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<title>Techdirt. Stories filed under &quot;platforms&quot;</title>
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<pubDate>Fri, 2 Nov 2012 13:52:31 PDT</pubDate>
<title>Why Do So Many People Rely On Facebook For Communications, Given Its Arbitrary Removal Process?</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20121101/17533020912/why-do-so-many-people-rely-facebook-communications-given-its-arbitrary-removal-process.shtml</link>
<guid>http://www.techdirt.com/articles/20121101/17533020912/why-do-so-many-people-rely-facebook-communications-given-its-arbitrary-removal-process.shtml</guid>
<description><![CDATA[ The Washington Post has an interesting story about Facebook's <a href="http://www.washingtonpost.com/blogs/erik-wemple/post/facebook-admits-error-in-censoring-anti-obama-message/2012/10/31/d6063c22-235e-11e2-ac85-e669876c6a24_blog.html" target="_blank">admission that it erroneously took down a widely shared image</a> posted by an anti-Obama group over the weekend.  The somewhat viral image (which, as the article notes, isn't exactly the most truthful of images -- but perhaps par for the course when it comes to political speech) was removed after Facebook said it "violated Facebook's Statement of Rights and Responsibilities."  However, people going through Facebook's official list of Rights &#038; Responsibilities didn't turn up anything that the content violated.
<br /><br />
Leaving aside the question of exaggerated political speech, this raises the same question that we've wondered in the past: why do so many people rely on closed platforms today, that allow somewhat arbitrary removal of speech?  While Facebook eventually admitted its error, this is hardly the first such case of Facebook deciding what you can or cannot talk about.  That's a tremendously powerful position that Facebook's users have granted to Facebook in making it their communications platform of choice.  Many people will say that this is "the price" that people pay to be on a platform where everyone else is -- and that the convenience of Facebook outweighs such costs.  But it's also why so many people are a bit nervous about Facebook these days.<br /><br /><a href="http://www.techdirt.com/articles/20121101/17533020912/why-do-so-many-people-rely-facebook-communications-given-its-arbitrary-removal-process.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121101/17533020912/why-do-so-many-people-rely-facebook-communications-given-its-arbitrary-removal-process.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121101/17533020912/why-do-so-many-people-rely-facebook-communications-given-its-arbitrary-removal-process.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>questionable-platform-reliance</slash:department>
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<pubDate>Tue, 6 Dec 2011 20:06:00 PST</pubDate>
<title>Attention! Monetizing Spotify Apps Is The Same As Monetizing Music</title>
<dc:creator>Bas Grasmayer</dc:creator>
<link>http://www.techdirt.com/articles/20111205/08460316975/attention-monetizing-spotify-apps-is-same-as-monetizing-music.shtml</link>
<guid>http://www.techdirt.com/articles/20111205/08460316975/attention-monetizing-spotify-apps-is-same-as-monetizing-music.shtml</guid>
<description><![CDATA[ <p>Recently Spotify launched its&nbsp;<a href="http://www.techdirt.com/articles/20111201/03541116940/spotify-finally-becomes-true-platform-now-lets-see-some-innovation.shtml">app platform</a>, a significant step into a future where&nbsp;<a href="http://musicindustryblog.wordpress.com/2011/11/30/spotify-takes-a-step-towards-making-music-the-api/">music licensing can function like an API</a>. Which of course should have been made possible a long time ago, but corporations' loss of control was preventing that until they finally found a way to&nbsp;<a href="http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml#c161">out-leverage</a>&nbsp;the indies - or maybe that's just a coincidence.</p><p>So recently we've been seeing a phenomenon I like to call the&nbsp;<i>Rage Against The Stream</i>, where artists &#038; labels have been pulling their content from services like the aforementioned. I probably don't have to point out that in a reality where everyone is competing with free,&nbsp;<a href="http://sethgodin.typepad.com/seths_blog/2011/12/the-erosion-in-the-paid-media-pyramid.html">attention has become more scarce and valuable than ever before</a>&nbsp;and thus the categorical dismissal of access models such as subscription services is&nbsp;<a href="http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml">unlikely to pay off</a>&nbsp;in the long run (p.s. I love understatements).</p><p>The day after Spotify launched its platform, articles started popping up, commenting on the fact that it's impossible to 'monetize apps' and there thus being "<a href="http://gigaom.com/2011/11/30/spotify-app-platform-disappoints/">no clear upside to developers</a>." And that's where I grab my&nbsp;<i>BS-defense</i>-stick and start drawing the line.</p><p>No, you can't put ads in your app.<br />No, you can't charge for the app or create in-app purchases.<br />No, Spotify doesn't give you part of the revenue of music streamed through your app.<br />So?</p><p>It's the same lack of creativity of coming up with innovative business models that can be seen in other parts of the music industry... what's new is that this time it's coming from the tech side. What it comes down to is the same as competing with free - and&nbsp;<a href="http://www.techdirt.com/articles/20070215/002923.shtml">saying you can't compete with free is saying you can't compete period</a>.</p><p>Want to make money by building a Spotify app? Build one that uses Facebook Connect for user registration, focus on building a great experience that's non-obtrusive, make it easy to share this experience and funnel that back to your main platform (that's outside Spotify) - focus on discovery and then sell the premium. The SongKick app is a good example, but it can be applied in many more ways. Since it's going to be primarily power users and music geeks using the apps for now, items like vinyl copies come to mind. Focus on gaining &#038; holding the attention - which is scarce, then build your way towards monetization by doing something that Spotify is not.</p><p>Spotify Apps are highly monetizable, you just have to be creative.&nbsp;Just like with music.</p><br /><br /><a href="http://www.techdirt.com/articles/20111205/08460316975/attention-monetizing-spotify-apps-is-same-as-monetizing-music.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20111205/08460316975/attention-monetizing-spotify-apps-is-same-as-monetizing-music.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20111205/08460316975/attention-monetizing-spotify-apps-is-same-as-monetizing-music.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>now-that-I-have-your-attention...</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20111205/08460316975</wfw:commentRss>
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<pubDate>Fri, 2 Dec 2011 15:31:49 PST</pubDate>
<title>How Labels Pulling Out Of Spotify Are Doing Massive Harm To Themselves</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml</link>
<guid>http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml</guid>
<description><![CDATA[ Just a couple months ago, we pointed out how labels dropping out of Spotify were <a href="http://www.techdirt.com/articles/20110922/11224716052/labels-dropping-out-spotify-are-totally-missing-point.shtml">totally missing the point</a>.  A few labels had argued that Spotify only pays a tiny amount per stream, and that was somehow cutting into sales revenue.  However, two recent stories we wrote about highlight how this is becoming an even more braindead move than before.  And yet, the trend continues.  Just recently there were stories about <a href="http://www.avclub.com/articles/more-than-200-indie-labels-just-pulled-music-from,65479/" target="_blank">over 200 labels being pulled off Spotify</a> by distributor STHoldings, who gave the usual song and dance about not cannibalizing revenue.
<br /><br />
Here's why that's dumb.  First, as we saw in the <a href="http://www.techdirt.com/articles/20111201/03191216939/yet-another-study-shows-that-hollywoods-own-bad-decisions-are-increasing-amount-infringement.shtml">recent study about piracy</a>, taking content away from where people want it doesn't lead to increased sales.  As the professors who did the report <a href="http://thehill.com/opinion/op-ed/196051-delaying-content-leaves-money-on-the-table" target="_blank">explained</a>:
<blockquote><i>
When NBC removed its content from the iTunes store for about nine months in 2007 and 2008, there was an 11.4 percent increase in piracy, but no increase in NBC&rsquo;s DVD sales &mdash; a loss of close to $20 million, given 23,000 lost sales per day at an average price of $3. And when ABC added its content to Hulu in July 2009, piracy dropped by 30 percent. Likewise, when a major book publisher stopped selling new Kindle titles on Amazon in 2010, there was no increase in hardcover sales, and when the Kindle titles were finally made available, their sales were 50 percent lower than they otherwise would have been.
</i></blockquote>
Making your content available on these platforms drives sales elsewhere.  Keeping them off does the opposite.  It actually hurts sales.
<br /><br />
Add to that the release of <a href="http://www.techdirt.com/articles/20111201/03541116940/spotify-finally-becomes-true-platform-now-lets-see-some-innovation.shtml">the new platform</a> for developers.  That means that soon there will be a ton of ways to build additional revenue opportunities on top of Spotify.  It'll be easy to buy concert tickets.  Or merchandise.  Or collectable items.  Or pretty much anything you want... directly through the Spotify music player itself.  But if the bands aren't there, then people will simply ignore or forget about those acts... and they'll find others via Spotify.<br /><br /><a href="http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20111201/04085816941/how-labels-pulling-out-spotify-are-doing-massive-harm-to-themselves.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>are-they-that-clueless?</slash:department>
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<pubDate>Mon, 28 Nov 2011 12:50:00 PST</pubDate>
<title>Just Because New Artist Platforms Aren't Minting Millionaires Doesn't Mean These Platforms Have Failed</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20111126/02262616900/just-because-new-artist-platforms-arent-minting-millionaires-doesnt-mean-these-platforms-have-failed.shtml</link>
<guid>http://www.techdirt.com/articles/20111126/02262616900/just-because-new-artist-platforms-arent-minting-millionaires-doesnt-mean-these-platforms-have-failed.shtml</guid>
<description><![CDATA[ Last week, the Tunecore blog, in a display of openness you won't find at most major music sites or labels, <a href="http://blog.tunecore.com/2011/11/tunecore-artists-music-sales-july-2011.html" target="_blank">made publicly available its sales numbers for July 2011</a> (one of the slower months for music sales) in order to point out just how many artists were making money.
<br /><br />
As is to be expected, a small percentage of artists made thousands of dollars while many others made far, far less. Tunecore was braced for the inevitable criticism, however.
<blockquote><i>
But for all those that may comment suggesting most are making less, my response is, you've got to be kidding me. These artists, all of them, are outside of the traditional system. Some are earning hundreds of thousands and some are earning $20.
<br /><br />
And this is bad because...?
<br /><br />
With the music industry democratized more artists are making more money than ever before. All of this money you are seeing is going directly into these artists' pockets; this is money they would have never ever seen before.
<br /><br />
Now add the songwriter money on top of this money.
<br /><br />
Someone needs to explain to me why an artist earning something vs. nothing is a bad thing, as I truly cannot understand that logic. As far as TuneCore, as I have stated over and over, it's your music that causes it to sell. It's up to you to decide if the services and fees TuneCore charges work for you.
</i></blockquote>
Well, Paul over at Digital Music News must have read nothing but the spreadsheet, because his post attempts to explain the "and this is bad because..." part (while glossing over the "something vs. nothing" angle) by <a href="http://www.digitalmusicnews.com/permalink/2011/111123tunecore" target="_blank">pointing out that 99.9% of the artists listed make less than minimum wage</a>.
<blockquote><i>But now, it turns out there's an even more depressing figure: 99.875% - or nearly all - of Tunecore artists are making less than minimum wage through the platform, based on revenue figures recently shared by the company.
<br /><br />
And that only counts revenues - not costs for creating content or annual fees owed to Tunecore. It also assumes that Tunecore revenues are being paid to one, solo artist, instead of being divided by a group.
</i></blockquote>
DMN takes issue with Tunecore's claim that more artists are making money than ever before, simply because "more money" doesn't equal "a lot of money." It even goes so far as to implicitly suggest that artists were better off with the old system, running through a set number of gatekeepers, by quoting Paul's (Tunecore) "democritization of music" line before asking, "But is this really true?"
<br /><br />
Tunecore CEO Jeff Price came firing back, <a href="http://www.hypebot.com/hypebot/2011/11/blogger-criticizes-artists-for-making-money-tunecore-ceo-jeff-price-responds.html" target="_blank">pointing out what's wrong with arguments that new systems don't work</a> because everybody's not making thousands of dollars.
<blockquote><i>
Paul, why do you put down artists for making money? These artists did it on their own, drove every sale, earned every penny without having to give up their copyrights or sacrifice control, something never before possible in the history of the modern music industry. I published the numbers in response to statements claiming artists cannot can sell music without a major label. So why on earth are these tangible, actual results being painted as failures?
</i></blockquote>
Why are they painted as failures? Just ask regulars in our comment threads. These solutions "don't scale." Which tends to mean one thing: not everyone is making tons of money, therefore the system is a failure. But averaging numbers doesn't present the whole picture, as Price points out.
<blockquote><i>
The "average income" formula you created may be the most useless, meaningless statistic I've ever seen. Here's an example as to why:
<br /><br />
An artist that makes $20 a year in music sales sits alone in a room. Average made per artist = $20. Now an artist that makes $1,000,000 a year enters the same room. Average made per artist = $500,010.
<br /><br />
So what did we just prove exactly? Same thing you did; nothing.
</i></blockquote>
With this "argument" broken down, what exactly is someone who points out miniscule sales numbers trying to tell the artists? Is it a backhanded attempt to paint the artist as "screwed" by Tunecore? Or is it something even worse?
<blockquote><i>
The truth is, most artist don't make that much in music sales a month, and we all know it. Most make much less. So what exactly is the point of your article? Are you saying that artists should give it up, as it's a tough business? What exactly is your news story? Drop your guitar and go work at a fast food restaurant?
</i></blockquote>
Price goes on to point out what should be blatantly obvious, but often gets ignored during this sort of conversation: it's ALWAYS been a small percentage of artists that become very successful. This isn't new. This has always been true of the music business.
<blockquote><i>
The "odds" of becoming a household name in music during your lifetime, of becoming a superstar, have always been microscopic, and we all know it. But until recently, every single one of the artists who "made it" and did not "make it" were forced through a system of gatekeepers, opinion-shapers, cultural and business guardians that took their copyrights and took advantage. Are you advocating a return to that system?
<br /><br />
It can take years, thousands and thousands of dollars of investment, endless hours of work and sacrifice before something finally gives and the stone wall you've been banging your head against finally cracks. Your pseudo, baseless "analysis" suggests independent artists can't "make it". Bullshit.
</i></blockquote>
Price says the best thing you can do is arm artist with as much information as possible, rather than attempting to scare them away from doing what they love with the insinuation that making music just isn't worth it.
<blockquote><i>
Tell them the truth: it's hard, it's going to be tough, most of you won't become a superstar. Here's the information you need to know, here are the options, it's up to you to make it happen. Go into this with eyes wide open. No promises.
<br /><br />
So some artists made a "mere $1,280" a month from digital music sales (this is a put down?). Newsflash, many made less, but had they gotten those sales while signed to a traditional record label, they'd have gotten no money and, most likely, six weeks after street date, they would have been dropped. That's the fate of 98% of the acts that came through the majors alone.
</i></blockquote>
As he points out, the spreadsheet shows artists making thousands of dollars a month, which was conveniently ignored in order to shout, "THIS DOESN'T WORK!" 6,000 artists who would have made next to nothing (or nothing at all, if not recouped) are all making money. Things are getting better for the artist, but those who align themselves with the old system seem to think that because the music industry isn't awash with millionaires, new platforms are failures.
<br /><br />
The fact is that the old systems won't work anymore and even in their prime, they weren't any better at turning artists into millionaires than the current systems. The real downside is that those who claim to be "for the artist" are often the first ones to paint the bleakest picture possible. How does that help?<br /><br /><a href="http://www.techdirt.com/articles/20111126/02262616900/just-because-new-artist-platforms-arent-minting-millionaires-doesnt-mean-these-platforms-have-failed.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20111126/02262616900/just-because-new-artist-platforms-arent-minting-millionaires-doesnt-mean-these-platforms-have-failed.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20111126/02262616900/just-because-new-artist-platforms-arent-minting-millionaires-doesnt-mean-these-platforms-have-failed.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>making-money-with-art-has-never-been-easy</slash:department>
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<pubDate>Wed, 8 Jun 2011 01:09:00 PDT</pubDate>
<title>Becoming A Platform: How RunKeeper Continues To Keep Competitors At Bay</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110607/15215114595/becoming-platform-how-runkeeper-continues-to-keep-competitors-bay.shtml</link>
<guid>http://www.techdirt.com/articles/20110607/15215114595/becoming-platform-how-runkeeper-continues-to-keep-competitors-bay.shtml</guid>
<description><![CDATA[ Last year, we wrote about the very interesting case of RunKeeper, a small startup, which initially focused on software for iPhones for people to track their running information, and <A href="http://www.techdirt.com/articles/20100912/22341910973/runkeeper-s-ability-to-outrun-nike-adidas-shows-how-big-companies-don-t-always-copy-win.shtml">how it successfully outran Nike</a> and other big sporting goods companies.  This was in response to the claim we hear all the time that a small company "can't compete" with some big company that can just "copy the idea and throw lots of money at it."  The reality is a lot more complex.  Can big companies sometimes do that?  Absolutely.  Does it happen that often?  No.  The reasons aren't too difficult to understand.  If the innovation is truly disruptive, the big companies are often at a steep disadvantage: (1) They don't fully understand the innovation or really <i>why</i> consumers/users want it.  Instead, they understand the superficial reasons and that's all they copy.  (2) They are held back by legacy issues, and their legacy business model, which might be undercut by the true innovation.  That was definitely the case with RunKeeper, which could be brand-agnostic in its solution, whereas players like Nike and Adidas were somewhat held back.
<br><bR>
Since then, I've been following the situation with RunKeeper pretty closely (and got to meet CEO Jason Jacobs a few months ago, where we got to totally geek out on innovation and business models).  Anyway, the company has now taken things to the next level, distancing itself even further from the competition.  Over the past few years, the company has added ways for other data and systems to hook into RunKeeper, which has become a wider "fitness" app rather than just a running app.  One of the things that the company developed during this time was a "Health Graph" that pulled a lot of this info together in a very useful manner:
<blockquote><i>
Imagine a system that can identify correlations between a user&rsquo;s eating habits, workout schedule, social interactions and more, to deliver an ecosystem of health and fitness apps, websites, and sensor devices that really work, based on a user&rsquo;s own historical health and fitness data. The Health Graph has the potential to completely alter the health and fitness landscape.
</i></blockquote>
But where things get really interesting is that RunKeeper has now <a href="http://blog.runkeeper.com/new-feature/health-graph" target="_blank">opened up the Health Graph API</a> so that others can not just tap into Health Graph but build on it as well, basically letting all sorts of other services and devices build on this pretty cool and complete platform -- something which the other players in the space simply don't have:
<blockquote><i>
What does this mean for device manufacturers and developers? They now have the opportunity to build an endless array of apps, that draw on the powerful data within the Health Graph. Health Graph developers also benefit from the social features on RunKeeper.com to gain exposure and drive sales. Social features, like our FitnessFeed and Facebook & Twitter sharing integrations, are a fundamental part of the RunKeeper.com experience; we&rsquo;re opening up these forums to apps and devices that build on the Health Graph, to provide our 6MM+ community members with easy access to all the tools that integrate with RunKeeper.
</i></blockquote>
<center>
<img src="http://i.imgur.com/cuDXT.jpg" width=560 />
</center>
I find this especially interesting considering our recent discussion on <a href="http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml">platform reliance</a>, and how the big opportunities are in becoming your own platform.  Think about this for a second: many people dismissed RunKeeper, early on, as a small app for tracking running info, and lots of people assumed naturally that once the "big players" got into the ring, RunKeeper would inevitably be crushed.  But RunKeeper has continued to innovate and continued to focus on that core goal of making the overall "fitness" community better informed and better able to do things with their data, so that they're able to stay ahead of the big guys, even though we're talking about some of the biggest companies around, with tons of cash and the most recognized brands in the world.<br /><br /><a href="http://www.techdirt.com/articles/20110607/15215114595/becoming-platform-how-runkeeper-continues-to-keep-competitors-bay.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110607/15215114595/becoming-platform-how-runkeeper-continues-to-keep-competitors-bay.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110607/15215114595/becoming-platform-how-runkeeper-continues-to-keep-competitors-bay.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>business-model-jujitsu</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110607/15215114595</wfw:commentRss>
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<pubDate>Thu, 2 Jun 2011 15:50:07 PDT</pubDate>
<title>Being Someone Else's Bitch, Being Your Own Bitch... Or Making Others Your Bitch</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml</link>
<guid>http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml</guid>
<description><![CDATA[ We recently had a story about how the makers of iFlow Reader, an ebook reader for Apple devices, was forced to <a href="http://www.techdirt.com/articles/20110512/03080014246/death-iflow-reader-due-to-apple-changes-shows-why-betting-closed-platforms-is-risky.shtml">close up shop</a>, after Apple changed the way things worked with in-app content purchases, meaning that it was impossible for iFlow to make money on Apple's platform.  At the time, we pointed out how dangerous it is to rely on a single platform provider for any business, and we're still amazed that any company does that.  And yet, we've seen similar things for years.  Numerous companies rely entirely on one big company for pretty much everything about their business -- from Google to Facebook to Microsoft to Twitter to Apple, there are stories of all sorts of companies who pretty much could be wiped out in a single move if the larger companies changed certain terms.  
<br /><br />
I'm constantly amazed at how many companies fail to recognize this, and build business models that rely entirely on a third party.  This goes beyond just software companies, as well.  We see it with content creators who rely on a single provider/partner as well, rather than recognize that success comes from building a <i>sustainable</i> model that doesn't rely on a single provider.
<br /><br />
A few weeks ago, in response to some questions about Twitter's recent changes, which appeared to screw with developers who relied on Twitter as a platform, Twitter investor Fred Wilson told a conference audience: <a href="http://techcrunch.com/2011/05/23/fred-wilson-be-your-own-bitch/" target="_blank">"Don't be a Google bitch, don't be a Facebook bitch, and don't be a Twitter bitch. Be your own bitch."</a>  Add to that a statement from a day or so later from Google's Eric Schmidt, in which he noted that <a href="http://news.cnet.com/8301-30685_3-20065613-264.html" target="_blank">if you want to be rich, you should build your own platform</a> on which others build, rather than relying on others, and there's a bit of an important pattern to recognize here.  Of course, this doesn't mean that you can't build on others' platforms -- everyone builds off of <i>someone's</i> platform, but the question is: who are you reliant on going forward?<br /><br /><a href="http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/entrepreneurs/articles/20110531/01505814470/being-someone-elses-bitch-being-your-own-bitch-making-others-your-bitch.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>platforms</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110531/01505814470</wfw:commentRss>
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<pubDate>Tue, 15 Mar 2011 18:57:00 PDT</pubDate>
<title>That Was Fast: News Corp's Just Launched iPad-Only Publication Losing Journalists</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110311/13030013466/that-was-fast-news-corps-just-launched-ipad-only-publication-losing-journalists.shtml</link>
<guid>http://www.techdirt.com/articles/20110311/13030013466/that-was-fast-news-corps-just-launched-ipad-only-publication-losing-journalists.shtml</guid>
<description><![CDATA[ We had warned from <a href="http://www.techdirt.com/articles/20101122/12544311971/why-murdochs-ipad-only-newspaper-misses-point.shtml">early on</a> that News Corp's "iPad-only" fee-based publication, <i>The Daily</i>, was a disaster in the making.  After a ton of hype, and launching a few weeks ago to a ton of overwrought praise, all we've been hearing is that people aren't buying.  A bunch of folks checked it out early, and then it more or less disappeared off the map.  And now, it appears that <a href="http://www.adweek.com/aw/content_display/news/digital/e3ic620932ad3405aa4da0c2ca54bbf291b" target="_blank">staffers are bailing at a rapid rate</a>.  Of course, in the run up to launch, there was all this talk about how Murdoch was <a href="http://www.scivista.com/content/news-corp-gearing-launch-ipad-only-newspaper-781223.html" target="_blank">hiring a ton of big name journalists and staffers</a> away from other publications.  To see a bunch of them rushing out the door, barely weeks after the launch, suggests this may be a failure of epic proportions.<br /><br /><a href="http://www.techdirt.com/articles/20110311/13030013466/that-was-fast-news-corps-just-launched-ipad-only-publication-losing-journalists.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110311/13030013466/that-was-fast-news-corps-just-launched-ipad-only-publication-losing-journalists.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110311/13030013466/that-was-fast-news-corps-just-launched-ipad-only-publication-losing-journalists.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>into-the-lifeboats</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110311/13030013466</wfw:commentRss>
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<pubDate>Thu, 10 Feb 2011 09:37:29 PST</pubDate>
<title>Why The Arguments That The Huffington Post Must Pay Bloggers Is Misguided: Payment Isn't Just Money</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110210/00280313037/why-arguments-that-huffington-post-must-pay-bloggers-is-misguided-payment-isnt-just-money.shtml</link>
<guid>http://www.techdirt.com/articles/20110210/00280313037/why-arguments-that-huffington-post-must-pay-bloggers-is-misguided-payment-isnt-just-money.shtml</guid>
<description><![CDATA[ We didn't mention the whole AOL buying Huffington Post story earlier this week, because there just didn't seem to be that much to say about it.  It was an interesting deal, to be sure, and I'll be curious to watch what AOL does with the property, but, beyond that, it seemed like just another content acquisition deal.  However, almost immediately after the deal went through, I started seeing some rumblings on Twitter, picking at the scab that has always annoyed a certain group of people about The Huffington Post: that it doesn't pay most of its writers.  Sure enough, it didn't take long for this issue to start to spread, with the inevitable summary line of: "Hey, HuffPo became famous because all these people worked for free, and yet, they don't get a cut of the sale."
<br /><br />
That story is now snowballing.  Dan Gilmor wrote a blog post arguing that it was the <a href="http://mediactive.com/2011/02/07/huffington-should-pay-the-bloggers-something-now/" target="_blank">"ethical" thing to do</a> to start paying bloggers.  Douglas Ruskoff said that he'd <a href="http://www.guardian.co.uk/commentisfree/cifamerica/2011/feb/09/arianna-huffington-aol-douglas-rushkoff" target="_blank">no longer blog on the site for free</a>.  And, of course, a bunch of cranky HuffPo contributors have created a <a href="http://www.adbusters.org/blogs/adbusters-blog/huff-puff-it-down.html" target="_blank">whole campaign</a> arguing that Arianna Huffington had no right to sell the site, since it was built off of their free labor.
<br /><br />
They're all wrong.
<br /><br />
Of course, we've been through this before.  Five years ago, Nick Carr tried to argue that all the various big Web 2.0 sites like (at the time) Digg, YouTube and MySpace were really <a href="http://www.techdirt.com/articles/20061219/160759.shtml">digital sharecroppers</a> exploiting labor.  As we argued at the time, this was hogwash.  People were using those sites because they <i>provided a valuable service</i>.  The reason they provided labor was because they got something of value in return -- whether it was attention or hosting or distribution or reputation.
<br /><br />
Three years ago, we saw an almost identical controversy after AOL bought Bebo and musician Billy Bragg <a href="http://www.techdirt.com/articles/20080322/142342625.shtml">demanded some of the $850 million</a> AOL paid (in retrospect, a massively bad decision).  Bragg argued that Bebo made this money based on all of the "free labor" of musicians who used the site.  But that ignored the fact that those musicians <i>got tremendous value</i> in using the Bebo platform to connect with fans and distribute their music... all <i>for free</i>.  The folks who got to keep the money were the ones who took the actual risk.  The ones who had to cover the expenses to keep the site and the service running, even when it wasn't making enough revenue.  They took the risk, they should get the reward.  The people who <i>used</i> the site did so <i>of their own free will</i> knowing quite well that the benefit they got from using the service was worth it to them at the time.  Along those lines, if Bebo had struggled and faced bankruptcy instead of a massive buyout, would Bragg have felt obligated to give them money to keep it going?  Similarly, if HuffPo had been running out of money, and Arianna had gone back and demanded that those who used the platform pay up retroactively, how would these people have reacted?
<br /><br />
<b>There are more ways to "get paid" than with money.</b>  
<br /><br />
The reason that people chose to blog for free at the Huffington Post was because it's a <i>fantastic platform</i> for exposure.  It brings traffic like no one else out there, and if you want to present something in a way that's likely to get more attention than on your own blog that no one visits, posting at HuffPo can be quite a good way to go.
<br /><br />
And that's the point: the people who <i>chose</i> -- of their own free will -- to post at the Huffington Post for free did so because they clearly got value out of doing so.  Otherwise, why would they have done so in the first place?  To then say that the only proper thing is to pay them is completely missing the point.  It's an attempt to retroactively go back and change the terms of a deal.  If you wanted to get paid directly for what you write, fine, don't write for the Huffington Post.  It's that simple.  Go out and pitch your stories to publishers who pay freelancers.  But don't go back and complain afterwards when the folks who actually <i>did</i> take the risk of putting together the site, financing it, organizing it, hiring the staff, buying the servers, paying for the bandwidth, and building it up so that it was such a successful platform, then get paid for their efforts.<br /><br /><a href="http://www.techdirt.com/articles/20110210/00280313037/why-arguments-that-huffington-post-must-pay-bloggers-is-misguided-payment-isnt-just-money.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110210/00280313037/why-arguments-that-huffington-post-must-pay-bloggers-is-misguided-payment-isnt-just-money.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110210/00280313037/why-arguments-that-huffington-post-must-pay-bloggers-is-misguided-payment-isnt-just-money.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>you-made-the-choice</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110210/00280313037</wfw:commentRss>
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<pubDate>Fri, 11 Jun 2010 16:43:23 PDT</pubDate>
<title>Let's Face Facts: Google Isn't So Open At Times Either</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/wireless/articles/20100610/1358039772.shtml</link>
<guid>http://www.techdirt.com/blog/wireless/articles/20100610/1358039772.shtml</guid>
<description><![CDATA[ There's a <a href="http://www.wired.com/epicenter/2010/06/feds-laid-foundation-for-applegoogle-mobile-ad-feud/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29" target="_blank">new battle brewing</a> between <a href="http://www.techdirt.com/articles/20100405/0236368877.shtml">Google and Apple</a> over where the internet is headed next.  At recent developer conferences for both companies, execs took very clear potshots at each other, and now they're directly sniping at each other over openness.
<br /><br />
Google recently purchased AdMob, a mobile advertising platform, and AdMob execs are <a href="http://blog.admob.com/2010/06/09/mobile-advertising-and-the-iphone/" target="_blank">upset at Apple for prohibiting the use of other ad providers</a> for the iPhone.  Basically, you're locked into Apple's own iAds platform.  This is a <i>bit</i> ironic, given Apple's recent claims that it won't support Flash <a href="http://www.techdirt.com/articles/20100429/1107129242.shtml">because the platform is too closed</a>.  It seems that Apple is against closed platforms... unless they're Apple's closed platforms.
<br /><br />
But, while Google plays the open card -- and very often is quite open -- some of the claims that Google/AdMob execs are making could be pointed right back at Google as well.  Take this one, for example:
<blockquote><i>
This change is not in the best interests of users or developers. In the history of technology and innovation, it's clear that competition delivers the best outcome. Artificial barriers to competition hurt users and developers and, in the long run, stall technological progress.
</i></blockquote>
I agree with this point, wholeheartedly, but Google doesn't always act that way.  Google's main product, its search engine, is still a very, very closed platform.  If a developer wants to innovate off of Google's search, they currently have two options <a href="http://code.google.com/apis/ajaxsearch/" target="_blank">the AJAX search API</a> and <a href="http://www.google.com/cse/" target="_blank">Google's Custom Search Engine (CSE)</a> -- both of which have tremendous limitations.  The AJAX API limits results to just 8, and really just keeps trying to drive users back to Google's properties.  For CSE, the terms are quite limiting and only let you display <i>Google ads</i> on the results page -- not all that unlike Apple's limitations.  At one point, Google had a SOAP API that let people develop on Google search results, but they killed that off.  And, Google has never offered anything like RSS on search feeds.
<br /><br />
If Google were truly "open" to "the best interests of users or developers" by encouraging more competition, why not let others build on top of Google's platform as well?  If it were open, then Apple could innovate on top of Google's search and make money by selling its own ads, just as Google now wants to be able to run ads on iPhone/iPad apps.  The reverse is true as well.  If Apple were really open, then Google could innovate on top of the iPhone/iPad apps and make money off of its ads.
<br /><br />
But the truth is neither company is that open when it comes to products it believes are core to its business.  For many years, we've wondered if Google would make its search engine into more of a <a href="http://www.techdirt.com/articles/20041214/1837206_F.shtml">platform</a> that others can build on, but to date, it remains very controlling on that side of its business, which I think is a loss for the wider internet.  Now, obviously, this is Google's call to make, but to whine about Apple not opening its platform while keeping its own just as closed is a bit hypocritical.<br /><br /><a href="http://www.techdirt.com/blog/wireless/articles/20100610/1358039772.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20100610/1358039772.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20100610/1358039772.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>don't-play-the-open-card-too-much</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100610/1358039772</wfw:commentRss>
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<pubDate>Fri, 19 Mar 2010 07:22:00 PDT</pubDate>
<title>YouTube Motions Highlight How Entertainment Industry Lawsuits May Have Slowed Useful Platforms</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100318/1700558626.shtml</link>
<guid>http://www.techdirt.com/articles/20100318/1700558626.shtml</guid>
<description><![CDATA[ We've already written up an <a href="http://www.techdirt.com/articles/20100317/1936288607.shtml">analysis</a> of the motions for summary judgment in the Viacom/Google YouTube lawsuit, suggesting that Google's arguments seem stronger.  It still seems unlikely that either motion will persuade the judge to skip a trial altogether, but the motions are certainly a bit of a preview of what to expect at any trial.  Most of the analysis out there sort of reiterates the talking points in the two motions, but Eric Goldman highlighted an important point that got me thinking in that <a href="http://blog.ericgoldman.org/archives/2010/03/viacom_v_youtub.htm" target="_blank">time is working against Viacom here, as YouTube becomes more and more entrenched as a useful platform by the day</a>:
<blockquote><i>
Perhaps more importantly, the intervening time has been good to YouTube as a business and as a brand. In this sense, compare Grokster to YouTube. At the time of the Grokster cases, it was still very much an open question whether Grokster would ever evolve into a tool where legitimate activity dominated. While we might still have had that same question about YouTube in 2006, by 2010 YouTube has answered that question resoundingly. YouTube's business practices have matured, everyone has had positive legitimate experiences with YouTube (even behind-the-curve judges), and it's clear that major legitimate players have adopted YouTube as a platform for their legitimate activities. For example, YouTube's brief makes the point that all of the 2008 presidential candidates published YouTube videos as part of their campaign. I'm guessing no 2004 presidential candidates used Grokster for campaign purposes.
<br /><br />
So as time goes on, YouTube solidifies a brand as a legitimate part of our information infrastructure. As we learn that the YouTube story has a happy ending, I suspect judges become less interested in punishing YouTube for past practices. For this reason (and others), I thought a lot of Viacom's inducement arguments ran hollow because they ran counter to my brand impressions of YouTube. I would also note that Viacom appears to be giving up its litigation over activity after May 2008, so even Viacom seems to be happy with YouTube in its current form.
</i></blockquote>
Goldman goes on to point out that this may bring up some challenges heretofore unfaced in determining how the "inducement" standard works -- but, to me, it brings up an even more important issue: similar lawsuits against Napster and Grokster moved faster.  Lots of people have commented on the fact that this particular lawsuit has taken three years from filing just to get to the summary judgment motions to be filed -- and during that time, Goldman is correct, YouTube has had a chance to mature, refine its business model, and do many things that we now find to be quite beneficial to society.
<br /><br />
The same thing likely <i>would have</i> happened to both Napster and Grokster, if they had been given a chance to live.  Executives behind each company repeatedly laid out strategies to mature their business models and to work as partners with the industry.  It's just that they never got a chance to put those into practice because these sorts of lawsuits and rulings from judges forced them (effectively) out of business.  In YouTube's case, the slow pace of this particular lawsuit has allowed it to firmly establish tons of viable, useful, valuable non-infringing uses -- to the point that it's a platform used by tons of companies, politicians, individuals and more.  If Napster and Grokster had been given half a chance, they likely would have been able to evolve similarly.
<br /><br />
And this is what is so painful about watching all these attempts by the entertainment industry to kill off any new technology that disrupts an old business model.  These lawsuits kill off those technologies before the natural progression and maturation is allowed -- and because of that, we all suffer.
<br /><br />
Now, some will scoff and claims that Grokster was never going to turn into what YouTube is today, but you're saying that with the gift of hindsight.  A large part of Viacom's motion tries to suggest that the two companies actually were quite similar -- but even Viacom is now admitting that YouTube's business model was able to mature and adapt.  Considering that we still don't have music discovery, promotion and distribution tools as convenient as Napster was back in the day, this can be seen as a real shame.  These lawsuits killed off a useful path of exploration for legitimate business models, and that's not only shameful but a waste of innovative effort.  It's only through the random quirk of a slow court that YouTube may avoid suffering the same fate.<br /><br /><a href="http://www.techdirt.com/articles/20100318/1700558626.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100318/1700558626.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100318/1700558626.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>letting-business-models-develop</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100318/1700558626</wfw:commentRss>
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<pubDate>Wed, 29 Jul 2009 13:17:00 PDT</pubDate>
<title>What If Microsoft Had To Approve Every App On Windows?</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090729/0435375695.shtml</link>
<guid>http://www.techdirt.com/articles/20090729/0435375695.shtml</guid>
<description><![CDATA[ I've been pointing out why an <a href="http://www.techdirt.com/articles/20090719/1514125593.shtml">open platform</a> beats a closed platform over the long haul with regards to the iPhone, and linking to various <a href="http://www.techdirt.com/articles/20090727/0205195670.shtml">stories</a> concerning the arbitrary nature of being allowed (<a href="http://www.techdirt.com/articles/20090727/2339285677.shtml">or not</a>) on the iPhone.  But, Harry McCracken, over at Technologizer, does a great job illustrating the point by playing the "what if" game, and thinking about <a href="http://technologizer.com/2009/07/28/what-if-microsoft-had-a-windows-app-store/" target="_new">how Windows would have developed had Microsoft similarly controlled every app</a>.  It doesn't take long to realize how much slower innovation would likely have been on the PC platform (though, it might have opened up more of an opportunity for other platforms):
<blockquote><i>
<b>Would Microsoft have distributed Microsoft Office rivals such as SmartSuite or WordPerfect Office via its app store?</b>
<br /><br />
Well, maybe, in theory at least-after all, it doesn't sell Microsoft Office as part of Windows, so it couldn't use the "it duplicates functionality that's already in the product" excuse. Call me a cynic, though, but I suspect that competitive office suites would have run into trouble if Microsoft had controlled all Windows software distribution. And hey, didn't WordPerfect duplicate features in Notepad?
<br /><br />
<b>How about Netscape Navigator?</b>
<br /><br />
When Netscape first appeared in 1994, the current version of Windows (3.11) didn't have a browser. Even Windows 95 didn't have one at first--Internet Explorer was part of the extra-cost Plus Pack. Then again, Windows 95 did ship with the dreadful client for the original version of MSN, a proprietary online service  which definitely did compete with the Web. That might have been reason enough for Microsoft to nix Navigator for duplicating Windows functionality. And once IE was part of Windows, Microsoft could have given Navigator the boot retroactively.
<br /><br />
<b>Safari? Firefox? Chrome?</b>
<br /><br />
They all appeared long after Windows got a browser as standard equipment. No, no, and no.
</i></blockquote>
And it goes on from there.  Fun thought experiment if you're one of the believers that Apple's closed iPhone system is somehow "good" for innovation.<br /><br /><a href="http://www.techdirt.com/articles/20090729/0435375695.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090729/0435375695.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090729/0435375695.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>playing-the-what-if-game</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090729/0435375695</wfw:commentRss>
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<pubDate>Mon, 20 Jul 2009 21:18:03 PDT</pubDate>
<title>From Closed To Open: iPhone App Developer Skepticism Highlights Platform Trajectory</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090719/1514125593.shtml</link>
<guid>http://www.techdirt.com/articles/20090719/1514125593.shtml</guid>
<description><![CDATA[ I've been getting into some interesting discussions with people lately concerning open vs. closed platforms -- especially in light of the supposed "success" of Apple's iPhone app store, which is a very closed platform.  And the point that I've tried to make is that you have to understand the trajectories of these things over time.  At any given time, it's never difficult to find a closed platform that is successful.  In fact, I'd argue that if you are reshaping a market, often it <i>helps</i> to have a closed platform initially to drive that market in a useful direction -- though, this can really only be accomplished by someone visionary (Steve Jobs certainly counts).  The question is how does this play out long term.  And the answer is that you can't stay closed too long, or open solutions will catch up and surpass you.  We've seen this pattern multiples times (closed AOL --> open internet?).
<br /><br />
Where this gets trickier is that the open solutions are almost always substandard to the closed solutions initially.  In some ways, this is by design.  The closed solution is often much cleaner and slicker, and so it gets a lot of the initial use.  But, overtime, the <i>limitations</i> of the closed solutions become increasingly clear, and as people bump up against those limits, frustrations increase, and more and more effort is put towards making the open solutions better -- even to the point that eventually they exceed the closed solution.  It's a messy process, but the point where momentum shifts is often a subtle one, and the proprietors of the closed solution usually don't recognize it's a problem until way too late.
<br /><br />
I believe that's the case with the App Store.  The iPhone itself did an amazing job pushing the state of the mobile phone/portable computer market forward.  There are some people who like to mock it as nothing special, but that's unfair.  The device itself was a huge leap forward in demonstrating what a phone <i>could</i> be, and many others are just starting to grasp what this means more than two years after the original was introduced.  That said, we're seeing more and more evidence concerning frustrations on the limits imposed by Apple's closed system, such as the <a href="http://www.techdirt.com/articles/20090602/1036185098.shtml">arbitrary rejections</a> of apps.
<br /><br />
<a href="http://gross.tumblr.com/post/144701524/serious-doubts" target="_new">James</a> points us to a worthwhile post from an iPhone developer, noting how the process is getting to the point where <a href="http://www.marco.org/143265621" target="_new">it's less and less worth it to develop for that platform</a>.  You have to put in a ton of work, and then you have to wait for quite a while just to get the app approved (or rejected), and the whole process is quite arbitrary.  With that in mind, developers have a lot less certainty, and it shows a growing interest in other platforms.
<br /><br />
To date, admittedly, such alternatives really haven't been very good.  There are other app stores (some more open than others), but none has really been able to build up much traction yet on other devices.  But there's a huge opportunity here if someone else can make this happen (or, if there were a way to standardize across some of the competitors) and start doing a better job serving both developers and consumers.  The closed solution helps define the initial market -- but the open solution almost always wins in the long run.<br /><br /><a href="http://www.techdirt.com/articles/20090719/1514125593.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090719/1514125593.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090719/1514125593.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>closed-vs.-open</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090719/1514125593</wfw:commentRss>
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<pubDate>Mon, 29 Jun 2009 20:24:00 PDT</pubDate>
<title>L'Oreal Keeps Trying: Appeals French Ruling Against eBay</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090628/1658455390.shtml</link>
<guid>http://www.techdirt.com/articles/20090628/1658455390.shtml</guid>
<description><![CDATA[ It appears that L'Oreal just refuses to give up.  The company has sued eBay in <a href="http://www.techdirt.com/articles/20090309/1359574045.shtml">a bunch of different countries</a> trying to get a court somewhere to admit that eBay is somehow liable for actions of its users.  To date, it's been a clean shutout against L'Oreal, who has lost cases in <a href="http://www.techdirt.com/articles/20080813/1209031965.shtml">Belgium</a>, <a href="http://www.techdirt.com/articles/20090523/0020384988.shtml">the UK</a> and <a href="http://www.techdirt.com/articles/20090513/1231204874.shtml">France</a> (I believe cases are still pending in Germany and Spain, though it's hard to keep up).  The ruling in France was the biggest surprise, given that French courts have ruled <a href="http://www.techdirt.com/articles/20080630/1127401554.shtml">the other way</a> in the past.  Given that, it looks like L'Oreal isn't done yet on its home turf, as it's <a href="http://www.theregister.co.uk/2009/06/24/loreal_appeals_ebay/" target="_new">appealing the ruling in France</a>.  At some point, one would hope that L'Oreal would realize that going after eBay is targeting the wrong party, but it appears that no one at L'Oreal seems all that interested in actually understanding the issues, and wants to see how many shots it can get at making eBay pay up.<br /><br /><a href="http://www.techdirt.com/articles/20090628/1658455390.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090628/1658455390.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090628/1658455390.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>can't-stop</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090628/1658455390</wfw:commentRss>
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<pubDate>Thu, 19 Mar 2009 05:42:00 PDT</pubDate>
<title>Topspin Shows That Premium Offerings Get Sales: People Will Pay For Value Beyond The Music</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090317/0226494147.shtml</link>
<guid>http://www.techdirt.com/articles/20090317/0226494147.shtml</guid>
<description><![CDATA[ It's really been great over the past year or so to see more and more bands adopting business models that involve tiered "premium" options that add real value for fans -- the key to creating a <a href="http://www.techdirt.com/articles/20090201/1408273588.shtml">real reason to buy</a>, as discussed in my MidemNet presentation a couple months ago.  We've seen all different variations on the tiered theme from <a href="http://techdirt.com/articles/20080302/234646401.shtml">Trent Reznor</a> to <a href="http://www.techdirt.com/articles/20071224/163001.shtml">Kristin Hersh</a> to <a href="http://techdirt.com/articles/20080115/095022.shtml">Jill Sobule</a> to <a href="http://www.techdirt.com/articles/20090211/1820373740.shtml">John Wesley Harding</a> and many others.  Personally, I still think that the most creative of the bunch is <a href="http://www.techdirt.com/articles/20090220/1040373845.shtml">Josh Freese's tiers</a> that go from just fun to ridiculous (one option lets you keep his car -- after you drop him off at home).
<br><br>
One of the companies that's doing a good job helping some musicians make this model work is TopSpin, who we've <a href="http://www.techdirt.com/articles/20080623/0154541476.shtml">discussed before</a>.  In fact, TopSpin has helped Reznor and Freese with their offerings (as well as the Beastie Boys, who recently launched something similar, as well).  With TopSpin's platform coming out of beta this week, the company has <a href="http://www.hypebot.com/hypebot/2009/03/topspin-upgrades-direct-to-fan-platform.html" target="_new">released some data on its success so far</a>, and it's impressive -- especially for those of you who keep insisting that fans these days just want music for free and are unwilling to pay for anything.
<ul>
<li>Its campaigns have certainly helped bands grow their audience and improved ways to connect with fans.  One of its first major projects was the release of David Byrne's latest album, and it increased his email list by 3000%. (<b>Update</b>: Originally we said 37%, but that was wrong.  It's actually 30x, or 3000% as per Topspin).
<li>The various projects have shown that people are quite willing to pay if they're provided with real value and given a real (rather than artificial) reason to buy.  The average transaction price is $22 -- significantly more than what people are paying for "just the music" and even more than what an average CD costs.
<li>Perhaps the most appealing stat: on a recent project 84% of the orders were <i>premium</i> offers above the lowest tier.  People will pay more for being given real value, rather than just being forced to pay for the music.
</ul>
This is great news.  Unfortunately, TopSpin is still rather limited right now to bigger name artists (they pick and choose who they work with).  I think the world is open for another player to come in and disrupt the market by making such systems available for anyone.  Also, in the various projects that TopSpin has run so far, I still think the pricing is a little off (Reznor's was the exception, and he only used TopSpin's backend, rather than its whole program).  Also, it seems pretty rare for artists using TopSpin to offer a free option, which limits opportunity greatly (and drives folks to file sharing, rather than opening up a better relationship with those fans, and maybe gaining an email contact and the ability to create sales later).  This is (I hope?) an issue from the musicians' side, rather than TopSpin's.
<br><br>
It's also worth noting that the company has also announced a program with Berklee College of Music to teach courses to musicians in how to leverage TopSpin for better business models.  Hopefully at least some of that class will include an explanation of how using free as a part of your business model can extend it even further.<br /><br /><a href="http://www.techdirt.com/articles/20090317/0226494147.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090317/0226494147.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090317/0226494147.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>a-reason-to-buy</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090317/0226494147</wfw:commentRss>
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<pubDate>Mon, 29 Sep 2008 18:49:00 PDT</pubDate>
<title>UK Ad Standards Group Says Publishers Are Still Responsible For Auto Generated Ads</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20080925/0300452373.shtml</link>
<guid>http://www.techdirt.com/articles/20080925/0300452373.shtml</guid>
<description><![CDATA[ It continues to amaze me how important a law like <a href="http://en.wikipedia.org/wiki/Section_230_of_the_Communications_Decency_Act">section 230 of the CDA</a> is to keep ridiculous situations from occurring.  Fundamentally, we shouldn't even need a section 230 -- which notes that online service providers aren't responsible for the actions of users -- since it <i>should be</i> common sense.  The person liable for violating a law should be the person who actually violated the law, and not the tool they used to violate the law.  Yet, as we see time and time again in other countries that have no Section 230 equivalent, such common sense doesn't always play out.
<br /><br />
Take, for example, a ruling by the Advertising Standards Authority in the UK, that says that any online publishers <a href="http://www.out-law.com//default.aspx?page=9450" target="_new">are responsible for the text of any ads they display -- even if those ads are automatically generated</a>, such as by a system like Google's AdSense.  That puts publishers in a really tricky position.  The whole <i>benefit</i> of using something like AdSense is the fact that it easily fills in mostly relevant remnant ad inventory, without requiring the publisher to carefully review and sell the ad space.  Making those publishers liable for the content of those ads is only going to drive them away from using such ads altogether, which doesn't benefit anyone.  Yes, you can understand that the ASA doesn't want questionable ads out there, but then the liability should fall on those actually responsible: the advertiser who created the questionable ad.  Not the publisher who had no control over it.<br /><br /><a href="http://www.techdirt.com/articles/20080925/0300452373.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080925/0300452373.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080925/0300452373.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>uk-needs-section-230</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080925/0300452373</wfw:commentRss>
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<pubDate>Mon, 15 Sep 2008 14:23:00 PDT</pubDate>
<title>Apple Now Banning Potentially Competitive Apps From The iPhone</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20080915/0136292268.shtml</link>
<guid>http://www.techdirt.com/articles/20080915/0136292268.shtml</guid>
<description><![CDATA[ Yet another day and yet another odd attempt by Apple to arbitrarily control what's in the App Store for the iPhone.  A bunch of folks have submitted the news of a podcasting app that's been <a href="http://almerica.blogspot.com/2008/09/podcaster-rejeceted-because-it.html" target="_new">blocked because Apple claims it competes with iTunes</a>.  This should, of course, scare of iPhone developers even more than previous bans.  After all, it means that should an app get particularly popular, Apple would most likely just create its own competing version and remove the popular app from the store.
<br /><br />
While some are decrying this as being an abuse of power, Apple certainly has the right to do it.  It's just not a particularly good long term strategy -- and likely to backfire badly.  Pissing off your developers or making them worry isn't going to get very many good apps written going forward.  Also, limiting competition is actually going to <i>hurt</i> Apple, because it no longer has anyone driving them to be better.  What if this podcasting app had certain features that were really cool and useful -- and not available in iTunes?  Right now, Apple has no incentive to include that functionality, thus making its own software worse.
<br /><br />
In the meantime, you've got to imagine that a number of iPhone developers may be eagerly awaiting the launch of Google's Android platform which won't have such arbitrary restrictions.<br /><br /><a href="http://www.techdirt.com/articles/20080915/0136292268.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080915/0136292268.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080915/0136292268.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>pissing-off-developers</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080915/0136292268</wfw:commentRss>
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<pubDate>Tue, 2 Sep 2008 15:24:00 PDT</pubDate>
<title>Opening Amazon's Walled Garden Could Prove Tricky</title>
<dc:creator>Timothy Lee</dc:creator>
<link>http://www.techdirt.com/articles/20080826/0456212098.shtml</link>
<guid>http://www.techdirt.com/articles/20080826/0456212098.shtml</guid>
<description><![CDATA[ <p>Mike Arrington <a href="http://www.techcrunch.com/2008/08/26/if-amazon-really-wants-to-get-serious-about-the-kindle/">offers some unsolicited advice</a> to Amazon about how to expand the market for the Kindle. In a nutshell, he thinks Amazon should aggressively license the Kindle hardware specs to third parties, and allow authorized vendors to use the Kindle brand. Amazon would require licensees to use the Kindle store, and would share the associated revenues. There's a lot to be said for a plan like this. The key to long-run dominance of many high-tech industries is to <a href="http://techdirt.com/articles/20061220/194008.shtml">be the platform</a> around which other firms build their products. Amazon's got a solid product with a fair amount of buzz at the moment, but that could easily evaporate if another company comes along with a more compelling product. Getting a lot of third-party vendors to build products around the Kindle ecosystem could help establish it as the standard e-book platform.</p>

<p>The difficulty with opening up the platform is that the Kindle business model&mdash;particularly the wireless aspect&mdash;depends on limiting the Kindle's functionality. Amazon is able to offer free cellular access for the life of the product in part because it controls the applications that will run on it, and can therefore guarantee to cell carriers that users won't start running bandwidth-hogging applications on it. And Amazon is willing to pick up customers' bandwidth bills in part because it <a href="http://www.techdirt.com/articles/20071119/104101.shtml">charges premium prices</a> for content, some of which is available for free off the open Internet. So if Amazon licensed the Kindle name to third parties, it would have two choices. It could tell the vendors they're on their own in terms of negotiating their own wireless plans, which would be a headache for the vendors. Or, if Amazon wants to bring third parties in under its own wireless umbrella, it will presumably need to impose some draconian restrictions on the functionality of the Kindle clones. And how many vendors are going to want to sell Kindle clones that have all the same limitations as the original?</p><br /><br /><a href="http://www.techdirt.com/articles/20080826/0456212098.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080826/0456212098.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080826/0456212098.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>wireless-worries</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080826/0456212098</wfw:commentRss>
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<pubDate>Tue, 26 Aug 2008 17:50:00 PDT</pubDate>
<title>Reverse Engineering Can Resolve Conflict Between Standardization And Competition</title>
<dc:creator>Timothy Lee</dc:creator>
<link>http://www.techdirt.com/articles/20080819/1139092031.shtml</link>
<guid>http://www.techdirt.com/articles/20080819/1139092031.shtml</guid>
<description><![CDATA[ <p>Over at the Technology Liberation Front, my co-blogger Adam Thierer <a href="http://techliberation.com/2008/08/19/too-much-platform-competition/">discusses the trade-offs</a> between platform competition and standardization, a subject Mike has <a href="http://www.techdirt.com/articles/20080116/005211.shtml">written about</a> in the past. Adam explores the mobile phone and console markets, and points out that the proliferation of incompatible devices has created real costs for developers who want to build on top of those various platforms. He makes some good observations, but I think he's missing the importance of reverse-engineering in resolving the dilemma he identifies. If a platform is proprietary, then we really do face a trade-off between standardization and competition. But open, flexible standards allow both: many firms can offer competing products, but they all work together because they're all designed for a common platform. Moreover, if the standard is well designed, the competing products can offer a wide variety of different features, and the standard can grow and evolve over time as vendors propose and adopt new extensions. That's the story of the web, for example, which features both competition and interoperability. The standard has evolved organically, as various vendors proposed and adopted new standards and often adopted those of their competitors.</p>

<p>The question, of course, is how to reach this "sweet spot" of an open, flexible, and universal platform. Sometimes (as with the web) we just get lucky, and the designer of the initial standard has the foresight to make it open and extensible. But when that doesn't happen, and it often doesn't, the next best hope is reverse engineering: a company (e.g. IBM) develops a proprietary platform which achieves popularity and is then reverse-engineered by competitors, transforming it into a <i>de facto</i> open standard. The modern PC platform isn't really controlled by anybody, although Microsoft and Intel have more influence than most other vendors. And because nobody controls it, it's both fiercely competitive and highly interoperable.</p>

<p>Because reverse engineering is so important in transforming closed standards into open ones, we should be especially worried about laws that stand in the way of that process. I've <a href="http://www.cato.org/pub_display.php?pub_id=6025">written before</a> that the Digital Millennium Copyright Act is one such roadblock. For example, one would expect companies to be working hard to reverse-engineer Apple's iTunes-iPod ecosystem in order to sell iPod clones. We might expect the emergence of a <i>de facto</i> open standard around Apple's platform, with a variety of iPod clones and drop-in iTunes replacements. Unfortunately, in part because the DMCA limits the reverse-engineering of FairPlay, Apple's DRM technology, few vendors have attempted this. Hence, the DMCA is helping to perpetuate the competition-versus-standardization dilemma Adam laments.</p><br /><br /><a href="http://www.techdirt.com/articles/20080819/1139092031.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080819/1139092031.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080819/1139092031.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>dmca-for-example</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080819/1139092031</wfw:commentRss>
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<pubDate>Mon, 14 Jul 2008 12:56:57 PDT</pubDate>
<title>US Courts Recognize That eBay Isn't Responsible For Auctions By Users</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20080714/1247451671.shtml</link>
<guid>http://www.techdirt.com/articles/20080714/1247451671.shtml</guid>
<description><![CDATA[ Unlike last month's <a href="http://www.techdirt.com/articles/20080630/1127401554.shtml">awful ruling</a> in a French court, costing eBay millions, a US court has correctly recognized that <a href="http://www.bizjournals.com/atlanta/stories/2008/07/14/daily13.html" target="_new">eBay should not be found responsible for auctions of counterfeit goods</a>.  This case involved Tiffany Co., who wanted eBay to be held liable for others selling fake Tiffany goods on eBay auctions.  The court sided with eBay on every single charge, and smacked down Tiffany over and over again in the ruling.  It noted that eBay is not responsible for the actions of its users, and Tiffany is wrong to suggest that eBay has the responsibility to monitor the auction site for infringing auctions.  eBay <i>does</i> take down such counterfeit auctions when made aware of them, and that is all that the company is required to do. The court specifically points out that the Supreme Court had already rejected the idea of a "reasonable anticipation" standard that would have made eBay liable, even though Tiffany tries to suggest otherwise.  The court <i>also</i> notes that eBay didn't infringe on Tiffany trademarks in mentioning Tiffany in advertisements for the site.  This is an excellent overall ruling, and nearly the complete opposite of the terrible French ruling.<br /><br /><a href="http://www.techdirt.com/articles/20080714/1247451671.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080714/1247451671.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080714/1247451671.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>a-good-ruling</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080714/1247451671</wfw:commentRss>
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<pubDate>Fri, 23 May 2008 01:45:14 PDT</pubDate>
<title>Advertising Isn't A Mobile Strategy</title>
<dc:creator>Timothy Lee</dc:creator>
<link>http://www.techdirt.com/articles/20080521/1909021196.shtml</link>
<guid>http://www.techdirt.com/articles/20080521/1909021196.shtml</guid>
<description><![CDATA[ <p>ReadWriteWeb has an article claiming that <a href="http://www.readwriteweb.com/archives/beat_google_mobile_web.php">the way to beat Google is by having a better ad platform</a> (via <a href="http://news.cnet.com/8301-10784_3-9949357-7.html?part=rss&#038;tag=feed&#038;subj=NewsBlog">Matt Asay</a>). It says that "the company that can corner the mobile web ad market is going to be able to go toe-to-toe with Google." This is getting things completely backwards. Google doesn't dominate the search engine market because it has the best advertising platform. It dominates the advertising market because it has the best search platform. Other companies, <a href="http://www.techdirt.com/articles/20071016/155406.shtml">such as AOL</a>, that have seen themselves as an advertising company first and a content/applications company second have gone nowhere. This is especially true because the best advertising platforms are tightly integrated with their associated applications. One of the reasons Google's search advertising is so lucrative is that Google figured out how to make its ads highly relevant to users' search terms. This had two benefits. It increased click-through rates, obviously, but more importantly, it made the ads more useful -- and therefore less annoying -- to users. The same principle applies to the mobile space. Mobile advertising will only work if companies figure out how to <a href="http://www.techdirt.com/blog/wireless/articles/20060130/095804.shtml">make the overall user experience positive</a> so that the ads don't scare users away. The way to do that is <i>not</i> to focus on building the best possible mobile ad platform, but rather to build the best possible mobile services, and worry about monetizing them after they've built up a significant user base.</p><br /><br /><a href="http://www.techdirt.com/articles/20080521/1909021196.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080521/1909021196.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080521/1909021196.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>content-comes-first</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080521/1909021196</wfw:commentRss>
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<pubDate>Tue, 26 Feb 2008 03:26:00 PST</pubDate>
<title>If You've Got A Platform Strategy, It Helps To Put Out The Welcome Mat For Third-party Developers</title>
<dc:creator>Timothy Lee</dc:creator>
<link>http://www.techdirt.com/articles/20080225/084730343.shtml</link>
<guid>http://www.techdirt.com/articles/20080225/084730343.shtml</guid>
<description><![CDATA[ The <i>New York Times</i> Saul Hansell takes a look at the <a href="http://bits.blogs.nytimes.com/2008/02/21/the-chumby-is-open-but-not-for-business/">business model behind the Chumby</a>, an Internet-age replacement for your alarm clock. Apparently, the plan is to keep the price of Chumbies low and make money by demanding a cut of any ad revenue generated by third-party applications. Hansell seems skeptical of this business model, and so am I. Chumby did the right thing by making its device relatively open and trying to provide a <a href="http://www.techdirt.com/articles/20041214/1837206.shtml">platform</a> that other companies will build on. But its plan to demand a cut of other firms' advertising revenues seems like it might undercut that strategy. Especially when it's still trying to get the platform off the ground, it should want to make it as easy as possible for third-party developers to participate in the Chumby ecosystem. 
<br /><br />
Requiring third party developers to license access to the platform both increases the red tape required to enter the market for Chumby applications and reduces the potential profits from doing so. Potential third-party developers are going to think twice about betting on a platform whose owner may demand a bigger cut in the future. Obviously, there needs to be a way to recoup their investments on the Chumby platform. But if the Chumby becomes a hit, there will be all sorts of ways to monetize that success. Most obviously, the company can raise the price of the Chumby, or sell premium Chumbies with extra functionality. It can install its own applications by default and sell ads with those. It can sell accessories, or create a certification program for accessories like Apple's <a href="http://www.news.com/Apple-seeks-tax-on-iPod-accessories/2100-1041_3-5620959.html">"Made for iPod" program.</a> It can offer seminars and consulting services to people wanting to develop Chumby applications. It's never difficult to monetize a successful platform -- especially when you're selling the hardware. Putting up roadblocks to the development of new applications is a mistake, even if it generates a bit of extra revenue in the short run.<br /><br /><a href="http://www.techdirt.com/articles/20080225/084730343.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080225/084730343.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080225/084730343.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>open-for-licensing</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20080225/084730343</wfw:commentRss>
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<pubDate>Fri, 25 Jan 2008 04:34:00 PST</pubDate>
<title>Are Facebook Applications A Privacy Disaster In The Making?</title>
<dc:creator>Timothy Lee</dc:creator>
<link>http://www.techdirt.com/articles/20080123/15023050.shtml</link>
<guid>http://www.techdirt.com/articles/20080123/15023050.shtml</guid>
<description><![CDATA[ I've become steadily less enthralled with Facebook applications as I've become more familiar with them. In theory, a <a href="http://www.techdirt.com/articles/20070521/012457.shtml">platform strategy</a> is a great idea -- indeed, few tech companies have been really successful without building platforms that other companies can leverage to dramatically increase the value of the whole ecosystem. But not every platform strategy will necessarily be a success. And often, the crucial thing that separates a successful platform strategy from an unsuccessful one is the ability to design a good interface between the core technology and the add-on functionality. If the interface is too limited, other companies won't be able to do anything with the platform. Conversely, if the interface is too expansive, it can allow the entire platform to descend into a chaotic mess, as shoddy add-on products can undermine the reputation of the entire ecosystem. It appears that Facebook's application platform is in danger of falling into the latter trap. 
<br /><br />
Chris Soghoian has a great post arguing that Facebook's permissive policies regarding application access to user data <a href="http://www.cnet.com/8301-13739_1-9854409-46.html">poses a serious threat to user privacy</a> that could seriously damage Facebook's reputation. Soghoian says that applications are given access not just to all of a given user's information (much of which is unnecessary for the application to perform its functions) but also to a lot of information about a user's <i>friends</i>, many of whom will not have consented to have their information shared with random third-party applications. There's is a page <a href="http://www.facebook.com/privacy.php?view=platform&#038;tab=all">buried deep in the Facebook preferences</a> that allows users to disable your friends' applications from accessing this information about you, but the information is shared by default, and the page isn't going to win any awards for clarity. The situation poses a serious problem for Facebook. On the one hand, it has an obligation to preserve their users' privacy. On the other hand, it desperately wants to enhance the functionality of the Facebook platform and prove that it's more than a toy for college kids. An overly-restrictive privacy policy could make it impossible for anyone to develop the killer app Facebook craves. I'm not sure exactly where to draw the line, but I think Soghoian is right that the current system has too few safeguards against the misues of private information by third-party applications.<br /><br /><a href="http://www.techdirt.com/articles/20080123/15023050.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080123/15023050.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080123/15023050.shtml?op=sharethis">Email This Story</a><br />
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