Call 911, He Stole My Magic Sword

from the the-sheriff-of-WoW dept

At a gaming conference, Microsoft warned that multi-player online games have significant security vulnerabilities, and that the growing value of in game assets was a juicy target for criminals. As we've seen in the past, MMORPGs are facing more and more real world complications as people invest an increasing amount of money into them. This problem is only going to get worse; as one Microsoft researcher put it, "The police are really good at understanding someone stole my credit card and ran up a lot of money. It's a lot harder to get them to buy into 'someone stole my magic sword.'" But before discussing how law enforcement can address the situation, game developers and players should try to define the border between the game and the real world. For example, most people would accept that if your character is mugged inside a game, then that's part of the gameplay, not a legal issue. But what about counterfeiting gold pieces? What about running a script inside the game that transfers gold from one player to another? Before diverting law enforcement resources to rectify players' complaints, companies running online games need to strive to develop their own security measures that satisfy their players.

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  1. identicon
    Anonymous Coward, 15 Aug 2006 @ 10:47pm

    I think the concept of a virtual society has been explained in enough books that people would know by now that it is not healthy and does not work.

    Online life and real life HAVE to be separated.

    I know enough people who waste their lives on a stupid MMO.


    Next thing you know, google will have its own virtual currency to buy stuff online with... Then you can buy a virtual house for your virtual little self that has a customizable virtual hair style... AND hell lets go virtual fishing instead of ACTUALLY going fishing!

    No thank you... I think ill live in a virtual world when I can’t walk anymore.

    Down with MMOs!

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