The Grand Unified Theory On The Economics Of Free

from the have-fun-with-it dept

Ok. I'll be the first to admit that I've taken the long way around in going through my series of posts exploring the economics of goods when scarcity is removed. What I had thought would be a series of 5 or 6 posts, turned into something much longer -- but each week people came up with new questions or discussions or objections, and so I tried to spend some time digging down on various pieces of the economics at hand. However, what I haven't done is tie it all together in one single spot. In the last couple of weeks there's been tremendous confusion among people from Scott Adams to CNN to various others that have made it abundantly clear that the one thing I've failed to do is put the whole concept together in a single place. That's resulted in people being confused about what I'm actually saying -- where they only pick up a tiny piece of the argument or confuse it with the arguments made by others. So, while I still think it was important to go through the details, now is as good a time as any to pull the whole theory together (with some links back to the previous articles in the series).

First off, and this is key, none of what I put forth is about defending unauthorized downloads. I don't download unauthorized content (never have) and I certainly don't suggest you do either. You may very well end up in a lawsuit and you may very well end up having to pay a lot of money. It's just not a good idea. This whole series is from the other perspective -- from that of the content creator and hopefully explaining why they should encourage people to get their content for free. That's because of two important, but simple points:
  1. If done correctly, you can increase your market-size greatly.
  2. If you don't, someone else will do it correctly, and your existing business model will be in serious trouble
If that first point is explained clearly, then hopefully the second point becomes self-evident. However, many people immediately ask, how is it possible that giving away a product can guarantee that you've increased your market size? The first thing to understand is that we're never suggesting people just give away content and then hope and pray that some secondary market will grant them money. Giving stuff away for free needs to be part of a complete business model that recognizes the economic realities. We'll get to more details on that in a second.

From a high-level perspective, though, the reason that giving non-scarce products away for free will increase your market size goes back to the same Thomas Jefferson quote that we kicked the series off with:
If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the receiver cannot dispossess himself of it. Its peculiar character, too, is that no one possesses the less, because every other possesses the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me.
What Jefferson noted is the wonderful feature of a non-scarce, or infinite, good that it is effectively a free resource. Once created, it costs nothing to give to someone else, and you still retain the original. In fact, economists have finally realized that this is the very key to economic growth and progress. The infinite resource known as an "idea" that improves what was already there is what increases the size of a market. Or, putting it another way, that infinite resource of a new idea makes an existing scarce resource more valuable. It's easy to understand that when it's an idea applied to, say, a machine making it more productive -- but it also applies to any infinite resource appropriately bundled with any scarce resource.

The way it works is actually quite easy and fits in with the same basic economics that's always been in place. Knocking down the barriers of artificial scarcity opens up tremendous new opportunities -- just as knocking down the artificial scarcity known as "protectionism" helps to grow markets by creating new opportunities. In this case, those new opportunities have only increased in number as we've gone digital, making more content infinite in nature. Where some people have trouble is that those new opportunities may be in different places than the existing opportunities -- and those new opportunities may not all be capturable by the creator of the content. Indeed, there will be some externalities created by the free flow of an infinite resource. However, the total amount that any content creator can capture is still much larger than it was before. It's one of those cases where getting 20% of a huge pie is much better than getting 90% of a tiny pie.

You just start by redefining the market based on the benefits of what you're providing, rather than the specific product you're selling. If you're focused on selling the benefits, then discovering a better way to sell those benefits is seen as a good thing, rather than a threat. You then break down the different components that make up those benefits that you're selling -- and you begin to recognize that every bundle of goods and services that make up the benefit you're selling has components that are scare as well as components that are infinite. In fact, if you look closely enough, you realize that any scarce product you buy actually has infinite components while any infinite good you see also tends to have scarce components.

Once you've broken out the components, however, recognizing that the infinite components are what make the scarce components more valuable at no extra cost, you set those free. Not only do you set those free, you have every incentive to create more of them, and encourage more people to get them. You break them into easily accessible bites. You syndicate them. You hand them out. You make them easy to share and embed and distribute and promote. And, yet, all the while, you know exactly what scarce resources those non-scarce goods are tied to, and you're ready to sell those scarce resources, recognizing that the more people who are consuming the infinite goods, the more valuable your scarce resource is.

So, the simple bulletpoint version:
  1. Redefine the market based on the benefits
  2. Break the benefits down into scarce and infinite components.
  3. Set the infinite components free, syndicate them, make them easy to get -- all to increase the value of the scarce components
  4. Charge for the scarce components that are tied to infinite components
You can apply this to almost any market (though, in some it's more complex than others). Since this post is already way too long, we'll just take an easy example of the recording industry:
  1. Redefine the market: The benefit is musical enjoyment
  2. Break the benefits down (not a complete list...): Infinite components: the music itself. Scarce components: access to the musicians, concert tickets, merchandise, creation of new songs, CDs, private concerts, backstage passes, time, anyone's attention, etc. etc. etc.
  3. Set the infinite components free: Put them on websites, file sharing networks, BitTorrent, social network sites wherever you can, while promoting the free songs and getting more publicity for the band itself -- all of which increases the value for the final step
  4. Charge for the scarce components: Concert tickets are more valuable. Access to the band is more valuable. Getting the band to write a special song (sponsorship?) is more valuable. Merchandise is more valuable.
What the band has done in this case is use the infinite good to increase the value of everything else they have to offer. They've increased their marketsize by recognizing how they can use the infinite goods as a free promotional resource and made the value of the overall ecosystem around them more valuable. Rather than playing small shows in tiny clubs that don't pay very well, they get to play large venues with bigger covers. It's certainly true that there are some externalities -- where some people will enjoy the music for free without ever taking part in paying for the scarce components. But, when done right, you've increased your market so much that it more than covers the difference. Compare this solution to that of a band that sticks to the old way: they are then limited in the audience that will hear them -- especially as more and more bands give their music away for free. Fewer people will be interested in going to their concerts or buying their merchandise or joining their fan clubs -- when the benefits are so much greater for following other artists that actually give their music away for free. The end result really is a much bigger market with much greater benefit by expanding the market by using infinite goods to make the scarce goods more valuable.

So there you have it. After many months, one single summary of the economics of "free" and how it can be used to anyone's advantage. It's not about defending unauthorized downloads. It's not even about getting rid of copyright -- just recognizing that copyright holders can actually be better off ignoring their own copyrights. It's very much about showing the key trends that are impacting all infinite goods -- and pointing out a clear path to benefiting from it (while making life more difficult on those who refuse to give up their old business models). And we're giving it to you all... for free. So, enjoy.



If you're looking to catch up on the posts in the series, I've listed them out below:

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  1. identicon
    Krissy McCollogh, 20 Jun 2010 @ 11:12pm

    Look no further than the fashion industry for a clear, decisive example of creativity being able to push trademark value without the need for overbearing IP protection. The rights to make the exact same clothing are given freely to anyone who would attempt to "copy" the creator's work without being required to pay the original creator or even ask their permission to "copy" their designs, even if for profit. The only scarce resource which requires legal protection is that of the given trademark.

    Clothing designs which are universally allowed to be copied, while the competition of directly copied(non-trademark infringing) clothing based upon the original designs being allowed to compete in the same market, are what makes the fashion industry one of the most creative and innovative industries in existence. No matter what they can create, it absolutely will be copied immediately, and by competitors no less, so they must always continue innovating new designs time and again to stay current. Or in other words: the polar opposite of what the entertainment industry does.

    Even though they don't want to admit or acknowledge it yet, the entertainment industry is in this position already, they just haven't been forced by law to do as the fashion industry must do (yet). In this instance though, it is the customers themselves who are bypassing the monopolistic artificial scarcity model rather than the government being called on by the customers to force the industry to give the model up by force to promote creativity and innovation for the good of the industry as a whole. Not that the government would necessarily come to the aid of the customers if/when called upon in this issue, but that is a problem for another discussion.

    Is the fashion industry able to exploit a monopoly on ideas to protect extreme and arguably undeserved profits for itself spanning ridiculously large periods of time? No, and for many good reasons. Does this mean that they are somehow unable to survive, and in fact thrive, just because they are not propped up by a government-installed system to guarantee them a monopoly along with a competition-free environment in which to do business? It's actually quite the opposite...

    The designs, no matter how much time and equitable cost input is dedicated to their design, are always free. The design is no more than an idea, which once shared with even one person, is no longer your exclusive property anymore. When you buy their product you are paying for the tangible good... the brand... the trademark. You are paying for the original instead of a knock-off for no other reason than to reward a trademark owner for their innovation. You can have the same clothing for less, of course, but you will not be supporting the people who designed it and you may not see the next installment if enough people refuse to buy the original. Good thing "everyone" doesn't "always" pick the cheapest route or this system would have imploded on itself decades ago. The entertainment industry is in it's infancy still and has a lot to learn yet... if we can ever get it, as a whole, to mature beyond the courtroom temper tantrums and other infantile nonsense maybe it will learn to be a responsible adult.

    The people who would buy these copies or even illegal knock-offs(file sharing/P2P/second hand sales) probably do so because they do not have the money to afford the originals(direct purchase of content which benefits and supports the content creator) anyway, and thus, were never really a part of the target market for the original creator in the first place. They are the target market of the copy/knock-off manufacturers because the costs associated with the originals often remove these consumers from their market by default via financial exclusion.

    Won't be long now... until entertainment is deemed "utilitarian" as well and loses all these ridiculous protections and gets forced to focus once again on the heart of copyright's *real* purpose: to promote innovation and creativity. Right now, their business seems to serve only to stifle innovation and keep creativity locked away. For profit.

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