My Keynote At Mesh: Growing Communities And Adding True Scarcities

from the have-fun-with-it dept

A bunch of folks have been asking for video from my keynote talk at the excellent Mesh Conference, and here it is (and if you really want to download it, there's an iTunes link as well). It's also embedded below if you click through. The whole thing is an hour, but split into four separate videos. The first two are my presentation and the second two are the Q&A that followed:






It was, as always, lots of fun to do. Also, I met tons of great, wonderful, interesting and fascinating people at the event. Interacting with people is always the best part of these things. Thanks to everyone who came out -- and a special thanks to the Mesh Crew: Mathew, Rob, Michael, Stuart and Mark who have created something really special with the Mesh event and who are each amazing individuals as well.

Also, since people were quizzing me about it later: I actually do "memorize" the presentations and what's coming next. I don't see what the next slide is before I bring it up and no (as two separate people asked me...) I did not have a little device in my ear telling me what was coming next....

Filed Under: business models, economics, keynote, mesh, scarcities
Companies: floor64


Reader Comments

Subscribe: RSS

View by: Time | Thread


  1. identicon
    Buzz, 14 Apr 2009 @ 10:16am

    Re:

    @cram -- Actually, yes! Price is a major factor. I can't speak for every pirate out there (many would never pay in a million years no matter how cheap it was), but if software were more realistically priced, it would sell better. I cite Valve's recent price-drop experiment as partial proof. Valve made MORE money from MORE customers by dropping prices 75% than when the games were sold at full price.

    Software companies (game companies in particular) used to justify box prices (around $50) on the premise that users represent a much smaller market than those of movie watchers (movies cost around $20 brand new). Today, that justification is not holding up so well anymore. Sure, gamers are likely still a smaller market but not worth a $20 to $60 leap!

Add Your Comment

Have a Techdirt Account? Sign in now. Want one? Register here



Subscribe to the Techdirt Daily newsletter




Comment Options:

  • Use markdown. Use plain text.
  • Remember name/email/url (set a cookie)

Follow Techdirt
Insider Shop - Show Your Support!

Advertisement
Report this ad  |  Hide Techdirt ads
Essential Reading
Techdirt Deals
Report this ad  |  Hide Techdirt ads
Techdirt Insider Chat
Advertisement
Report this ad  |  Hide Techdirt ads
Recent Stories
Advertisement
Report this ad  |  Hide Techdirt ads

Close

Email This

This feature is only available to registered users. Register or sign in to use it.