Government Continues To Search Virtual Worlds For Terrorists

from the anyone-look-on-America's-Army? dept

A few weeks back, we pointed to a ridiculous report from the federal government's Intelligence Advanced Research Projects Activity, claiming that places like Second Life could be breeding grounds for terrorists. Why Second Life as opposed to any standard web chat room? That's not at all clear. Salon has gone through and thoroughly debunked the notion that terrorists are likely to use Second Life, noting that the so-called "experts" who made the claims clearly had never used Second Life. Yet, don't think that means the government won't keep up its fear-mongering over the issue. Wired is reporting that the U.S. intelligence community is working on software to detect terrorists infiltrating World of Warcraft. Initially, the program will focus on just profiling the behavior of people in such virtual worlds, but down the road they hope that it will automatically identify those likely to be terrorists. I wonder if they'll use similar programs in the Army's own America's Army online video game?

Filed Under: second life, terrorism, virtual worlds, world of warcraft


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  1. identicon
    4-80-sicks, 26 Feb 2008 @ 10:05am

    I'm a terrist

    When I play video games I try to break everything. If I can hit it, cut it, or blow it up, I do it, either looking for secrets, testing the interactivity of the environment, or just screwing around. Lots of people do the same. Anticipate 99 (or 100)% false positives.

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