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<title>Techdirt. Stories filed under &quot;mmo&quot;</title>
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<image><title>Techdirt. Stories filed under &quot;mmo&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
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<pubDate>Mon, 11 Oct 2010 13:09:10 PDT</pubDate>
<title>Oh Look, By Making LoTR Free Online, Revenue Shot Up</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml</link>
<guid>http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml</guid>
<description><![CDATA[ About a year ago, we highlighted how the online MMO based on <i>Dungeons and Dragons</i> had gone free after trying to charge for a while, and showed how going free didn't mean you lost money, but it could work well <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">as a part of a business model</a>.  And, indeed, reports from earlier this year showed that revenue <a href="http://www.techdirt.com/articles/20100331/1631278819.shtml">had increased 500%</a> for the "free" game -- once again highlighting how "free" does not mean "no money."  In fact, the success of this free effort was so well received that Turbine's owners agreed to let them <a href="http://www.techdirt.com/articles/20100604/1527169699.shtml">open up the <i>Lord of the Rings</i> MMO</a> as well.
<br /><br />
And, as a whole bunch of you have been submitting, once again, it looks like, by going free, <a href="http://www.joystiq.com/2010/10/07/lord-of-the-rings-online-doubles-revenue-since-going-free-to-pla/" target="_blank">they've been able to make a lot more money</a>.  In just a few months, they've doubled their revenue by embracing free.  The game is now free to play, and so a lot more people are playing -- and many of them are <i>choosing</i> to then pay for certain additional offerings within the game.  Once again, the point is the same, if you recognize where and how free fits into your business model, you can make a lot more money.  No one is saying that <i>everything</i> is free or that anyone should stop making money.  It's all about understanding the economics of how to use free to create a more efficient market to make more money.<br /><br /><a href="http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>gee,-who-coulda-predicted-that?</slash:department>
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<pubDate>Tue, 13 Oct 2009 14:24:00 PDT</pubDate>
<title>Dungeons And Dragons Online Highlights How Free Can Work As A Part Of A Business Model</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20091013/1125436510.shtml</link>
<guid>http://www.techdirt.com/articles/20091013/1125436510.shtml</guid>
<description><![CDATA[ Pretty much everyone who reads Techdirt seems to be sending over the story of how Turbine has changed the business model for <i>Dungeons and Dragons Online</i>, going away from charging people $50 for the game and then $15/month to play, to a model where <a href="http://arstechnica.com/gaming/news/2009/10/ddo-free-to-play.ars" target="_new">you can play for free</a> and there are additional benefits to actually paying.  And, so far, it seems like a massive success.  Many more people are playing than before... and many of those who would never have paid (or played!) at all are realizing that there are good reasons to pay for some things within the game.  While these sorts of situations can be a fine balancing act (if the company gets too focused on trying to convince people to pay, it could make the free stuff annoying), it appears that Turbine has done a good job finding a sweet spot -- making sure that if you just want to play the game for free, you can absolutely do that and it's perfectly enjoyable all the way through.  Putting money into it just gives players certain additional benefits that they feel is worth it.  Suddenly, paying the company money becomes a reasonable per transaction situation, rather than an ongoing chore.  While it's still early, it should be worth watching to see how well this particular business model experiment goes -- but the early indications suggest that it's yet another example of how "free" can work as a part of a business model.<br /><br /><a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>nice-job</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20091013/1125436510</wfw:commentRss>
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<pubDate>Thu, 17 Sep 2009 13:56:24 PDT</pubDate>
<title>Paltalk Sues Pretty Much Every Multiplayer Gaming Company Over Patents</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090917/0217106218.shtml</link>
<guid>http://www.techdirt.com/articles/20090917/0217106218.shtml</guid>
<description><![CDATA[ Last time we wrote about Paltalk, it was an article talking about how the company had put together a <a href="http://www.techdirt.com/articles/20090727/0338195674.shtml">decent business</a> charging for the use of its chatting software.  Apparently that business model wasn't decent enough, because the company has gone into all out patent lawsuit war.  A bunch of folks have sent in various versions of the story, but basically, Paltalk has <a href="http://www.escapistmagazine.com/news/view/94747-Paltalk-Launches-New-Lawsuit-Against-MMOG-Makers" target="_new">sued a bunch of the big name multiplayer online gaming companies</a>, Activision-Blizzard, Sony, NCSoft, Turbine and Jagex.  The back story is that the company bought some patents a few years back (anyone know which patents? -- a quick search doesn't turn up much) from another company.  It <a href="http://www.boston.com/business/technology/articles/2009/09/16/westwoods_turbine_inc_named_in_patent_infringement_lawsuit/" target="_blank">claims</a> that the patents cover "technologies for sharing data among many connected computers so that all users see the same digital environment."  Initially, it sued Microsoft, and spent years fighting that case, until Microsoft figured it was cheaper to settle earlier this year, and handed over an undisclosed amount of cash.  With that new bankroll, Paltalk has launched this new suit.  While it likes to claim that the Microsoft settlement validates the patent, all it really does is show that Microsoft realized it was cheaper to settle than to fight.  It would be rather useful to know which patents these are, specifically, because virtual worlds that let multiple people see the same thing have a pretty long history.<br /><br /><a href="http://www.techdirt.com/articles/20090917/0217106218.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090917/0217106218.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090917/0217106218.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>don't-speak</slash:department>
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