It seems inevitable that whenever the subject of Second Life's economy comes up and its impact on the real world, MMO's like EVE and WoW are pulled into the conversation. The government's growing desire to tax these economies is a perfect example. While Second Life has an official real world currency exchange, such things are against the rules of the other MMO's and are done in a black market environment.
Perhaps someone can clarify for me the reason Second Life's unique issues seem to bleed over to other companies' virtual worlds.
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