No, Angry Birds Is Not Costing $1.5 Billion In Lost Productivity
from the can-we-get-the-mighty-eagle-to-smash-this-ridiculousness? dept
But, of course, this is ridiculous. While I have no doubt that there are some people who get sucked into playing Angry Birds and don't get their work done, that's an issue for that employer and that employee. It's not Angry Birds causing the lack of productivity. It's the employee. The bigger issue, of course, is the basic assumption here that hours equals productivity. If so, you could equally argue that commuting and sleeping are massive killers of productivity, because that's also time that is spent not working. While it does depend on the type of job, many jobs do not involve a constant level of productivity. In fact, many jobs have ebbs and flows of productivity, and that's a good thing. Letting someone play Angry Birds to clear their mind for a bit could, conceivably be good for productivity. What if they're struggling with a hard problem and working on it just isn't getting anything done... but taking a break and starting again clears things up?
Considering that other studies have shown that trusting your employees to do their jobs creates happier, more loyal and more productive workforces, perhaps we shouldn't be so worried about people playing Angry Birds, rather than going out for a smoke or hanging out at the water cooler. If they get their job done, they're productive.