Apple's Walled Garden Will Hurt iPhone Innovation
from the barriers-to-entry dept
The release of Apple iPhone SDK got a ton of attention on the blogosphere. Personally, I found the announcement to be a huge disappointment, because the rules for getting applications on the iPhone are chock full of restrictions. TechCrunch notes some of the major ones: No VoIP over the cell network, no exchanging data between applications, no multi-tasking (third-party apps quit when you switch out of them). But the more serious problem isn't strictly technical, but contractual: the only way to get third-party applications onto the iPhone is through Apple's "App Store." And Apple plans to carefully monitor the apps available through the store. Apparently "porn, privacy-breaching tools, bandwidth-hogging apps, and anything illegal" are examples of what will be off-limits, but that's not an exhaustive list.
The problem here goes beyond the mere possibility that Apple might block apps that some users would find useful. The more serious problem is the effect that the approval process will have on developers. Given how vague the rules are (what counts as bandwidth-hogging?) and that Apple is free to change them at any time anyway, it's going to be risky for a developer to start developing an iPhone app that Apple might reject. TechCrunch wonders, for example, if Apple would allow an app to download songs from Amazon's MP3 store. To avoid a nasty surprise at the end of the development process, any serious developer will want to talk to Apple ahead of time, but negotiating the feature set ahead of time could delay the product by months.
Perhaps most importantly, these barriers are going to be a serious disincentive to casual tinkering. Some of the greatest applications on the Internet -- including email and the Web -- were developed by one or two guys without the support of a large organization behind them. They were able to deploy their applications because the Internet (and the ARPANET in the case of email) didn't have any kind of approval process. You could just install your application and start using it. On an open iPhone platform, the killer mobile app might have been developed the same way. But if a developer has to spend a lot of time arguing with Apple's iPhone bureaucracy, they're likely to give up and develop the app for an open platform like Google's Android instead.

Thank you for reading this Techdirt post. With so many things competing for everyone’s attention these days, we really appreciate you giving us your time. We work hard every day to put quality content out there for our community.
Techdirt is one of the few remaining truly independent media outlets. We do not have a giant corporation behind us, and we rely heavily on our community to support us, in an age when advertisers are increasingly uninterested in sponsoring small, independent sites — especially a site like ours that is unwilling to pull punches in its reporting and analysis.
While other websites have resorted to paywalls, registration requirements, and increasingly annoying/intrusive advertising, we have always kept Techdirt open and available to anyone. But in order to continue doing so, we need your support. We offer a variety of ways for our readers to support us, from direct donations to special subscriptions and cool merchandise — and every little bit helps. Thank you.
–The Techdirt Team
Filed Under: innovation, iphone, sdk, walled gardens
Companies: apple
Reader Comments
Subscribe: RSS
View by: Time | Thread
Re: iPhone SDK
"These devices are not computers..." ARRRRGGGHHHHHH!
Pardon my being blunt, but you are just plain wrong (and full of crap). These devices ARE SMALL TABLET COMPUTERS WITH A RADIO MODEM. ANY attempt to delude yourself or others about this fact is a pathetic act of misdirection or wanton ignorance.
"Allowing unfettered access..." GRRRRRRRRrrrrrr.
The cell networks today are in exacly the same position that the copper phone networks were 20 years ago when the explosion of fax machines and PCs with dial-up modems placed additional demand upon their infrastructures. The providers adapted and expanded. Everyone was happy and made money.
Add Your Comment