<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/">
<channel>
<title>Techdirt. Stories filed under &quot;d&d&quot;</title>
<description>Easily digestible tech news...</description>
<link>http://www.techdirt.com/</link>
<language>en-us</language>
<image><title>Techdirt. Stories filed under &quot;d&d&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Mon, 7 Jun 2010 04:44:13 PDT</pubDate>
<title>Success Of Free D&#038;D Online Leads To Free Lord Of The Rings Online, Too</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100604/1527169699.shtml</link>
<guid>http://www.techdirt.com/articles/20100604/1527169699.shtml</guid>
<description><![CDATA[ <a href="http://games.slashdot.org/story/10/06/04/2013217/emLord-of-the-Rings-Onlineem-To-Go-Free-To-Play?from=twitter" target="_blank">Slashdot</a> points us to the news that Turbine is now planning to <a href="http://games.venturebeat.com/2010/06/04/lord-of-the-rings-online-goes-free-to-play-this-fall/" target="_blank">offer their Lord of the Rings Online as free to play</a> starting this fall.  This follows last year's decision to turn Dungeons and Dragons online into a <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">free offering</a>, which actually resulted in a <a href="http://www.techdirt.com/articles/20100331/1631278819.shtml">massive increase in revenue</a>.  Nice to see them expanding this to other areas.
<br /><br />
What may be more interesting here is that this decision comes soon after <a href="http://www.cinemablend.com/games/Warner-Bros-Buys-Turbine-24124.html" target="_blank">Warner Bros. (the studio) bought Turbine</a>.  Warner Bros., as a movie studio, isn't exactly known for embracing "free," so it's nice to see that they're actually okay with expanding this program.  Maybe they'll actually learn something to take back into the other parts of the business...<br /><br /><a href="http://www.techdirt.com/articles/20100604/1527169699.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100604/1527169699.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100604/1527169699.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>good-to-see</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100604/1527169699</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 19 Apr 2010 12:01:00 PDT</pubDate>
<title>Dungeons And Dragons Players Revolt, Storm Super Rewards Castle</title>
<dc:creator>Karl Bode</dc:creator>
<link>http://www.techdirt.com/articles/20100415/1605219032.shtml</link>
<guid>http://www.techdirt.com/articles/20100415/1605219032.shtml</guid>
<description><![CDATA[ <p>We've <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">been covering</a> how Turbine recently changed the business model of their online role-playing game <em>Dungeons And Dragons Online </em>from the fairly typical MMORPG pricing system ($50 for the game and then $15/month to play) to a business model where users can play for free -- but pony up some cash for some additional perks. The decision has been a significant success for a game that was headed downhill in the shadow of larger MMORPG's, like Blizzard's <em>World Of Warcraft</em>, and Turbine saw milions of new players the first few months after the change. However,<strong> Nick</strong> writes in to direct our attention to the fact that some additional Turbine efforts wound up pushing our free-loving Elven and Dwarven friends a bit too hard.</p><p>The company recently implemented a Super Rewards &quot;offer wall.&quot; Like in popular Facebook games like <em>Farmville</em>, the offer wall allowed users to fill out surveys and participate in other marketing efforts in exchange for Turbine points, which could be used in game for goods and services. Except judging from posts to the Turbine forums, users weren't pleased to learn that their account name and email were being sent to Super   Rewards just for visiting the page -- and some of the early offers wound up being &quot;questionable,&quot; even according to a <a href="http://forums.ddo.com/showthread.php?t=243097">Turbine forum statement</a>. Despite a few changes, customers continued to complain and <a href="http://kotaku.com/5518134/dungeons--dragons-online-players-unite-to-topple-offer-wall">Turbine wound up tearing down the wall</a> -- &quot;for now&quot;:</p><blockquote>&quot;<em>Based on your feedback, we're stepping away from the &lsquo;Offer' category  for now. We'll keep exploring alternate ways for players who want points  to get them. We'll also continue to innovate in pricing and  accessibility because that's who we are. As of today, the Offer Wall is  coming down. We'll collect all the feedback we've received over the last  few days and will use it to guide future decisions</em>.&quot;</blockquote><p>It's great that Turbine was willing to listen to customer feedback and pull back from (or revise) an offer that was annoying, though it seemed easy enough for users to avoid these kinds of offers if they wanted. The company still seems to be doing quite well by selling a revolving array of <a href="http://www.ddo.com/ddostoresale">specialized in-game loot and additional adventures</a>, though there's also a fine balancing act at play between offering users worthy, compelling content -- and pushing microtransactions to the point where they frustrate and annoy the userbase. That said, many gamers seem perfectly eager to pay a lot of money for relatively little; Blizzard Entertainment recently earned millions in fairly short order by selling users a <a href="http://www.wow.com/2010/04/15/queue-for-celestrial-steed-and-lil-xt-is-above-70-000/">$25 horse</a> -- which offered players' in-game characters <strong>no</strong> additional in-game character bonus. </p><br /><br /><a href="http://www.techdirt.com/articles/20100415/1605219032.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100415/1605219032.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100415/1605219032.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>spam-survey-broadsword-of-doom</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100415/1605219032</wfw:commentRss>
</item>
<item>
<pubDate>Thu, 1 Apr 2010 07:11:00 PDT</pubDate>
<title>Results From Dungeons &amp; Dragons Online Going Free: Revenue Up 500%</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100331/1631278819.shtml</link>
<guid>http://www.techdirt.com/articles/20100331/1631278819.shtml</guid>
<description><![CDATA[ Last year, we wrote about the decision by Turbine to turn its formerly fee-based <i>Dungeons & Dragons Online MMO</i> into a free offering, that had <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">reasons to buy built into the game</a>.  At the time, we noted that the early results looked good, but over time they're looking even better.  Reader Murdock alerts us to the news that DDO was able to <a href="http://www.wow.com/2010/03/30/pax-east-2010-turbine-on-renting-vs-owning-in-the-mmo-market/" target="_blank">get 1 million more users and boost revenue 500%</a>... all by going free.
<br><Br>
There are some important fine details, of course, which make this story even more notable.  With content in the game that you can buy, the fear is always that this gives the game developers incentive to make the free part annoying or very limited to try to drive more people to the paid part.  But that's the wrong approach.  That focuses on putting up barriers and limiting usage to try to encourage buying, rather than demonstrating value and offering positive reasons to buy.  DDO took the smarter route:
<blockquote><i>
Currie said that the store was intended to be mainly for convenience. The free-to-play genre is notorious for games that are nearly impossible to enjoy without pumping money into them -- many Korean import games fall into this trap. Yes, you can play for nothing, but you can't have fun or compete. "We wanted to make sure that the play experience wasn't cheapened by the store being there. Nothing you can buy gives players a concrete advantage over others in terms of progression." I pointed out that not many free-to-play games follow this model and he agreed that Turbine was in a rather unique position in the genre. 
<br><br>
"Everyone can play through the content without ever getting anything from the store, and they'll have a fine time of it. What we're pretty proud of with the whole system is the fact that the player owns any content they buy." 
<br><br>
I pressed for a bit of clarification. He obliged by likening most subscription-based games, like WoW, to renting something. When you buy an expansion pack for WoW, you only have access to that content, or any content, while your subscription is active. If your subscription lapses, you can't play what you bought anymore. "If you buy a content pack from the DDO store, on the other hand, it's yours forever, regardless of whether you're currently subscribed or not. If you're normally a VIP and have a rough month financially, you can go back to the free-play model and still play what you purchased in the store," Currie said.
</i></blockquote>
And, it appears to be working.  What a concept.  Using free to your advantage, giving people a reason to buy, and seeing your user base and revenues shoot upwards.  Who would have thought it was possible?<br /><br /><a href="http://www.techdirt.com/articles/20100331/1631278819.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100331/1631278819.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100331/1631278819.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>but-free-can't-work!!!!</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100331/1631278819</wfw:commentRss>
</item>
</channel>
</rss>