Second Life Lowers Initial Price Hurdle; Becomes Virtual Real Estate Broker

from the well,-why-not dept

Second Life, the virtual world that has tested the borders of real world laws in a virtual world, has finally realized that if they’re trying to make money by selling things in game it probably helps to get rid of the initial price barrier. That means that they’re doing away with the initial subscription fee, and hoping to make money in the virtual real estate business. The reasoning makes sense — and it’s almost surprising that they didn’t do this before. They figure with more people joining the world, more will get involved in “buying” real estate in the world, and the company will make their money from those sales. Though, if you look at the details, owning property involves (oh, look at that!) a regular fee — so, really they haven’t ditched the “subscription” fee. They’ve just changed what the fee includes. Of course, as we’ve noted in the past, this raises all sorts of legal questions. What happens if their servers go down or the company shuts down? If people actually “own” the property they’ve bought, but it all lives on Linden Labs’ servers, does the company have any liability should they “delete” or “destroy” someone else’s property?


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Comments on “Second Life Lowers Initial Price Hurdle; Becomes Virtual Real Estate Broker”

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10 Comments
Daniel Barbalace (user link) says:

Pyramids (and not the good kinds built by Egyption

Buying virtual goods and real estate is nothing more than a pyramid scam. People buy the virtual goods solely because they think there is someone stupider out there who will buy it at a higher price from them.

Eventually and inevitably, this leads to a situation where stupidity runs out and the vast majority of investors lose their money because there is no one stupider left to hold up the pyramid.

Laws should not protect stupid people from themselves. Don’t waste my tax dollars dealing with this. I’d rather my government address poverty in the REAL world rather than creating laws governing virtual property.

Flamsmark (user link) says:

Re: Pyramids (and not the good kinds built by Egyp

The same applies to the real property market. Your trainers cost ten cents to make. Yet they cost at least twenty bucks to buy.

The cost of making an online house is probably higher. Value is in perception only, in real life, or in the virtual world.

Oh, and some people buy virtual property because they actually want to have and enjoy it.

Anonymous Coward says:

Re: Re: Pyramids (and not the good kinds built by Egyp

> Oh, and some people buy virtual property because they actually want to have and enjoy it.

Yeah right. People are reluctant to buy games when it’s cheaper to download them at warez sites. People aren’t going to pay an $100 for a virtual house for “game enjoyment.” The enjoyment would be earning the house in the game, not buying it for real cash.

Dave says:

Re: Re: Pyramids (and not the good kinds built by Egyp

Quote: The same applies to the real property market. Your trainers cost ten cents to make. Yet they cost at least twenty bucks to buy.

That’s not a pyramid scheme. It would only be a pyramid scheme if you then sold your trainers for $30 to someone who intended to sell them for $40, etc.

Also, the people who buy virtual property because they enjoy, both of them, are way outnumbers by the thousands or tens of thousands who are in on the pyramid scheme.

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