When A Company Choosing Not To Sue A Copycat Is News...

from the society-today... dept

azuravian points us to the story of how indie developer Twisted Pixel has announced that it has no intention of suing gaming giant Capcom for making what looks pretty clearly to be a blatant copy of its Xbox Live Arcade game 'Splosion Man with the iPhone game MaXplosion. Twisted Pixel's CEO notes that he'd rather just compete in the marketplace:
"We're definitely not going to pursue legal action. While I think the similarities are pretty nauseating, we're too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we'll let them slide. I just hope they're not counting on the fact that indies can't fight back.

"In general, anything that would take our focus off of making games would be a bad decision, I think. We just need to keep our heads down making the next thing so that Capcom has something to steal next year. But I have to say, the amount of support we've seen in the last 12 hours on Twitter and over email has been awesome, and I think that's better than wining [sic] a stupid lawsuit or anything like that.
What's also interesting is that Capcom seems to recognize that it's own reputation was seriously harmed by this copying, and has put out a statement saying that it hoped to "rebuild the trust of our fans and friends in the gaming community."

Once again it looks like social mores and social pressure can be a hell of a lot more effective (not to mention cheaper) than any lawsuit.

Filed Under: competition, games, suing
Companies: capcom, twisted pixel


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  1. identicon
    hegemon13, 24 Jan 2011 @ 6:53am

    Not meeting a market demand

    On the other hand, it could be said that by not releasing the game for iPhone, Twisted was not meeting a market demand. You get all over the large labels/studios/companies for that, so maybe Twisted can take a lesson, too. If there is a market demand that you aren't meeting, someone is going to fill it, whether through copying, piracy, or something else.

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