Gamers who cheat are an issue that lots of online games have to deal with, though some are much more aggressive than others. In the past, we've argued that it's overkill
to ban such players completely, especially when the "cheats" are really just exposing glitches or bugs in the game itself (i.e., fix the damn game, don't blame the players for your lousy coding). Either way, there's a legitimate concern that some people are getting an unfair advantage and harming the experience for everyone else. Well, now it appears that Rockstar Games has come up with a solution that's slightly more elegant than the sledgehammer of a complete ban. Instead, players caught cheating will be quarantined to a version of the game with each other
. So, yes, you can keep playing, but only against other players who are cheating as well.
Anyone found to have used hacked saves, modded games, or other exploits to gain an unfair advantage in Max Payne 3 Multiplayer, or to circumvent the leaderboards will be quarantined from all other players into a "Cheaters Pool", where they'll only be able to compete in multiplayer matches with other confirmed miscreants. In the event we decide to absolve any of these cheaters for their past transgressions they may re-enter play with the general public, however a second offense will result in their indefinite banishment. In either case, we will be removing invalid leaderboard entries to ensure that the players at the top of the charts have earned their spots fairly.
I am a little curious about the appeals process (it would be awesome if they built an in-game courtroom...), but overall, the solution seems a lot more sensible than outright bans. While some are wondering if some players may prefer this "Cheaters Pool,"
I don't see how that's a problem. It basically allows Rockstar to offer two different versions of the game, in which the skills required are slightly different.