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<title>Techdirt. Stories filed under &quot;fee&quot;</title>
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<image><title>Techdirt. Stories filed under &quot;fee&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
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<pubDate>Mon, 13 Aug 2012 08:56:00 PDT</pubDate>
<title>A Fee-Based Twitter Is No More Ideologically Pure Than An Ad-Supported Twitter</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20120813/00081620002/fee-based-twitter-is-no-more-ideologically-pure-than-ad-supported-twitter.shtml</link>
<guid>http://www.techdirt.com/articles/20120813/00081620002/fee-based-twitter-is-no-more-ideologically-pure-than-ad-supported-twitter.shtml</guid>
<description><![CDATA[ A few weeks ago, we posted a bit about Dalton Caldwell's argument that a fee-based Twitter <a href="http://www.techdirt.com/articles/20120723/12010919799/apparently-debate-would-twitter-benefit-if-users-had-to-pay-to-use-it.shtml">made more sense</a> for users, because the company wouldn't put advertisers first.  Caldwell, of course, has now put his development skills where his mouth was and recently launched <a href="https://alpha.app.net/global/" target="_blank">App.net</a>, which kicked off with a Kickstarter-style <a href="https://join.app.net/" target="_blank">funding campaign</a> in which it sought $500,000, mainly from users who would pay $50/year for the service.  Developers could pay $100  and there was a "pro" tier for $1,000.  Over the weekend, the fundraising effort hit the target mark and it has since shot well past the amount.
<br /><br />
First of all, I think it's great that we're seeing alternatives and someone like Caldwell trying to do something different.  More competition is something I always think is a good thing, and I'm happy to see more players in the market trying different ways to do something.  If anything, hopefully it will drive Twitter to stay more focused on providing a great service.
<br /><br />
But I do have a complaint: Caldwell and others seem to be acting as if this fee-based effort is somehow more ideologically "pure" than a free-based system that makes money on ads.  You can see it all over the website and especially in the video announcing the launch:
<center>
<iframe src="http://player.vimeo.com/video/46394859?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
</center>
In that video, Caldwell insists that by setting up a "paid" service, he's aligning the economic incentives of the company with its users, and suggests that's not true with ad-based services, who focus on pleasing their advertisers first.
<br /><br />
That's hogwash.
<br /><br />
Two points:
<ol>
<li>First off, App.net's interests are <b>not</b> economically aligned with its users.  It wants <i>money</i> from those users, and all things being equal, those users want to keep their money.  So their goals are actually diametrically opposed.  Who's to say that App.net will always cost $50 per year?  What if, a year from now, it needs a lot more to keep the service going.  App.net has incentives to figure out ways to raise the price to bring in more money.  Now, that's fine.  That's how businesses work.  But to suggest that the economic interests are aligned is simply not true.  Coldwell argues that the interests are aligned because it now has to make the service as good as can be so that users will want to pay.  But <b>the same thing applies to free-based services</b>, as we explain in the next point...
</li><li>A free-based service, supported by advertisers, has tons of incentive to keep its users just as happy as a fee-based service.  Why?  Because if it doesn't, people go elsewhere and the advertisers go with them.  If the advertisements are too annoying and/or intrusive, people will go away and the value of that advertising drops.  Any smart media property knows this, and actually works quite hard on keeping the user experience as good as possible, which quite frequently means pushing back against the desires of advertisers.  Caldwell acts as if all such companies immediately give in to any ad company desire, which is either spoken from ignorance or out of a desire to misrepresent reality to benefit his own effort.
</li></ol>
Again, none of this is to suggest that either model is "the right" model.  But it's flat out ridiculous to suggest that either one is somehow economically pure or has interests more aligned with users.  What amazes me, however, is so many people are repeating Caldwell's assertions as if it's absolutely true, when it's clearly not.  App.net may turn out to be a success or it may be a complete flop.  I hope it succeeds because I like to see new companies innovate and do new things.  But if it succeeds it won't be because it's more pure or more aligned with users.  It'll be because it just executes better.
<br /><br />
So, please drop the moralizing about App.net being more pure.  It's not.  It's economically interested in taking its users' money.  That's not that much different than a site that's economically interested in taking advertisers' money.<br /><br /><a href="http://www.techdirt.com/articles/20120813/00081620002/fee-based-twitter-is-no-more-ideologically-pure-than-ad-supported-twitter.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120813/00081620002/fee-based-twitter-is-no-more-ideologically-pure-than-ad-supported-twitter.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120813/00081620002/fee-based-twitter-is-no-more-ideologically-pure-than-ad-supported-twitter.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>drop-the-crap</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20120813/00081620002</wfw:commentRss>
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<pubDate>Tue, 13 Mar 2012 12:07:52 PDT</pubDate>
<title>Valve's Comprehensive Strategy Shows How To Go From Fee To Free... And Increase Revenue Twelve-fold</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20120309/10571518053/valves-comprehensive-strategy-shows-how-to-go-fee-to-free-increase-revenue-twelve-fold.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20120309/10571518053/valves-comprehensive-strategy-shows-how-to-go-fee-to-free-increase-revenue-twelve-fold.shtml</guid>
<description><![CDATA[ We've writen about <a href="http://www.techdirt.com/blog/?company=valve">Valve's approach to the market</a> many times before.  The company believes strongly that "piracy" is a <i>service problem</i> not a legal problem.  It knows that it can easily compete with piracy by offering a better service, something that it regularly succeeds in doing.  However, <a href="http://www.onthemedia.org/blogs/on-the-media/2012/mar/09/step-1-make-your-game-free-step-2-profit/" target="_blank">On The Media</a> calls our attention to an absolutely fantastic case study found on Gamasutra, not (directly) about how Valve competed with infringement, but how it <a href="http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php" target="_blank">turned Team Fortress 2 from a fee-based game to a free-to-play game</a> <b>and increased revenue twelve-fold</b>.
<br /><br />
Of course, over the years, we've covered other online games going from fee-based to free and <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">making more money</a> for it, inspiring more and more other games to <a href="http://www.techdirt.com/articles/20101008/11024711338/oh-look-by-making-lotr-free-online-revenue-shot-up.shtml">do the same</a>.  But what's most interesting here is the level of detail.  In the case of TF2, it's clearly not about "give it away and pray," but a careful strategy that really does seem focused on <a href="http://www.techdirt.com/articles/20091119/1634117011.shtml">connecting with fans</a> and <a href="http://www.techdirt.com/blog/casestudies/articles/20120210/02273417726/how-being-more-open-human-awesome-can-save-anyone-worried-about-making-money-entertainment.shtml">being awesome</a> while giving fans a good reason to buy.
<br /><br />
For example, the team at Valve connected with fans in a really cool way.  It put out "teaser trailers" with product updates, and then scoured feedback to come up with ideas that fans might like in the game:
<blockquote><i>
[Valve's Joe] Ludwig showed TF2's Sniper-focused update as an example. Each content update started with a teaser trailer that hinted at several possible new items or features, and Valve developers would monitor the community reaction in the forums to determine which aspects caught the players' attention. "We found people in the forums talking about how cool it would be if the Pyro could light the sniper's arrows on fire. To be honest, we hadn't considered it, but we were able to implement it by the time the update shipped," Ludwig said.
<br /><br />
In another instance, players picked up on a blueprint displayed in passing within the teaser trailer for the Engineer-focused update of a mechanical hand item. Ludwig explained that "[The players] didn't realize it, but they were indirectly voting on the content of the update. When the update shipped, it included that robot hand."
</i></blockquote>
Separately, Valve was very careful and deliberate about how they "went free" and moved to offering in-game purchases.  Recognizing that there's an unfortunate incentive to then make in-game purchases make the actual gameplay worse (such as by making it "pay to win") the team made very strategic choices about how they would have in-game purchases, such that they were never required to play the game how you wanted:
<blockquote><i>
Once Valve rolled out the in-game item system, it needed to get the players used to the idea of paying for them. "This wasn't a change we made lightly, but it was something we had to do to get our game into the free-to-play business model," Ludwig said.
<br /><br />
"They had never paid for an item in TF2 at any point in the past, and we weren't sure how willing they'd be to pay now."
<br /><br />
Ludwig outlined the players' possible objections to the item store, the first of which was TF2 turning into a "pay-to-win" game:
<br /><br />
"We dealt with the pay to win concern in a few ways. The first was to make items involve tradeoffs, so there's no clear winner between two items. But by far the biggest thing we did to change this perception was to make all the items that change the game free. You can get them from item drops, or from the crafting system. It might be a little easier to buy them in the store, but you can get them without paying. The only items we sell exclusive to the store are cosmetic or items optional to gameplay."
</i></blockquote>
In other words, this was entirely designed around the idea of giving people <i>a  good reason to buy</i> rather than a <i>negative reason</i> that makes them feel forced to buy.  Too many companies (hello most newspaper paywalls!) seem to think that "forcing" people to pay is a "reason to buy."  It's not.  It may get some people to pay, but it pisses off lots of people.  Valve carefully structured its business model here to make people <i>want</i> to buy.
<br /><br />
But the real key here is just how much this effort <i>increased</i> revenue.  Many people have assumed that taking a fee-based game and going free-to-play is really an "end of life" strategy to try to squeeze the last remnants of revenue out of a game, but Valve is showing it's not that at all. It was a strategic choice to maximize revenue.  This is the same point we've made for well over a decade in talking about how to <a href="http://www.techdirt.com/articles/20070503/012939.shtml">use free <i>as a part</i></a> of a business model to <b>increase your market</b>.  When properly applied (which is not just "give it away and pray"), free becomes a revenue multiplier, and Valve's example of TF2 is really a perfect case study of how to do it right.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20120309/10571518053/valves-comprehensive-strategy-shows-how-to-go-fee-to-free-increase-revenue-twelve-fold.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20120309/10571518053/valves-comprehensive-strategy-shows-how-to-go-fee-to-free-increase-revenue-twelve-fold.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20120309/10571518053/valves-comprehensive-strategy-shows-how-to-go-fee-to-free-increase-revenue-twelve-fold.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>nicely-done</slash:department>
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<pubDate>Fri, 9 Jul 2010 07:03:15 PDT</pubDate>
<title>Newspaper Wants You To Pay To Comment</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100705/15004510071.shtml</link>
<guid>http://www.techdirt.com/articles/20100705/15004510071.shtml</guid>
<description><![CDATA[ It's no secret that many online publications struggle with how best to handle their comment sections.  Should they allow anonymous comments?  Should there be some kind of moderation?  Well, it appears that the Sun Chronicle, which appears to be based in Massachusetts, has chosen to go to a pretty extreme position.  Reader Shawn alerts us that The Sun Chronicle disabled their comment system a few months back, after it got upset about a few anonymous readers "disrupting" things.  Shawn says "When the comments went away I found myself spending less time on the site but didnt care enough to complain."  However, he recently went back and was surprised that, in order to comment <a href="http://www.thesunchronicle.com/articles/2010/07/04/news/7630031.txt" target="_blank">you need to hand over your credit card</a>, and the paper will charge you $0.99.  Obviously, this is more to prove that you are who you say you are, but it does seem a bit distorted when the newspaper wants to charge people just to comment.  Also, once charged, your name and hometown are automatically associated with your comments.  I can't see how that's all that appealing to most people.  The newspaper says this is "a necessary step," but I'm not sure how many people in the community will agree.  Instead, they might just go elsewhere.<br /><br /><a href="http://www.techdirt.com/articles/20100705/15004510071.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100705/15004510071.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100705/15004510071.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>well,-that-seems-safe</slash:department>
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<pubDate>Thu, 6 Aug 2009 06:18:00 PDT</pubDate>
<title>Rupert Murdoch vs. Rupert Murdoch On Free vs. Paid News Websites</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090805/1904295782.shtml</link>
<guid>http://www.techdirt.com/articles/20090805/1904295782.shtml</guid>
<description><![CDATA[ Rupert Murdoch continues to shift his position on the value of "free content" but he seems to be going in the wrong direction, and not giving anyone much confidence that he knows what he's doing.  You may recall that right before he completed buying the Wall Street Journal, he claimed that the WSJ would be better off <a href="http://www.techdirt.com/articles/20070918/152638.shtml">going entirely free</a>:
<blockquote><i>
"We are studying it and we expect to make that free, and instead of having 1 million [subscribers], having at least 10 million to 15 million in every corner of the earth.... Will you lose $50 million to $100 million in revenue? I don't think so. If the site is good, you'll get much more." 
</i></blockquote>
That was just under two years ago, and his reasoning is actually quite sensible.  However, after he took it over, there was apparently some back-and-forth and the Journal convinced Rupert to keep it behind a (somewhat porous) paywall.  Of course, as many note, the WSJ is able to charge because of the reputation of its content (far above most other publications) and the fact that it's reporting financial info, where the direct value can be quite high to many readers.
<br /><br />
Still, it was a bit of a surprise earlier this year when he started <a href="http://www.techdirt.com/articles/20090403/1858434385.shtml">complaining about free content</a>, saying:
<blockquote><i>
    "People reading news for free on the web, that's got to change." 
</i></blockquote>
And then he complained about Yahoo/Google "stealing" (he later changed it to "taking") content.  Of course, that's not true.  Both Yahoo and Google either link to content or have license deals.  There is no "taking" of anything.
<br /><br />
Either way, given those statements, perhaps it's no surprise at all that Murdoch is now planning to <a href="http://www.businessspectator.com.au/bs.nsf/Article/News-Corp-to-charge-for-all-news-websites-pd20090806-UMS5P?OpenDocument" target="_new">put paywalls across all his online news properties</a> in the relatively near future.  Apparently the plan will be based on the WSJ model, meaning that some stories were be available for free, but there will be severe limits.  Given how many old school newspaper guys have talked about putting up a paywall, this isn't much of a surprise (though, it is still odd given his comments from two years ago).
<br /><br />
That said, if newspapers are going to charge for online content, then let's see them go and charge.  I think it will fail (miserably), but let's see him try to prove us wrong.  Here's why I think it will fail:
<ol>
<li>Those other sites don't have the qualities that make some people willing to pay for the WSJ.  The quality isn't as good and the direct monetary benefit is not nearly as clear.
</li><li>Most of those other sites have much clearer (free) competition.
</li><li>Nowhere at all does Murdoch talk about actually giving people a <a href="http://www.techdirt.com/articles/20090507/1037234781.shtml">reason to buy</a>.  All he's saying is that if they put up a paywall, people will pay.  Sure, a few might, but it's a small number, and doing so will <a href="http://www.techdirt.com/articles/20090707/0207585464.shtml">stagnate</a> any sort of growth, piss off advertisers, and allow competitors to take a giant leap forward -- all in one shot.
</li></ol>
But... if he wants to charge and thinks that these points are incorrect, we're eager to see how Murdoch gets around these issues.  In the meantime, if you work for a publication that competes with a Murdoch news site, start revving up a marketing/promotional campaign about how you don't charge, and see how much market share you can build.  Unless, of course, Rafat Ali is correct in his thinking, suggesting that this is all <a href="http://twitter.com/rafatali/status/3153850642" target="_new">a big bluff</a> to get others to put up a paywall.  I don't believe it though... because if I'm a competitor the fact that Murdoch is going paywall, gives me even more reasons <i>not</i> to do so.<br /><br /><a href="http://www.techdirt.com/articles/20090805/1904295782.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090805/1904295782.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090805/1904295782.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>which-rupert-is-rupert</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090805/1904295782</wfw:commentRss>
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<pubDate>Tue, 4 Aug 2009 18:18:00 PDT</pubDate>
<title>The Death Of Paid WiFi</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090803/0330275755.shtml</link>
<guid>http://www.techdirt.com/articles/20090803/0330275755.shtml</guid>
<description><![CDATA[ It's been almost exactly six years since I got into a bit of a debate about whether or not there was a real business model for <a href="http://www.techdirt.com/blog/wireless/articles/20030807/144019.shtml">fee-based WiFi</a>.  Not surprisingly, I didn't think it would last, even as there were a bunch of startups (some well-funded) trying to stake out a claim that they could build huge networks of paid WiFi access points.  Those businesses never got very far.  While there are still some fee-based WiFi access points around (mainly in airports), more and more are becoming totally free.  Starbucks (which had been a holdout) has gone conditionally free, and last week <a href="http://latimesblogs.latimes.com/technology/2009/07/free-wifi-barnes-nobel-starbucks-att.html" target="_new">Barnes &#038; Noble WiFi went totally free</a>.  So can we now close the book on the idea that fee-based WiFi was ever a good business model?<br /><br /><a href="http://www.techdirt.com/articles/20090803/0330275755.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090803/0330275755.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090803/0330275755.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it's-over,-done-with,-kaput</slash:department>
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