Is The iPhone Damaging The Mobile Gaming Market?

from the not-really dept

It’s amazing how much stuff gets blamed on the iPhone on a regular basis. The latest is that some “industry experts” (which, in this case, actually means very biased people) are claiming that the iPhone is hurting the mobile gaming market, by not letting users download games to their phones. Of course, that’s about to change as Apple finally opens up its SDK, and more importantly it’s actually a more fundamental problem than one that is just about the iPhone. It is rather difficult to move games from one phone to another, and at the rate that many people (especially the early adopters who are more likely to buy games for their phones) changes phones, it can be a pain to have to constantly rebuy mobile games that people want. Of course, that goes beyond mobile games to just about any mobile application. Right now there are so many different devices, operating systems, platforms and network operators, it’s nearly impossible to feel comfortable that a single app will work anywhere but where you first set it up. It’s a problem that the industry is going to face more and more as they push for people to use their phones as more than just phones.

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Companies: apple, ea

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Comments on “Is The iPhone Damaging The Mobile Gaming Market?”

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14 Comments
Javelin says:

Sometimes a cigar is only a cigar?

I’m sorry, but If I have to spend $600 on my phone – to play video games – then I should do a little research on what is available first.

Most people who want portable gaming use a PSP or a DS – as both go online – and don’t want their game interrupted by a friggin’ phone call!

Who writes this stuff?!? ARGHH!

Cixelsid says:

Re: Sometimes a cigar is only a cigar?

I’m sorry, but If I have to spend $600 on my phone – to play video games – then I should do a little research on what is available first.

Most people who want portable gaming use a PSP or a DS – as both go online – and don’t want their game interrupted by a friggin’ phone call!

Who writes this stuff?!? ARRGHH! Both my parents are men

I got quake on my N95, I play it in the airport with the sound on fullblast to annoy the jackass next to me typing away at his notebook like he’s actually doing work.

Also when I get a phone call I answer it loudly and go right on playing. Learn to multitask jackass.

comboman says:

What mobile gaming market?

The spectacular failure of Nokia’s N-Gage should be proof that there is no mobile gaming market. Cell phone games are little more than time-wasting diversions; useful for when you’re stuck in line at the DMV, but I don’t know anyone who actually gets excited about a new game release for their phone. Most have whatever free download came with their phone when they bought it. If Nintendo released a phone that was compatible with the DS, then maybe there might be a market.

Overcast says:

Ahh, great! Get an iPhone, get stuck with a single provider, can’t really modify it – without updates breaking it. Can’t even download games.

Hmm, odd – my ‘non iPhone’ has none of those problems.

But I agree – the ‘mobile gaming market’ doesn’t exist. I’m a gamer, but I won’t pay for little ‘widget’ games on my cell phone. I have one or two freeware things, but I can’t see paying for anything like that for my phone. Ehh, I guess maybe if it was like 3 bucks, even then… not sure 🙂

Anonymous Coward says:

Yeah, this lack of inoperability is only one of the symptons of the fact that there basically is NO mobile (specifically PHONE) gaming market.

1. Lack of software interoperability across hardware platforms.
2. I’m not going to pay $10+ for a crappy tetris ripoff that barely functions in a playable manner on my phone.
3. I’m not going to subscribe (are you F*CKING KIDDING ME?!?) for a service that allows me to download more crappy tetris/Galaga/Etc. ripoffs ad nauseam for the low low price of $9.99+/mo.
4. If I wanted to waste my money on crappy games I would buy MS points and get Arcade games on Xbox Live…

Jericho (profile) says:

Immature Market

The whole situation harkens back to the early ’80’s (Yes I am old) where incompatibilities were rife because the market hadn’t settled on a standard that could grow. At that time you had to choose between a commodore, a apple, a atari, a tandy, or an IBM to name a few. And all were incompatible software-wise with each other. So it’s the same scenario playing out in a different space – cell phones. Give it a few more years an x86 will conquer there too 😉 , standards will develop once one of the contenders pulls away from everyone else.

Cixelsid says:

Re: A phone is a phone

…………..So stop playing games on them… they generally suck anyway.. like the man says… buy a PSP or DS… and use the phone for phone calls… save yourself the download fees… and the dissapiontment your gonna get when you start trying to play that lame game

You know what else is a “dissapiontment”? I’ll give you a clue, its starts with Y and ends with U.

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