Latest Study On Violent Video Games Shows More Aggressive Behavior
from the but-how-much? dept
The latest study may be the most interesting (and, perhaps, controversial), however. It actually tries to account for much of this and tries to measure aggressive behavior of violent video game players months later. The study found that kids who spent more time playing more violent games, did in fact get more aggressive over time, even accounting for how aggressive they were at the beginning of the study. There are some questionable aspects to the study, such as using self-reporting to determine "violent acts," but on the whole this study does appear to be at least marginally more convincing than earlier studies, and, at the very least suggests further areas that should be studied.
Of course, nowhere does it explain why, if the study's findings are true, youth violence has decreased significantly over the same period of time that violent video games have become much more popular. If violent video games really made people consistently more violent, you'd expect to see that increase. And, if that number is not increasing, then you have to wonder if any reported increase in youth violence is even at a level that matters. If there's a marginal increase in aggressive behavior that doesn't lead to any increase in illegal behavior, is that really an issue? Also, when compared with another recent study that shows it's the small percentage of kids who don't play video games who are more likely to actually get in trouble, it makes you wonder if there are some completely independent factors at work here, rather than any direct correlation between violent video games and real world violence.