What Kind Of Virtual Economy Is It When Millions Of Dollars Just Disappear?

from the ask-Cartman dept

For years, we've been hearing reports about the growth of in-game virtual economies, often claiming things like it's equal to the economy of Namibia. Of course, many of those claims break down when you look closely at them, as the numbers are actually much smaller than claimed, or the transactions are questionably counted. There are also other problems with trying to count in-game economies -- partly because they're very much at the whim of the makers of various games. So, for example, when World of Warcraft makers Blizzard simply remove 11 million gold pieces from circulation, after shutting down accounts that made gold through fraud and cheats, how is that counted in the grand economic scheme? Just like questions revolving around whether or not real world laws apply within games, it's not so easy to just say that the economies of these games can be equated with real world economies as well.

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  1. identicon
    jon baker, 17 Oct 2006 @ 10:18am

    sites

    the above was to refute the comment about gambling, working every day is gambling by his definition so it did not make sense to me. I would rather play a game all day and get paid than work in the drive thru

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