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<title>Techdirt. Stories filed under &quot;invention&quot;</title>
<description>Easily digestible tech news...</description>
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<image><title>Techdirt. Stories filed under &quot;invention&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Fri, 30 Nov 2012 08:35:56 PST</pubDate>
<title>How The Video Game Industry Was Launched 40 Years Ago... Thanks To Infringement</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20121129/17592021179/how-video-game-industry-was-launched-40-years-ago-thanks-to-infringement.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20121129/17592021179/how-video-game-industry-was-launched-40-years-ago-thanks-to-infringement.shtml</guid>
<description><![CDATA[ Chris Stokel-Walker, over at Buzzfeed, has an absolutely fantastic feature article <a href="http://www.buzzfeed.com/chrisstokelwalker/atari-teenage-riot-the-inside-story-of-pong-and-t" target="_blank">all about the creation of the video game Pong</a> by Atari.  40 years ago, this week, Atari delivered the first 12 Pong machines (outside of a prototype at a local bar that proved how addictive the game was).  The full article is wonderful, with tons of well-researched details.  You should absolutely go read it.  But one bit that might be interesting to folks around here: this game, which nearly everyone agrees launched the entire video game industry (now pushing $80 billion per year), was <i>based on infringement</i>.  Actually, it looks like Atari's founding was basically based on copying games.  Before Pong, it had a different video game console, called <i>Computer Space</i>, which was basically a copy of <i>Spacewar!</i>, a game created by MIT student Steve Russell in 1962.
<br /><br />
However, it was Pong that set the world on fire.  And... it was almost entirely based on Nolan Bushnell copying someone else's idea:
<blockquote><i>
Meanwhile, the first TV-based home console, the Magnavox Odyssey, designed by gaming-industry forefather Ralph Baer, was being released. The Odyssey was demonstrated in Burlingame, California, on May 24, 1972. "It turned out that Al started at Atari almost exactly the same day I went up to see the Magnavox game," says Bushnell. Around the same time, Baer was at Tavern on the Green in Central Park, sitting amongst the 30 or so East Coast retailers to whom his employers were trying to sell his creation. Beaming with pride, Baer could barely sit still. "The entire Magnavox product line for 1972 was displayed there," he explains. "That included the Odyssey game, which was the hit of the show." One of the games on the Magnavox console was a version of tennis.
<br /><br />
"I thought the game was kind of crappy," Bushnell says. Yet people were lining up to play it, "and they were kind of having some fun. I thought, If they can have fun with this shite" &#8212; Bushnell breaks off into a hearty laugh &#8212; "if it can be turned into a real game, that'd be great." On the drive back from the demonstration, "I got thinking of ways it could be improved."
</i></blockquote>
Boom.  Bushnell had someone on his team: re-create that basic tennis-like game for arcade machines.  And that's what they did.  But, they made some improvements.  This is, of course, the nature of how innovation works.  Two key steps: build on the idea that you see elsewhere... and figure out a way to make people love it.  And that's what happened.  This, once again, highlights the difference between <i>invention</i> and <i>innovation</i> in a fairly striking manner.  And, while the creator of the Magnavox tennis game, Baer, wasn't thrilled about it, the article makes it clear he grudgingly admires Bushnell's ability to take that silly game and turn it into a giant industry.
<blockquote><i>
Baer, the inventor of the Odyssey, is to this day ambivalent about his competitor. "Mr. B. didn't 'invent' anything," Baer, now 90, told me via e-mail, "but he started a whole industry, the arcade video game industry. Give the man credit for that achievement. He just simply didn't invent anything."
</i></blockquote>
So here's the quick question: which action here was more valuable?  Baer's or Bushnell's?  This is one of the issues that we've tried to make for a while.  For all the talk of how infringement "harms" the inventor, if someone else can build a massive market where the originator failed, isn't that <i>better</i> for society and the economy?
<br /><br />
Oh, and part of the reason that the industry itself became so big, was because tons of others jumped into the market as well, often copying Atari (and, eventually, figuring out how to do it better -- which is why consoles today are from Nintendo, Microsoft and Sony... rather than Atari).
<blockquote><i>
Other developers, big and small, saw the runaway success of the game and brought out their own clones to take a slice of Pong's pie. Allied Leisure released around 20,000 cabinets of Paddle Battle in March 1973. Nutting Associates, the company Bushnell and Dabney had worked with to release Computer Space, ended up releasing Computer Space Ball, which was strikingly similar to Pong. There was Paddle-Ball from Williams Electronics, and Rally from For-Play. Midway Manufacturing, then a pinball machine company, dipped their toe into the waters of arcade games with Winner in 1973.
</i></blockquote>
In fact, as various studies have shown, with a developing market, it actually helps quite a bit to have lots of copying going on, because it basically cuts the marketing costs of developing that market a ton.  That was clearly true with the video game market:
<blockquote><i>
These manufacturers doubled down on their advantage: Not only could they piggyback on Pong's PR success, they did not have to take into account the cost of developing the game: They could simply lift its internal machinery wholesale.
</i></blockquote>
Yes, the article highlights that eventually Bushnell had to pay off Magnavox, after they pulled out a broad patent "regarding interaction between machine-controlled and player-controlled elements on the screen," but Bushnell insists that he only paid out because the settlement costs were half of what it would have cost to have won in court (sound familiar?).  Once again, the article quotes Baer admitting that even if he invented the game, credit has to go to Atari:
<blockquote><i>
"That's the business," he says. "Most inventions are based on some prior history. Al Alcorn knew absolutely nothing about the existence of the Odyssey game &#8212; he deserves the major credit for getting Atari started successfully."
</i></blockquote>
The thing is, this isn't a unique story by any stretch of the imagination.  Look into the histories of lots of developing industries and you see the same basic thing.  Lots and lots of copying and building off of each other... and quite frequently it's that very fact that leads to those industries being so successful.  Yet, we look to shut off that possibility due to an over-reliance on things like intellectual property, which hinders that kind of market development.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20121129/17592021179/how-video-game-industry-was-launched-40-years-ago-thanks-to-infringement.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20121129/17592021179/how-video-game-industry-was-launched-40-years-ago-thanks-to-infringement.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20121129/17592021179/how-video-game-industry-was-launched-40-years-ago-thanks-to-infringement.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>well-look-at-that</slash:department>
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<pubDate>Tue, 17 Apr 2012 11:01:00 PDT</pubDate>
<title>Twitter's Revolutionary Agreement Lets Original Inventors Stop Patent Trolls</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20120417/10324218529/twitters-revolutionary-agreement-lets-original-inventors-stop-patent-trolls.shtml</link>
<guid>http://www.techdirt.com/articles/20120417/10324218529/twitters-revolutionary-agreement-lets-original-inventors-stop-patent-trolls.shtml</guid>
<description><![CDATA[ We've talked repeatedly in the past about how even if a company got patents for solely defensive reasons, down the road, those patents can <a href="http://www.techdirt.com/articles/20120314/05010118103/former-yahoo-employee-regrets-how-yahoo-patented-his-work.shtml">end up</a> in the hands of trolls, who abuse them to hinder real innovation.  If you talk to engineers -- especially software engineers -- in Silicon Valley, this is one of the many things they absolutely hate about patents.  But, because companies often feel the need to stockpile patents as a defensive means of warding off patent lawsuits, many engineers and companies do so out of a sense of obligation.
<br /><br />
However, it appears that Twitter is thinking differently about this, and has announced that <a href="http://blog.twitter.com/2012/04/introducing-innovators-patent-agreement.html" target="_blank">it will be using its new Innovator's Patent Agreement</a> to guarantee that any patents obtained by employees at Twitter (past or present) grant lifetime control to the actual inventors, to prevent the patents from being used offensively against others.
<blockquote><i>
One of the great things about Twitter is working with so many talented folks who dream up and build incredible products day in and day out. Like many companies, we apply for patents on a bunch of these inventions. However, we also think a lot about how those patents may be used in the future; we sometimes worry that they may be used to impede the innovation of others. For that reason, we are publishing a draft of the Innovator&#8217;s Patent Agreement, which we informally call the &#8220;IPA&#8221;.
<br /><br />
The IPA is a new way to do patent assignment that keeps control in the hands of engineers and designers. It is a commitment from Twitter to our employees that patents can only be used for defensive purposes. We will not use the patents from employees&#8217; inventions in offensive litigation without their permission. What&#8217;s more, this control flows with the patents, so if we sold them to others, they could only use them as the inventor intended.
</i></blockquote>
As Twitter notes, this is "a significant departure" from how just about every other company handles patent assignments.  Along those lines, it's planning to evangelize this idea to other tech firms as well -- and I wouldn't be surprised to see a bunch of others jump on board.  The basic idea makes a lot of sense.  Twitter has also <a href="https://github.com/twitter/innovators-patent-agreement" target="_blank">posted the full agreement to Github</a> and put it under a Creative Commons license.
<br /><br />
The method by which this works is pretty creative.  Basically, if the actual patent holder tries to use the patent offensively without first obtaining the permission of the inventor, the agreement allows the inventor to issue a license to the entity being sued:
<blockquote><i>
Company hereby grants a perpetual, worldwide, non-exclusive, royalty-free, no-charge, irrevocable license under the Patents to the Inventors, along with the right to sublicense as further described herein, solely so as to enforce the promises made by Assignee in paragraph 2. The Inventors&#8217; right to sublicense is explicitly limited herein to those rights necessary to enforce the promises made by Assignee in paragraph 2. Accordingly, if Assignee asserts any of the Patent claims against any entity in a manner that breaks the promises of paragraph 2, the Inventors, individually or jointly, may grant a patent sublicense to the entity under the Patents, the scope of the sublicense being limited herein to those rights necessary to enforce the promises made in paragraph 2
</i></blockquote>
Of course, how much do you want to bet that an agreement like this violates someone's patent somewhere?
<br /><br />
Either way, kudos to the Twitter team for not just doing what everyone else does, despite the fact that everyone hates it.  Companies that actually recognize that "standard operating procedures" are a problem are plentiful.  Those that actually do something different because of it, are rare.<br /><br /><a href="http://www.techdirt.com/articles/20120417/10324218529/twitters-revolutionary-agreement-lets-original-inventors-stop-patent-trolls.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120417/10324218529/twitters-revolutionary-agreement-lets-original-inventors-stop-patent-trolls.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120417/10324218529/twitters-revolutionary-agreement-lets-original-inventors-stop-patent-trolls.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>an-idea-whose-time-has-come</slash:department>
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<pubDate>Thu, 8 Sep 2011 13:36:58 PDT</pubDate>
<title>Imagine If Everyone Had To Start From Scratch And Reinvent The Wheel Every Time They Wanted To Build A New Car?</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110826/01320315698/imagine-if-everyone-had-to-start-scratch-reinvent-wheel-every-time-they-wanted-to-build-new-car.shtml</link>
<guid>http://www.techdirt.com/articles/20110826/01320315698/imagine-if-everyone-had-to-start-scratch-reinvent-wheel-every-time-they-wanted-to-build-new-car.shtml</guid>
<description><![CDATA[ So, a couple of weeks ago, our submissions were slammed by a whole bunch of you with submission subjects along the lines of "Gizmodo is losing it" or "Gizmodo fails" or "Gizmodo doesn't get innovation" (all actual submissions).  <a href="http://www.techdirt.com/profile.php?u=senshikaze">senshikaze</a> got the first submission in, though, and so gets the credit.  From the summaries, it was clear that Gizmodo had published a pro-patent post, and specifically a pro-Apple patent post, written by Jesus Diaz.  Figuring that it was a long and thorough defense of Apple and patents, and knowing I had a crazy busy few weeks, I actually set aside the post to wait until I had a nice block of time to read it and think about it.  I always like thoughtful pieces that disagree with my general outlook on things, because they often make me think and reconsider my viewpoint.  Unfortunately, this piece was not that, and I shouldn't have bothered waiting.  This was claptrap.
<br /><br />
The entire crux of the argument is in this sentence, which says that we should celebrate the complete dismissal of any product that has any element of an idea from someone else:
<blockquote><i>
Because they are a cheap bag of lazy, unimaginative bastards, that's why.
</i></blockquote>
Yeah, according to Diaz and Gizmodo, the point of the patent system is that everyone should reinvent the wheel every time they want to build a new car:
<blockquote><i>
Those rivals, like Google, Samsung, or HTC, just said "oh fuck this, let's all do the same" and came up with devices that are mostly copies of what Apple put out in their first iPhone. Sure, they added some stuff of their own and sure, Apple's user interface has some aspects that are not original. But mostly the iPhone's competitors are clones that show no imagination, no better ways to do things.
</i></blockquote>
Of course, seeing as some of Apple's recent "innovations" actually <a href="http://www.techdirt.com/blog/wireless/articles/20110606/13065514568/oh-look-apple-copies-android-thats-not-bad-thing.shtml">copy directly back</a> from Google, Samsung or HTC, should we say the same thing about Apple?
<br /><br />
Sometimes we've seen similar arguments in our comments, and it's ignorant of history, of economics and of innovation.  Innovation is all about building on the backs of others, taking what works, but improving and changing in other areas.  Apple's second big hit, the Macintosh, borrowed liberally from the graphical user interface designed at Xerox PARC (which itself borrowed liberally from the work at SRI).  But it <a href="http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml">added key innovations on top of it and around it</a>.  And that's how real innovation works.  It's not in starting from scratch and reinventing.  It's from building on what else is there, and making it better and more compelling, or tweaking it for a different market.  None of that precludes doing something entirely new, but making everyone start from scratch to do something entirely new is <i>ridiculous</i> and anti-innovation.
<br /><br />
Hell, let's take Diaz's argument to it's insane logical conclusion.  Motorola invented the first handheld mobile phone.  Thus, really, shouldn't Apple be working on something different than a mobile phone?  After all, by making a mobile phone, all it's really doing is being "a cheap bag of lazy, unimaginative bastards."  Instead, Apple should have come up with a totally new way of communicating.
<br /><br />
And, really, the specifics of Diaz's post are even more ridiculous.  In it he praises the fact that Samsung's devices may get blocked out of the EU entirely because they have a "swipe to unlock" feature -- a tiny feature among thousands of features on a mobile device today.  And, if we really broke down all of the possible features on a standard iPhone or iPad today, how many do you really think were first invented by Apple?  According to Diaz, Apple should have come up with brand new ways of doing all of that.  They shouldn't have email (done by someone else).  No web browser (someone else did that too).  Apps?  I mean, come on, how derivative can they be?
<br /><br />
Innovation is the process of improving on what came before, and part of that is taking what came before and building on it.  Sometimes it will involve something entirely new, but that's exceptionally rare.  In most cases, it's a minor tweak.  Hell, one of the most famous "inventors" in the world is Thomas Edison, and really, when you look, almost all of his "inventions" were really <a href="http://www.techdirt.com/articles/20091218/1100247426.shtml">minor tweaks</a> on work others had done.  But if the Diaz/Gizmodo view of the world held true, Edisons "minor tweak" to make a lightbulb actually work, would have been a waste because, you know, someone else already had created the lightbulb.
<br /><br />
Innovation involves copying.  Out of that copying come improvement and new ideas.  Complaining about something just because it involves some element of copying is not complaining about a lack of innovation.  It's complaining about some artificial useless standard.<br /><br /><a href="http://www.techdirt.com/articles/20110826/01320315698/imagine-if-everyone-had-to-start-scratch-reinvent-wheel-every-time-they-wanted-to-build-new-car.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110826/01320315698/imagine-if-everyone-had-to-start-scratch-reinvent-wheel-every-time-they-wanted-to-build-new-car.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110826/01320315698/imagine-if-everyone-had-to-start-scratch-reinvent-wheel-every-time-they-wanted-to-build-new-car.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>not-a-recipe-for-innovation</slash:department>
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<pubDate>Fri, 24 Jun 2011 08:38:12 PDT</pubDate>
<title>Everything Is A Remix: The Invention Edition</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110622/13344514806/everything-is-remix-invention-edition.shtml</link>
<guid>http://www.techdirt.com/articles/20110622/13344514806/everything-is-remix-invention-edition.shtml</guid>
<description><![CDATA[ We've discussed in the past Kirby Ferguson's excellent project <a href="http://www.everythingisaremix.info/" target="_blank"><i>Everything is a Remix</i></a>, which tries to highlight how creativity is almost always derived from elsewhere.  We wrote about <a href="http://www.techdirt.com/articles/20110202/23230912933/star-wars-is-remix.shtml">the first two videos</a>, which covered copyright issues, starting with music and then movies.  His latest may be the best yet, as <a href="http://www.everythingisaremix.info/everything-is-a-remix-part-3/" target="_blank">it focuses on inventions</a>, in large part by retelling the Apple story, concerning how it built off the work at Xerox PARC (which in turn built off work at SRC and other places).  We actually <a href="http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml">just talked</a> about this story a few weeks ago, and this video definitely adds to that conversation:
<center>
<iframe src="http://player.vimeo.com/video/25380454?title=0&#038;byline=0&#038;portrait=0" width="400" height="225" frameborder="0"></iframe>
</center>
The key point, which critics will undoubtedly skip or gloss over, is that he's not just saying that <i>copying</i> is good.  He's saying that <i>copying is one part of the very important process of innovation</i>.  Copying is a component, but the important part is then taking that copy and doing more with it.
<center>
<img src="http://i.imgur.com/YjEPD.png" width=400 />
</center>
At issue is that some people believe that it's better to do everything from scratch.  But that's incredibly wasteful, inefficient and too often, limiting.  Being able to build on the works of others, to transform them and combine them with other good ideas, that's where innovation comes from.  We've pointed this out many times before.  The iPhone was a wonderful <i>innovation</i>, but almost all of its technologies <a href="http://www.techdirt.com/articles/20070219/021201.shtml">could be found elsewhere</a>.  It's just that Apple put them together in a brilliant and user-friendly package.  The video shows that the same thing was true of the original Macintosh, which took ideas from elsewhere and put them together in a useful manner.  And, as you look back through history you find that it's true of all sorts of revolutionary and transformative advances in progress, such as the Gutenberg printing press or Henry Ford's Model-T mass production setup:
<center>
<img src="http://i.imgur.com/mADKF.png" width=400 />
<br />
<img src="http://i.imgur.com/uCuQ5.png" width=400/>
</center>
Innovation is almost <i>always</i> about remixing.  It's about taking ideas that are already out there, and transforming them and adding to them.  And yet, our social and legal policies seem to deny this.  They seem to be focused on the myth of "flash of genius," -- of an invention that is brand new and unique.  And so we create a system like the patent system, which doesn't recognize the importance and value of building on the ideas of others in order to continue that process of innovation.  And that's a shame, because it's holding back progress in dangerous ways.  It's certainly not stopping progress, but what we lose from progress not going as fast as it could is tremendous.<br /><br /><a href="http://www.techdirt.com/articles/20110622/13344514806/everything-is-remix-invention-edition.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110622/13344514806/everything-is-remix-invention-edition.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110622/13344514806/everything-is-remix-invention-edition.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>innovation-is-a-process</slash:department>
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<item>
<pubDate>Fri, 20 May 2011 18:26:00 PDT</pubDate>
<title>Malcolm Gladwell Discovers That Innovation And Invention Are Not The Same</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml</link>
<guid>http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml</guid>
<description><![CDATA[ A few years back, Malcolm Gladwell penned a fascinating piece for the New Yorker, dealing with the fact that nearly all major technological and scientific advances tend to be "invented" by <a href="http://www.techdirt.com/articles/20080507/0114581051.shtml">multiple, totally separate, people at the same time</a>.  This seemed like pretty good fodder for recognizing that patents for such things often don't make sense, since the evidence suggests that they were the natural progression of the state of the art, and giving one a monopoly would significantly punish the others who came up with the same concept (and may have even done a better job).  Yet, oddly, Gladwell used the piece to play up how wonderful giant patent troll Intellectual Ventures was.  It seemed like a weird disconnect.
<br><br>
In his latest piece, Gladwell goes a step further in his exploration of innovation, in writing about <a href="http://www.npr.org/2011/05/16/136368716/malcolm-gladwell-looks-at-technology-innovations" target="_blank">the difference between invention and innovation</a>, picking apart the classic story of Steve Jobs seeing the GUI/mouse combo at Xerox PARC and "copying" it for the Macintosh.  Gladwell points out that the lessons that some take from the story aren't really correct.  Specifically, one of the standard lessons is the idea that Xerox had the personal computer revolution in its hands and let it slip away.  But Gladwell points out that this isn't really true. While PARC showed Jobs that <i>idea</i> (much of which was copied itself from Doug Engelbart and his famous work at SRI), it really was the implementation that <i>mattered</i>, and Jobs and Apple (along with Ideo) had to work quite hard to take the <i>idea</i> of the mouse -- which cost hundreds of dollars and was fragile in the Xerox version -- and make it cheap, reliable and easy to use.
<br><br>
It's <i>that</i> part of the story that often gets overlooked.  It's <i>that</i> part of the story that matters, which thankfully Gladwell points out:
<blockquote><i>
[The] striking thing about Jobs's instructions to Hovey is that he <b>didn't</b> want to reproduce what he saw at PARC.  "You know, there were disputes around the number of buttons--three buttons, two buttons, one-button mouse," Hovey went on.  "The mouse at Xerox had three buttons.  But we came around to the fact that learning to mouse is a feat it and of itself, and to make it as simple as possible, with just one button, was pretty important.
<br><br>
So was what Jobs took from Xerox the <b>idea</b> of the mouse?  Not quite, because Xerox never owned the idea of the mouse.  The PARC researchers got it from computer scientist Douglas Engelbart, at Stanford Research Institute, fifteen minutes away on the other side of the university campus....
<br><br>
The same is true of the graphical user interface that so captured Jobs's imagination.  Xerox PARC's innovation had been to replace the traditional computer command line with onscreen icons.  But when you clicked on an icon you got a pop-up menu: this was the intermediary between the user's intention and the computer's response.  Jobs's software team took the graphic interface a giant step further.  It emphasized "direct manipulation."  If you wanted to make a window bigger, you just pulled on its corner and made it bigger; if you wanted to move a window across the screen, you just grabbed it and moved it....
<br><br>
The difference between direct and indirect manipulation--between three buttons and one button, three hundred dollars and fifteen dollars, and a roller ball supported by ball bearings and a free-rolling ball--is not trivial.  It is the difference between something intended for experts, which is what Xerox PARC had in mind, and something that's appropriate for a mass audience, which is what Apple had in mind.  PARC was building a personal computer.  Apple wanted to build a popular computer.
</i></blockquote>
It really is a pretty succinct description that highlights how the idea is only a small part of things, and it's the actual execution and implementation that matters.
<br><br>
It's interesting to see that the modern day PARC <a href="http://blogs.parc.com/blog/2011/05/from-creation-myth-to-the-reality-of-innovation-today/" target="_blank">has responded to the story directly</a>, pointing to some key "lessons learned" that are demonstrated by the article, and with some additional background -- including the fact that Xerox didn't just create a mouse, but had actually explored a bunch of different pointing mechanisms, before settling on the mouse after doing extensive research.
<br><Br>
The PARC blog also talks up the importance of "open innovation," and sharing ideas outside of a company, recognizing (frequently) that others may be better able to take an idea and run with it by creating  something really powerful on top of that.
<br><br>
Tragically, the Gladwell piece never happens to mention how patents get in the way of all of this -- though it does quote Myhrvold a bit just about the nature of research.  It's really too bad, because the world could use a deeper explanation of how patents quite frequently get in the way of this whole process.<br /><br /><a href="http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110519/01572614335/malcolm-gladwell-discovers-that-innovation-invention-are-not-same.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>indeed</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110519/01572614335</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 8 Feb 2010 11:55:00 PST</pubDate>
<title>The Economist Notices That The Patent System Is Hindering Innovation And Needs To Be Fixed</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100208/0041208073.shtml</link>
<guid>http://www.techdirt.com/articles/20100208/0041208073.shtml</guid>
<description><![CDATA[ A whole bunch of you are sending in one of the first mainstream articles I've seen on patents that gets almost (but not quite) everything right.  The Economist has a wonderful piece that clearly explains <a href="http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=15479680" target="_blank">why patents are hindering, rather than helping innovation</a>.  It notes the difference between innovation and invention -- and how patents quite often can hinder the former.  It discusses how patent thickets get in the way of innovation, and the focus on using patents to force through massive cross-licensing deals simply adds transaction costs and reduces efficiency in the market.  The solution to all of this put forth by the Economist is mostly the same thing we've been suggesting for years: bring back a real test for "obviousness" that gets rid of obvious patents -- though, it falls short in not suggesting an <a href="http://www.techdirt.com/articles/20091123/0210287050.shtml">independent invention</a> test for obviousness.  The only other areas where I'd say the Economist article falls short is (1) simply assuming that patents do work in pharma and biotech -- when there's evidence that's not true, (2) assuming that a ruling in Bilski alone might clear up the obviousness issue and, finally, (3) its parting suggestion that programmers focus on copyright monopolies, rather than patents.  Still, it's about as good a piece on this subject as you might expect to see in such a mainstream publication.<br /><br /><a href="http://www.techdirt.com/articles/20100208/0041208073.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100208/0041208073.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100208/0041208073.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>wow</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100208/0041208073</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 28 Dec 2009 16:48:00 PST</pubDate>
<title>The Evolution Of The Netbook/Cloud Computing, Again, Shows The Difference Between Invention And Innovation</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20091222/1028117469.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20091222/1028117469.shtml</guid>
<description><![CDATA[ Rik alerts us to a recent Wired Magazine article that <a href="http://www.wired.com/magazine/2009/12/fail_oracle/all/1" target="_blank">goes through Larry Ellison's failed attempts</a> at building a cheap computer (the network computer -- or NC) that would mainly be used for internet access.  That history is pretty well known.  Ellison -- in large part inspired by jealousy of Bill Gates -- declared that the PC was dead, and in its place people would prefer to use a stripped down computer with everything on the internet instead.  It got a ton of buzz, and lots of people expressed interest.  But the product was a flop.  A massive flop.  And yet... here we are today, and more and more applications are online only, and the success of cheap netbooks have more than matched some of the original vision of the network computer.  As the article explains:
<blockquote><i>
We tend to think of technology as a steady march, a progression of increasingly better mousetraps that succeed based on their merits. But in the end, evolution may provide a better model for how technological battles are won. One mutation does not, by itself, define progress. Instead, it creates another potential path for development, sparking additional changes and improvements until one finally breaks through and establishes a new organism.
</i></blockquote>
That is the process of innovation.  And yet, we tend to only celebrate the invention -- the first idea -- rather than all the evolutionary process that it takes to make something successful.  Things like patents tend to <i>block</i> that evolutionary process by limiting the pace at which those mutations and developments can occur.  They slow down innovation, rather than letting it flow, by putting an arbitrary wall around each new step, rather than letting the evolution proceed uninhibited.  We may get the innovation eventually, but at a much slower pace than we might otherwise.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20091222/1028117469.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20091222/1028117469.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20091222/1028117469.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>and-which-is-more-important</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20091222/1028117469</wfw:commentRss>
</item>
<item>
<pubDate>Wed, 9 Dec 2009 10:56:00 PST</pubDate>
<title>The Difference Between Innovation And Invention... In Two Minutes With A Whiteboard</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20091208/1545217254.shtml</link>
<guid>http://www.techdirt.com/articles/20091208/1545217254.shtml</guid>
<description><![CDATA[ It's time for our third UPS-sponsored whiteboard video, explaining some of the topics we discuss around here in two minutes or less.  As you might remember, the first <a href="http://www.techdirt.com/articles/20091020/1519476609.shtml">explained the economics of abundance</a> and the second <a href="http://www.techdirt.com/articles/20091116/2307256958.shtml">discussed the innovator's dilemma</a>.  This third one is about <a href="http://www.youtube.com/watch?v=c41ODEet7kc" target="_blank">the difference between invention and innovation</a>, and the process of getting from the first to the second, using one particular product as an example:
<center>
<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/c41ODEet7kc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c41ODEet7kc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>
</i></center>
Once again, these videos were sponsored by UPS, though we had free rein in creating the actual presentation, and it's quite obviously based on topics that we <a href="http://www.techdirt.com/articles/20050322/1528251.shtml">discuss</a> here on a regular basis.<br /><br /><a href="http://www.techdirt.com/articles/20091208/1545217254.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20091208/1545217254.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20091208/1545217254.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>see-if-you-can-figure-out-what-the-product-is</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20091208/1545217254</wfw:commentRss>
</item>
<item>
<pubDate>Fri, 31 Jul 2009 10:37:00 PDT</pubDate>
<title>Why Segway Failed To Reshape The World: Focused On Invention, Rather Than Innovation</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090730/1958335722.shtml</link>
<guid>http://www.techdirt.com/articles/20090730/1958335722.shtml</guid>
<description><![CDATA[ In January of 2001, word began to leak that Dean Kamen was working on something <a href="http://www.techdirt.com/articles/20010109/1558222.shtml">amazing</a> that would change the world.  If you were paying attention to tech news, you may recall it was <i>everywhere</i>.  There was some book deal about it, and we were told that it was going to change the way cities were laid out and would absolutely revolutionize transportation.  It had the blessing of Steve Jobs, Jeff Bezos and John Doerr and was <i>amazing</i>.  But no one knew what it was.  Hell, it didn't even have a name.  It was referred to either as IT or Ginger -- and there were all sorts of rumors about what IT might be.  Eventually, of course, IT was revealed as the Segway.  And while it was sorta kinda maybe cool, it hardly came close to living up to its original billing.  It was expensive and not really all that useful for most people.  Segway, the company, has gone through a merry-go-round of <a href="http://www.techdirt.com/articles/20041117/1731255.shtml">new CEOs</a> and <a href="http://www.techdirt.com/articles/20060531/1746249.shtml">new strategies</a>, none of which have gotten it out of a niche market.
<br /><br />
Recently, in talking about how the Netflix Prize helped demonstrate the <a href="http://www.techdirt.com/articles/20090728/0309315680.shtml">value of openness and collaboration</a> when it came to innovation, rather than hoarding and taking the "inventor-knows-best" attitude towards things, Mark Blafkin of the Association for Competitive Technology (a tech industry lobbying group who tends to be a patent system supporter) took exception to what we said about the value of openness and collaboration instead of focusing on patents, by noting that Dean Kamen has also <a href="http://www.techdirt.com/article.php?sid=20090728/0309315680#c148">put a lot of effort</a> into collaboration and prizes to award innovation, but also is a strong believer in patents (and, actually, making them stronger).
<br /><br />
In response, I pointed out that Kamen's thinking on patents may actually explain part of the reason why Segway has struggled so much over the years.  In believing so strongly in patents, it shows someone who tends to believe <i>invention</i> is more important than ongoing <i>innovation</i>, even as there's a growing body of evidence to suggest the exact opposite is true.  Invention is the original idea, but innovation is an ongoing process of taking a product and adjusting and adapting it to the market.  And we've been seeing more and more studies that note the innovation part is so much more important in determining the success and the economic contribution of a product.
<br /><br />
So it seems like perfect timing to see Paul Graham's recent essay <a href="http://www.paulgraham.com/segway.html" target="_new">about why the Segway failed</a> to change the world.  He focuses mainly on the fact that the Segway basically makes people look dorky -- and that a better design might have helped more people find it enticing.  But at the end he notes:
<blockquote><i>
Curiously enough, what got Segway into this problem was that the company was itself a kind of Segway. It was too easy for them; they were too successful raising money. If they'd had to grow the company gradually, by iterating through several versions they sold to real users, they'd have learned pretty quickly that people looked stupid riding them. Instead they had enough to work in secret. They had focus groups aplenty, I'm sure, but they didn't have the people yelling insults out of cars. So they never realized they were zooming confidently down a blind alley.
</i></blockquote>
Exactly.  Again, this highlights the difference between invention (believing that you alone have come up with the perfect idea for a great product) and innovation (the ongoing iterative process of going back and forth with the market to test and understand what the market wants and how to make your product meet their needs).  By focusing so much on the invention, Segway missed the real opportunity for innovation, and that's caused all sorts of problems for the company.<br /><br /><a href="http://www.techdirt.com/articles/20090730/1958335722.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090730/1958335722.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090730/1958335722.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>that-ain't-the-solution</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090730/1958335722</wfw:commentRss>
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<item>
<pubDate>Fri, 29 May 2009 19:40:00 PDT</pubDate>
<title>The Role Of Abundance In Innovation</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090526/0151295007.shtml</link>
<guid>http://www.techdirt.com/articles/20090526/0151295007.shtml</guid>
<description><![CDATA[ A few weeks back, Dennis wrote about a recent Malcolm Gladwell article in the New Yorker about <a href="http://www.techdirt.com/articles/20090508/0046374790.shtml">innovation</a>, but I was just shown another article from the same issue, by Adam Gropnik, which may be even more interesting.  Gopnik points to evidence challenging the idea that "necessity is the mother of invention," by noting that <a href="http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gopnik" target="_new">more innovation seems to occur in times of abundance, rather than times of hardship</a>.  The idea is that in times of hardship you're just focused on getting through the day.  You don't have time to experiment and try to improve things -- you make do with what you have.  It's in times of plenty that people finally have time to mess around and experiment, invent and then innovate.
<br><br>
This makes a lot of sense... and certainly fits with plenty of other things we've seen in recent research.  Innovation tends to occur not because of one brilliant idea from one brilliant individual -- but as an ongoing process, with lots of folks tossing different ideas at the wall, and seeing what sticks.  Invention is the beginning process, but then people innovate around various inventions to improve it and make it acceptable to the market.  In fact, this is why we tend to think that the long run impact of <a href="http://www.techdirt.com/articles/20040308/0923214.shtml">investment bubbles</a> isn't usually bad.  Historically, the impact of bubbles has actually been <a href="http://www.techdirt.com/articles/20070510/031832.shtml">quite good</a>, and it's for exactly these reasons.  Within the bubble there is tremendous abundance, and that allows for many different ideas to get tested incredibly quickly.  The bad ones fail, but plenty of good ideas (and infrastructure) stick around.  It's <i>bad</i> if you get caught up in the investment bubble, but it's good for the overall economy in the long run.
<br><br>
This also should (again) get people to rethink some issues surrounding patents.  If it's that abundance and experimenting that leads to all that innovation, aren't we holding back that innovation by enforcing artificial scarcity, and allowing one company to entirely block others from doing the necessary experiments?  In Chris Anderson's latest book, he builds on Carver Mead's idea about transistors becoming so abundant that it makes sense to "waste" them.  This makes a tremendous amount of sense if you start to follow through the economic implications of "wasting" goods that are effectively infinite.  When "wasted," they create new opportunities where none existed before.  The innovation that comes out of abundance comes from such "waste."  It comes from the ability to invent and tinker and experiment and see what sticks -- and you can't do that when you have massive scarcities -- real or artificial.  So why is it that our innovation policy is still focused on enforcing scarcities when that's the exact opposite of what's needed to encourage innovation?<br /><br /><a href="http://www.techdirt.com/articles/20090526/0151295007.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090526/0151295007.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090526/0151295007.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it-increases-it...</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090526/0151295007</wfw:commentRss>
</item>
<item>
<pubDate>Wed, 27 May 2009 07:01:00 PDT</pubDate>
<title>Patent Lawsuit Over Shazam Highlights The Difference Between Invention And Implementation</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090522/0325464976.shtml</link>
<guid>http://www.techdirt.com/articles/20090522/0325464976.shtml</guid>
<description><![CDATA[ A few folks have sent in variations on the news that <a href="http://www.appleinsider.com/articles/09/05/14/apple_att_sued_over_ties_to_shazam_music_id_service.html" target="_new">Apple and AT&#038;T have been sued for patent infringement</a> over the fact that the music recognition service Shazam can be used on the iPhone.  The <a href="http://www.google.com/patents?id=WQwWAAAAEBAJ&#038;dq=.+6,941,275" target="_new">patent in question</a> covers a music recognition system that certainly does sound like Shazam's.  While it's lame that the patent holder is going after third parties like Apple and AT&#038;T, this lawsuit really highlights how silly the patent system is.  Shazam has been around for <i>ages</i>.  I remember meeting up with some folks from Shazam many, many years ago, soon after they had started.  They had a music recognition system at the time, but it didn't work all that great, and there was no real market for it.  So they spent many years continually tinkering with and improving the system, and adapting to the market as it changed -- and finally had a hit when the iPhone app store came out.  <i>That</i> is the process of innovation.  The <i>idea</i> was a useful starting point, but it was meaningless until the <i>idea</i> could be implemented in a way that the market wanted.  And, yet, some guy who had the same idea, but didn't go through the trials and tribulations of actually making it work for the market, suddenly gets to demand tons of money for it?  That's an economic and societal waste.<br /><br /><a href="http://www.techdirt.com/articles/20090522/0325464976.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090522/0325464976.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090522/0325464976.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>what-a-waste</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090522/0325464976</wfw:commentRss>
</item>
<item>
<pubDate>Tue, 30 Dec 2008 02:34:01 PST</pubDate>
<title>Innovation And Invention In Virtual Rock Band Video Games</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20081229/0236493231.shtml</link>
<guid>http://www.techdirt.com/articles/20081229/0236493231.shtml</guid>
<description><![CDATA[ Reader David Kopp writes in to point us to a story in the Boston Globe that yet again highlights the <a href="http://www.techdirt.com/articles/20050322/1528251_F.shtml">difference</a> between innovation and invention -- this time in the virtual musician video game space.  While we've already seen that Konami has <a href="http://www.techdirt.com/articles/20080711/0107111647.shtml">sued</a> over the video game <i>Rock Band</i>, claiming that it had patented the concept of virtual musician games, the Globe story highlights a Massachusetts startup that appears to have <a href="http://www.boston.com/business/technology/articles/2008/12/26/the_unsung_story_of_quest_for_fame/?page=full" target="_new">come up with a similar idea much earlier</a>.  The game was slightly different, but had many of the same elements -- including a virtual guitar (that had actual strings in this case) and involved playing along with music on the screen.  The band Aerosmith played a big part in the game, predating all the bands suddenly jumping on the <i>Guitar Hero</i> and <i>Rock Band</i> bandwagons of today.
<br /><br />
The game was moderately successful, but was clearly ahead of its time in a variety of ways.  The game was way too expensive, first of all, as the virtual guitar added an extra $100 to the $50 game price.  The company also had trouble figuring out how to properly market the game, especially with the extra guitar.  Also, since it was a PC game, it was less convenient than today's console games, which are mostly played around a big television.  These were all issues that were later worked out, but not in time for the folks at Virtual Music Entertainment, who had already sold out for a decent, but not enormous, payout in 2000.  Still, it's nice to see they're not bitter or threatening to sue:
<blockquote><i>
"Whether they stole it or not, it was a good idea.  They were at the right place at the right time, and they executed it really well."
</i></blockquote>
And that's exactly the point.  Executing and getting it right is difficult, but that's what the market is designed to reward, and that's what really drives innovation.<br /><br /><a href="http://www.techdirt.com/articles/20081229/0236493231.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20081229/0236493231.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20081229/0236493231.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>timing-matters</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20081229/0236493231</wfw:commentRss>
</item>
<item>
<pubDate>Wed, 17 Dec 2008 15:47:00 PST</pubDate>
<title>The Difference Between Invention And Innovation In The Netbook Space</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20081212/0120133101.shtml</link>
<guid>http://www.techdirt.com/articles/20081212/0120133101.shtml</guid>
<description><![CDATA[ Business Week's Steve Hamm has a short post talking about the <a href="http://www.businessweek.com/the_thread/techbeat/archives/2008/12/the_inspiration.html?campaign_id=rss_blog_techbeat" target="_new">"sudden" success of "netbooks,"</a> those mini-laptops that are suddenly selling like crazy.  As he notes, smaller laptops are not a new idea, and have been tried for many years in varying formats without much success.  But, for some reason, after so many different experiments, it seems that the sweet spot in terms of size, usability and price have all been found.
<br /><br />
This actually highlights something quite common in technology innovation: the difference between the idea, the invention and the actual innovation.  Just the idea alone wasn't enough to actually make the product valuable.  Finding that real sweetspot is a challenge for just about any product, and it involves an awful lot of experimentation to make it work.  I've been reading about the early days of a number of inventions lately, and you see this story over and over again, where the initial versions really have no market, and it's a later, totally minor <i>tweak</i> that suddenly makes it valuable.  And, of course, the best way to get that tweak to happen quickly (and thus expand a market, and improve the overall economy) is to let a lot of different players experiment to throw a lot of ideas at the market to see what actually does hit that sweet spot.  Tragically, with a patent system that grants monopoly protection at the invention stage, this is often a lot more difficult, slowing down the attempts to actually hit that sweetspot.<br /><br /><a href="http://www.techdirt.com/articles/20081212/0120133101.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20081212/0120133101.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20081212/0120133101.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it's-all-about-the-tweaking</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20081212/0120133101</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 8 Sep 2008 11:38:03 PDT</pubDate>
<title>No, This Guy Didn't Invent The iPod 30 Years Ago</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20080908/0202372193.shtml</link>
<guid>http://www.techdirt.com/articles/20080908/0202372193.shtml</guid>
<description><![CDATA[ Two and a half years ago, we wrote about the claims of Kane Kramer, a guy who claimed to have <a href="http://www.techdirt.com/articles/20060419/1453212.shtml">invented the iPod</a> thirty years ago, and was talking to lawyers to see if he had a case against Apple.  As we explained at the time, Kramer did not invent the iPod at all.  He created a very early digital music player, that had much less functionality that couldn't store more than a few minutes of music, which never got anywhere in the marketplace, and for which all of his patents had long expired.  To say that he had invented the iPod would be like saying that the first guy who threw a block of ice in a box "invented" the air conditioner.
<br /><br />
Yet, here we go again, as the DailyMail in the UK is claiming that <a href="http://www.dailymail.co.uk/news/article-1053152/Apple-admit-Briton-DID-invent-iPod-hes-getting-money.html?ITO=1490" target="_new">Apple has admitted that this guy did, in fact, invent the iPod</a>.  However, again, that's not true at all.  What happened was that Apple had him provide some evidence in its <a href="http://techdirt.com/articles/20060417/1843215.shtml">dispute</a> with Burst.com (which was eventually <a href="http://www.techdirt.com/articles/20071126/004025.shtml">settled</a>).  Basically, what Apple was doing wasn't admitting that Kramer "invented the iPod" but was showing that there was plenty of prior art (including Kramers) that predated Burst's highly <a href="http://www.techdirt.com/articles/20071126/004025.shtml">questionable</a> patents.
<br /><br />
That doesn't mean that Kramer invented the iPod.  It just means that his work predated Burst's claim of a monopoly on some specific technology that it claimed Apple infringed.  That's a long way from "inventing the iPod."  Besides, there were plenty of digital music players prior to the iPod.  In fact, the real revolution around the iPod wasn't the fact that it was a digital player, but that it was the first digital player that had significant storage and could carry large collections of music at once -- something that Kramer's player never could do.  So, please, can we stop repeating this myth that he somehow invented the iPod.  He didn't.<br /><br /><a href="http://www.techdirt.com/articles/20080908/0202372193.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20080908/0202372193.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20080908/0202372193.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>try-again</slash:department>
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<pubDate>Thu, 6 Sep 2007 10:08:29 PDT</pubDate>
<title>No Shortage Of Ideas... It's Successfully Bringing Them To Market That's Tricky</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20070903/221321.shtml</link>
<guid>http://www.techdirt.com/articles/20070903/221321.shtml</guid>
<description><![CDATA[ For years, plenty of people have pointed out the <a href="http://www.techdirt.com/articles/20050322/1528251_F.shtml">difference</a> between innovation and invention, with a popular quote (attributed to way too many different people over the years) being that "invention is turning money into ideas; innovation is turning ideas into money."  Basically, invention is coming up with a new idea -- innovation is successfully bringing a product to market in a way that people want.  Where some people disagree is how important each of these stages are.  Our position has been that <a href="http://www.techdirt.com/articles/20040429/1249251_F.shtml">innovation is a lot more important than invention</a>.  Successfully bringing a product to market is what makes the world a better place -- because it satisfies needs in the market and expands the economy.  There were music players before the iPod, but Apple innovated the iPod into more of a "must have" device.  There were cars before Ford, but he innovated to make it affordable for the average person.  This is one of the reasons why we have such trouble with the patent system as it's currently designed.  It rewards invention, but makes innovation more difficult and expensive.
<br /><br />
A new study supports this point by showing that in most companies executives are <a href="http://www.cio.com/article/print/134201">a lot more worried about innovation than invention</a>, saying that they're overwhelmed with ideas.  It's successfully executing and putting those ideas into practice in a way that makes money that's so difficult.  The study found only 17% of companies where execs were worried about not having the necessary ideas.  Instead, most companies were greatly worried with taking those ideas and actually being able to bring them to market successfully.  So once again, we're seeing that it's innovation that's the bigger challenge than invention.  In fact, it seems that many companies feel that there are too many ideas going around -- and the real challenge is in executing and bringing those ideas successfully to market.  So, why is it that our public policy is focused on just the invention process (of which there appears to be too much) while making it more expensive and difficult to execute and bring products to market (which is the real challenge companies are facing)?<br /><br /><a href="http://www.techdirt.com/articles/20070903/221321.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20070903/221321.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20070903/221321.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>always-the-challenge</slash:department>
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