Top 10 Gaming Patents: How Many Slowed Down Innovation?
from the go-through-the-list dept
rijit writes in to point to a list of the "top ten most important video gaming patents." It's clearly a pretty subjective list, but what's most interesting is that as you read through the list you realize that almost all of the patents described were used by companies to hold back others from innovating. Is one company really harmed by having another company show a big arrow in the sky directing which way you should go in a video game car race? What was wrong with just letting the games and the consoles actually compete on the merits of what they put into the market? Reading through the list of patents (and the related lawsuits) it's hard to see a single one that actually encouraged innovation -- but there are plenty that clearly made it much more difficult and expensive for others to innovate.