Don't Complain About Piracy When You Create Crappy Games

from the crappy-game-meet-crappy-sales dept

This story really boggles my mind. Recently, Steven Sargent, studio exec of Appy Entertainment, took to the press to complain about the Google Android platform. The first part of the small interview was a complaint about the amount of piracy on the Android platform compared to the iPhone, 70:1 and 3:1 respectively. This isn't too surprising to most who are familiar with the Android platform as it is far easier to side load apps on it than the iPhone. However, that is not the worst part of the complaint.

Right after he complains about the amount of piracy, Sargent goes right into complaining about general development for the Android platform. "There are too many devices for a company of our size to deal with the compatibility on Android. Compatibility was a real nightmare." He then followed up with a complaint about getting textures and audio to work.

I really don't know what to tell this guy other than the following. You admit to creating a crappy game with spotty compatibility across phones and then have the gall to complain about piracy rates? Seriously? Do you not see a correlation between the two complaints? We have already seen that some amount of piracy is due to underserved customers. In this case, I don't think it's a stretch to say a lot of the piracy, or more likely the low sales numbers, is to due to the spotty performance of the game rather than the platform itself.

When you give potential consumers no reason to be confident in the performance of a game on the platform for which it is sold, they will attempt to test the game prior to making a decision to buying it. If that game ends up not working, they will not buy it. Not because they got the game for free, but because it lived up to the expectation of crappiness that you as the developer instilled upon them.

Filed Under: crappy games, drm, video games


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    lfroen (profile), 1 Nov 2011 @ 2:29am

    Actually, that exec is right

    Both of his claims are factually correct:
    * Android have match higher piracy rates, compared to iPhone
    * Differences between Android phones makes it harder for developers (talking from experience here)

    I would also add that Android's SDK is amazing crap, again, compared to XCode and even Visual C.

    >> So, like it or not, developers will have to move to Android.
    Yea, right. And next year is Year-of-Linux-Desktop.

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