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<title>Techdirt. Stories filed under &quot;mods&quot;</title>
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<image><title>Techdirt. Stories filed under &quot;mods&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
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<pubDate>Mon, 30 Jul 2012 15:15:00 PDT</pubDate>
<title>Modding Video Games Is Good For The Original Game Creators And Future Game Developers</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20120724/21005519820/modding-video-games-is-good-original-game-creators-future-game-developers.shtml</link>
<guid>http://www.techdirt.com/articles/20120724/21005519820/modding-video-games-is-good-original-game-creators-future-game-developers.shtml</guid>
<description><![CDATA[ Earlier this year we talked about how a video game mod, DayZ, <a href="http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml">breathed new life</a> into a 2 year old game, ARMA 2. This game was not a critical success by any means at release, but because the developer welcomed and made possible the ability for others to mod the game, it recently became one of Steam&#39;s best sellers thanks to the popularity of the DayZ mod. Reflecting on this success, the creators of the mod, Matt Lightfoot and Dean Hall, spoke about what <a href="http://www.develop-online.net/features/1679/DayZ-of-the-Dead" target="_blank">creating the mod means for the original game developer and other potential developers</a>.<br />
<br />
When asked how ARMA 2 developer Bohemian Interactive felt about the mod, Dean had this to say:
<blockquote>
<i>They&rsquo;re very happy. The sales have been huge, just massive. By our calculations based on player IDs, you&rsquo;re looking at 300,000 in sales, which is a very significant chunk of total ArmA 2&rsquo;s sales. So they&rsquo;re obviously very happy about that and it&rsquo;s a validation for their strategy and focus with modding.</i></blockquote>
By embracing the mod culture in video games, the original creators were able to reach out to more gamers and make more money. This is a very powerful tool that game creators can take advantage of. Yet some developers seem to <a href="http://www.techdirt.com/articles/20090512/1548144849.shtml">not want it, at all</a>. Very strange. Perhaps as more developers look at successes such as this one, they will learn to be a bit more accommodating to fans.<br />
<br />
But what is in it for the modder? Most mods are released for free and so there is little financial incentive to create them. Dean also has something to say on that front:
<blockquote>
<i>Yes, I think modding is really good because you go along someone else&rsquo;s footsteps and you can learn a lot about how someone else has done something. It&rsquo;s kind of like reverse engineering things. You figure out what they&rsquo;ve done, how their data structure works, how their engine works and all these other things.</i><br />
<br />
<i>I think it is a really good place to start because you&rsquo;re using someone else&rsquo;s framework. If you want to cut your teeth straight in there with C++ I think that&rsquo;s a lot to chew off and you can end up not getting exposure to all those issues that if you knew them would make a lot more sense when building your engine from scratch or using someone&rsquo;s toolkit engine from scratch.</i></blockquote>
As a developer myself, this is something I can certainly attest to. You can learn far more by following and altering existing code than you can by trying to create something on your own. As you become more comfortable with inner workings of the programming languages or other tools you are using, you gain more confidence in your ability to create something from scratch. What better way to promote progress than to provide new developers the ability to learn from your work?<br />
<br />
It is really great to see more discussion happening in the games industry about modding&mdash;and especially its potential to launch the careers of new developers. We have seen many mods such as Defense of the Ancients, a Warcraft 3 mod, spawn very successful stand alone games, which is a goal that Dean and Matt hope to reach as a result of this very successful mod.<br /><br /><a href="http://www.techdirt.com/articles/20120724/21005519820/modding-video-games-is-good-original-game-creators-future-game-developers.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120724/21005519820/modding-video-games-is-good-original-game-creators-future-game-developers.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120724/21005519820/modding-video-games-is-good-original-game-creators-future-game-developers.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>breating-new-life</slash:department>
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<pubDate>Wed, 16 May 2012 13:53:00 PDT</pubDate>
<title>When Games Allow Mods, Beautiful Things Can Happen</title>
<dc:creator>Leigh Beadon</dc:creator>
<link>http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml</link>
<guid>http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml</guid>
<description><![CDATA[ <p>Recently, Mike wrote about the importance of <a href="http://www.techdirt.com/blog/innovation/articles/20120426/20121618675/when-you-create-value-it-doesnt-mean-you-have-to-capture-every-bit-that-value.shtml">externalities and spillovers</a> in economics, and the fact that it's often best to allow other people to capture pieces of the value you create and build on top of it. Not only does this benefit the economy as a whole, it benefits the originator, because some of the additional value that people create feeds back to them.</p>

<p>In the video game world, a great example of this is when companies open their games up to mods, so users can tweak them or build entirely new games on top of the same basic engine. Valve's Counter-Strike series grew from a fan-made mod for Half-Life, which was so popular it has been credited with keeping Half-Life on gamers' radars for years longer than it would have been otherwise, leading Valve to hire the creators and turn it into its own game, which remains one of the company's most successful titles. This week another example bubbled up on Reddit, in the form of <a href="http://www.reddit.com/r/gaming/comments/tptec/dear_developers_this_is_why_you_should_make_your/" target="_blank">a captioned screenshot of the Steam store titled <em>"Dear developers, this is why you should make your games moddable"</em></a>:</p>

<p><center><a href="http://imgur.com/srYuk"><img src="http://i.imgur.com/srYuk.jpg" title="Hosted by imgur.com" alt="" width="560" /></a></center></p>

<p>The game <em>ARMA II: Combined Operations</em> was on track to be another mostly-forgotten game, still enjoyed by a small group of fans with few other prospects. Then, two years after its release, and without getting any kind of promotional sale price, it started selling like crazy and surged to the front page of the Steam leaderboards. Why? <del>Another team of developers</del> One of the company's developers released the alpha of a project he'd been working on independently: <a href="http://www.dayzmod.com/"><em>Day Z</em></a>, a zombie-survival game built as an <em>ARMA II</em> mod. Fans have been clamoring for a particular type of zombie game for a while now (and Cracked's Robert Brockway <a href="http://www.cracked.com/blog/the-6-greatest-video-games-well-never-get-to-play/" target="_blank">pitched</a> a similar idea recently) and the description of <em>Day Z</em> sounds like it fits the bill&mdash;so when the free alpha of the mod was released, lots of people bought a copy of <em>ARMA II</em> so they could give it a try. The developer was expecting it to be a hit within the existing fan community, but he had <a href="http://www.rockpapershotgun.com/2012/05/16/an-interview-with-rocket-creator-of-day-z/" target="_blank">no idea</a> that it would cross over into the mainstream.</p>

<p>In this situation, everybody wins. Gamers get a new game, <em>ARMA II</em> gets renewed sales, <em>Day Z</em> gets to exist (without the need to build a brand new engine). The sales boost to the original might be temporary, or it might spark new interest in the game and revive it entirely, or it might inspire newer and even more popular mods, or... well, there are a lot of possibilities, none of them <em>bad</em>. All because the <em>ARMA II</em> creators had the foresight to let people add value to what they created.</p>

<p><em><strong>Update:</strong> A commenter pointed out that Day Z is the independent project of one of the developers working on ARMA 3. Post has been updated to reflect that fact.</em></p><br /><br /><a href="http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120516/09044318944/when-games-allow-mods-beautiful-things-can-happen.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>externalities-create-value-for-everyone</slash:department>
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<pubDate>Wed, 13 May 2009 07:44:00 PDT</pubDate>
<title>Square Enix Shuts Down Fan Game Effort</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090512/1548144849.shtml</link>
<guid>http://www.techdirt.com/articles/20090512/1548144849.shtml</guid>
<description><![CDATA[ A bunch of folks have been sending in various versions of the story that video game maker Square Enix has <a href="http://www.destructoid.com/square-enix-shuts-down-chrono-fan-game-crimson-echoes-131702.phtml" target="_new">forced a fan mod community to shut down a years-long project</a> to create a mod called <i>Chrono Trigger: Crimson Echoes</i> based on the <i>Chrono Trigger</i> world.  The game was set to be released at the end of the month before the legal nastygram forced the volunteer fan group to shut down.
<br /><br />
It's difficult to fathom how this could possibly make sense.  These were fans who were playing up how much they loved the original game universe, and wanted so badly to help spread that, that they spent <i>years</i> developing additional game action, only to have it totally shut down.  In an era when treating your fans badly has been shown to <a href="http://www.techdirt.com/articles/20080924/1831242364.shtml">backfire</a> badly (especially in the video game world), you would think that Square Enix would have thought twice before sending a legal nastygram threatening huge legal fines.
<br /><br />
Once again, this seems like a case where people sent a legal nastygram because they <i>could</i>, not because it was a smart business idea.<br /><br /><a href="http://www.techdirt.com/articles/20090512/1548144849.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090512/1548144849.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090512/1548144849.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>shut-down-the-fans-and-they-may-shut-you-down</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090512/1548144849</wfw:commentRss>
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<pubDate>Wed, 25 Jun 2008 16:06:00 PDT</pubDate>
<title>Consensual Sex Mod In GTA Not Disturbing Enough To Get Many To File For Settlement Payment</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20080625/1124081517.shtml</link>
<guid>http://www.techdirt.com/articles/20080625/1124081517.shtml</guid>
<description><![CDATA[ For years, we've been mystified by the <a href="http://www.techdirt.com/articles/20050714/0123219.shtml">"scandal"</a> surrounding the "Hot Coffee" mod in Grand Theft Auto: San Andreas.  Here was a game that very overtly included all sorts of violence, killing, carjacking, drugs, robbery, prostitution and general mayhem.  And, then someone slips in a modification that adds in some consensual sex?  How dare they!  Yet, it became a big issue for politicians and lawyers, who eventually worked out a <a href="http://www.techdirt.com/articles/20080129/142233113.shtml">settlement</a> that gives those offended $5.  The lawyers, in the meantime, stand to take home $1.3 million.  And, now, it turns out that <a href="http://www.nytimes.com/2008/06/25/technology/25settle.html?partner=rssuserland&#038;emc=rss&#038;pagewanted=all" target="_new">not very many people cared enough to join the settlement</a>.  There are probably two reasons for this: (1) most people really weren't particularly offended and (2) $5? ($35 if you actually kept the receipt)  Not worth the time.  So, once <a href="http://www.techdirt.com/articles/20051102/1020224_F.shtml">again</a>, we have a situation where a class action lawsuit basically just moves a bunch of money to some lawyers, rather than doing anything useful.<br /><br /><a href="http://www.techdirt.com/articles/20080625/1124081517.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080625/1124081517.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080625/1124081517.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>really-not-so-bad</slash:department>
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