Business Models

by Mike Masnick


Filed Under:
dota 2, experiments, gabe newell, pricing, trolls

Companies:
valve



Valve Tries To Charge People Based On How Likable They Are: Trolls Pay Full Price

from the perhaps-we-should-try-that dept

We've talked plenty of times about unique business models and experiments by Valve Software. it's latest experiment sounds particularly interesting, if perhaps difficult to pull off well. It appears that the company wants to try to charge jerks more -- but let likable people play free (story found via Slashdot). The specifics are a bit vague, but the plan is for the game DOTA 2. Valve's Gabe Newell has hinted at this:
"The issue that we're struggling with quite a bit is something I've kind of talked about before, which is how do you properly value people's contributions to a community?” he said, reflecting on a discussion he had with Develop last year.

Last year Newell told Develop that “the games industry has this broken model, which is one price for everyone. That’s actually a bug, and it’s something that we want to solve through our philosophy of how we create entertainment products".

[....]

“An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with.

“So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.”
And the latest news is that they are going beyond this crazy idea into seeing what's actually possible:
“We're trying to figure out ways so that people who are more valuable to everybody else [are] recognized and accommodated. We all know people where if they're playing we want to play, and there are other people where if they're playing we would [rather] be on the other side of the planet.

"It's just a question of coming up with mechanisms that recognize and reward people who are doing things that are valuable to other groups of people."
I'm curious as to how exactly this would work. I think there are lots of community-based properties would love to be able to charge trolls more. However, this could be really, really difficult to work in practice, and create some problems, depending on what the overall goals are. It would be nice, of course, if you could come up with a perfect system to get rid of trolls, but distinguishing true trolls can often be much more difficult in practice than in theory.

Reader Comments

Subscribe: RSS

View by: Time | Thread


  1. identicon
    Michael, 24 Apr 2012 @ 8:35am

    This is akin to social engineering in that they're attempting to seperate gamers into two fractions: the 'desirables' and the 'undesirables'. It doesn't surprise me that game companies are becoming thought police. This sort of move will further alienate certain people in society, thus making them anti-social, perhaps even make them more prone to violent behavior. This is similar to how our education system works, how they divide classes between whom they determine to be the "smart kids" and "bad apples" from an early stage.

    Nobody likes to feel excluded yet Valve has expressed interest in forging their little exclusive society. Just another way for corporate America to cause division amongst us.

Add Your Comment

Have a Techdirt Account? Sign in now. Want one? Register here
Get Techdirt’s Daily Email
Use markdown for basic formatting. HTML is no longer supported.
  Save me a cookie
Follow Techdirt
Special Affiliate Offer

Advertisement
Report this ad  |  Hide Techdirt ads
Essential Reading
Techdirt Deals
Report this ad  |  Hide Techdirt ads
Techdirt Insider Chat
Advertisement
Report this ad  |  Hide Techdirt ads
Recent Stories
Advertisement
Report this ad  |  Hide Techdirt ads

Close

Email This

This feature is only available to registered users. Register or sign in to use it.