Call 911, He Stole My Magic Sword

from the the-sheriff-of-WoW dept

At a gaming conference, Microsoft warned that multi-player online games have significant security vulnerabilities, and that the growing value of in game assets was a juicy target for criminals. As we've seen in the past, MMORPGs are facing more and more real world complications as people invest an increasing amount of money into them. This problem is only going to get worse; as one Microsoft researcher put it, "The police are really good at understanding someone stole my credit card and ran up a lot of money. It's a lot harder to get them to buy into 'someone stole my magic sword.'" But before discussing how law enforcement can address the situation, game developers and players should try to define the border between the game and the real world. For example, most people would accept that if your character is mugged inside a game, then that's part of the gameplay, not a legal issue. But what about counterfeiting gold pieces? What about running a script inside the game that transfers gold from one player to another? Before diverting law enforcement resources to rectify players' complaints, companies running online games need to strive to develop their own security measures that satisfy their players.

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  1. identicon
    He who Knows the Know, 15 Aug 2006 @ 5:26pm

    Why is everyone ignoring this

    There are "games", "environments", "communities", whatever you want to call it, that are BUILT FROM THE GROUND UP TO EXCHANGE REAL CURRENCY INTO GAME CURRENCY AND BACK OUT AGAIN!

    In my oppinion, THIS, is where the actual issue lies. Not in these quasi - legal instances where it was never part of the buisness plan in the first place.

    These games that arent even designed to have real money value placed on the in game items, its pretty much open and shut.

    To me it is obvious this IS a legit issue, but not in the way most of you are all addressing it!

    Jameth

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