Thank you for an interesting article, Mr Geigner. The original Telegraph article is slightly confusing on the point, but as Rabbit80 pointed out, the new game's title is Elite:Dangerous, not Frontier: First Encounters, which was the previous installment.
I've been looking forward to this for decades. I contributed quite heavily (relative to my income) not just to the Kickstarter but also to it's satellite projects (licensed spin-off books and audio-books from third-parties, with proceeds going to the main project's total). I'm not sure how much I spent, but it's by far and away the most money I've ever thrown at a game, including when I've had to buy a new console to play it.
I applaud Braben's engagement with the new marketplace of funding - if he sticks with it and doesn't slide back into old habits of tying his projects to the whims of mainstream publishers, then I'll be more than happy to back his future work above and beyond the call of retail prices.
I also appreciate his recognition of piracy as not being of the ridiculous, monstrous character that anti-piracy campaigners would have us all believe.
I strongly disagree with the article on one point: the implication that big budget games and movies can only be funded through Big Investment.
Elite:Dangerous is a relatively obscure project and knowledge of David Braben and Elite is largely limited to a smaller number of Britons who have followed our country's games industry for years. Most of its backers are undoubtedly players of the earlier versions.
According to Kickstarter, E:D (terrible abbreviation!) made just over 1.57 million pounds (about 2.5 million dollars) from just over 25,600 backers.
By way of contrast, current charts have the upcoming Elder Scrolls Online now pulling pre-orders at 28,000 people a week in the US alone - and the chart-publishers are calling it "a slow week".
As time passes and the infrastructure and marketing get better - and more and more people get used to funding projects ahead of development, via sites like Kickstarter - the reputations and popularity of both crowdfunding sites and crowdfunding-focused developers will undoubtedly continue to grow - and the revenue will grow with them.
Translate TES: Online's 28K preorders a week into crowdfunding and you can see what kind of money can be generated.
Translate GTA V's seven million total worldwide preorders into crowdfunding and you can see a budget of 420 million dollars - completely outgunning the budget of every film and game ever produced.
Whether piracy exists or not, content creators of all hues will start to seriously kick the various conventional investors to the kerb, in favour of leaner, smarter and more cost-effective specialists in marketing and distribution.
No more EA. No more MPAA companies.
I think it's inevitable, it's unstoppable and it's something I look forward to. :)