Second Life Lawsuit Over Copied Goods Settled

from the just-like-that dept

Just after we discussed yet another bad situation involving bringing real world laws into virtual worlds involving World of Warcraft, it looks like there's an update on another such case we discussed last year. In this case, it was a dispute between two members of Second Life, one of whom had "copied" items made by another and started selling them. This seemed perfectly ridiculous, since being a virtual world where there is no scarcity, nothing was being stolen. Indeed, it looks like the participants in the lawsuit more or less came to the same conclusion. They've "settled" the case, but by settling, it sounds like they really meant giving up the case. No money is exchanging hands and no one is admitting to any guilt. That sounds a lot more like they're just dropping the case.

Filed Under: copyright, lawsuits, second life, virtual worlds


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  1. identicon
    DanC, 27 Mar 2008 @ 1:11pm

    Re: Re: Re: Re:

    Downloading music without paying for it deprives the owner of the right to sell it to you.

    Um...no, it doesn't. The content owner retains the right to sell his music to whoever he wants. The owner's work was certainly infringed upon, but establishing what was lost or gained due to that infringement is hardly as clear-cut as you make it out to be.

    You copy, you infringe.

    That's much too general a statement to be correct, but I'm going to assume you mean that copying without an accompanying purchase or other transfer of ownership constitutes infringement.

    you are henceforth prohibited from calling yourself a capitalist.

    Where did you get the idea that copyright is a necessity for capitalism? Copyright actually provides a temporary monopoly on a particular expression of an idea, which runs counter to the principles of market competition.

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