Video Game Downloads Harming The Used Video Game Market?
from the well,-that's-a-flip dept
We’ve had a bunch of articles in the last couple years about video game execs complaining about the used video game market, saying that they deserve a cut of any such sale — or that the used market should be banned altogether. This, of course, is short-sighted, as studies have shown that a healthy secondary market improves the primary market by adding value to the product (i.e., people may be more willing to buy the new product, knowing they’ll be able to resell it later). And, of course, the market has a way of dealing with these things.
So, it’s a bit amusing to now see sort of the flip side to that story (sent in by the amusingly named “Just Another Moron in a Hurry”) — with some warning that the rise in direct downloads of video games is threatening the used video game market, and that may be bad for consumers as well. Obviously, those games can’t be resold (at least not easily), and thus there isn’t a cheap price entry point for consumers, as there is with used packages games. Again, even though this is complaining from the other side, I’m not sure it’s really that big of a deal either, as the market again should start to deal with this situation. Being able to offer games direct to consumers should lower video game production costs (no more packaging/shipping/logistics/hard goods/etc.) and, even they don’t initially, eventually the prices should reflect that, as well.