trrll’s Techdirt Profile

trrll

About trrll




trrll’s Comments comment rss

  • May 4th, 2012 @ 1:10pm

    (untitled comment)

    I like physical books, but in practice, e-books are worth more to me. I'm willing to pay less for a hardback than a paperback, and less for a paperback than an e-book. With a physical book, I have to find space on my shelf, I have to keep my bookshelves organized, and (since I mostly read on the go) I must carry its weight around with me. On more than one occasion, I've bought e-book copies of books I already own, because I wanted to re-read the book, and I didn't want to carry it around. Yes, there are disadvantages: they are not as loanable (although I have a "loaner" e-reader), they cannot be resold, and the e-dealer might abruptly go out of business and take my library (or at least the part that I don't have backed up) with it (but then, physical books can burn). But on balance, e-books have greater value to me.

  • May 2nd, 2012 @ 6:59pm

    but means nothing to users

    This seems to be one of those things that enrages some geeks, but means zilch to the typical user. After all, how often do you buy additional Dropbox space? It's easy enough to navigate to Dropbox yourself on Safari and buy more space, and Apple is perfectly OK with that. And if you really need to go to Dropbox a lot, you can click the button to add a link to your home screen. So a direct link from an app is at most a very minor convenience to the user.

  • Apr 25th, 2011 @ 11:09am

    (untitled comment)

    So one's propensity to support the proposition that video game induced violence is a serious problem is correlated with one's number of publications in the area--which probably also correlates with the amount of one's funding predicated on the proposition that violence in video games is a serious problem justifying continued investment in such research. That doesn't prove that they are wrong, but it sure doesn't prove that they are right.

    The real problem, of course, is that video game sales have increased, particularly to the young male demographic that is statistically most associated with violent behavior, and as video games have become more realistically violent, the incidence of violent crime has steadily decreased. That does not, of course, disprove the notion that there is a "pro-violence" influence of video games. What it does prove is that any such effect (if it exists at all) must be so small as to be swamped by other social and demographic factors influencing violent behavior.

  • Oct 13th, 2010 @ 8:50am

    Another victory for the pimp lobby!

    One can't help wondering if the pimps are paying off politicians to support these bills. Can't have the girls going into business for themselves. They might decide to save their money, get an education, and go into a better line of work.

  • Oct 13th, 2010 @ 8:46am

    speed limit and enforcement

    The speed limit advises the driver of a safe speed. The enforcement threshold is normally set a bit above this, which allows for errors in speedometers and radar guns, the fact that drivers cannot and should not stare constantly at the speedometer, etc., such that drivers who are honestly attempting to observe the speed limit will not be penalized. So yes, you can get away with driving a bit faster than the speed limit, but you are reducing your margin for error, and increasing your risk of getting ticketed. Is this really news to anybody.

  • Aug 18th, 2010 @ 1:39pm

    (untitled comment)

    It has been hard to monetize app-like programs in the past because the lack of a good distribution and payment system led people to ask outrageous prices. An app doesn't have to do very much to be worth a buck or two to me. That's about the value of the time it would take me to search something out on the web if I didn't have the convenience of one-stop shopping via the App Store. And when I'm only paying a buck or two, I don't really much care about whether I could run the same app on a phone that I don't have.