Video Game Execs Join BSA, RIAA, MPAA In The Bogus Piracy Stats Brigade

from the welcome-to-the-club dept

The BSA, RIAA and MPAA are all well known for their bogus stats about piracy that are easily disproved. In fact, when it comes to the BSA, the company they contracted to conduct the study has even complained that the BSA is misusing the stats. You would hope that a younger, more dynamic industry wouldn't fall into the same trap. Unfortunately, though, it looks like the video game industry is going down the same pointless path. Todd Hollenshead from id Software is getting a lot of attention today for trumpeting the ESA's latest bogus stat numbers that appears to assume all pirated copies are lost sales and not taking into account (at all) the fact that pirated copies can later lead to legit sales. Hollenshead goes on to talk about various annoying means of copy protection to keep anyone from pirating the game. This isn't a new argument for id. Last year, the company put out a similar statement about how piracy was killing the video game industry (which actually appears to be pretty vibrant). It also ignores id's own history. The early success of games like Castle Wolfenstein and Doom were, in large part, thanks to pirated copies being widely available and getting people hooked (often resulting in them buying legit copies, or later software products from id). It also ignores the success of other game publishers, such as Stardock, who decided that treating all its customers as if they're criminals is a bad idea -- and releasing their game with no copy protection at all... and having it turn into a best seller.

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  1. identicon
    Hihi, 14 Mar 2007 @ 6:14am

    Well let's see.

    Computer games are a hit and miss industry. Who remembers the early days when you would dish out on a game just to find out it wouldn't run or even crash if it was able to run at all?

    Things now aren't much different, if you buy a game in a shop chances are you'll be dissapointed with the performance. Downloading the entire game (not just a streamlined demo) to try it before buying is a great idea.

    When you test drive a car you don't test drive part of the car, you test drive the entire car. Then if you like it you buy it.

    Good games sell, bad games dont, this is the same with music, movies, whatever.

    I pay for games that are good and don't buy games that aren't.

    God bless cd and dvd burners and compression and their inventors.

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