World Of Goo (This Time With Four Friends) Tries The Pay What You Want Model Once Again

from the give-it-away-and-pray dept

The video game World of Goo, who we’ve seen experiment in the past with models like DRM-free games (which did not suffer any worse piracy rates than DRM’d games) and a “pay what you want” model, is back at it again. This time, they’ve released the The Humble Indie Bundle — they’ve teamed up with a few other games and released a five game bundle with the “pay what you want” model once again. In addition to the five games involved, two charities, Child’s Play and the EFF, also benefit from each sale — by default, the money paid is split evenly amongst the seven parties, but customers can easily tweak the revenue split as they see fit. The site’s clean, simple payment interface is particularly impressive and contains an amusing easter egg if you try and buy the bundle for less than $1.

To promote this bundle, there’s even an accompanying rap video:

In a similar spirit of transparency that we’ve seen before from Goo, real-time statistics about the sales are shared on site. Currently, the average contribution stands $7.89 — higher than the $2 that World of Goo saw in its previous experiment. So, while Mike may still not be convinced yet that “give it away and pray” is a viable business model, it should certainly not stop faithful entrepreneurial minded folks from trying to prove him wrong.

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Comments on “World Of Goo (This Time With Four Friends) Tries The Pay What You Want Model Once Again”

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its kinda like

its kinda like opensource without the source being opened your in affect donating to the finished product and have no say in development.

Thats a more friendly way to say and do these things. IT does however beg the question that if you opened parts of your game to the users to mod and have them donate for that, WOULD you make a few more bucks????


Logo says:

In other indie realms, Dwarf Fortress has recently released their latest report detailing their donation income and how their latest release has impacted it. For a 2 person game their income has been quite impressive: . Dwarf Fortress uses a give it away and pray method, the game is free for anyone to download.

Nick Coghlan (profile) says:

Marketing connections

They’re also getting a whole lot of email addresses for the price of some free downloads. Sure, not everyone will sign up for their mailing list (which is an optional part of the download process), but a lot of people will 🙂

It’s similar to something Mike has said many times: just like many other artists, obscurity is a much bigger problem for small scale game developers than piracy.

SomeoneSad says:

Pay what you want isn't that great

I find it really interesting that people will pay allot for games, but when it comes to more necessary software like virus scan, internet filtering, or spyware cleanup (and I mean the legit manufacture/versions) people would rather cheat, steal, or buy the cheaper non-legit versions from some kids in China. Having tried the pay what you want model myself, I find this really kinda sad.

senshikaze (profile) says:

Re: Pay what you want isn't that great

very expensive programs like syamatec enterprise and macaffee(take your freaking network down, why don’t you) suck as weel. why again, is there a reason to pay anything for shitty highend or low end AV software?

besides, only windows user need AV (right now). as a linux user, I don’t have as many problems and ClamAv is in that sweet spot of free and decent.

CrushU says:

Re: Re: Pay what you want isn't that great

Completely off-topic… But you just said that only windows users need AV, and then the next sentence you said you use ClamAV on Linux… 😉

Windows is Security by Obfuscation; No one knows wtf their code does.
MacOS is Security by Obscurity; No one cares to hack them.
Linux is Security by Openness; Everyone can see how it could be exploited, and everyone fixes it.

(I use Windows, but I admire Linux.)

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