Government Continues To Search Virtual Worlds For Terrorists

from the anyone-look-on-America's-Army? dept

A few weeks back, we pointed to a ridiculous report from the federal government's Intelligence Advanced Research Projects Activity, claiming that places like Second Life could be breeding grounds for terrorists. Why Second Life as opposed to any standard web chat room? That's not at all clear. Salon has gone through and thoroughly debunked the notion that terrorists are likely to use Second Life, noting that the so-called "experts" who made the claims clearly had never used Second Life. Yet, don't think that means the government won't keep up its fear-mongering over the issue. Wired is reporting that the U.S. intelligence community is working on software to detect terrorists infiltrating World of Warcraft. Initially, the program will focus on just profiling the behavior of people in such virtual worlds, but down the road they hope that it will automatically identify those likely to be terrorists. I wonder if they'll use similar programs in the Army's own America's Army online video game?
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Filed Under: second life, terrorism, virtual worlds, world of warcraft

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  1. icon
    chris (profile), 26 Feb 2008 @ 2:19pm

    Re: This is bogus, but they already know that...

    that's funny. speaking of false positives in virtual worlds:

    when i played tribes (an old team based FPS) many years ago, i would plant plastic explosives on turrets, force fields, and the like to punch a hole in the enemy's defenses. since the turrets often killed you while you were planting your bombs, we would call it suicide bombing. the code word in team chat for a suicide bombing was "jihad". as in, "hey chris, we need a jihad on the tower base". the renegades mod even had a special "suicide det pack" that blew up if you were killed or committed suicide. suicide bombing is very effective when your bombers can respawn almost instantly.

    moving on to asheron's call (an old MMO), i used to play a special kind of mage that didn't use war magic (the only form of truly offensive magic) and instead used hit point drains and attacks that hurt you as well as your opponent called "hecatombs". the nickname for this character template was "the martyr mage".

    the strategy was simple: start at full health, use a hecatomb to hurt your opponent (which hurt you too, but hurts them more), use a drain to recover the damage you just took (hurting them more, and healing you), then fire a hecatomb again. if they were still alive their health was probably too low to drain effectively, so you cast a heal spell to recover more health and threw another hecatomb to finish them off.

    war magic was the most expensive skill in the game. having a mage with a bunch of extra skill points meant you could have really high skills in stuff that mages usually didn't have, like defenses.

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