GameStop Suspends Manager Who Won't Sell Games To Kids With Bad Grades

from the can't-support-that-type-of-policy dept

Last week the news spread about a manager of a GameStop video game store in Dallas who, without corporate approval, had instituted a policy to encourage good grades. The policy was that he wouldn't sell video games to kids unless an adult confirms that the kid got good grades... and if the kid had straight As, the manager would buy him or her a free game. However, as the Raw Feed points out, it appears that GameStop wasn't too happy with this policy and has suspended the guy. This really isn't a huge surprise (going against corporate policy doesn't often end well), but the community reaction to the whole thing certainly suggests that there's a market for this kind of "good grades policy," and if GameStop won't allow it, then perhaps other video game stores might test it out to try to attract more business. It sounds like a lot of parents would support it. Of course, there's really nothing stopping parents from instituting the identical policy on their own... Also, you could just as easily argue the opposite position as well. If one retailer offers that policy and others don't, all the kids with bad grades are about to head over to the other store. Which do you think is the larger market?

Filed Under: good grades, students, video games
Companies: gamestop


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  1. identicon
    Anonymous Coward, 17 Sep 2007 @ 11:10am

    Re:

    Or you could just look for excuses as to why he is not succeeding. Not everyone is born a natural bookwaorm...once he hits the streets he is not going to be able to pull out the excuse that he has a disability as a reason for why he took down the assembly line by pushing the wrong button because he couldnt read, meanwhile, they are moving the operation to China.

    If your kid is doing badly in school then he needs to concentrate on that more and games less. Meanwhile, I never understand why all these ADD kids cant learn math, but can get to the 15th level of the most difficult games because they learned complicated routines to defeat the Boss at the end of each level. Can someone explain that to me?

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