setting was meant to strip out all licensed music from the game and replace it with music that wouldn’t land streamers in copyright jail while doing let’s-plays. On the one hand, it was nice to see a developer so in favor of having its games streamed do this sort of thing. On the other hand, the fact that CD Projekt Red had to do so showed both what a failure Amazon/Twitch and the like have been at supporting their streamers through music licensing deals and, more importantly, what a hellscape copyright enforcement has become that all of this was even necessary.

Well, as it turns out, that hellscape is so complete that even the game’s stream-safe setting failed to keep streamers safe.

The developer first warned potential streamers on Wednesday, before Cyberpunk 2077 officially launched in all regions, that a certain song (CDPR didn’t say which one) during the game’s “Braindance” sequences might trigger a Digital Millennium Copyright Act strike. That’s even if you’re using the specific in-game setting designed to toggle off copyrighted music for this exact reason.

But now CDPR says that the issue may be larger than it first realized, and it’s now advising streamers turn off in-game music entirely due to “additional instances in the game which might put a DMCA strike on your channel.” CDPR says a fix is on the way, but it’s not an ideal situation to have to disable all music (both copyrighted and original tracks) when streaming the game just to avoid tripping the automated detection systems that protect copyrighted works.

This is all immensely stupid. I’m sure some out there will want to blame the developer for this, with suggestions that it didn’t roll out its stream-safe music setting well enough. But that’s dumb. CD Projekt Red is trying to navigate this idiotic minefield, but because of the failings of streaming platforms combined with the absurdly strict culture of the music industry, it’s very, very difficult to pull off.

Wouldn’t it be easier if we all just admitted that hearing music, licensed or otherwise, playing in the soundtrack of a game being streamed isn’t a damned threat or replacement for the actual original music? Nobody was going to out to buy “Track X” from iTunes only to hear it on a let’s-play and decide instead not to. That isn’t a thing.

Instead, we have this absurd reality to deal with.

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Companies: cd projekt red

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Comments on “Cyberpunk 2077's Stream-Safe Setting Option For Its Music Failed To Keep Streamers Safe”

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28 Comments
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Anonymous Coward says:

Nobody was going to out to buy "Track X" from iTunes only to hear it on a let’s-play and decide instead not to. That isn’t a thing.

Correct, I’d say it is more likely to go the other way. I.E. you hear a song or artist you weren’t aware of but like and go look for more of it. I’ve discovered a number of artists, including some of current favorites, from background music in streams. It was really convenient when the streamer had the title and song listed but when they didn’t I ended up doing a reverse lyrics search and hope I didn’t mishear it. I guess the music labels really hate free advertising.

Anonymous Coward says:

But that’s dumb. CD Projekt Red is trying to navigate this idiotic minefield, but because of the failings of streaming platforms combined with the absurdly strict culture of the music industry, it’s very, very difficult to pull off.

Unfortunately that’s a game with no wining moves. While I am not going to discourage them from attempting to find sanity, I will suggest that maybe they are looking in the wrong place. I mean we have seen DMCA strikes against white noise. There’s zero evidence to suggest that humans are able to make content, that includes sounds, that won’t eventually have a DMCA strike.

I propose that the only direction sanity might lie in, is towards making the copyright situation less… insane.

ECA (profile) says:

When

They supply a list and samples of the Music they ARE SUPPOSED TO OWN.
Then we might be able to run around that list.
Think of Classical music, all the way back to the First written down songs.
Even if played today, there is a CR on them, because of the Band/group and even locations.
How can you prove the music is original and NOT protected. And how long is LONG ENOUGH.
How long to get Woody Guthrie out?
Songs from the 40’s and he died in 67′, about 2037?

Anonymous Coward says:

Nobody was going to out to buy "Track X" from iTunes only to hear it on a let’s-play and decide instead not to.

Obviously that’s not the problem. Artists creating music and getting subverted is the problem. Youtube/Twitch/etc. are still getting advert. dollars and not having to pay the artists who created the music. This only seems hard to understand for people who don’t create music.

Anonymous Coward says:

Re: Re:

You sound like someone who thinks that music, a video, or a book are all that are valuable, and any use of any of the content means that all the money earned should go to the artists. That is the destructive position of the legacy industry, the idea that a creative work is should generate income for many generation, while everybody else has to work for their next dollar.

Meanwhile the very common position of those making a living on YouTube is here is what I have created, and if you like it and would like more support me in creating more content. They do not rest on their laurels expecting a lifetimes incomes from what they have already produced.

Anonymous Coward says:

Re: Re:

Umm no. That doesn’t make any sense at all. It’s basically arguing that since the music was in some way loosely related to events that may have resulted in money changing hands, the copyright owner desires money. That’s so insanely brain dead. So by that same logic: if I were to play a friends CD while engaging in a financial transaction suddenly the music’s copyright owners deserve money?

Jeroen Hellingman (profile) says:

Can’t we by-pass this nonsense. Many of the people who watch the stream will have the game, or may have the music. Find a way to tell the game which music is required to watch the stream (unique identifier plus time-stamp), and play it from a local resource if available. If by accident that unique identifier matches a content hash in a certain format (aka torrent magnet link), well, some people will understand the hint. Some programming required, but not that much it cannot be done over a weekend.

Strawb (profile) says:

Re: Re:

Bad idea. Many people who watch streamers watch them, in part, because they’re playing a game they don’t own themselves, and unless the music in a game isn’t from an original soundtrack, there’s no reason to assume that they have the music, especially with streaming being the new normal.

This kind of "stream gatekeeping" makes no sense.

Also, implementing this is just another way of putting the onus on the consumer. Consumers are not the ones who should be roped in to fix this, when the problem stems from stupid laws and greedy corporations.

Tomos Robson says:

Cyberpunk 2077 Sucks

I would say this was not the only thing where CDPR have failed when it comes to cyberpunk 2077. They have failed to produce a game which passed most things with so many bugs in the game. I believe this copyright strikes issue has been solved along with many other things which have improved in the game since its launch in December 2020. To stay up to date with everything about the game, visit http://www.psychosquad.com which is a website only about cyberpunk 2077.

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