by Mike Masnick
Tue, Jan 8th 2008 10:26am
It's amazing how much stuff gets blamed on the iPhone on a regular basis. The latest is that some "industry experts" (which, in this case, actually means very biased people) are claiming that the iPhone is hurting the mobile gaming market, by not letting users download games to their phones. Of course, that's about to change as Apple finally opens up its SDK, and more importantly it's actually a more fundamental problem than one that is just about the iPhone. It is rather difficult to move games from one phone to another, and at the rate that many people (especially the early adopters who are more likely to buy games for their phones) changes phones, it can be a pain to have to constantly rebuy mobile games that people want. Of course, that goes beyond mobile games to just about any mobile application. Right now there are so many different devices, operating systems, platforms and network operators, it's nearly impossible to feel comfortable that a single app will work anywhere but where you first set it up. It's a problem that the industry is going to face more and more as they push for people to use their phones as more than just phones.
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