Neil Young: Piracy Is The New Radio (But The Quality Sucks)

from the well,-there's-that... dept

Neil Young apparently isn't too concerned about copyright infringement these days, according to his comments at the D: Dive into Media conference:
It doesn't affect me because I look at the internet as the new radio. I look at the radio as gone. [...] Piracy is the new radio. That's how music gets around. [...] That's the radio. If you really want to hear it, let's make it available, let them hear it, let them hear the 95 percent of it.
Of course, that's a bit of a reverse from back when he was angry that YouTube wasn't paying him money when people uploaded his songs. Still, it's good to see him come around to the view that infringement is, basically, a new form of radio. Artists like Chuck D have been making that argument for over a decade.

Young is still concerned... but about the fact that the quality of MP3 files sucks. He'd prefer technologies that provide a much fuller sound:
Steve Jobs was a pioneer of digital music, his legacy was tremendous. [...] But when he went home, he listened to vinyl.

Filed Under: neil young, piracy, quality, radio


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  1. identicon
    Anonymous Coward, 2 Feb 2012 @ 6:56pm

    Re: Re: Re: Re: Re:

    To anti-aliases the audio it has its own name of course which I can't remember right now.

    The same thing happens to video, you can see the difference from a video encoded from Bluray and DVD the Bluray ends up with 1.5 gigabytes but it is better quality than the 4 gigabytes from the DVD itself, so in audio I assume is the same thing, they use higher frequencies to smooth out the corners of the wave.

    https://en.wikipedia.org/wiki/File:Aliasing.gif

    That graph shows what sampling does to an analogue signal. It becomes more squarish the more samples you take the more smooth it becomes. Of course that only works if you had a good quality source to begin with, trying to reencode a MP3 from 22 KHz to 44.1 KHz will sound exactly the 22 KHz or worst because it had no data to do it better it started with a squared wave and turned into something more square.

    https://en.wikipedia.org/wiki/Aliasing
    https://en.wikipedia.org/wiki/Nyquist_rate
    https ://en.wikipedia.org/wiki/Sampling_rate

    So to answer your question, you need bigger sample rates to have more data points to make the sound more smooth.

    To make it more pleasant you actually need another thing and that is Acoustic Illusion aka: psycho acoustics, bineural acoustics, holophonics and other names for how sounds are perceived by the brain, using only two physical points of collection(aka: ears), but take this statements with a grain of salt since I'm not a sound engineer and don't know what names they use, I do know trigonometry though so I understand the math behind it, no matter what the name given.

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