Realm Pictures Goes All In On Real First Person Shooter; Brilliant New Form Of Interactive Entertainment
from the this-rocks dept
Last month, we wrote our very first “Content Creator of the Month” post all about Realm Pictures, a cool video production house in the UK. Realm had done some truly amazing things over the past few years, embracing the internet in new and unique ways, from their no-budget film Zomblies to the astounding Underwater Realm, for which they’d held a very successful Kickstarter campaign. In August, however, they had a massively viral hit when they created a “real first person shooter,” while having some fun in their offices (which happened to be an old church), finding “players” via ChatRoulette (which, yes, apparently still exists). You might have seen it:
We feel like a lot of what made this resonate with viewers so strongly, was the fact that they were completely random players who had just stumbled upon this game online, and making people pay to play would make the experience less special somehow.
Apparently, he seems to have reconsidered on both accounts (I’m sure because plenty of others made the same point, so I don’t think I can claim credit on this…). Today, Realm released Level 2 of their Real Life First Person shooter, and in many ways it’s more advanced and impressive than the first:
But much more interesting than that is that the Realm team seems to now agree that this is a fascinating form of interactive entertainment, that they want to focus on. With the new level, Realm has also launched RLFPS.com along with a Kickstarter campaign, whereby you can help to fund Level 3 of the game.
And it’s not just about funding. 50 of the people who back the project will get to play Level 3. Oh, and there’s a lot more as well. They’re going to do a prologue part, where all the backers can watch it streamed live and vote in real time how the character should act — like the famous Twitch plays Pokemon event from a few years ago, but more fun. Plus backers get to help guide the making of the later levels as well. And all of that comes for merely £1.
This looks… amazing.
The only thing I’m slightly surprised about is the decision to do it on Kickstarter (you can also back them directly via Paypal for the same reward), rather than something like Patreon. When I interviewed Dave, he seemed a bit down on Kickstarter, saying that he felt the bubble was “beginning to burst.” With Patreon, they could have done the same thing, but then gotten people to pay £1 each time they release a new level — but perhaps they didn’t like going that route. Either way, the whole project looks really cool, and amazingly creative. I’ve put in my £1, and I’m excited to see what they come up with next…