Call 911, He Stole My Magic Sword

from the the-sheriff-of-WoW dept

At a gaming conference, Microsoft warned that multi-player online games have significant security vulnerabilities, and that the growing value of in game assets was a juicy target for criminals. As we've seen in the past, MMORPGs are facing more and more real world complications as people invest an increasing amount of money into them. This problem is only going to get worse; as one Microsoft researcher put it, "The police are really good at understanding someone stole my credit card and ran up a lot of money. It's a lot harder to get them to buy into 'someone stole my magic sword.'" But before discussing how law enforcement can address the situation, game developers and players should try to define the border between the game and the real world. For example, most people would accept that if your character is mugged inside a game, then that's part of the gameplay, not a legal issue. But what about counterfeiting gold pieces? What about running a script inside the game that transfers gold from one player to another? Before diverting law enforcement resources to rectify players' complaints, companies running online games need to strive to develop their own security measures that satisfy their players.

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  1. identicon
    He who Knows the Know, 15 Aug 2006 @ 5:22pm

    Oy vey

    "Why the hell would anyone want to overtax the system with even more excess bullshit from an online game when you know you should get help if you're putting significant money into it?"

    It is statements like this that make me believe most people never stop and think about anyone but themselves.

    Because, OBVIOUSLY, all online enviroments that are not traditional web pages are games.

    Belive it or not, where not just talking about games for kids here. Enviroments like Second Life, can be considred a game, but it can also be a basic platform for basically any buisness existing on the internet today, to come through in a more dynamic way than simple flat webpages.

    I know it's hard to understand for some people, but things change, morph, evolve, into other things, or into other areas often.

    In 15 years, I think MMORPG's as a whole are going to be radically different, in game play and economics. It is allready starting to happen. Eventually there won't be so many people "playing" in virtual enviroments, as there will be "working" in virtual environments.

    In summary, just because YOU think there is no economic viability, or point in something, does not make it true. Also just because you don't see the value someone gets from playing a game, does not mean it does not exist.


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