Console Manufacturers Pressure Google Into Pulling Emulators From The Android Market

from the it-takes-a-lot-of-effort-to-make-your-IP-worthless dept

In what is a rather unsurprising move, Sega and Nintendo have pressured Google to remove certain emulators from the Android Market. Some of the details via Geek.com:

Over the weekend developer Yong Zhang, known on the Android Market as yongzh, saw his Android developer account revoked and all the apps he offers removed from the Market. The apps he was offering were all emulators for popular older systems including the NES, SNES, Genesis, N64, Atari, Game Gear, and Game Boy. But Google has seen fit to remove all of them ( including Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid, and Gameoid).

Now, I know the rationale behind this. Or rather, I know of it. I don’t know as in understand it.

I can see console developers having an issue with someone making money with their IP. I can understand why that’s an issue. What I don’t understand is why forcing these emulators and roms to be removed is the answer.

Reggie Fils-Aime has stated before his dislike of indie developers and the general race-to-the-bottom price competition, but has anybody at Sega or Nintendo or Sony ever considered the possibility of contacting these developers and licensing the emulators?

[CLARIFICATION (mainly for the benefit of console developers): By "licensing," I don’t mean wave the lawyer stick around threateningly until they give up all commercial rights in perpetuity in exchange for a lawsuit-free existence and a signed copy of Tamigotchi: Party On!

I mean actual fair licensing agreements in which both parties have a chance to make some money. END CLARIFICATION.]

There are thousands of fans out there, cranking out amazing stuff simply because they love the consoles and the games. Emulators, ROMs, fan fiction, fan movies, translations, you name it, somebody is out there doing it.

And it’s not like most of these consoles are still available from the developers and they’re certainly not cranking out new titles for the Genesis or the SNES. So why not take all this fan power and harness it into something that makes you money (granted, not at $40-50 a pop) rather than just shutting it down and collecting a big fat $0 for your efforts.

Mobile gaming is the new console gaming. All those kids who grew up with a NES or a Genesis are now cruising around with their smartphones looking for a hit of nostalgia. Besides, any gamer worth his fanboyism will tell you that all the best games were released at least a decade ago, if not longer. (See also: Final Fantasy VII, Sony Playstation, 1998.)

Besides, all the programming and debugging (well, most of it) has already been done. All it needs now is the official go-ahead from the console manufacturers and everyone can start printing money or bitcoins or whatever. You’re not going to get rid of them. The fans are everywhere and they’ve got more enthusiasm than you’ve got lawyers. If you can’t beat ’em, monetize ’em.

 

UPDATE: As Chris Rhodes (and others) have pointed out, this emulator removal does not have anything to do with Nintendo. In fact, it looks as if yongzh brought this upon himself by selling open source code as his own.

The two links I used to put this story together (the one in the post) and this one over at Engadget both mention Sega’s hand in getting some emulators pulled and conjecture that Nintendo may have been involved with getting the rest removed. It’s not until you start reading the comment thread at Engadget that any of yongzh’s misdeeds are even mentioned. Generally, I don’t head to the comment threads to get the real story, but there’s a first time for everything and unfortunately, this wasn’t it.

Between those two articles and a long history of console developers battling emulator/ROM programmers, not to mention Nintendo’s obvious lack of interest in developing for smartphones, I assumed that Nintendo was involved.

Well, as the old saying goes: "Never assume, because it makes an ass out of the author and often leads to public evisceration and eternal damnation thanks to Google cache."

My thanks to everyone who pointed this out and my apologies to everyone else.

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Companies: google, nintendo, sony

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Comments on “Console Manufacturers Pressure Google Into Pulling Emulators From The Android Market”

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66 Comments
Chris Rhodes (profile) says:

Clarification

It’s not certain that this was, in fact, pressure by Nintendo. Via Slashdot, it was said that his SNES emulator was in large part based on SNES9x, an open source emulator with a license that specifically disallows commercial use of their code.

So it might still be copyright-related, but not for the reasons you suggest.

Chris Rhodes (profile) says:

Re: Re: Re:2 Clarification

Perhaps he assumes (probably correctly) that the Snes9x team, being FOSS developers, do not have the resources to sue him for his violation of their license? And if he’s right, why wouldn’t he just put them up elsewhere and continue to rake in the cash? If indeed he did get in trouble with Nintendo, I assume he would not put them up again on a different market, since they deep pockets and legions of angry lawyers.

The fact that put them up elsewhere actually supports the “Snes9x Infringement Theory” over the “Angry Nintendo Theory”.

Chris Rhodes (profile) says:

Re: Re: Re:4 Clarification

If it was just the Snex9x team, why was everything pulled?
Because Google booted him from the marketplace entirely.

Calling up Google and saying “Hey, this guy ripped off our code. Please stop supporting him.” is much easier for a cashless FOSS developer to do than hiring a lawyer and going after him in court. If Nintendo was behind this, do you think putting the same infringing code up elsewhere would be the logical thing for him to do?

Chronno S. Trigger (profile) says:

Re: Re: Re:5 Clarification

That’s how most of the emulators did it back when the big three were cracking down on roms. Nintendo got yours pulled, you just put it up somewhere else.

Google is also fairly good at only pulling the offending item, not the entire account (at least on the first offense).

I guess there’s really only one way to be sure, and I don’t know if it’s possible for us to find out.

CommonSense (profile) says:

Re: Re: Re:4 Clarification

I’m pretty sure that as a dev, if you violate the terms of the market or whatever with one app, your dev privileges get pulled, not just that app. So only one app may have been the problem, but the fact that the guy had a problem got him and the rest of his stuff removed.

It’s kind of like, if you’re giving out Apples at Halloween, and only one of them has a razor blade in it, people should still throw out any apple that came from your place and prevent their kids from trick-or-treating at your house.

Chronno S. Trigger (profile) says:

Re: Re: Re:5 Clarification

So you’re saying throw out everything by any user that gets hit with one DMCA? The Google market would vanish inside a week.

And your apple analogy is way over the top. It’s like saying take away his right to make any app just like we would take away the right to be free from someone who only killed one person.

Chris Rhodes (profile) says:

Re: Re: Re:6 Clarification

So you’re saying throw out everything by any user that gets hit with one DMCA?

What does a DMCA have to do with violating a terms of service? Did he even get hit with a DMCA? I didn’t see anything in the post that would lead me to believe that Google didn’t investigate the claim before they booted him. Do you know otherwise?

CommonSense (profile) says:

Re: Re: Re:6 Clarification

you’re over the top here. no one is taking away his right to make any app, just to publish his apps in the android market…unless I’m missing something…

Also, I’m not saying to throw anything out. That’s just what I interpret the Google terms of use to be if you’re an app dev. The same terms that each app dev should read and agree to before posting their apps in the market.

I thought you were one of the people here who could logically think through things like this….having an off day??

Cowardly Anon says:

As is true with most heavy handed IP protection hammer approach, killing these emulators in the Android market place has really done nothing but push it further underground.

You see, Android is lovely b/c it is so open. You can install apps from other app sites…ones Google doesn’t own or have pull over.

Thus, b/c instead of using their hammer to kill out infringement, they have instead turned it into that cushioned hammer from whack-a-mole. Good job.

Spaceboy (profile) says:

” [CLARIFICATION (mainly for the benefit of console developers): By “licensing,” I don’t mean wave the lawyer stick around threateningly until they give up all commercial rights in perpetuity in exchange for a lawsuit-free existence and a signed copy of Tamigotchi: Party On!

I mean actual fair licensing agreements in which both parties have a chance to make some money. END CLARIFICATION.]”

Why should the guy that compiled the code for the emulator get anything? If Nintendo or whoever decides to put out their own emulator I think they’d be able to do that in-house. All the emulator does is pass calls from the ROM to the hardware. Most of the work has been done already by the people/companies that wrote the original OS and ROM. All this guys is doing is making it compatible with Android.

Spaceboy (profile) says:

Re: Re: Re:

I agree that it’s valuable to Android users. I have used emulators in the past and see their value. What I was wondering is why Tim thought the guy that wrote the emulator deserved to have his stuff licensed when all he was writing is a software wrapper, which the console makers can easily do.

This whole episode shows that there is a void that will be filled. The console makers can do it or the community can. Either way it’s going to happen. It just didn’t make sense to assume that they should license the emulator is all.

Rekrul says:

Re: Re:

Why should the guy that compiled the code for the emulator get anything? If Nintendo or whoever decides to put out their own emulator I think they’d be able to do that in-house.

You will never see Nintendo release an emulator for any system other than their own. They don’t want people to be able to play games from any of their consoles on any system other than one from their own company. A generic emulator allows people to download and play any game they want and that can NEVER be allowed. They want to have complete control over what games are available in what areas.

Just like how Sony fought to have the Playstation emulators killed off.

Capitalist Lion Tamer (profile) says:

Re: Re: Re: Re:

The ability to run “pirated software” aside, why would a console kill off an emulator of a current console? This probably oversimplifies things, but aren’t the consoles themselves a net loss and the software sales are where the money’s at. You’d think they’d want more emulators if that’s the case.

You know, you lose some to piracy but suddenly everyone who owns a computer is part of your market. There’s plenty of console games that never get ported.

Jay (profile) says:

Re: Re: Re:2 Re:

They don’t get ported, but there’s also problems where anything that isn’t on the newest system is a “loss”.

You lose time by playing older games.
Sony/Nintendo/Microsoft are losing money because you aren’t playing their new games.

Sega is losing money because you’re playing Sonic 2 instead of Sonic Adventures…

Scratch that last one. Sega’s a time sink anyway.

Point is, the older game market could probably be nurtured but none of the current console manufacturers are doing a decent job of it for various copyright reasons.

Rekrul says:

Re: Re: Re:2 Re:

The ability to run “pirated software” aside, why would a console kill off an emulator of a current console? This probably oversimplifies things, but aren’t the consoles themselves a net loss and the software sales are where the money’s at. You’d think they’d want more emulators if that’s the case.

It’s all about control. Which is why Nintendo and other consoles from the NES era on, used regional lockout chips to prevent people from playing games from other countries. I remember going to a TurboGrafx16 exhibition at a local mall and all the new games being shown had to be plugged into a special cartridge because none of them were available in the US yet and the Japanese versions wouldn’t work in US systems.

Rekrul says:

Re: Re: Re:2 Re:

The ability to run “pirated software” aside, why would a console kill off an emulator of a current console? This probably oversimplifies things, but aren’t the consoles themselves a net loss and the software sales are where the money’s at. You’d think they’d want more emulators if that’s the case.

It’s all about control. Which is why Nintendo and other consoles from the NES era on, used regional lockout chips to prevent people from playing games from other countries. I remember going to a TurboGrafx16 exhibition at a local mall and all the new games being shown had to be plugged into a special cartridge because none of them were available in the US yet and the Japanese versions wouldn’t work in US systems.

Lawrence D'Oliveiro says:

Re: Re: Re:2 US Carrier Lockin

Capitalist Lion Tamer:

…and the smartphone upgrade I got can only install apps through AT&T’s app store.

Do people in the US never buy phones except from a carrier as part of a contract? Is it so hard to buy your own phone, unlocked and unencumbered, and simply connect it to the carrier of your choice?

Gwiz (profile) says:

Re: Re: Re:2 Serious Question

… the smartphone upgrade I got can only install apps through AT&T’s app store.

Oof. I really dislike that kind of thing.

I get it that the software is copyrighted and probably proprietary. But, the phone itself is akin to hardware to me, like my computer, and belongs to me. I should be able to use whatever software or OS I choose, providing it’s compatible with and doesn?t interfere with the carriers’ network in any way.

HothMonster says:

Just finished replaying Chrono Cross on my android. I still own the original cartridge(and box and booklet) but the memory chips in those things don’t last, so if I play that version I can’t save. So here I am with content I payed for that I can’t use anymore. Someone else provides me with the ability to enjoy that content (legally even, i still own the console and cartridge) because the copyright owner refuses to. The entire NES catalog is under a gb, why that cant be zipped up and sold for 20 bucks? idk, but i imagine because people would rather slowly release a few choice games at a time on a disc for 60 bucks for no other reason than they are douchebags.

Seriously Sega could set up a store and sell every Genesis game for 50 cents a piece and make a ton more money than they do sitting on the content. Instead they release a package of 8 games(2 good 1 ok 5 shitty) every few years and sell it for 60 bucks. Greed, stupidity, fear of innovation

HothMonster says:

Re: Re: Re:

exactly, they can cash in by reselling an old product at a high price or they could actually provide their customers with what the want and they wonder why people pirate. Why should I have to buy a new console and rebuy a game to play it when I stil have the original cartridge sitting on a shelf?

Bill Benzon (user link) says:

Re: Re: Re: Re:

ChronoTrigger was on the SNES. Chrono Cross was a PSX game.

http://en.wikipedia.org/wiki/Chrono_cross

So, are you sure you own the original copy… and that somehow the memory chips (on your CD ROM?) are going bad?

For the record, I still have a SNES and a copy of Chrono Trigger that works just fine. Actually, the battery backup on my NES version of Zelda still works… after I blow on it, of course.

Daemon_ZOGG (profile) says:

"...Pulling Emulators From The Android Market"

Android is essentially a heavily modded version of GNU/Linux. Not actual full GNU/Linux in the flesh. If it were, there would be no need for the Apps-Store. One could simply compile and install the emulators from source. If google wants to bend over for the corporate mafia fascists, and ignore their profit margin, then so be it. To protest, I offer the following advice: Root all of your Android devices, and mod any game consoles you already have. The older Sega Dreamcast makes a great remote BSD Unix server(web,ftp, etc). You can search Google for many of these mods. To hell with the proprietary nature of consoles. };|>

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