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<title>Techdirt. Stories filed under &quot;games&quot;</title>
<description>Easily digestible tech news...</description>
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<language>en-us</language>
<image><title>Techdirt. Stories filed under &quot;games&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Tue, 26 Mar 2013 12:12:02 PDT</pubDate>
<title>Apple Disapproves Sweatshop Game That, Perhaps, Hits A Little Too Close To Home</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130322/07553322417/apple-disapproves-another-game-taking-serious-subject.shtml</link>
<guid>http://www.techdirt.com/articles/20130322/07553322417/apple-disapproves-another-game-taking-serious-subject.shtml</guid>
<description><![CDATA[ <p>
Apple considering its iOS app store a way to nanny their customers is nothing new. We've already seen examples such as when they took down a <a href="http://www.techdirt.com/articles/20090805/1832305780.shtml">dictionary</a> that included profanity, a scan of the <a href="http://www.techdirt.com/articles/20090522/1051084979.shtml">Kama Sutra</a>, and an educational <a href="http://www.techdirt.com/articles/20130110/06471921626/flipside-embracing-closed-gardens-like-apple-app-store-show-just-how-un-free-you-want-to-be.shtml">game</a> revolving around the war in Syria. That last example is particularly relevant, as Apple has once again <a href="http://kotaku.com/5991817/another-serious-game-falls-to-apples-anger+inducing-approval-process">chosen to take down a game that sought to educate</a> the public on how pressure-filled and awful work conditions are in sweatshops abroad.
<blockquote>
<i>Anyone with any level of understanding that's had the opportunity to play Sweatshop HD knows the defense-style game isn't about glorifying the practice of hiring underage workers to toil away in unsafe conditions to create designer clothes for wealthy foreigners. Instead it's an exploration of the pressure put on people in all aspects of the sweatshop business model. It's about raising awareness, and communicating the sick feeling one gets when seemingly the only way to win is to subject workers to dangerous conditions.</i>
</blockquote>
And now that educational avenue has been blocked. According to the report, Apple finds something about a game based on sweatshops to be unfit for their customers' iDevices, which is an interesting stance for a company that has been <a href="http://www.dailymail.co.uk/news/article-2103798/Revealed-Inside-Apples-Chinese-sweatshop-factory-workers-paid-just-1-12-hour.html">accused of making those same devices</a> in sweatshops themselves. Sweatshops: good enough to build your electronics, but not a fit subject for a game to play on them? Developer Littleloud even attempted to add a disclaimer to the game to clarify that you weren't supposed to think running a sweatshop was fun, but that didn't satisfy Apple.
<br /><br />
As a result, people are beginning to see Apple devices as attractive only for a pigeon-holed selection of potential customers.
<blockquote>
<i>Given the size of its market, it's quite unfortunate that Apple has decided to take this sort of hardline stance on game approvals. The platform's reach could prove invaluable in advancing awareness and understanding of serious topics, but with each banned game, Apple's position becomes clearer &mdash; iOS is not a place for serious games, and other developers are beginning to get the message.</i>
</blockquote>
Serving as an example of these other developers is Introversion Software, who released their game, <i>Prison Architect</i>, on Steam, but has since said they won't release an iPad version. Cutting off both potential customers and developers in favor of some obtuse nanny principal may end up coming back and biting Apple in the backside.
</p><br /><br /><a href="http://www.techdirt.com/articles/20130322/07553322417/apple-disapproves-another-game-taking-serious-subject.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130322/07553322417/apple-disapproves-another-game-taking-serious-subject.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130322/07553322417/apple-disapproves-another-game-taking-serious-subject.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>lame</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130322/07553322417</wfw:commentRss>
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<item>
<pubDate>Thu, 31 Jan 2013 20:09:35 PST</pubDate>
<title>Phone No One Uses Will No Longer Carry Game No One Plays</title>
<dc:creator>Dealbreaker</dc:creator>
<link>http://www.techdirt.com/blog/wireless/articles/20130131/16551121846/phone-no-one-uses-will-no-longer-carry-game-no-one-plays.shtml</link>
<guid>http://www.techdirt.com/blog/wireless/articles/20130131/16551121846/phone-no-one-uses-will-no-longer-carry-game-no-one-plays.shtml</guid>
<description><![CDATA[ <div style="text-align:center;padding:7px 7px 3px 7px;margin:0 0 7px 15px;border:2px solid #bbb;float:right;line-height:1.2;">
<i style="font-weight:bold;color:#666;font-size:90%;">Cross-posted from</i><br />
<a href="http://dealbreaker.com/2013/01/h-p-wasnt-going-to-let-a-little-fraud-stand-in-the-way-of-acquiring-autonomy/" target="_blank"><img src="http://i.imgur.com/vrrj9mY.png" width="120" title="Dealbreaker" style="margin:0;" /></a>
</div>
New versions of the BlackBerry mobile device won&#8217;t come equipped with BrickBreaker, a simple game that for years was installed on every BlackBerry and at its peak developed a cult following among traders and Wall Street executives. Richard S. Fuld, the former Lehman Brothers chief executive, became so addicted that in 2006 he had his technology department remove the game from his device in an effort to break his habit. Nick Manning, a spokesman for BlackBerry, on Wednesday confirmed the company&#8217;s decision to remove the game from new devices. [<a href="http://dealbook.nytimes.com/2013/01/30/wall-street-prepares-to-crack-brickbreaker-habit/">Dealbook</a>]
<br /><br />
<b>Other posts from <a href="http://dealbreaker.com/" target="_blank">Dealbreaker</a>:</b>
<ul><li><a href="http://dealbreaker.com/2013/01/super-bowl-xlvii-everybody-wins/">Super Bowl XLVII: Everybody Wins</a>
</li><li><a href="http://dealbreaker.com/2013/01/twinkies-predictably-worth-almost-as-much-as-hostess-itself/" target="_blank">Twinkies Predictably Worth Almost As Much As Hostess Itself</a>
</li><li><a href="http://dealbreaker.com/2013/01/informants-assistance-on-insider-trading-case-slightly-undone-by-telling-series-of-lies-to-government/" target="_blank">Informant's Assistance On Insider Trading Case Slightly Undone By Telling &#8220;Series&#8221; Of Lies To Government</a>
</li></ul><br /><br /><a href="http://www.techdirt.com/blog/wireless/articles/20130131/16551121846/phone-no-one-uses-will-no-longer-carry-game-no-one-plays.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20130131/16551121846/phone-no-one-uses-will-no-longer-carry-game-no-one-plays.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20130131/16551121846/phone-no-one-uses-will-no-longer-carry-game-no-one-plays.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>but-what-about-those-angry-birds</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130131/16551121846</wfw:commentRss>
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<item>
<pubDate>Tue, 30 Oct 2012 11:50:00 PDT</pubDate>
<title>Game Publisher Stardock Apologizes To Its Customers For Releasing A Subpar Game... By Giving Them Its Latest Game Free</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20121029/17101620879/game-publisher-stardock-apologizes-to-its-customers-releasing-subpar-game-giving-them-its-latest-game-free.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20121029/17101620879/game-publisher-stardock-apologizes-to-its-customers-releasing-subpar-game-giving-them-its-latest-game-free.shtml</guid>
<description><![CDATA[ One of the best things you can do for your business is have the guts to <a href="http://www.techdirt.com/blog/entrepreneurs/articles/20100524/0005579540.shtml" target="_blank">stand up</a> and <a href="http://www.techdirt.com/articles/20120717/04050419728/facebook-engineer-apologizes-via-reddit-accidentally-blocking-imgur-across-facebook.shtml" target="_blank">take full responsibility</a> for your screwups. Too often, businesses tend to <a href="http://www.techdirt.com/articles/20121015/18261220711/bug-kobos-online-store-offers-up-random-ebook-prices.shtml" target="_blank">minimize their errors</a> or sweep the screwup <a href="http://www.techdirt.com/articles/20120725/18313519835/manufacturer-buggy-kobo-touch-e-reader-manages-customer-complaints-hiding-all-online-reviews.shtml" target="_blank">under the rug</a>. This works right up until the public notices and when they do, there&#39;s all kinds of hell to pay. Word spreads fast on the internet, much faster than most companies seem to realize.<br />
<br />
On the bright side, good news travels equally fast when companies do the right thing and take care of their customers. This is one of those all-too-rare occasions when a company goes <a href="http://www.techdirt.com/articles/20080520/1805041183.shtml" target="_blank">above and beyond</a> what anyone expects and turns customers into lifelong fans.<br />
<br />
The Consumerist has <a href="http://consumerist.com/2012/10/29/publisher-atones-for-underwhelming-2010-video-game-with-free-downloads-of-latest-game/" target="_blank">an amazing story of customer service gone exactly right</a>. The company is Stardock, the publisher behind "Elemental: War of Magic," a strategy game that was released as a buggy mess a couple of years back. This (unfortunately) isn&#39;t unusual. Games get rushed to market for several reasons and end users are left to either deal with something nearly unplayable or install patch after patch to get their brand new purchase up and running. So, while screwed up releases may not be unusual, what followed absolutely is. Customers who purchased "Elemental" received a letter from the CEO of Stardock that not only <i>apologized</i> for releasing a lousy game, but actually offered something way more valuable than lip service:
<blockquote>
<i>Dear Stardock customer,</i><br />
<br />
<i>My name is Brad Wardell. I&rsquo;m the President &#038; CEO of Stardock. Two years ago, you bought a game from us called Elemental: War of Magic. We had great hopes and ambitions for that game but, in the end, it&nbsp;just wasn&rsquo;t a very good game.</i><br />
<br />
<i>Elemental was an expensive game. You probably paid $50 or more for it. And you trusted us to deliver to you a good game. $50 is a lot of money and companies have a moral obligation to deliver what they say they&rsquo;re going to deliver and frankly, Stardock failed to deliver the game we said we were going to deliver&hellip;</i><br />
<br />
<i>Its design just wasn&rsquo;t adequate to make it into the kind of game it should be. So we decided to start over. From scratch. We made a new game called Fallen Enchantress.</i><br />
<br />
<i>So even though it&rsquo;s been two years, we haven&rsquo;t forgotten about you. This week, we released Fallen Enchantress. It is a vastly better game and, we believe, lives up to the expectations set for the original Elemental. This game is yours. Free. It&rsquo;s already been added to your account&hellip;</i><br />
<br />
<i>Thank you for being our customers and your patience.</i><br />
<br />
<i>Sincerely,<br />
Brad Wardell<br />
President &#038; CEO<br />
Stardock<br />
bwardell@stardock.com<br />
@draginol http://www.twitter.com/draginol</i></blockquote>
Not only is it highly unusual for developers to apologize for crafting an underpar game, it&#39;s even more unusual for them to take the extra step and offer their latest game absolutely free. Wardell takes advantage of the technology at hand to keep the affected users from having to make any effort on their part to get their replacement game ("<i>It&#39;s already been added to your account...</i>")<br />
<br />
Stardock realizes that each game its customers purchase takes a bit of their time and money, and both commodities are in limited supply. This gesture doesn&#39;t ask for any more of those two commodities, and goes a long way towards securing something else only available in limited quantities: trust.<br />
<br />
Wardell and Stardock are investing in their own future by taking care of their customers now. By doing the unexpected, fans who were burned by "Elemental" will be more likely to take a look at Stardock&#39;s upcoming offerings. And even if they felt "Elemental" wasn&#39;t that bad, hey... free game! How often does that happen? Either way, a ton of goodwill and positive word-of-mouth is being generated, something no company can purchase.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20121029/17101620879/game-publisher-stardock-apologizes-to-its-customers-releasing-subpar-game-giving-them-its-latest-game-free.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121029/17101620879/game-publisher-stardock-apologizes-to-its-customers-releasing-subpar-game-giving-them-its-latest-game-free.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121029/17101620879/game-publisher-stardock-apologizes-to-its-customers-releasing-subpar-game-giving-them-its-latest-game-free.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>well-played,-sir</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121029/17101620879</wfw:commentRss>
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<item>
<pubDate>Fri, 19 Oct 2012 11:37:00 PDT</pubDate>
<title>Windows 8's Arbitrary App Certification Rules Could Block Skyrim And Other Huge Games</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20121018/08270420750/windows-8s-arbitrary-app-certification-rules-could-block-skyrim-other-huge-games.shtml</link>
<guid>http://www.techdirt.com/articles/20121018/08270420750/windows-8s-arbitrary-app-certification-rules-could-block-skyrim-other-huge-games.shtml</guid>
<description><![CDATA[ We have already mentioned that some game developers were having a hard time <a href="http://www.techdirt.com/articles/20120801/16375119910/game-developers-concerned-about-potentially-closed-windows-8.shtml">accepting Windows 8</a> as a viable gaming platform. The primary concern is with Microsoft's insistence on walling off its Metro UI and accompanying Windows Store. When a distribution system is walled off, new restrictions come along that limit the type of content that can be made available. As application and game developers learn more about the restrictions Microsoft plans to implement, their concern is growing.<br />
<br />
Take for instance the recent discovery that Microsoft plans to limit the games made available through its Windows Store and Metro UI. In a broader piece on what a closed Windows 8 platform means for developers, Casey Muratori <a href="http://gamasutra.com/view/feature/179420/the_next_twenty_years_what_.php" target="_blank">highlights one of the strict and ultimately contradictory restrictions on game content</a>. Using the 2011 Game of the Year, Skyrim, as a hypothetical Windows 8 candidate, Casey asks the question, would it be allowed on the Windows store and Metro UI.
<blockquote style="margin-left: 40px; ">
<i>Because no software can ship on this future platform without it going through the Windows Store, the team that built Skyrim would have to send it to Microsoft for certification. Then Microsoft would tell them if they could ship it.</i><br />
<br />
<i>Do you know what Microsoft's answer would be?</i><br />
<br />
<i>I do. It would be "no".</i><br />
<br />
<i>This is not speculative; it is certain. Skyrim is a game for adults. It has a <a href="http://www.pegi.info/">PEGI</a> rating of 18. If you read the <a href="http://msdn.microsoft.com/en-us/library/windows/apps/hh694083.aspx">Windows 8 app certification requirements</a> you will find, in section 5.1:</i><br />
<br />
<i>"Your app must not contain adult content, and metadata must be appropriate for everyone. Apps with a rating over PEGI 16, ESRB MATURE, or that contain content that would warrant such a rating, are not allowed."</i><br />
<br />
<i>And that&#39;s the end of it. No Skyrim for the Windows Store, unless of course the developers go back and remove all the PEGI 18-rated content.</i></blockquote>
Unfortunately, Casey does not highlight the contradictory nature of this arbitrary rule -- what if a game has both an M rating by the ESRB and an 18 rating by PEGI, as Skyrim does. What will Microsoft do? Will it block the game entirely, region-restrict it to only ESRB regions or make an exception to its own rule and allow it for all the world? These are the kinds of questions that frustrate developers. Apple has had its fair share of arbitrary enforcement of content restrictions and you would think that Microsoft would at least attempt to learn from that example.<br />
<br />
To further highlight the problem with this restriction, Casey lists four games that are in competition to be 2012&#39;s Game of the Year. Of those four games, none would be allowed on Windows 8 for the same reason, they got an ESRB M rating and a PEGI 18 rating. Microsoft has set itself up to exclude some of the best selling games of the future. Hardly a way to attract the support of developers.<br /><br /><a href="http://www.techdirt.com/articles/20121018/08270420750/windows-8s-arbitrary-app-certification-rules-could-block-skyrim-other-huge-games.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121018/08270420750/windows-8s-arbitrary-app-certification-rules-could-block-skyrim-other-huge-games.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121018/08270420750/windows-8s-arbitrary-app-certification-rules-could-block-skyrim-other-huge-games.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>arbitrary-guidelines-are-the-best</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121018/08270420750</wfw:commentRss>
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<item>
<pubDate>Thu, 11 Oct 2012 17:00:00 PDT</pubDate>
<title>DailyDirt: Games Played By Computers</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20101011/04435411362/dailydirt-games-played-computers.shtml</link>
<guid>http://www.techdirt.com/articles/20101011/04435411362/dailydirt-games-played-computers.shtml</guid>
<description><![CDATA[ Artificial intelligence projects have come a long way with algorithms that can beat some of the best humans at poker and chess and a whole bunch of other games. There are still a few games that people can clearly play better than computers, but that list is getting shorter all the time. Here are just a few bots that are learning how to beat us at our own games.

<ul>
<li> <a title="http://www.newscientist.com/article/mg21528726.300-computer-watches-you-play-a-game-then-beats-you-at-it.html" href="http://bit.ly/Vu1F0b">French researchers are working on software that can learn how to play a game just by watching humans play -- and their software has mastered games like tic-tac-toe and connect4.</a> More complex games like chess are a bit too difficult, but maybe someday learning algorithms will be able to take on arbitrary games. [<a href="http://www.newscientist.com/article/mg21528726.300-computer-watches-you-play-a-game-then-beats-you-at-it.html">url</a>]</li>

<li> <a title="http://www.telegraph.co.uk/technology/technology-video/9358901/Scissors-Paper-Stone-unbeatable-robot-wins-every-hand.html" href="http://bit.ly/ST4AJc">Playing Rock-Paper-Scissors with a robot hand doesn't sound like a particularly winnable game -- especially when the robot cheats all the time.</a> This robot only takes about a millisecond to detect what a human hand will play, so the only winning strategy for humans is to try to come up with deceptive ways to play RPS. [<a href="http://www.telegraph.co.uk/technology/technology-video/9358901/Scissors-Paper-Stone-unbeatable-robot-wins-every-hand.html">url</a>]</li>

<li> <a title="http://www.utexas.edu/news/2012/09/26/artificially-intelligent-game-bots-pass-the-turing-test-on-turing%E2%80%99s-centenary/" href="http://bit.ly/TiaQe0">A panel of judges couldn't tell the difference between a computer player and a human player in an Unreal tournament (in a strange kind of Turing test).</a> Non-player characters controlled by algorithms are getting more and more human-like, and pretty soon humans won't even need to play video games anymore.... [<a href="http://www.utexas.edu/news/2012/09/26/artificially-intelligent-game-bots-pass-the-turing-test-on-turing%E2%80%99s-centenary/">url</a>]</li>

</ul>

If you'd like to read more awesome and interesting stuff, check out this unrelated (but not entirely random!) <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt post</a>.<br /><br /><a href="http://www.techdirt.com/articles/20101011/04435411362/dailydirt-games-played-computers.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101011/04435411362/dailydirt-games-played-computers.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101011/04435411362/dailydirt-games-played-computers.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Fri, 21 Sep 2012 16:39:16 PDT</pubDate>
<title>Zynga Fires Back At EA With Claims Of Innocence And Accusations Of Wrongdoing On EA's Part</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20120919/19282120439/zynga-fires-back-ea-with-claims-innocence-accusations-wrongdoing-eas-part.shtml</link>
<guid>http://www.techdirt.com/articles/20120919/19282120439/zynga-fires-back-ea-with-claims-innocence-accusations-wrongdoing-eas-part.shtml</guid>
<description><![CDATA[ We last left Zynga back in August with EA filing a lawsuit against the casual game company in which EA makes claims of <a href="http://www.techdirt.com/articles/20120806/19331419949/back-forth-cloning-battles-with-zynga-continue-with-new-ea-chapter.shtml">copyright infringement</a>. EA had accused Zynga of cloning its Sims Social game when Zynga made its game, The Ville. Well, Zynga has finally fired back with filings claiming innocence of copyright infringement as well as accusations that EA had <a href="http://www.gamasutra.com/view/news/177745/Zynga_counters_EAs_copyright_suit_with_a_claim_of_its_own.php?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A#.UFp5QWb0GlN" target="_blank">attempted to establish a "no hire" agreement between the two companies</a>.
<br /><br />
In the first filing, Zynga moves to have a bunch of language from EA's filings stricken as it feels that much of it is "redundant, immaterial, impertinent and/or scandalous." It feels that a lot of the information presented, such as third party disputes, games and comments that do not pertain to EA's specific claims of copyright infringement, are simply included to paint Zynga in as negative a light as possible.&nbsp;
<br /><br />
Zynga also specifically rejects the idea that The Ville infringes The Sims Social by attempting to show that much of what EA claims to be infringing is either a natural part of a life sim or part of an evolution in design of other Zynga created games. This can be found in the second filing in which Zynga shows successive screen shots of its games YoVille, Cafe World and The Ville. Each with very similar UI elements.&nbsp;
<br /><br />
Next, Zynga brings in a comparison of Zynga's CityVille and EA's SimCity Social games. It does so to highlight that even EA gives in to tropes and design choices common to the genre it works in. Coming off this, Zynga makes the claim that this lawsuit is nothing more than EA's response to being unable to compete in the social gaming marketplace.
<br /><br />
Finally, we have the third filing in which Zynga makes its most bold claim yet.
<blockquote>
<i>Zynga claims that EA CEO John Riccitiello wanted to establish an illegal "no-hire" agreement with Zynga that would prevent the company from hiring employees away from EA. The filing says Riccitiello had grown upset that many EA employees had moved over to Zynga, and had gone "on the war path" to put an end to the talent bleed.<br />
<br />
The company also says EA filed its lawsuit in August not because it believes Zynga copied The Sims Social, but because the company wanted to discourage its employees from jumping ship.</i></blockquote>
If Zynga's accusation is true, then EA's attempt at establishing such an agreement is serious business. These types of agreements, in which the companies agree not to hire anyone that applies, if they work for the competing company, and will often report the employee to his/her boss, are generally very bad for workers and quite possibly illegal.<br />
<br />
These agreements are so serious that the Department of Justice had been <a href="http://techcrunch.com/2012/01/19/damning-evidence-emerges-in-google-apple-no-poach-antitrust-lawsuit/" target="_blank">investigating a number of tech companies</a>, including Apple and Google, for this practice back in 2010 with evidence finally surfacing earlier this year.<br />
<br />
Of course, EA believes this claim by Zynga is just a smokescreen.
<blockquote>
<i>This is a predictable subterfuge aimed at diverting attention from Zynga's persistent plagiarism of other artists and studios. Zynga would be better served trying to hold onto the shrinking number of employees they've got, rather than suing to acquire more.</i></blockquote>
Regardless of whether these claims are true or not, this shows just how far this legal dispute could go over the coming months. Here we have two powerhouse game companies fighting over something that really in the end will have no bearing on the future of the games industry.<br />
<br />
In the end, what do we actually get out of dragging two companies' reputations through the mud? What will either company get out of winning this lawsuit? If EA wins, it will get to claim that it slayed the big bad cloning monster and Zynga will slink away and only clone the games of much smaller companies. If Zynga wins, the games industry as it is now will continue forward exactly as it had been. Either way, nothing substantial will change. So again, what's the point?<br /><br /><a href="http://www.techdirt.com/articles/20120919/19282120439/zynga-fires-back-ea-with-claims-innocence-accusations-wrongdoing-eas-part.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120919/19282120439/zynga-fires-back-ea-with-claims-innocence-accusations-wrongdoing-eas-part.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120919/19282120439/zynga-fires-back-ea-with-claims-innocence-accusations-wrongdoing-eas-part.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it-wasn't-me,-it-was-the-one-armed-man</slash:department>
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<pubDate>Mon, 30 Jul 2012 17:00:00 PDT</pubDate>
<title>DailyDirt: Analyzing The Olympics</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20100825/11210610774/dailydirt-analyzing-olympics.shtml</link>
<guid>http://www.techdirt.com/articles/20100825/11210610774/dailydirt-analyzing-olympics.shtml</guid>
<description><![CDATA[ Despite the ridiculous <a href="http://www.techdirt.com/articles/20120727/15210819860/its-olympics-tradition-how-difficult-can-nbc-universal-make-it-to-enjoy-olympics.shtml">restrictions</a> on watching the Olympics, there are still plenty of statistics about various events for data nerds to collect and crunch that might provide some useful insights. By studying athletic performance over time, we can tell when technologies like fancy swimsuits are giving too much of an advantage or when a change in training and technique have made vast improvements. Here are just a few projects that are diving deep into Olympic data.

<ul>
<li> <a title="http://blogs.ft.com/ftdata/2012/07/26/olympic-medal-table-predictions-london-2012/" href="http://on.ft.com/QnncpY">Various economic figures can be used to try to predict how many medals each country will earn in 2012.</a> The USA is expected to get somewhere between 99 and 113 medals, and China is predicted to come in second place with 67-98 medals. [<a href="http://blogs.ft.com/ftdata/2012/07/26/olympic-medal-table-predictions-london-2012/">url</a>]</li>

<li> <a title="http://www.wired.co.uk/news/archive/2012-07/20/london-eye-twitter-sentiment" href="http://bit.ly/MbUt5O">The London Eye will be lit up like a mood ring during the Olympics, based on Tweets and a bit of sentimental analysis to gauge positive and negative commentary of the Games.</a> The analysis is sponsored by an energy company, so it'll be watching for words like "Olympics", "London 2012" and the hashtag #energy2012. [<a href="http://www.wired.co.uk/news/archive/2012-07/20/london-eye-twitter-sentiment">url</a>]</li>

<li> <a title="http://www.popsci.com/science/article/2012-07/what-science-says-you-should-be-watching-2012-summer-olympics" href="http://bit.ly/MbUp6g">Researchers from the Center for Sports Engineering Research at Sheffield Hallam University in the UK will be studying the 2012 games to look for significant changes in athletic performance.</a> They've developed a "performance improvement index" to quantify things like: how sprinters are running faster than ever before or that javelin throwers are in a performance plateau. [<a href="http://www.popsci.com/science/article/2012-07/what-science-says-you-should-be-watching-2012-summer-olympics">url</a>]</li>

</ul>



If you'd like to read more awesome and interesting stuff, check out this unrelated (but not entirely random!) <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt post</a>.<br /><br /><a href="http://www.techdirt.com/articles/20100825/11210610774/dailydirt-analyzing-olympics.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100825/11210610774/dailydirt-analyzing-olympics.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100825/11210610774/dailydirt-analyzing-olympics.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Fri, 15 Jun 2012 17:31:00 PDT</pubDate>
<title>Interesting Strategy: Rockstar Games To Dump Cheaters Into A Game Where They Only Play Other Cheaters</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20120615/13250219347/interesting-strategy-rockstar-games-to-dump-cheaters-into-game-where-they-only-play-other-cheaters.shtml</link>
<guid>http://www.techdirt.com/articles/20120615/13250219347/interesting-strategy-rockstar-games-to-dump-cheaters-into-game-where-they-only-play-other-cheaters.shtml</guid>
<description><![CDATA[ Gamers who cheat are an issue that lots of online games have to deal with, though some are much more aggressive than others.  In the past, we've argued that it's <a href="http://www.techdirt.com/articles/20091204/1138477208.shtml">overkill</a> to ban such players completely, especially when the "cheats" are really just exposing glitches or bugs in the game itself (i.e., fix the damn game, don't blame the players for your lousy coding).  Either way, there's a legitimate concern that some people are getting an unfair advantage and harming the experience for everyone else.  Well, now it appears that Rockstar Games has come up with a solution that's slightly more elegant than the sledgehammer of a complete ban.  Instead, players caught cheating will be <a href="http://www.rockstargames.com/newswire/article/35441/taking-aim-at-cheaters-in-max-payne-3.html" target="_blank">quarantined to a version of the game <i>with each other</i></a>.  So, yes, you can keep playing, but only against other players who are cheating as well.
<blockquote><i>
Anyone found to have used hacked saves, modded games, or other exploits to gain an unfair advantage in Max Payne 3 Multiplayer, or to circumvent the leaderboards will be quarantined from all other players into a "Cheaters Pool", where they'll only be able to compete in multiplayer matches with other confirmed miscreants. In the event we decide to absolve any of these cheaters for their past transgressions they may re-enter play with the general public, however a second offense will result in their indefinite banishment. In either case, we will be removing invalid leaderboard entries to ensure that the players at the top of the charts have earned their spots fairly.
</i></blockquote>
I am a little curious about the appeals process (it would be awesome if they built an in-game courtroom...), but overall, the solution seems a lot more sensible than outright bans.  While some are wondering if some players <a href="http://arstechnica.com/gaming/2012/06/rockstar-condemns-max-payne-3-cheaters-to-play-only-against-each-other/" target="_blank">may prefer this "Cheaters Pool,"</a> I don't see how that's a problem.  It basically allows Rockstar to offer two different versions of the game, in which the skills required are slightly different.<br /><br /><a href="http://www.techdirt.com/articles/20120615/13250219347/interesting-strategy-rockstar-games-to-dump-cheaters-into-game-where-they-only-play-other-cheaters.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120615/13250219347/interesting-strategy-rockstar-games-to-dump-cheaters-into-game-where-they-only-play-other-cheaters.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120615/13250219347/interesting-strategy-rockstar-games-to-dump-cheaters-into-game-where-they-only-play-other-cheaters.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>trolls-with-trolls</slash:department>
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<pubDate>Thu, 31 May 2012 19:31:00 PDT</pubDate>
<title>Latest Humble Bundle Of Pay-What-You-Want Indie Games Raises $1-Million In Five Hours</title>
<dc:creator>Leigh Beadon</dc:creator>
<link>http://www.techdirt.com/articles/20120531/16214619156/latest-humble-bundle-pay-what-you-want-indie-games-raises-1-million-five-hours.shtml</link>
<guid>http://www.techdirt.com/articles/20120531/16214619156/latest-humble-bundle-pay-what-you-want-indie-games-raises-1-million-five-hours.shtml</guid>
<description><![CDATA[ <p>We've been following the <a href="http://www.humblebundle.com/" target="_blank">Humble Bundle</a> for a while, both because it's an interesting business model experiment and because the games are <em>awesome</em>. For the uninitiated: the Humble Bundle is a pay-what-you-want package of cross-platform, DRM-free indie games that gets re-issued regularly with a new selection of games plus a bunch of extras like soundtracks and concept art. Each package is available for a limited time, and the proceeds are split between the developers, selected charities and the people who organize the Bundles. They have pulled some <a href="http://www.techdirt.com/blog/casestudies/articles/20111213/20161317075/humble-indie-bundle-well-its-way-to-break-sales-record.shtml">impressive revenue numbers</a> in the past, and the most recent bundle has yet again broken records, <a href="http://www.facebook.com/humblebundle/posts/228125143971803" target="_blank">raising $1-million in the first five hours</a>.</p>

<p>In some ways, the Humble Bundle is a "give it away and pray" approach, and not necessarily a model for the entire industry&mdash;but it also serves as a fantastic example of how to connect with fans and encourage them to spend money. Firstly, <strong>all</strong> games included in Humble Bundles are DRM-free and available for Windows, MacOS and Linux. Secondly, they put a lot of emphasis on the fact that your money is going straight to the developers and the charities&mdash;and they give you precise control over exactly how it is divided up. Thirdly, they offer added reasons to spend more than the minimum one cent: for $1 dollar you get a key to unlock the game on Steam, and there is usually a bonus game or two (or more) that is only available if you pay more than the average contribution (which of course also serves to keep pushing the average contribution up). That feeds into another great tactic: they reveal a bunch of live-updated stats about the Bundle as it sells, including sales and average contribution breakdowns by OS (notably, Linux users <em>always</em> have the highest average) and a leaderboard of top contributors. The leaderboard has regulars, too, like Minecraft developer notch, and the "HumbleBrony Bundle" (a group that does a collective fundraising effort within the Brony community), both of whom contribute to the tune of thousands.</p>

<p>All of this clearly works well to encourage participation and support, as the ever-growing numbers confirm. The current Bundle still has nearly two full weeks to go, and with such a huge rush in the first day, it's sure to be the biggest one ever.</p><br /><br /><a href="http://www.techdirt.com/articles/20120531/16214619156/latest-humble-bundle-pay-what-you-want-indie-games-raises-1-million-five-hours.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120531/16214619156/latest-humble-bundle-pay-what-you-want-indie-games-raises-1-million-five-hours.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120531/16214619156/latest-humble-bundle-pay-what-you-want-indie-games-raises-1-million-five-hours.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>better-than-ever</slash:department>
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<pubDate>Thu, 31 May 2012 17:00:00 PDT</pubDate>
<title>DailyDirt: That's Edutainment!</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20100520/2313279517/dailydirt-thats-edutainment.shtml</link>
<guid>http://www.techdirt.com/articles/20100520/2313279517/dailydirt-thats-edutainment.shtml</guid>
<description><![CDATA[ Some folks are out to actively dismantle (or disrupt) the existing education system, and the revolution in public education has only just started. Educational software is getting a lot of buzz for being able to motivate students and more accurately track their progress -- and for its potential to be incredibly cost effective (if everything works perfectly). Here are just a few examples of educational developments aimed at kids these days.

<ul>
<li> <a title="http://www.pbs.org/mediashift/2011/11/what-is-a-great-education-app-really-worth333.html" href="http://to.pbs.org/JY5JLv">Educational apps are on every platform, but should parents really expect to pay more than couple bucks for a kid's app?</a> Parents should also remember to make sure their kids can't rack up huge bills from in-app purchases. [<a href="http://www.pbs.org/mediashift/2011/11/what-is-a-great-education-app-really-worth333.html">url</a>]</li>

<li> <a title="http://www.tomsguide.com/us/Experience-Points-XP-Indiana-University,news-6183.html" href="http://bit.ly/KKszcS">Experience points instead of grades sounds like an interesting idea, but a 4.0 grading scale is a much more established system -- and it's a bit more standardized.</a> Prof Sheldon notes, "There will always be a portion of the class who will not be motivated to learn no matter what an instructor may try..." [<a href="http://www.tomsguide.com/us/Experience-Points-XP-Indiana-University,news-6183.html">url</a>]</li>

<li> <a title="http://www.psfk.com/2012/04/gaming-salvage-education.html" href="http://bit.ly/KKsFRO">Can every class be taught as a video game?</a> There are a bunch of startups like DimensionU that are going to find out soon enough. [<a href="http://www.psfk.com/2012/04/gaming-salvage-education.html">url</a>]</li>


<li><b>To discover more interesting education-related content, <a title="http://www.stumbleupon.com/to/stumble/topic:223" href="http://bit.ly/gPWAV6">check out what's currently floating around the StumbleUpon universe.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:Technology">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 

By the way, StumbleUpon can recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20100520/2313279517/dailydirt-thats-edutainment.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100520/2313279517/dailydirt-thats-edutainment.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100520/2313279517/dailydirt-thats-edutainment.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Tue, 22 May 2012 05:10:00 PDT</pubDate>
<title>Crysis 3 Studio Reminds You It Still Owns Your Copy Of The Original Crysis</title>
<dc:creator>Leigh Beadon</dc:creator>
<link>http://www.techdirt.com/articles/20120521/07461118999/crysis-3-studio-reminds-you-it-still-owns-your-copy-original-crysis.shtml</link>
<guid>http://www.techdirt.com/articles/20120521/07461118999/crysis-3-studio-reminds-you-it-still-owns-your-copy-original-crysis.shtml</guid>
<description><![CDATA[ <p>Of the many misguided DRM restrictions that software developers have employed over the years, "limited activations" are among the most arbitrary and bizarre. In an attempt to avoid the simple fact that all software is infinitely copiable, developers release software that can only be installed a limited number of times&mdash;supposedly striking a balance between multiple <em>legitimate</em> installations (someone with multiple machines, or who simply goes through computers quickly) and the fact that many people will lend the disc to a friend. Of course, such a balance is impossible: there's no upper limit on how many times some purchasers might need to legally install the software, and there's no lower limit on how many additional copies can be allowed before some people will give them away. Any number you choose is at worst completely meaningless, and at best a very weak compromise.</p>

<p><a href="http://www.techdirt.com/profile.php?u=wolfy">Rikuo</a> sends in a good example of this: to celebrate the release of the game <em>Crysis 3</em>, the studio has <a href="http://secure.mycrysis.com/forums/viewtopic.php?f=40&t=46212" target="_blank">raised the activation limit on the original <em>Crysis</em> from 5 to 50</a>. It seems like a nice gesture, but it doesn't really make any sense&mdash;why not just remove the limit entirely? The game is nearly four years old and cracked copies are easy enough to obtain, and it seems like they aren't that worried about piracy, since otherwise I don't imagine they'd make the limit so high. But the real slap in the face is that, when you get down to it, this is still them restricting your legitimate use to their arbitrary terms. Rikuo sums it up:</p>

<blockquote><em>On the surface, this is good news. But, when you stop to think about it, it gets silly. Here's why.
<br /><br />
I'm sure I'm not the only person who ran into the limit. Suddenly, this game we had dropped good money on, no longer worked. I and others are constantly swapping in and out PC components, or upgrading to entirely new systems. Each and every time this happens, it eats up an activation. So, for a good while, we had a game that by intentional design, refused to work. Now, all of a sudden, Crytek has graciously said, yes, you can play the game. This is quite simply obnoxious. When you get right down to it, Crytek held our games hostage and only now is letting us play them again.
<br /><br />
We are the people who play Crysis on PC. To do so, you need a powerful system. To have a powerful system, we are more than likely the type who are constantly buying new components, buying new systems. We absolutely HATE IT when we have a game that refuses to work simply because we bought one computer too many, or swapped out our graphics card or CPU one too many times. When that happens, we have to spend time hunting down a crack from dodgy websites, virus-scanning them to make sure they're safe and then running them.
<br /><br />
Crytek, do not hold our games hostage. It may seem like a good thing that now we can install the game 50 times, but its still a finite limit. Things happen. Windows could crash and I might end up having to reinstall it. I could get new components or a new computer. When considering new purchases, I do not want to have to keep track of how many times I'm allowed to play the games I've bought. I do not want to have to wait for you to say "Oh, ok then, since you've been good and bought Crysis 2, I'll allow you to play the first game again". That is not how it should be. I've already paid for the first game, my ability to run it should not be contingent on the reveal of another game being in development.</em></blockquote>

<p>Indeed. Once again, the only people the DRM affects are legitimate consumers&mdash;and they are forced to dive into the pirate ecosystem for cracks even though they didn't pirate the game. Adding a zero to the already-arbitrary activation limit doesn't mitigate this insult to customers so much as it rubs it in.</p><br /><br /><a href="http://www.techdirt.com/articles/20120521/07461118999/crysis-3-studio-reminds-you-it-still-owns-your-copy-original-crysis.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120521/07461118999/crysis-3-studio-reminds-you-it-still-owns-your-copy-original-crysis.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120521/07461118999/crysis-3-studio-reminds-you-it-still-owns-your-copy-original-crysis.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>how-nice-of-them</slash:department>
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<pubDate>Thu, 3 May 2012 17:00:00 PDT</pubDate>
<title>DailyDirt: Teachers, Pay Attention</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20100520/1351559516/dailydirt-teachers-pay-attention.shtml</link>
<guid>http://www.techdirt.com/articles/20100520/1351559516/dailydirt-teachers-pay-attention.shtml</guid>
<description><![CDATA[ Great teachers aren't exactly a plentiful resource, but the market for teachers hasn't quite minted many millionaires from the scarcity. But maybe that will change soon. There are a bunch of projects that are aiming to create innovative educational tools, and some of these efforts could be hugely profitable in the future. Perhaps those who can, will teach.

<ul>
<li> <a title="http://www.forbes.com/sites/georgeanders/2012/03/11/x-prize-founder-aims-to/" href="http://onforb.es/IUq72h">Peter Diamandis is planning to create an education X Prize.</a> This prize is still in the planning stages, so this project hasn't settled on what kind of effort to promote -- an educational video game or some kind of crowdsourced classes... but whatever it is, it can't be solely a technological solution. [<a href="http://www.forbes.com/sites/georgeanders/2012/03/11/x-prize-founder-aims-to/">url</a>]</li>

<li> <a title="http://m.whitehouse.gov/blog/2012/04/15/using-video-games-solve-problems" href="http://bit.ly/KwjRfL">Game developers are creating some entertaining apps that also try to educate or improve the lives of gamers.</a> Edutainment could be the way to get more students engaged in learning... as long as the games are actually fun. [<a href="http://m.whitehouse.gov/blog/2012/04/15/using-video-games-solve-problems">url</a>]</li>

<li> <a title="http://www.kaggle.com/c/ASAP-AES" href="http://bit.ly/IFUvku">The William and Flora Hewlett Foundation sponsored a competition to create an automated scoring algorithm for grading student-written essays.</a> This grading software is only the first phase of a larger plan, and there will be follow-up challenges for grading shorter answers and math/logic problems. [<a href="http://www.kaggle.com/c/ASAP-AES">url</a>]</li>

<li><b>To discover more interesting education-related content, <a title="http://www.stumbleupon.com/to/stumble/topic:223" href="http://bit.ly/gPWAV6">check out what's currently floating around the StumbleUpon universe.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:Technology">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 

By the way, StumbleUpon can recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20100520/1351559516/dailydirt-teachers-pay-attention.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100520/1351559516/dailydirt-teachers-pay-attention.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100520/1351559516/dailydirt-teachers-pay-attention.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Fri, 13 Apr 2012 05:14:00 PDT</pubDate>
<title>Zenimax Files For Trademark On A Skyrim Internet Meme</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20120412/06342518465/zenimax-files-trademark-skyrim-internet-meme.shtml</link>
<guid>http://www.techdirt.com/articles/20120412/06342518465/zenimax-files-trademark-skyrim-internet-meme.shtml</guid>
<description><![CDATA[ We are all aware of the aggressive nature of Bethesda parent company Zenimax when it comes to <a href="http://www.techdirt.com/articles/20110805/17321115419/what-happens-when-reasonable-developer-runs-into-aggressive-trademark-lawyers.shtml">trademarks</a>. We now learn that it is not only aggressive in defense of its trademarks but is also an aggressive filer of trademarks for things surrounding its properties.  Fusible is reporting that Zenimax has recently filed <a href="http://fusible.com/2012/04/zenimax-media-files-several-trademarks-for-dragon-shout-fus-ro-dah/" target="_blank">6 different trademark applications covering a variety of uses of the phrase "Fus Ro Dah"</a>. 
<br /><br />
For those of you not in the know, "Fus Ro Dah" is a phrase spoken by characters in the Bethesda game Skyrim when casting a spell that sends a blast of energy knocking back anything in its path. For those Star Wars buffs out there, it is very similar to a Jedi Force Push. This spell has spawned its very own meme using both in game footage of the spell use and the use of the phrase just before real people fall on video, as can be seen here:
<br /><br />
<center><iframe width="480" height="360" src="http://www.youtube.com/embed/1j-EyBNZozE" frameborder="0" allowfullscreen></iframe></center><br />
While we are not entirely sure of Zenimax's true intentions, we do know that due to the <a href="http://www.techdirt.com/articles/20120215/01523817765/linsanity-trademark-office.shtml">ownership culture</a> we have in the US many companies want control over anything related or somewhat related to their properties. This protectionist attitude is probably the primary driver of this move. Zenimax most likely feels that since this meme is based on one of its properties, it should have sole control over its use.
<br /><br />
Unfortunately, this move to trademark a meme can actually result in its premature death. Memes are born in the wild and are best able to grow and spread if left to the whims and wiles of those on the internet. Memes cannot be controlled or tamed. If Zenimax's trademark filing is approved, the moment it makes its first move toward control, such as sending a cease and desist or taking down a video, it will feel a backlash by fans of Skyrim. If Zenimax had anyone capable of rational thought running its operation, it would have left this meme be and sat back and enjoyed the free advertising it provides for one of its games.<br /><br /><a href="http://www.techdirt.com/articles/20120412/06342518465/zenimax-files-trademark-skyrim-internet-meme.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120412/06342518465/zenimax-files-trademark-skyrim-internet-meme.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120412/06342518465/zenimax-files-trademark-skyrim-internet-meme.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>arrow-to-the-knee</slash:department>
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<pubDate>Wed, 11 Apr 2012 17:00:00 PDT</pubDate>
<title>DailyDirt: Let's Play Global Thermonuclear War</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20100410/0505558955/dailydirt-lets-play-global-thermonuclear-war.shtml</link>
<guid>http://www.techdirt.com/articles/20100410/0505558955/dailydirt-lets-play-global-thermonuclear-war.shtml</guid>
<description><![CDATA[ Artificial intelligence projects are getting better and better at <a href="http://www.techdirt.com/articles/20110307/14562913390/dailydirt-computers-are-beating-us-our-own-games.shtml">playing games against humans</a>. Pretty soon, we'll just let computers play games for us -- because they'll be better at them. Here are just a few more interesting links on AI research playing with games. 

<ul>
<li> <a title="http://www.edge-online.com/news/videogame-designed-ai" href="http://bit.ly/HpMv6Y">Space Station Invaders is a video game created by a computer program named Angelina -- a piece of software meant to help human game designers.</a> Angelina's creator says, "In theory there is nothing to stop an artist sitting down with Angelina, creating a game every 12 hours and feeding that into the Apple App Store."  [<a href="http://www.edge-online.com/news/videogame-designed-ai">url</a>]</li>

<li> <a title="http://web.mit.edu/newsoffice/2011/language-from-games-0712.html" href="http://bit.ly/IcNsdG">A machine-learning system from MIT has "understood" the meanings of some words only by playing Civilization and having access to the player's manual for the game.</a> This algorithm plays better if it has read the manual -- just like human players? [<a href="http://web.mit.edu/newsoffice/2011/language-from-games-0712.html">url</a>]</li>

<li> <a title="http://bits.blogs.nytimes.com/2012/03/18/in-crosswords-man-over-machine-for-now/" href="http://nyti.ms/HX6uD6">Dr. Fill is a crossword-player program that performed better than a lot of humans at the American Crossword Puzzle Tournament in Brooklyn.</a> It finished 141st out of 600 (if it had been ranked officially with human players), and after losing, it said bluntly, "I'll be back." [<a href="http://bits.blogs.nytimes.com/2012/03/18/in-crosswords-man-over-machine-for-now/">url</a>]</li>

<li><b>To discover more interesting tech-related content, <a title="http://www.stumbleupon.com/to/stumble/topic:Technology" href="http://bit.ly/ewIrx5">check out what's currently floating around the StumbleUpon universe.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:Technology">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 


By the way, StumbleUpon can recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20100410/0505558955/dailydirt-lets-play-global-thermonuclear-war.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100410/0505558955/dailydirt-lets-play-global-thermonuclear-war.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100410/0505558955/dailydirt-lets-play-global-thermonuclear-war.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100410/0505558955</wfw:commentRss>
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<item>
<pubDate>Thu, 26 Jan 2012 13:01:26 PST</pubDate>
<title>Tiny Gamemaker Takes The Right Approach To Giant Zynga Copying Its Game: It Thanks Them</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20120126/11382017554/tiny-gamemaker-takes-right-approach-to-giant-zynga-copying-its-game-it-thanks-them.shtml</link>
<guid>http://www.techdirt.com/articles/20120126/11382017554/tiny-gamemaker-takes-right-approach-to-giant-zynga-copying-its-game-it-thanks-them.shtml</guid>
<description><![CDATA[ It's no secret at all that casual gaming giant Zynga has a <i>dreadful</i> reputation for <a href="http://www.sfweekly.com/2010-09-08/news/farmvillains/" target="_blank">copying</a> the games of others, and then crushing them in the marketplace.  What's even more ridiculous is that Zynga <i>also</i> has a habit of using IP laws to <a href="http://www.techdirt.com/articles/20090623/0355095324.shtml">go after competitors</a>.  There's been a lot of news this week over the story that Zynga's new tower sim game <i>Dream Heights</i> <a href="http://www.gamasutra.com/view/news/39831/Zynga_accused_of_cloning_hit_indie_iPhone_game_Tiny_Tower.php" target="_blank">appears to copy another game</a>, <i>Tiny Tower</i> from Nimblebit, a small, 3-person development shop.  As with any "big company copies little company" story, this story blew up fast and is getting a ton of attention.  But what struck me most about it was how Nimblebit handled itself.  Rather than threaten or sue or flip out... it put out a (slightly sarcastic, yes) <a href="https://s3.amazonaws.com/nbpromo/dearzynga.jpg" target="_blank">"Dear Zynga" image</a> that congratulated the company, wishing them luck, and saying that they were "looking forward to inspiring you with our future games."
<center>
<a href="http://imgur.com/ElVci"><img src="http://i.imgur.com/ElVci.jpg" width=560 /></a>
</center>
It's a perfect response in so many ways.  First, rather than resorting to a costly and pointless legal process, it makes the point pretty damn clearly -- juxtaposing screenshots from the two games.  Second, by taking a cheeky approach to it, it makes Nimblebit look even better, and Zynga more obnoxious.  I would imagine that this controversy ends up helping Nimblebit quite a bit.
<br /><br />
It also demonstrates, yet again, that there <i>are</i> social costs to straight up copying.  Even if it's legal (and it might be -- and it should be mentioned that there have been other sim tower games as well... ) there's a social stigma against such blatant copying.  And it seems that by going public Nimblebit ends up accomplishing a lot more.  It gets a lot more attention to its own game without wasting money on a costly and long legal process... plus it shames Zynga, but still leaves the actual competition open to the market place.<br /><br /><a href="http://www.techdirt.com/articles/20120126/11382017554/tiny-gamemaker-takes-right-approach-to-giant-zynga-copying-its-game-it-thanks-them.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120126/11382017554/tiny-gamemaker-takes-right-approach-to-giant-zynga-copying-its-game-it-thanks-them.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120126/11382017554/tiny-gamemaker-takes-right-approach-to-giant-zynga-copying-its-game-it-thanks-them.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>nicely-done</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20120126/11382017554</wfw:commentRss>
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<item>
<pubDate>Mon, 9 Jan 2012 17:00:00 PST</pubDate>
<title>DailyDirt: Games Of (For?) Skill</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20110531/02575314478/dailydirt-games-skill.shtml</link>
<guid>http://www.techdirt.com/articles/20110531/02575314478/dailydirt-games-skill.shtml</guid>
<description><![CDATA[ Plenty of video games are just a waste of time, but some games aim to be more than just ways to entertain kids and people with too much free time. A few games try to solve real world problems, and there are a handful of games that claim to improve mental agility. Here are some quick links on games and human cognition.
<ul>
<li> <a title="http://blogs.scientificamerican.com/observations/2011/12/01/how-a-computer-game-is-reinventing-the-science-of-expertise-video/" href="http://bit.ly/zjHgCR">Chess used to be the game that could measure a person's cognitive capabilities, but StarCraft2 might be the new game that provides metrics for humans' abilities to plot and strategize.</a> Meanwhile, the computers are wondering why we're wasting so much time on variations of Tic-Tac-Toe and Rock-Paper-Scissors. [<a href="http://blogs.scientificamerican.com/observations/2011/12/01/how-a-computer-game-is-reinventing-the-science-of-expertise-video/">url</a>]</li>
<li> <a title="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he" href="http://kck.st/w2UT8S">Imagine a game that taught you how to program better video games, would that be a fun game?</a> If only the result was actually a virtuous cycle for improving video games and programmers... [<a href="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he">url</a>]</li>
<li> <a title="http://www.nature.com/news/2011/110916/full/news.2011.543.html?WT.ec_id=NEWS-20110920" href="http://bit.ly/zJr6dJ">Previous studies that suggested video games can help improve human cognitive function may be seriously flawed.</a> Experimental design is really critical for generating psychology conclusions that aren't biased -- and surprise, surprise: there are a lot of widely-cited studies that are poorly designed. [<a href="http://www.nature.com/news/2011/110916/full/news.2011.543.html?WT.ec_id=NEWS-20110920">url</a>]</li>
<li><b>To find some cool online games, <a title="http://www.stumbleupon.com/to/stumble/topic:117" href="http://bit.ly/ifsJE4">check out what StumbleUpon has found to play.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:117">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 

By the way, StumbleUpon can also recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20110531/02575314478/dailydirt-games-skill.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110531/02575314478/dailydirt-games-skill.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110531/02575314478/dailydirt-games-skill.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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</item>
<item>
<pubDate>Tue, 4 Oct 2011 17:00:00 PDT</pubDate>
<title>DailyDirt: Games Aren't Just For Fun Anymore</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20110908/23440015860/dailydirt-games-arent-just-fun-anymore.shtml</link>
<guid>http://www.techdirt.com/articles/20110908/23440015860/dailydirt-games-arent-just-fun-anymore.shtml</guid>
<description><![CDATA[ Gamification is a nice buzzword for "tricking" people into doing useful things. Players can be rewarded with badges or points or just the satisfaction of winning the game. And in return, the game designer filters out spam or translates text or discovers a <a href="http://en.wikipedia.org/wiki/Eli_Wallace">genius</a> who can unlock the ninth chevron. Here are a few more examples.
<ul>
<li><a title="http://www.washington.edu/news/articles/gamers-succeed-where-scientists-fail" href="http://bit.ly/oUo7O5">The game Foldit gets players to predict the structure of protein molecules, and it actually helped solve the structure of a protein-cutting enzyme in about 3 weeks.</a> The cheat codes for the game probably helped... [<a href="http://www.washington.edu/news/articles/gamers-succeed-where-scientists-fail">url</a>]</li>
<li><a title="http://www.networkworld.com/community/blog/free-darpa-software-lets-gamers-hunt-submarin" href="http://bit.ly/pWOkoJ">DARPA has a game that lets players track down submarines -- essentially teaching software for autonomous anti-submarine robots while they play.</a> Sounds a bit like The Last Starfighter, but for submarines. [<a href="http://www.networkworld.com/community/blog/free-darpa-software-lets-gamers-hunt-submarin">url</a>]</li>
<li><a title="http://techcrunch.com/2011/04/12/duolingo/" href="http://tcrn.ch/qV8mDx">From some of the same folks who brought you reCAPTCHAs, there's a game that helps you learn another language, and at the same time, help translate websites into almost any other common language.</a> "I am a jelly donut" -- for everyone! [<a href="http://techcrunch.com/2011/04/12/duolingo/">url</a>]</li>
<li><b>To find some cool online games, <a title="http://www.stumbleupon.com/to/stumble/topic:117" href="http://bit.ly/ifsJE4">check out what StumbleUpon has found to play.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:117">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 

By the way, StumbleUpon can also recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20110908/23440015860/dailydirt-games-arent-just-fun-anymore.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110908/23440015860/dailydirt-games-arent-just-fun-anymore.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110908/23440015860/dailydirt-games-arent-just-fun-anymore.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Wed, 3 Aug 2011 10:35:20 PDT</pubDate>
<title>More Game Developers Realizing 'Piracy' Isn't Necessarily A Bad Thing</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110801/03291515340/more-game-developers-realizing-piracy-isnt-necessarily-bad-thing.shtml</link>
<guid>http://www.techdirt.com/articles/20110801/03291515340/more-game-developers-realizing-piracy-isnt-necessarily-bad-thing.shtml</guid>
<description><![CDATA[ We've written in the past about Minecraft's developer, Notch (Markus Persson), and how he's been quite vocal in arguing that game developers are making a huge mistake in <a href="http://www.techdirt.com/articles/20100914/23242711017.shtml">worrying about "piracy"</a> and he's still making <a href="http://www.techdirt.com/articles/20101004/02172611272/minecraft-s-developer-making-350-000-100-000-per-day-updated.shtml">bucketloads of money</a> by treating his fans right and giving them reasons to buy.  It appears that some other video game developers are recognizing the same basic truth.  HothMonster was the first of a few of you to send in the story of "Team Meat," developers of Super Meat Boy and The Binding of Isaac.  It appears that the two guys behind Team Meat are pretty clear that <a href="http://xbox360.ign.com/articles/118/1184550p1.html?RSSwhen2011-07-27_144600&#038;RSSid=1184550&#038;utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+ignfeeds%2Fxbox360+%28IGN+Xbox+360%29&#038;utm_content=Google+Feedfetcher" target="_blank">they're happy when their games get pirated</a>. In fact, they hope they get "pirated" more, because, in the end, it seems to lead to them getting more money.  As one of the guys, Edmund McMillen notes:
<blockquote><i>
"If the game gets pirated heavily, if it's a good game that people really like, they're going to either buy it eventually or they're going to tell other people about it. Either way it's just going to come back to a sale." 
</i></blockquote>
He later noted his disappointment in it not being seen higher on the charts on The Pirate Bay:
<blockquote><i>
"When Meat Boy came out on PC and torrents started going up on Pirate Bay, I would check, I had a friend of mine who said, 'congratulations, I just saw your game in the top 50 on Pirate Bay for games,' and I checked and we were 30th and I was depressed because it wasn't higher, because that's a measure of success." 
</i></blockquote>
There's also a fun rant in there about the "old way" of thinking:
<blockquote><i>
"The dinosaurs of marketing are really upset by piracy. They think it's literally stealing... They're old. That's really the reason. They're old and their ideas are old. They don't understand where we are now. They don't understand the mentality of people who are pirating things. They see them as thieves, the same people who go and shoplift. I don't f*@#ing shoplift but I have pirated sh@%-loads of stuff. Like it's just not the same, it's not the same thing at all." 
</i></blockquote>
There are more quotes along those lines.  While I like the attitude, they do still seem to take something of a "give it away and pray" attitude.  I would think that there could be more effective ways to monetize what they've done beyond that, but I'm sure their general attitude wins fans... and at least makes lots of folks willing to test out their games to see what they're like.<br /><br /><a href="http://www.techdirt.com/articles/20110801/03291515340/more-game-developers-realizing-piracy-isnt-necessarily-bad-thing.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110801/03291515340/more-game-developers-realizing-piracy-isnt-necessarily-bad-thing.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110801/03291515340/more-game-developers-realizing-piracy-isnt-necessarily-bad-thing.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>depends-on-what-you-do-about-it</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110801/03291515340</wfw:commentRss>
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<pubDate>Mon, 1 Aug 2011 14:10:00 PDT</pubDate>
<title>20th Century Fox Claims 'Dice Age' Game Sounds Too Much Like Ice Age Movie</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110801/03151415339/20th-century-fox-claims-dice-age-game-sounds-too-much-like-ice-age-movie.shtml</link>
<guid>http://www.techdirt.com/articles/20110801/03151415339/20th-century-fox-claims-dice-age-game-sounds-too-much-like-ice-age-movie.shtml</guid>
<description><![CDATA[ David Schumm points us to the news that the makers <i>Dice Age</i>, a strategy game involving some very funky and different dice, which was <a href="http://www.kickstarter.com/projects/1536325846/dice-age-the-new-era-of-dice" target="_blank">successfully funded via Kickstarter</a>, has run into a bit of a stumbling block in trying to trademark its name.  Apparently, the lawyers at 20th Century Fox have decided that <i>Dice Age</i> <a href="http://www.kickstarter.com/projects/1536325846/dice-age-the-new-era-of-dice/posts/101705?ref=menu" target="_blank">sounds too much like <i>Ice Age</i></a>, a movie put out by 20th Century Fox... or a "<a href="http://en.wikipedia.org/wiki/Ice_age" target="_blank">a generic geological period of long-term reduction in the temperature of the Earth's surface and atmosphere</a>, resulting in the presence or expansion of continental ice sheets."  In other words, its a generic term.  More importantly, it seems pretty damn clear from the video of the game <i>Dice Age</i> that it has absolutely nothing whatsoever to do with the movie <i>Ice Age</i> (or, for that matter, the geological period, ice age):
<center>
<iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1536325846/dice-age-the-new-era-of-dice/widget/video.html" width="480px"></iframe>
</center><br /><br /><a href="http://www.techdirt.com/articles/20110801/03151415339/20th-century-fox-claims-dice-age-game-sounds-too-much-like-ice-age-movie.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110801/03151415339/20th-century-fox-claims-dice-age-game-sounds-too-much-like-ice-age-movie.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110801/03151415339/20th-century-fox-claims-dice-age-game-sounds-too-much-like-ice-age-movie.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>morons-in-a-hurry-with-dice</slash:department>
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</item>
<item>
<pubDate>Fri, 8 Jul 2011 10:46:32 PDT</pubDate>
<title>Using Gaming To Drive Desired Behavior: Privacy Policy As A Game</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110708/03145715011/using-gaming-to-drive-desired-behavior-privacy-policy-as-game.shtml</link>
<guid>http://www.techdirt.com/articles/20110708/03145715011/using-gaming-to-drive-desired-behavior-privacy-policy-as-game.shtml</guid>
<description><![CDATA[ I had just been listening to a recent <i>On the Media</i> rebroadcast of their episode <a href="http://www.onthemedia.org/2011/jul/01/" target="_blank">all about video games</a>.  The episode is fantastic, but the part that I found most fascinating was during the final section on <a href="http://www.onthemedia.org/2011/jul/01/future-gaming/" target="_blank">the future of gaming</a>, which includes a wonderful clip from a presentation by Jesse Schell, in which he talks about the potential to "gamify" pretty much everything in life, giving people "points" (possibly points that can have tax implications) for desired behavior.  Some of that behavior may be "desired" because it's good for you (if you brush your teeth long enough, you get extra points).  And some of it may be "desired" because it's good for some companies (if you drink five Dr. Peppers this week, you get extra points).  
<blockquote><i>
JESSE SCHELL: And what will that world be like? Well, I think it'll be like this: You get up in the morning to brush your teeth and the toothbrush can sense that you&rsquo;re brushing your teeth, and so, hey [BELL TONE], good job for you! [AUDIENCE LAUGHTER] Ten points for brushing your teeth. And it can measure how long, and you&rsquo;re supposed to brush &lsquo;em for three minutes, and you did. And so you get a bonus for that. Hey [BELL TONE], you brushed your teeth every day this week, another bonus. All right, and who cares? The toothpaste company, the toothbrush company; the more you brush, the more toothpaste you use. They have a vested financial interest. So then you go and you get on the bus. The bus, why am I taking the bus? You&rsquo;re taking the bus because the government has started giving out [BELL TONE] all kinds of bonus points to people who use public transportation, and you can use these points for, for tax incentives. And you get to work [BELL TONE] on time, good job. You, you get a, a special bonus. So then you go to lunch and you've had Dr. Peppers all week, and so you know you got to have another Dr. Pepper &lsquo;cause you get 10 points [BELL TONE], 10 points [BELL TONE], 10 points [BELL TONE], 10 points, and then you'll have another one [BELL TONE]. You know there&rsquo;s a special with Dr. Pepper this week. If you have five Dr. Peppers in a week [BELL TONE], 500 bonus points, so you definitely have to take advantage of that. 
<br><Br>
And then you've got a meeting at another building that&rsquo;s a half a mile away. And you could take the shuttle over but you decide, I'm gonna walk because the health insurance plan that you&rsquo;re on [BELL TONE] gives you bonus points if you walk like more than a mile each day, and we can sense that easily, you know, through your digital shoes. And if you get your heart rate up [BELL TONE] above a certain, a certain amount, then you get more bonus points from your health insurance company. So then you&rsquo;re going shopping on the way home, and man, this is like a place you can get a lot of points, and it&rsquo;s really complicated so you let your like your app figure it out. It like looks at all the point systems you have, it looks at what you want and then it tells you which ones to buy [BELL TONE] in order to get, ooh, wow, a lot of points, just because I make good choices shopping. And then you get home and your daughter&rsquo;s like, oh, I got my report card. And you&rsquo;re like [BELL TONE] oh, good job. I mean, you&rsquo;re getting 2,000 points from the state for getting&rsquo; such good grades, and [BELL TONE] [LAUGHS] you&rsquo;re getting 5,000 as a parent from the Obama bonus for the good parenting bonus, which you&rsquo;re excited &lsquo;cause you can use that as tax relief. And then you say, hey, wait a minute, wait a minute, did you practice your piano? And she&rsquo;s like, yeah, I practiced my piano. Well, what score did you get? It&rsquo;s like, oh, well, I got 150,000. A hundred and fifty thousand, that&rsquo;s the best you've ever had on that particular [BELL TONE] sonata. That&rsquo;s 9,000 points given by the Arts Council for your scholarship fund, so go you. Right? 
</i></blockquote>
Obviously, some of those things may strike some people as "good" and some may strike some people as "bad."  But either way, understanding the likelihood of these things coming about is important, and you can see the full (extremely entertaining) video below.
<center>
<object id="VideoPlayerLg44277" width="480" height="418" data="http://www.g4tv.com/lv3/44277" type="application/x-shockwave-flash"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="src" value="http://www.g4tv.com/lv3/44277"></object>
</center>
In the opening of the video, before he gets into all the stuff above, he talks about Facebook accounts, and things like Farmville, from Zynga, which he describes as "scary."  Well, perhaps the scary folks at Zynga watched the video too, and at least thought a little about it in relation to privacy policies.  That's because Zynga has <a href="http://www.gamasutra.com/view/news/35732/Zynga_PrivacyVille_Tutorial_Rewards_Users_For_Learning_Data_Storage_Policy.php" target="_blank">revamped their privacy policy to make it a game</a>, called PrivacyVille.  Now, I'm on record as saying I think the entire idea of a privacy policy <a href="http://www.techdirt.com/articles/20110519/02164514337/can-we-just-admit-that-idea-privacy-policy-is-failed-idea.shtml">is a failed concept</a>.  No one reads them.  No one understands that the privacy policy could say "we don't care at all about your privacy."  Even those who read them don't know what they mean.  It's a joke that makes some "privacy experts" feel good to say that sites need privacy policies.
<br><br>
But, this gets a bit more intriguing, when a company actually tries to give people <i>incentive</i> to not just read, but to understand a privacy policy.  I don't think that others will suddenly "gamify" their own privacy policies, but I'm definitely intrigued by the concept of doing something very different with a privacy policy, rather than just what everyone else does.
<br><br>
<b>Update</b>: Or, as pointed out in the comments, it could all end up <a href="http://www.smbc-comics.com/index.php?db=comics&id=2286#comic" target="_blank">like this comic...</a>.<br /><br /><a href="http://www.techdirt.com/articles/20110708/03145715011/using-gaming-to-drive-desired-behavior-privacy-policy-as-game.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110708/03145715011/using-gaming-to-drive-desired-behavior-privacy-policy-as-game.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110708/03145715011/using-gaming-to-drive-desired-behavior-privacy-policy-as-game.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>pros-and-cons</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110708/03145715011</wfw:commentRss>
</item>
<item>
<pubDate>Fri, 25 Feb 2011 17:00:00 PST</pubDate>
<title>DailyDirt: Games For People... Not Computers</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20110121/10460612769/dailydirt-games-people-not-computers.shtml</link>
<guid>http://www.techdirt.com/articles/20110121/10460612769/dailydirt-games-people-not-computers.shtml</guid>
<description><![CDATA[ Computers can be programmed to play all sorts of games, but these machines don't <i>enjoy</i> playing -- or even winning.  It'll be quite the feat to create artificial intelligence that actually understands which games are fun to play... and what games are boring.  Game designers aren't guaranteed to create fun games, so it's not exactly an easy task for humans to figure out.  But when a game is fun, people seem to naturally know it.  That's not to say that every popular game is fun for everyone, but there seems to be some quality of good games that can't just be replicated easily.  Here are a few quick links on games designed just for us humans.
<ul>
<li> <a title="http://venturebeat.com/2011/01/20/game-guru-jane-mcgonigal-says-gamification-should-be-hard-not-easy/" href="http://bit.ly/h2FaqZ">Gamification should make tasks challenging, so that humans actually feel a sense of accomplishment when they finish them.</a>  On the other hand, a bot doesn't feel accomplishment. <i>It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever...</i> [<a href="http://venturebeat.com/2011/01/20/game-guru-jane-mcgonigal-says-gamification-should-be-hard-not-easy/">url</a>]</li>
<li> <a title="http://www2.parc.com/istl/projects/captcha/history.htm" href="http://bit.ly/h4df4e">Humans can try to come up with simple tasks that computers can't do -- and the history of the CAPTCHA apparently starts in 1997.</a>  If only CAPTCHAs were more fun to do... [<a href="http://www2.parc.com/istl/projects/captcha/history.htm">url</a>]</li>
<li> <a title="http://www.jenovachen.com/flowingames/introduction.htm" href="http://bit.ly/eUjFD4">Game designers are always trying to get into the "flow zone" to make their games more addictive.</a>  Hmm. "<i>The famous GRE test is a good example of design based on the concept of the Flow Zone.</i>" [<a href="http://www.jenovachen.com/flowingames/introduction.htm">url</a>]</li>
<li><b>To find some cool online games, <a title="http://www.stumbleupon.com/to/stumble/topic:117" href="http://bit.ly/ifsJE4">check out what StumbleUpon has found to play.</a></b> [<a href="http://www.stumbleupon.com/to/stumble/topic:117">url</a>]  <a title="what's this?" href="#" class="whatsthis help_ddstumble">&nbsp;</a>
</li>
</ul> 

By the way, StumbleUpon can also recommend some good <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt</a> articles, too.<br /><br /><a href="http://www.techdirt.com/articles/20110121/10460612769/dailydirt-games-people-not-computers.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110121/10460612769/dailydirt-games-people-not-computers.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110121/10460612769/dailydirt-games-people-not-computers.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110121/10460612769</wfw:commentRss>
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<item>
<pubDate>Tue, 22 Feb 2011 13:47:00 PST</pubDate>
<title>How Lawyers For Settlers Of Catan Abuse IP Law To Take Down Perfectly Legal Competitors</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/wireless/articles/20110211/21200213066/how-lawyers-settlers-catan-abuse-ip-law-to-take-down-perfectly-legal-competitors.shtml</link>
<guid>http://www.techdirt.com/blog/wireless/articles/20110211/21200213066/how-lawyers-settlers-catan-abuse-ip-law-to-take-down-perfectly-legal-competitors.shtml</guid>
<description><![CDATA[ A few years back, some friends introduced me to the board game <i>Settlers of Catan</i>, which has become <a href="http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers" target="_blank">quite popular in Silicon Valley</a>.  I did eventually buy a copy of the game, and at one point my wife wondered if there was also a software version.  After searching around, we discovered that the lawyers for the company that makes Catan seem incredibly aggressive, as there clearly had been some software versions around, but one by one, most of them had disappeared.  There were some licensed versions, but they actually weren't that good.  It was unfortunate.
<br /><br />
So I was interested a few weeks ago when Michael Weinberg, a lawyer at Public Knowledge, put up a discussion about whether or not there was an IP violation in <a href="http://www.publicknowledge.org/blog/3d-printing-settlers-catan-probably-not-illeg" target="_blank">doing 3D printings of Catan pieces</a>.  He explained why there actually was no actual violations there.  In reading that, I realized that most of the same arguments would apply to software as well... and like magic, someone popped up in the comments to that post, noting that he had written an Android clone of Catan, and their lawyers had forced it down.  Weinberg has now <a href="http://www.publicknowledge.org/blog/settlers-catan-makes-legal-threats-can-it-bac" target="_blank">written a detailed explanation of why the lawyers for Catan are flat-out wrong</a> and are abusing intellectual property law to stifle competition.
<br /><br />
You should read the whole thing, but the key points are that only parts of the game are covered by copyright: the graphics, for example.  But if you're using different graphics, you should be fine.  The Android app was using different graphics.  Board game rules are also <b>not</b> copyrightable, as they're like a recipe.  Catan's lawyers claim that their rules <i>are</i> covered by copyright because the rules "create a protectable fable."  Weinberg points out that this is "simply ridiculous."  He walks through the fable, and breaks it down piece by piece to show how it's not copyrightable at all.
<blockquote><i>
Although this assertion is highly questionable as a general principle, in this case it is simply ridiculous.  As far as I can tell the "fable" in question is this:

<blockquote>
    Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
</blockquote>

Everything beyond the first sentence simply describes the gameplay.  The first sentence "Players are recent immigrants to the newly populated island of Catan" is far from a wildly original piece of storytelling, and may not be able to be protected by copyright at all.  Even if you could protect that one sentence with copyright, if that sentence allows Catan to protect its game then "Nations are at war, fighting to control the globe" would protect Go, Chess, Checkers, Risk, Connect Four, and just about any board game in the world.  Maybe even Catan.  There is very little by way of original work to protect in that "fable," and certainly nothing to extend to the rules of Settlers of Catan.  I am willing to bet that very few lawyers would be willing to make Catan's assertion in front of a judge.
</i></blockquote>
Then there's the trademark claim.  Clearly, "Settlers of Catan" is covered by trademark, so if you were offering a product by the same name, that's in violation.  But the Android app was called "Island Settlers" which is not infringing.  Catan's lawyers claimed that because the developer <i>mentions</i> Catan, that makes it trademark infringement, but that's ludicrous.  If you are accurately describing that a game is "like" Catan, there's no trademark infringement.  In fact, you're specifically showing that there's no likelihood of confusion, because you're admitting that the games are not from the same source.  As Weinberg notes, it's perfectly legal, if you're selling replacement parts for a Toyota Camry to mention that they work for a Camry, and thus it's perfectly legal to say you've made a game like Catan, or which matches with Catan, and not violate the trademark.
<br /><br />
Unfortunately, the lawyers toss out all sorts of otherwise incorrect information and claims about intellectual property law, and the developer admits that, even if they're wrong, he feels he <a href="http://omnionic.com/2010/12/island-settlers-development-comes-to-an-unfortunate-end/" target="_blank">has no choice but to give up</a>, because he can't afford to fight any sort of lawsuit, no matter how bogus it might be.
<br /><br />
As Weinberg points out, this is the worst kind of legal bullying:
<blockquote><i>
The email exchange between Catan and Neil is the worst kind of ignorant (let's assume it was ignorance) legal bullying.  It is full of patently incorrect or misleading statements of US law, punctuated by threats to pull the developer into court if he fails to submit.  It is a shameful example of a company trying to control what the law does not allow it to control by relying on fear and an inability to afford to go to court.
</i></blockquote>
Tragically, this how much of the law works today.<br /><br /><a href="http://www.techdirt.com/blog/wireless/articles/20110211/21200213066/how-lawyers-settlers-catan-abuse-ip-law-to-take-down-perfectly-legal-competitors.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20110211/21200213066/how-lawyers-settlers-catan-abuse-ip-law-to-take-down-perfectly-legal-competitors.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20110211/21200213066/how-lawyers-settlers-catan-abuse-ip-law-to-take-down-perfectly-legal-competitors.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>i'll-trade-you-some-wheat-for-a-clue</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110211/21200213066</wfw:commentRss>
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<item>
<pubDate>Fri, 21 Jan 2011 17:22:00 PST</pubDate>
<title>When A Company Choosing Not To Sue A Copycat Is News...</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110114/17135412682/when-company-choosing-not-to-sue-copycat-is-news.shtml</link>
<guid>http://www.techdirt.com/articles/20110114/17135412682/when-company-choosing-not-to-sue-copycat-is-news.shtml</guid>
<description><![CDATA[ <a href="http://www.techdirt.com/profile.php?u=azuravian">azuravian</a> points us to the story of how indie developer Twisted Pixel has announced that <a href="http://www.joystiq.com/2011/01/12/twisted-pixel-ceo-we-wont-pursue-legal-action-over-maxplosion/" target="_blank">it has no intention of suing gaming giant Capcom</a> for making what looks pretty clearly to be a blatant copy of its Xbox Live Arcade game <i>'Splosion Man</i> with the iPhone game <i>MaXplosion</i>.  Twisted Pixel's CEO notes that he'd rather just compete in the marketplace:
<blockquote><i>
"We're definitely not going to pursue legal action. While I think the similarities are pretty nauseating, we're too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we'll let them slide. I just hope they're not counting on the fact that indies can't fight back.
<br /><br />
"In general, anything that would take our focus off of making games would be a bad decision, I think. We just need to keep our heads down making the next thing so that Capcom has something to steal next year. But I have to say, the amount of support we've seen in the last 12 hours on Twitter and over email has been awesome, and I think that's better than wining [sic] a stupid lawsuit or anything like that.
</i></blockquote>
What's also interesting is that Capcom seems to recognize that it's own reputation was seriously harmed by this copying, and has <a href="http://slashdot.org/story/11/01/14/076246/Capcom-Saddened-By-Game-Plagiarism-Controversey" target="_blank">put out a statement</a> saying that it hoped to "rebuild the trust of our fans and friends in the gaming community."  
<br /><br />
Once again it looks like <a href="http://www.techdirt.com/articles/20100903/03261210889.shtml">social mores</a> and social pressure can be a hell of a lot more effective (not to mention cheaper) than any lawsuit.<br /><br /><a href="http://www.techdirt.com/articles/20110114/17135412682/when-company-choosing-not-to-sue-copycat-is-news.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110114/17135412682/when-company-choosing-not-to-sue-copycat-is-news.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110114/17135412682/when-company-choosing-not-to-sue-copycat-is-news.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>society-today...</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110114/17135412682</wfw:commentRss>
</item>
<item>
<pubDate>Tue, 2 Nov 2010 07:33:31 PDT</pubDate>
<title>Mafia Boss Arrested While Playing Godfather Xbox Game</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20101027/12515411614/mafia-boss-arrested-while-playing-godfather-xbox-game.shtml</link>
<guid>http://www.techdirt.com/articles/20101027/12515411614/mafia-boss-arrested-while-playing-godfather-xbox-game.shtml</guid>
<description><![CDATA[ There have been plenty of "mafia" or "mobster" related games available these days: on gaming consoles, on mobile devices and (especially) on social networks.  It kinda makes you wonder what real mobsters think of them all.  Well, at least in one case, we have an idea.  <a href="https://twitter.com/#!/glynmoody/statuses/28897926922" target="_blank">Glyn Moody</a> points us to the news that Gerlandino Messina, described as "Sicily's no.2 boss," was arrested last weekend and when police showed up to take him away, <a href="http://italosearch.com/us/2010/10/27/mafia-boss-was-playing-godfather-xbox-game/" target="_blank">he was playing <i>The Godfather</i> game on his Xbox</a>.  The game, of course, is based on the movie of the same name and is all about the mafia.  You see, in the virtual world, you don't actually go to jail (or get shot).  Seems safer.<br /><br /><a href="http://www.techdirt.com/articles/20101027/12515411614/mafia-boss-arrested-while-playing-godfather-xbox-game.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101027/12515411614/mafia-boss-arrested-while-playing-godfather-xbox-game.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101027/12515411614/mafia-boss-arrested-while-playing-godfather-xbox-game.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>more-fun-on-screen?</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20101027/12515411614</wfw:commentRss>
</item>
<item>
<pubDate>Thu, 16 Sep 2010 13:48:41 PDT</pubDate>
<title>Indie Game Developer Points Out That It's Better To Give People Reasons To Buy Than Worry About 'Piracy'</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100914/23242711017.shtml</link>
<guid>http://www.techdirt.com/articles/20100914/23242711017.shtml</guid>
<description><![CDATA[ <a href="http://gloryfish.org" target="_blank">Jay</a> was the first of a whole bunch of you to submit the blog post by indie game developer Markus Persson that's been making the rounds, where he talks about <a href="http://notch.tumblr.com/post/1121596044/how-piracy-works" target="_blank">why it's better to give people a reason to buy than to worry about "piracy"</a>:
<blockquote><i>
Instead of just relying on guilt tripping pirates into buying, or wasting time and money trying to stop them, I can offer online-only services that actually add to the game experience. Online level saving, centralized skins, friends lists and secure name verification for multiplayer. None of these features can be accessed by people with pirated versions of the game, and hopefully they can be features that turn pirates from thieves into potential customers.
</i></blockquote>
He also notes that the impact of unauthorized copies is somewhat ambiguous:
<blockquote><i>
If someone pirates Minecraft instead of buying it, it means I've lost some "potential" revenue. Not actual revenue, as I can never go into debt by people pirating the game too much, but I might've made even more if that person had bought the game instead. But what if that person likes that game, talks about it to his or her friends, and then I manage to convince three of them to buy the game? I'd make three actual sales instead of blocking out the potentially missed sale of the original person which never cost me any money in the first case.
</i></blockquote>
In the end, he makes the same point we've tried to make here for years: worrying about and fighting unauthorized copies just doesn't seem to be nearly as productive an approach as focusing on ways to actually give people reasons to buy.  He doesn't support "piracy," but suggests that it's happening, and there are much better ways of dealing with it than fighting it.  Nice to see more people recognizing this key point.<br /><br /><a href="http://www.techdirt.com/articles/20100914/23242711017.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100914/23242711017.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100914/23242711017.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>figuring-things-out</slash:department>
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