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<title>Techdirt. Stories filed under &quot;mouse&quot;</title>
<description>Easily digestible tech news...</description>
<link>http://www.techdirt.com/</link>
<language>en-us</language>
<image><title>Techdirt. Stories filed under &quot;mouse&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Sat, 9 Mar 2013 09:00:00 PST</pubDate>
<title>Awesome Stuff: Rethinking The Mouse (Finally!)</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml</guid>
<description><![CDATA[ So folks seemed to enjoy last week's <a href="http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml">crowdfunding picks</a> post, and the Saturday morning time slot seemed to work, so we'll stick with it.  Still not sure on a name, but someone suggested "awesome stuff," and it's hard to argue with that.  I reserve the right to change it at some point, but at least this week, we're going with Awesome Stuff.  And, this week we're also going to test out a "theme."  These are three crowdfunding projects that all revolve around reinventing the mouse.  It's been almost 45 years since the humble computer mouse was <a href="http://www.youtube.com/watch?v=yJDv-zdhzMY" target="_blank">first demonstrated by Doug Engelbart</a>, in a presentation that I rewatch every so often.  It's quite incredible when you realize just how much of the future he's showing off.  The clip below should start right at the point where he discusses the mouse (if not, it's right around 30 minutes, 45 seconds):
<center>
<iframe width="560" height="420" src="http://www.youtube.com/embed/yJDv-zdhzMY?start=1845" frameborder="0" allowfullscreen></iframe>
</center>
The humble mouse really hasn't changed <i>that</i> much in all those years, though we're starting to see the rise of so-called "smart mouses" (sometimes they don't seem <a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml">so smart</a>).  Here are three crowdfunding projects that struck me as interesting, in that they really attempt to update the mouse in unique ways.
<ul>
<li>First up, we have <a href="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device" target="_blank">the EGO! smartmouse</a>, which does a whole variety of things to try to take the concept of a computer mouse further.  Beyond regular mousing, and being able to work in 3 dimensions, rather than just 2 (yes, you can lift it up and gesture with it in the air), it also can easily authenticate and switch to different computers on the fly, even bringing files along with it.  On top of that it can act as a remote control or a gaming controller.  Some of these features we've seen elsewhere, but pulling them all together in one device seems pretty impressive.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device/widget/card.html" width="220"></iframe>
</center>
</li><li>Why does a mouse need to always sit next to your keyboard?  What if it was wrapped around your finger?  That's the premise behind <a href="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse?ref=category" target="_blank">the Mycestro</a>.  As someone who spends a lot of time moving my right hand between the keyboard and the mouse, there's something quite appealing about being able to keep my hands in one position and still be able to use the mouse.  You can see the details in the video below.  Like the EGO! mouse above, this is also a 3D mouse, recognizing gestures to move the mouse, but it also lets you click and scroll with your thumb.  It's difficult to describe without seeing it in action, so check it out.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse/widget/card.html" width="220"></iframe>
</center>
</li><li>Finally, we have another Kickstarter project that ended yesterday <i>without</i> hitting its goal.  I debated if we should still include it, but it definitely seems to fit with the theme.  It's the <a href="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all?ref=category" target="_blank">Mauz</a> device that clips onto an iPhone to turn the iPhone itself into a mouse.  Like both of the above examples, it enables 3D gestures, but also has a lot of flexibility in terms of features that can be used on the screen.  I'm somewhat surprised that it failed to reach its goal.  This seems like the kind of Kickstarter project that would take off.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all/widget/card.html" width="220"></iframe>
</center>
</li></ul>
And there you go.  It appears that the mouse is finally the center of some significant innovation.  Of course, that might be happening just as all of our screens are becoming touchscreens, and the entire concept of the mouse becomes less relevant.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>crowdfunding-picks</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130308/02255122251</wfw:commentRss>
</item>
<item>
<pubDate>Thu, 3 Jan 2013 03:27:53 PST</pubDate>
<title>Razer Updates Synapse Software With Better 'Offline Mode,' Other Problematic 'Features' Remain Unchanged</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20130102/08162321542/razer-updates-synapse-software-with-better-offline-mode-other-problematic-features-remain-unchanged.shtml</link>
<guid>http://www.techdirt.com/articles/20130102/08162321542/razer-updates-synapse-software-with-better-offline-mode-other-problematic-features-remain-unchanged.shtml</guid>
<description><![CDATA[ A couple of months ago, we brought you the unlikely story of a mouse <a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml" target="_blank">that required an internet connection</a> to fully function. Razer, for whatever reason, had sold itself on the idea that cloud-based storage was preferable for configuration setups and user profiles, rather than simply storing these settings locally in the mouse itself, as it had done in the past.<br />
<br />
It cited a variety of reasons for this move, including the laughable suggestion that physical memory was <i>too expensive</i>, but when all the rationalizing was done, the mouse still required an internet connection to utilize all the extra functions customers had paid a premium price for. The "offline mode" still required an internet connection, as users would be left with running $80 mice on standard drivers if they attempted to forgo the registration process and the downloading of additional Razer Synapse software.<br />
<br />
<a href="http://www.techdirt.com/user/miri">Nathan F</a>&nbsp;sends in the (somewhat) good news that <a href="http://www.razersupport.com/index.php?_m=downloads&#038;_a=viewdownload&#038;downloaditemid=861#" target="_blank">Razer has issued an update to its Synapse 2.0 software</a>, adding an improved Offline Mode that can be used to avoid depending on its still rather iffy cloud service. This would be <i>great</i> news, except for the fact that Razer still requires online activation and installation of its Synapse software, whether you plan to use it or not. Rather than allow users to opt out of the cloud before registration, Razer is still requiring all of its proprietary hoops be jumped through before cutting its customers loose.<br />
<br />
In other bad news, those using the cloud service are <a href="http://forums.overclockers.co.uk/showthread.php?p=23376359" target="_blank">still reporting issues</a> with Razer's software, including the failure to recognize installed devices and <a href="http://royalflushmagazine.com/2012/12/30/razers-newest-snake-mouse/" target="_blank">lag when switching settings on the fly</a>, the latter of which wasn't an issue with local storage. The release notes (which are far from thorough) also point out that purchasers of certain peripherals <a href="http://www.razersupport.com/index.php?_m=news&#038;_a=view" target="_blank">will no longer be able to use legacy drivers if they've installed and used the Synapse 2.0 software</a>. In other words, if you purchased certain mice and followed the setup instructions, you're cut off from rolling back your drivers -- something that's a bit underhanded when delivered via mandatory installation.<br />
<br />
Then there's the ongoing issues arising from Razer's decision to ditch physical memory in favor of the cloud. This installation process will need to be repeated for each computer the peripheral is attached to. Offline mode improvements are useless if all your settings and profiles are stored on your "home" computer. There's nothing people love more than installing software, especially repeatedly. (This repeated process seems to be an issue even if you <i>never</i> change computers, as <a href="http://www.thinkdigit.com/forum/peripherals/168333-complaint-i-hate-razer.html" target="_blank">connection glitches can cause profile information to become corrupted -- or vanish completely</a>.)<br />
<br />
So, while improving the Offline Mode and giving users the option to ditch the cloud altogether is a step in the right direction, Razer seriously needs to consider making the <i>entire</i> process optional. It also should reconsider its cloud-based storage push, seeing as the potential for problems is nearly unlimited. Update or no, Razer is still pushing hardware that won't function without connecting to the internet at least once. It also should reconsider physical storage. If this storage is really as expensive as Razer's talking points insist it is, it could always charge a bit more for a truly portable mouse/keyboard that isn't reliant on an internet connection to unlock its functions.<br /><br /><a href="http://www.techdirt.com/articles/20130102/08162321542/razer-updates-synapse-software-with-better-offline-mode-other-problematic-features-remain-unchanged.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130102/08162321542/razer-updates-synapse-software-with-better-offline-mode-other-problematic-features-remain-unchanged.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130102/08162321542/razer-updates-synapse-software-with-better-offline-mode-other-problematic-features-remain-unchanged.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>i've-got-some-'ok'-news-and-some-'still-bad'-news</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130102/08162321542</wfw:commentRss>
</item>
<item>
<pubDate>Wed, 7 Nov 2012 05:18:31 PST</pubDate>
<title>When A Mouse Requires An Internet Connection, You're Doing 'Cloud' Wrong</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml</link>
<guid>http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml</guid>
<description><![CDATA[ In a situation eerily similar to "<a href="http://www.techdirt.com/articles/20110727/12064015286/ubisoft-learns-nothing-its-drm-past-condemns-paying-customers-to-repeat-it.shtml" target="_blank">always-on</a>" DRM schemes, Razer mouse and keyboard purchasers are finding their high-end peripherals bricked by software that requires an internet connection to function.
<br /><br />
So, why would a mouse need an internet connection to be usable? Well, it&#39;s supposed to be a feature, but it&#39;s behaving more like a bug. <a href="http://www.overclock.net/t/1319323/razer-synapse-2-0-software-mouse-unusable-if-you-dont-have-an-internet-connection-or-their-servers-are-down" target="_blank">A forum member at Overclock.net explains the problem with his new ~$80 mouse</a>:
<blockquote>
<i>This really took me by surprise. Just bought a new Naga 2012 mouse, installed the software and get greeted by a login screen right after. No option to bypass it to use the software to configure the mouse, set the options, sensitivity, shortcuts, macros etc.</i>
<br /><br />
<i>So I go ahead and create an account and try to log in. Nothing. Try several more times, and still nothing. Try to make new accounts with different email addresses and it still wont work.</i>
<br /><br />
<i>Finally call Razer who tells me the activation server is down, and I wont be able to use the mouse until it goes back up and will only be able to use it as a standard plug and play mouse til then. I ask about a workaround to use the mouse offline and they say there is none. Supposedly once the mouse is activated on the computer offline mode will work, but it needs to upload my profile and activate my account first and since their server is down its not going to happen. I ask for a supervisor to confirm this is the case and ask again for a workaround to use it offline. He said sorry theres nothing they can do, tells me the call center is closing and hangs up on me.</i>
<br /><br />
<i>I&#39;m pretty shocked Razer thought it was a good idea to do this to customers. Nowhere on the box does it say anything about needing an internet connection to "activate" a mouse. If the servers go down in the future, anyone who buys this mouse is out of luck.</i>
</blockquote>
The idea behind this unfortunate requirement is to save your gaming preferences for supported mice and keyboards to the cloud so the next time you&#39;re at a LAN party (assuming your LAN party lets you "dial out," so to speak), for example, you would just log in and retrieve your settings, rather than start from scratch on a new computer. Unfortunately, the execution is all effed up.
<br /><br />
Synapse, the software driving the cloud setup, has both an online and offline mode. Unfortunately, you can&#39;t access the offline portion until you&#39;ve registered your new hardware. This is a problem, especially when the company forcing you to create an account before you can <i>use your mouse</i>&nbsp;can&#39;t keep its servers up.&nbsp;Furthermore, if you&#39;re away from your own computer (with its offline settings synched) and without an internet connection, your mouse becomes useless again. And it&#39;s not just spotty internet connections that cause a problem. It&#39;s also other software.
<blockquote>
<i>If you work somewhere that has a network behind firewalls, chances are even though you can download the Synapse software, the firewall may also block you from activating and using the software as well.</i>
</blockquote>
As for Razer&#39;s suggested workaround ("standard plug and play")? No one spends $80 for a "plug and play" mouse (or over $300 with the keyboard -- which also requires a connection and an account). The <a href="http://www.razerzone.com/synapse2/faq" target="_blank">FAQ for Synapse</a> (required going forward for Razer&#39;s products) suggests that once your setup is complete, moving between online and offline modes will be a "seamless experience." The definition of "seamless" seems to vary from person to person.
<blockquote>
<i>If your connection drops out for any reason, the Synapse software will make a habit of locking up on you while it transitions to offline mode. During that time your settings may revert or possibly not be saved.</i>
</blockquote>
Google disagrees with Razer&#39;s definition of "seamless" as well. Searching for "Razer Synapse" autosuggests the following, which hardly inspires confidence.
<br /><br />
<center><img alt="" src="http://i.imgur.com/gJfTd.png" style="width: 499px; height: 332px; " /></center>
<br />
<a href="http://www.pcadvisor.co.uk/reviews/pc-peripheral/3408738/razer-deathstalker-ultimate-elite-keyboard-review/" target="_blank">Reviews of Razer hardware requiring Synapse</a> haven&#39;t been too kind either (at least not to the software). Here&#39;s what the person shelling out nearly $400 for just a Razer keyboard has in store for them:
<blockquote>
<i>As of this writing the Razer Synapse driver software is easy to download and frustrating to use. Conceptually, it&#39;s great: download Synapse and create a free Razer account, then customize your peripherals and your settings will be saved to Razer servers automatically, meaning you can take your Razer gear anywhere and simply download Synapse to have access to your custom configuration. In practice, Synapse runs slowly and sports an unintuitive interface.</i>
<br /><br />
<i>Most frustrating of all, during testing Synapse had a hard time reliably detecting Razer peripherals; while testing the DeathStalker Ultimate I had to install Razer Synapse three times across three different PCs, and each time I had problems convincing the software that I had in fact connected our review keyboard. I was able to solve the problem on all of our test machines by either rebooting the PC or reinstalling the software, but it was always a headache.</i>
</blockquote>
Fun stuff. All this hassle for a "seamless experience." Min-Liang Tan of Razer <a href="https://www.facebook.com/minliangtan/posts/439763436081444" target="_blank">had this to say in defense of the Synapse software</a> (via a Facebook post):
<blockquote>
<i>We invented onboard memory for gaming mice many years ago and called it Synapse to allow gamers to bring their profiles with them on the go. However, we realized that we ran into another issue where we had to keep increasing the amount of memory onboard to provide for more storage and this resulted in higher and higher prices for gamers.</i>
<br /><br />
<i>We then invented Synapse 2.0 where we could provide almost limitless amount of storage for profiles, macros, etc in the cloud as opposed to being limited by physical memory.</i>
<br /><br />
<i>We wanted to avoid raising prices to gamers for higher memory space onboard (think about it like having to buy bigger and bigger hard drives as opposed to having all your storage on the cloud) and provide a much better service for our users.</i>
<br /><br />
<i>Synapse 2.0 is NOT DRM. Our products work perfectly well out of the box without Synapse 2.0. Synapse 2.0 provides ADDITIONAL functionality of almost limitless memory in the cloud as opposed to taking away functionality (which is what DRM is).</i>
<br /><br />
<i>We recognize that gamers will want to be able to use their gear without an online connection, and that&#39;s why Synapse 2.0 has an OFFLINE mode. Basically you have to register, create an account, save your initial settings and if you so prefer, you can stay in offline mode all the time without going online.</i>
<br /><br />
<i>I realize that we have had issues with the activation server, and we&#39;re making sure we get that sorted out.</i>
</blockquote>
First off, it would appear that Razer&#39;s products <i>don&#39;t</i> work perfectly well out of the box, seeing as they require activation and a registered account before settings can be tweaked. They make work as well as much, much cheaper plug-and-play peripherals but people don&#39;t buy Razer devices with the intention of using them like a $10 Kensington vanilla mouse. Second, claiming <i>additional</i> functionality is a bit rich when the software itself is too flaky to guarantee this additional functionality. "Limitless memory in the cloud" is only as good as the software connecting it to the user and, so far, it looks like Synapse 2.0 isn&#39;t getting it done reliably.
<br /><br />
Third, while it&#39;s true that Synapse has an offline mode, it&#39;s completely unusable until everything else has been connected via registration. It would be preferable to have a choice <i>before</i> all the extra steps (register, create account, save settings, etc.), rather than be forced to utilize the <i>online</i> version <i>first</i>. (One helpful user of Overclock.net has <a href="http://www.overclock.net/t/1320903/razer-synapse-2-0-offline-saved-settings-and-login-for-offline-pcs" target="_blank">helpfully posted a <i>real</i> workaround</a> that allows Razer purchasers to use their peripherals and preferred settings, rather than settling for plug-and-play limitations.)
<br /><br />
Last, if internal storage is so expensive, why are competitors able to keep their peripheral prices in line with Razer&#39;s while still offering the same options and functions? If the price is an object, why not give users the option to store their settings on something else equally portable, like a USB drive?
<br /><br />
And then there&#39;s the data harvesting. This post at Overclock.net <a href="http://www.overclock.net/t/1323093/razer-razer-synapse-2-0-used-for-always-on-data-mining" target="_blank">goes on at great length about Synapse&#39;s terms of service</a> even though there&#39;s nothing really unusual about them. Razer wants as much data as it can get ahold of, much like any other company or online service. The difference here is that registration is <i>forced</i>, with the device pretty much held hostage until the purchaser jumps through all the hoops, hopefully dropping lots of usable information along the way.
<br /><br />
Registration for computer hardware is nothing new, but for the most part, people could just indefinitely delay the process if they so chose, or eliminate it completely. I&#39;ve installed hard drives, DVD writers, printers, etc., all of which asked me to register and voluntarily hand over personally identifiable information. Whether I did this or not <i>had no effect</i> on my usage of these products. Sure, anyone can fill out a form with a bunch of fake information, but Razer will still collect usage data and specific computer information from every computer it comes in contact with. Bringing your mouse with you to a LAN party and downloading the Synapse to access your settings just gives Razer more data to work with.
<br /><br />
While some people are referring to this internet-connection-required aspect as "DRM," it really isn&#39;t. What it <i>is</i> though, is a consumer-unfriendly choice. If your customers are going to shell out $300+ for a keyboard, wouldn&#39;t you think they deserve more than one badly implemented "option?"
<br /><br />
Perhaps its Razer&#39;s lack of an online help forum that has shielded it (until now) from the complaints of Synapse users. Sure, it has an email address for technical support, but most people probably consider that a last-ditch option at best and a customer service black hole at worst.
<br /><br />
Bottom line: people <i>loathe</i> software that requires internet access to use. Pushing Synapse going forward doesn&#39;t necessarily make Razer a bad company, but the insistence that users log in and register&nbsp;<i>first</i> certainly plays right into its desire to collect information on its customers. Compounding this misstep with a party line that basically states "Synapse is great and works great" is a large step in the wrong direction. Razer claims to crafting a better user experience, but perhaps it should actually listen to its users, rather than telling them what they&#39;ll like and getting defensive when users express their displeasure.<br /><br /><a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>so-many-options-for-the-hardware,-so-few-for-the-users</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121105/17594020942</wfw:commentRss>
</item>
<item>
<pubDate>Wed, 27 Jul 2011 17:00:00 PDT</pubDate>
<title>DailyDirt: Input Devices Beyond The Mouse</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20110712/15301515066/dailydirt-input-devices-beyond-mouse.shtml</link>
<guid>http://www.techdirt.com/articles/20110712/15301515066/dailydirt-input-devices-beyond-mouse.shtml</guid>
<description><![CDATA[ Computers have used the keyboard and mouse combination for several decades now, so it seems like it's about time for some new input devices. It looks like gaming consoles have introduced some interesting alternatives that are a bit more useful than the joystick. The mouse and QWERTY aren't going anywhere anytime soon, but here are some quick links on some other kinds of input devices.
<ul>
<li> <a title="http://news.yahoo.com/s/ap/20110611/ap_on_hi_te/us_video_games_quadriplegics" href="http://yhoo.it/mR4Wyp">Over the last 30 years, retired engineer Ken Yankelevitz has been making game controllers for quadriplegics.</a> When Yankelevitz retires from this hobby, there may be no economical replacement. [<a href="http://news.yahoo.com/s/ap/20110611/ap_on_hi_te/us_video_games_quadriplegics">url</a>]</li>
<li> <a title="http://www.youtube.com/watch?v=S34ti8gQxLk" href="http://bit.ly/qAE6HF">A foot-controlled input device makes Dance Dance Revolution look pretty advanced.</a> But unlike the DDR footpad, it can be programmed to do: upupdowndownleftrightleftrightbastart... [<a href="http://www.youtube.com/watch?v=S34ti8gQxLk">url</a>]</li>
<li> <a title="http://news.cnet.com/8301-17938_105-20073769-1/fingertip-mouse-fits-on-a-ring/" href="http://cnet.co/pqi4nz">There's a really small touchpad that's only one square millimeter in size.</a> Just wait about 18 months for the next one to be half as small. [<a href="http://news.cnet.com/8301-17938_105-20073769-1/fingertip-mouse-fits-on-a-ring/">url</a>]</li>
<li><b>To discover more interesting tech-related content, <a title="http://www.stumbleupon.com/to/stumble/topic:Technology" href="http://bit.ly/ewIrx5">check out what's currently floating around the StumbleUpon universe.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:Technology">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 


By the way, StumbleUpon can recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20110712/15301515066/dailydirt-input-devices-beyond-mouse.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110712/15301515066/dailydirt-input-devices-beyond-mouse.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110712/15301515066/dailydirt-input-devices-beyond-mouse.shtml?op=sharethis">Email This Story</a><br />
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