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<channel>
<title>Techdirt. Stories filed under &quot;crowdfunding&quot;</title>
<description>Easily digestible tech news...</description>
<link>http://www.techdirt.com/</link>
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<image><title>Techdirt. Stories filed under &quot;crowdfunding&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Wed, 15 May 2013 15:56:00 PDT</pubDate>
<title>Some Data: Big Kickstarter Projects By Famous People Actually Help Other Projects</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130511/02114423045/some-data-big-kickstarter-projects-famous-people-actually-helps-other-projects.shtml</link>
<guid>http://www.techdirt.com/articles/20130511/02114423045/some-data-big-kickstarter-projects-famous-people-actually-helps-other-projects.shtml</guid>
<description><![CDATA[ Last week, in writing about the silly <a href="http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml">backlash</a> to Zach Braff's successful Kickstarter project, we noted that he claimed he had the data that showed his success did not take away from other Kickstarter projects, but rather it appeared that Braff brought a lot of new people to Kickstarter, many of whom went on to fund other projects.  But still, the ridiculous arguments persisted that somehow famous people using Kickstarter take away money from upstarts.  It's as if these people don't understand what a non-zero sum game is.   They assume, incorrectly, that if one (famous) person is succeeding, it means one (non-famous) person is not.  Perhaps the worst example of this was a piece by Reginald Nelson at TheWrap which ridiculously <a href="https://www.thewrap.com/media/blog-post/don-t-hate-zach-braff-rage-against-kickstarters-perry-chen-88081" target="_blank">attacks Kickstarter's founders</a>, arguing that these moves harm "the creative class."
<br /><br />
To (hopefully) put an end to such ridiculousness, Kickstarter itself has <a href="http://www.kickstarter.com/blog/who-is-kickstarter-for" target="_blank">shared the analytics and data that Braff was talking about</a> concerning the impact of his project (as well as the Veronica Mars project, which is the other big one that some people have complained about):
<blockquote><i>

The Veronica Mars and Zach Braff projects have brought tens of thousands of new people to Kickstarter. 63% of those people had never backed a project before. Thousands of them have since gone on to back other projects, with more than $400,000 pledged to 2,200 projects so far. Nearly 40% of that has gone to other film projects.
<br /><br />
We&#8217;ve seen this happen before. Last year we wrote a post called <a href="http://www.kickstarter.com/blog/blockbuster-effects" target="_blank">Blockbuster Effects</a> that detailed the same phenomenon in the Games and Comics categories. Two big projects brought tons of new people to Kickstarter who went on to back more than 1,000 other projects in the following weeks, pledging more than $1 million. Projects bring new backers to other projects. That supports our mission too.
</i></blockquote>
I'd hope this puts to rest the ridiculous claims, but somehow, I doubt it will (and the comments on the Kickstarter blog post suggest people will still complain anyway).<br /><br /><a href="http://www.techdirt.com/articles/20130511/02114423045/some-data-big-kickstarter-projects-famous-people-actually-helps-other-projects.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130511/02114423045/some-data-big-kickstarter-projects-famous-people-actually-helps-other-projects.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130511/02114423045/some-data-big-kickstarter-projects-famous-people-actually-helps-other-projects.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>real-data-debunking-bogus-theories</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130511/02114423045</wfw:commentRss>
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<item>
<pubDate>Fri, 10 May 2013 11:16:51 PDT</pubDate>
<title>There Is No Logic To The Argument That Zach Braff Shouldn't Use Kickstarter</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml</guid>
<description><![CDATA[ Not this again.  Back in 2011, we first discussed why it was silly that some people got upset that someone rich and famous would <a href="http://www.techdirt.com/articles/20110605/23455014559/is-it-bad-when-rich-famous-use-things-like-kickstarter.shtml">use Kickstarter</a>, as if the platform was only allowed for unknown artists.  That was about Colin Hanks, the son of Tom Hanks, financing a documentary via the site.  Since that time, the argument has popped up a few more times, including when Amanda Palmer used the site, when Bjork tried to use the site and when the Veronica Mars movie was funded via the site.  Most recently, it's been aimed at quirky actor/filmmaker Zach Braff for his Kickstarter project, called <a href="http://www.kickstarter.com/projects/1869987317/wish-i-was-here-1" target="_blank"><i>Wish I Was Here</i></a>.  Braff set a goal of $2 million, which was raised very quickly.
<br /><br />
And that's when <i>some</i> people got angry.  Just as before.  But it's a small group of people.  There are at least 36,000 people (i.e., those who have funded the project so far) who did not get angry.  Why?  Because they <i>like</i> Braff and want to support him.  I'm curious if the people who are attacking Braff for using Kickstarter ever have watched one of his TV shows or seen a movie he was in.  Because, in that case, they'd be paying the same sort of thing... but most of that money would be going to a giant corporation, rather than to the actor himself.  So what are they complaining about?
<br /><br />
In a (slightly over-defensive) interview video, <a href="http://www.youtube.com/watch?v=j1LY3C0Rbr8" target="_blank">Braff points out that he's always been about connecting and engaging with his fans</a>, and this is just one more way to do that.  
<center>
<iframe width="560" height="315" src="http://www.youtube.com/embed/j1LY3C0Rbr8" frameborder="0" allowfullscreen></iframe>
</center>
Frankly, he's more defensive in that video than he needs to be.  He's got nothing to be defensive about.  He notes, accurately, that he's long been known as someone who engages deeply via social media, especially Twitter and Reddit where Braff has been active for years.  He also talks about his own obsession with Kickstarter, and how great it was to get the various updates on projects he'd funded, and how he hoped his fans would enjoy getting updates about the movie making process.  And, yes, he's <a href="http://www.kickstarter.com/profile/1869987317" target="_blank">backed a bunch of projects</a> himself, including the <a href="http://www.kickstarter.com/projects/26788492/aaron-swartz-documentary-the-internets-own-boy-0" target="_blank">Aaron Swartz documentary</a>.
<br /><br />
For the life of me, I can't see a single logical argument for why people are upset about this, other than (a) they don't like Braff or (b) they're jealous of him.  Neither seems like a particularly compelling reason for why Braff, or any famous person, shouldn't use the platform.   The two most common arguments seem to be "he's rich and should fund it himself."  But that's stupid.  First off, he's probably not quite as rich as you think, and second he's made it clear over and over again that the budget is much higher than the amount he's raising and he's putting in an "ass-ton" (his quote) of his own money as well.  Also, if you think that, don't fund him.  No sweat off your back.  For his fans who like him and want to support him, so what?  The second argument is that this means he gets the money instead of some struggling filmmaker.  However, as he himself has pointed out, <a href="http://www.latimes.com/entertainment/movies/moviesnow/la-et-mn-zach-braff-kickstarter-wish-i-was-here-20130503,0,2100578.story" target="_blank">the data suggests something entirely different</a>:
<blockquote><i>
I have something every detractor doesn&#8217;t have: the analytics. Most of the backers of my film aren&#8217;t people on Kickstarter who had $10 and were deciding where to give it, and then gave it to me instead of someone else. They came to Kickstarter because of me, because of this project. They wouldn&#8217;t have been there otherwise. In fact, a lot of people who didn't know about Kickstarter came and wound up giving money to a lot of other projects too. So for people to say, 'That&#8217;s ... up; you&#8217;re stealing money from documentaries' is just not a sensible argument.
</i></blockquote>
All he's doing is the same thing we've been arguing for <a href="http://www.techdirt.com/articles/20091119/1634117011/future-music-business-models-those-who-are-already-there.shtml">years</a> is the business model of the future: connecting with fans and giving them a reason to buy.  Braff has done exactly that, and has built up a huge and loyal following who are really excited about this project.  As we pointed out when Amanda Palmer <a href="http://www.techdirt.com/blog/casestudies/articles/20120601/01173819160/amanda-palmer-raises-12-million-kickstarter-crowd-goes-wild.shtml">raised $1.2 million</a> on Kickstarter or when Louis CK made <a href="http://www.techdirt.com/blog/casestudies/articles/20111222/12435717172/louis-ck-over-1-million-sales-just-12-days-drm-free-download.shtml">over $1 million</a> by selling direct off his site, the fans who are buying in aren't disturbed by how much money is being made.  For the most part, they seem <i>thrilled</i> to <i>be a part of something amazing</i>.
<br /><br />
I think that's the key thing that the detractors simply don't understand.  This is about two key things: being part of <i>an experience</i> and <i>a community</i>.  It's not about "a movie," but about much more than that.  And, even specifically around "the movie," people should be supporting what Braff is doing, because funding it this way means that it's going to be <i>Braff's vision</i> for the movie, rather than a giant Hollywood studio.  A few months back, Jonathan Taplin, a filmmaker and defender of the old system, told me <a href="http://www.techdirt.com/articles/20120626/01023119476/innovation-copying-civil-disobedience.shtml">during a debate</a> that no real filmmaker would ever use Kickstarter.  At the 40 minute mark, he goes on a condescending rant saying sarcastically that "major filmmakers" could never possibly use Kickstarter because "the average" film only raised $10,000.  But the average is meaningless for something like this.  Furthermore, he goes on and on about (his friend) Martin Scorcese getting to do a movie he wants, and how that would never work via Kickstarter.  But we're seeing over and over again the exact opposite.  When a star with a big following uses something like Kickstarter, it gives them <i>more ability</i> to make <i>the movie they want</i> without outside interference.
<br /><br />
Now we're seeing, quite clearly, that "major filmmakers" can use Kickstarter to do interesting things, and somehow, I get the feeling that it's the same sort of people who insisted they couldn't possibly make it in the first place who are now complaining that they are...<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130509/18162523030/there-is-no-logic-to-argument-that-zach-braff-shouldnt-use-kickstarter.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it-makes-no-sense</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130509/18162523030</wfw:commentRss>
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<pubDate>Sat, 30 Mar 2013 09:00:00 PDT</pubDate>
<title>Awesome Stuff: Computers And Gesture Input Devices</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20130330/03051922516/awesome-stuff-computers-gesture-input-devices.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20130330/03051922516/awesome-stuff-computers-gesture-input-devices.shtml</guid>
<description><![CDATA[ Okay, I really thought this week was going to be the one where our <a href="http://www.techdirt.com/blog/?tag=awesome+stuff">awesome stuff</a> posts didn't have a theme.  But... because of some last minute finds, you not only get two separate themes, but also four projects, rather than our standard three.  First up, we've got two different takes on a computer, and then we've got two projects that help you rethink how you input data into a computer.
<ul>
<li>First up, is the <a href="http://www.kickstarter.com/projects/2102024857/miipc-power-to-the-parents" target="_blank">MiiPC</a>.  It's an Android-powered PC that's designed for family use.  From the screenshots/video they show, they at least appear to have done a decent job making Android functional as a desktop OS.  Some of the "family" features seem a little hokey and overhyped, but perhaps it appeals to some people.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/2102024857/miipc-power-to-the-parents/widget/video.html" frameborder="0"> </iframe>
</center>
Of course, what struck me as most interesting about this was actually <i>the price</i>.  $99 for a simple computer seems like a potentially good deal for people looking to just do simple stuff.  This project blew past its funding targets quickly and has already more than doubled it with over a month to go.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/2102024857/miipc-power-to-the-parents/widget/card.html" width="220"></iframe>
</center>
</li><li>So that's a more modern take on a PC, but how about one that's a bit more retro?  The <a href="http://www.kickstarter.com/projects/505470364/the-x500-plus-computer-case?ref=category" target="_blank">the X500</a> is a modern computer case, but which takes its design cues from classic early 1980s gaming consoles like the Amiga, Atari and Sinclair.  My first computer was an Atari 800, so I've got a soft spot for this style of design, even if it's probably not that practical these days.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/505470364/the-x500-plus-computer-case/widget/video.html" frameborder="0"> </iframe>
</center>
It's just a case, so you'll have to want to do some DIY computer building to get an actual computer in there.  Also, if this one interests you, don't wait too long.  The project ends tomorrow.  It's already just barely squeaked over its target, so it will definitely be funded.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/505470364/the-x500-plus-computer-case/widget/card.html" width="220"></iframe>
</center>
</li><li>Since we're talking about DIY, howzabout <a href="http://www.kickstarter.com/projects/codelabs/duo-the-worlds-first-diy-3d-sensor" target="_blank">the DUO</a>, the world's first DIY 3D sensor.  If you've been living under a rock for a while, you may have missed all the buzzy and hype about <a href="https://www.leapmotion.com/" target="_blank">the Leap Motion controller</a> for gesture recognition on your computer.  The DUO, conceptually, is pretty similar to the Leap, except that this not about fancy shiny locked up boxes, but about <i>making your own damn fancy gesture controller</i>.  Basically, the different levels get you started at different points along the process of making your own such device (though, yes, you can also purchase fully assembled ones, but they're much more expensive than the Leap).
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/codelabs/duo-the-worlds-first-diy-3d-sensor/widget/video.html" frameborder="0"> </iframe>
</center>
The DUO is still only about 1/3 of the way to its target, but with nearly a month left, it seems like it will probably get there.  Might not be as fancy as the Leap, but how much cooler is it to show off that you made our own?
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/codelabs/duo-the-worlds-first-diy-3d-sensor/widget/card.html" width="220"></iframe>
</center>
</li><li>And since we're on the subject of gesture recognition for computers, how about the <a href="http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking?ref=live" target="_blank">the NUIA eyeCharm</a>, which is an add on to the Kinect (which we'll assume you already know about...), to make it so you can control your computer via eye movements.  There were rumors that Samsung was working on something like this to be built into phones and tablets, but these guys are doing it as a simple add on to the Kinect.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/widget/video.html" frameborder="0"> </iframe>
</center>
This one has just a week to go and is hovering right near its target, and should easily pass it soon (if it hasn't already by the time you read it).
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/4tiitoo/nuia-eyecharm-kinect-to-eye-tracking/widget/card.html" width="220"></iframe>
</center></li></ul>
Well, that's it for this week.  Bonus points figuring out how many times Fruit Ninja appears in the Kickstarter videos above.  I had no idea that that game had become such a "must show" in any such demo.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20130330/03051922516/awesome-stuff-computers-gesture-input-devices.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130330/03051922516/awesome-stuff-computers-gesture-input-devices.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130330/03051922516/awesome-stuff-computers-gesture-input-devices.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>fruit-ninjas-are-everywhere</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130330/03051922516</wfw:commentRss>
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<item>
<pubDate>Wed, 27 Mar 2013 12:27:08 PDT</pubDate>
<title>Arrested Development Documentary Has To Hit Up Kickstarter Because Fox Claims Copyright On Set Photos</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130324/00142322432/arrested-development-documentary-has-to-hit-up-kickstarter-because-photos-set-are-covered-copyright.shtml</link>
<guid>http://www.techdirt.com/articles/20130324/00142322432/arrested-development-documentary-has-to-hit-up-kickstarter-because-photos-set-are-covered-copyright.shtml</guid>
<description><![CDATA[ Just a few weeks ago, we had a story about how an awesome looking documentary about comic artists needed to hit up Kickstarter to raise more money <i>solely</i> to <a href="http://www.techdirt.com/articles/20130308/03112522252/comic-strip-documentary-filmmakers-return-to-kickstarter-because-theyre-scared-fair-use-wont-protect-them.shtml">purchase licenses</a> to some of the artwork &#038; video clips in the film.  Most of the copyright holders let them use the work for free, but a few were demanding payment -- often thousands of dollars for a single image or short clip.  As we've noted, documentary filmmakers are <a href="http://www.techdirt.com/articles/20100111/2220247711.shtml">scared to death</a> of relying on fair use, because they don't want to get sued (and some insurance providers won't give you insurance if you plan to rely on fair use).
<br /><br />
And, now, there's an even crazier example.  Two huge fans of the cult favorite TV show, <i>Arrested Development</i> have made a documentary about the show, talking to a ton of people who created and acted in the show, as well as to a bunch of fans.  Given that a new season (via Netflix) is quickly approaching, getting this documentary out would make sense.  The film is <i>finished</i> according to the filmmakers.  Done done done.  So why <a href="http://www.kickstarter.com/projects/arresteddocumentary/the-arrested-development-documentary-project" target="_blank">are they asking Kickstarter for $20,053</a>?  Yup, you guessed it.  Copyright licensing issues.  And this time, it's really crazy:
<blockquote><i>
After five years, we're finally close to releasing the documentary. Our final step is to pay the network for photos from the set of the show. These photos are extremely relevant to the story, and we can't move forward with the release of the documentary until our fees are paid to the network. This is where you come in. Help us pay the network fees so every Arrested fan can see this documentary!
</i></blockquote>
Yes, <b>photos from the set</b>. And, "the network" in this case is 20th Century Fox. This seemed so ridiculous to me that I asked the filmmakers, Jeff  Smith &#038; Neil Lieberman, for the details, and they said that these are photos <i>taken by a variety of people on set</i> and that the people who took the photos gave them to Jeff &#038; Neil willingly, but that "the network is claiming copyright."  Just to be clear, Jeff &#038; Neil don't have a problem with this, saying that they believe that this is "within the network's rights" to make that claim <b>and</b> they emphasized that Fox was giving them a "deep discount on the photos" and that it "could have been much worse" otherwise.
<br /><br />
While it's great that the filmmakers are fine with this, it still seems quite troubling to me.  Whoever took the photos in the first place would own the copyright on the basic photos themselves.  This implies that Fox is claiming copyright on the <i>set itself</i>, which appears in the images (or, they're lying and claiming copyright on something they have no copyright on).  And, yes, they could potentially claim copyright on the set -- but that doesn't make this any less crazy.  Jeff &#038; Neil would have a <i>massively clear fair use</i> argument if they were challenged on using these images.  It is not as if the use of those images would somehow <i>harm</i> the "market" for "the set" itself (which is about all the network could possibly be claiming copyright on).  It would obviously be a transformative use, and they'd just be displaying parts of the set.  This is about as open and shut a fair use case as you could possibly imagine.
<br /><br />
And, really, this is doubly ridiculous, because this documentary is only going to help promote the show more, not harm it in any way... oh wait.  <i>Fox</i> no longer benefits from that because <i>Fox cancelled the show</i> and the new season is happening on Netflix instead...  Perhaps that's what this is about. The cash from this Kickstarter could have gone into all sorts of <i>actually useful</i> things, including more marketing and promotions for the documentary (which does look great).  But, instead, it's going into Fox's bank account, because Rupert Murdoch needs it more than two independent documentary filmmakers who were huge fans of the show.  I thought copyright was supposed to be about helping filmmakers, not forcing them to waste $20,000+ dollars on a bogus copyright claim..<br /><br /><a href="http://www.techdirt.com/articles/20130324/00142322432/arrested-development-documentary-has-to-hit-up-kickstarter-because-photos-set-are-covered-copyright.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130324/00142322432/arrested-development-documentary-has-to-hit-up-kickstarter-because-photos-set-are-covered-copyright.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130324/00142322432/arrested-development-documentary-has-to-hit-up-kickstarter-because-photos-set-are-covered-copyright.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>wtf</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130324/00142322432</wfw:commentRss>
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<pubDate>Tue, 26 Mar 2013 17:00:00 PDT</pubDate>
<title>DailyDirt: Genetic Discoveries And The Internet</title>
<dc:creator>Joyce Hung</dc:creator>
<link>http://www.techdirt.com/articles/20101101/09532411671/dailydirt-genetic-discoveries-internet.shtml</link>
<guid>http://www.techdirt.com/articles/20101101/09532411671/dailydirt-genetic-discoveries-internet.shtml</guid>
<description><![CDATA[ The internet, which now connects almost everything in the world, has changed every aspect of the way we live, work, and socialize. It has also changed the way we do science, particularly in facilitating the dissemination of research results, but also in enabling scientific discoveries in ways previously unheard of. Here are a few examples of how the internet has affected (and even effected) genetic research.

 
<ul>

<li> <a title="http://allthingsd.com/20120718/crowdfunded-genetics-makes-its-first-gene-discovery/" href="http://dthin.gs/RSy40h">The Rare Genomics Institute may have enabled the first crowdfunded gene discovery.</a> Pioneering a new funding model for rare disease research, RGI used crowdfunding to raise $3,550 to help sequence the genes of a 4-year-old girl with a rare genetic disorder, and identify a previously undocumented gene mutation. [<a href="http://allthingsd.com/20120718/crowdfunded-genetics-makes-its-first-gene-discovery/">url</a>]</li> 

<li> <a title="http://www.nature.com/news/gamers-outdo-computers-at-matching-up-disease-genes-1.10203?" href="http://bit.ly/YWUdHk">The online game Phylo is tapping gamers from all over the world to help solve the Multiple Sequence Alignment (MSA) problem.</a> The game is designed to take advantage of human visual intelligence to improve the sequence alignment of promoter regions in 521 genes associated with diseases from 44 vertebrate species. So far, the game has produced over 350,000 solutions, with 70% of them being more accurate than the alignments produced by a state-of-the-art computer program called MULTIZ. [<a href="http://www.nature.com/news/gamers-outdo-computers-at-matching-up-disease-genes-1.10203?">url</a>]</li>

<li> <a title="http://www.npr.org/blogs/health/2013/01/17/169609144/anonymity-in-genetic-research-can-be-fleeting" href="http://n.pr/XYWxxx">Is it even possible to protect the anonymity of genetic information that has been posted online?</a> Apparently, it isn't that difficult to uncover the identities of people whose DNA has been made public for research purposes. Using an online genealogy service, in addition to information from public records, social networks, and other websites, researchers were able to find 5 out of 10 people in their study, including their relatives, identifying 50 people in total. [<a href="http://www.npr.org/blogs/health/2013/01/17/169609144/anonymity-in-genetic-research-can-be-fleeting">url</a>]</li>


</ul>

If you'd like to read more awesome and interesting stuff, check out this unrelated (but not entirely random!) <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt post</a> via StumbleUpon.<br /><br /><a href="http://www.techdirt.com/articles/20101101/09532411671/dailydirt-genetic-discoveries-internet.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101101/09532411671/dailydirt-genetic-discoveries-internet.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101101/09532411671/dailydirt-genetic-discoveries-internet.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20101101/09532411671</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 25 Mar 2013 03:45:55 PDT</pubDate>
<title>Wizards Of The Coast Kills Popular Kickstarter Project Based On Questionable Trademark Claim</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130324/00282322433/wizards-coast-kills-popular-kickstarter-project-based-questionable-trademark-claim.shtml</link>
<guid>http://www.techdirt.com/articles/20130324/00282322433/wizards-coast-kills-popular-kickstarter-project-based-questionable-trademark-claim.shtml</guid>
<description><![CDATA[ Wizards of the Coast doesn't necessarily have the <a href="https://www.techdirt.com/articles/20090407/1130584421.shtml">greatest</a> reputation when it comes to intellectual property battles, and the latest one seems particularly silly.  The company <a href="http://www.gamepolitics.com/2013/03/21/kaiju-combat-kickstarter-suspended-over-trademark-infringement-claim#.UU6n1RyR_l_" target="_blank">forced the "Kaiju Combat" Kickstarter campaign offline</a>, claiming it was trademark infringement.
<center>
<a href="http://imgur.com/GW51x38"><img src="http://i.imgur.com/GW51x38.png" width=450 /></a>
</center>
Kaiju Combat is a monster fighting game from Sunstone Games.  Wizards of the Coast is claiming that this infringes the trademark on <i>KAIJUDO</i>, which is a card game they offer.  While they have secured the Kaijudo trademark for video game rights as well, <a href="http://en.wikipedia.org/wiki/Kaiju" target="_blank">"kaiju"</a> is an ordinary Japanese word meaning "strange beast" or "monster" and commonly is used to refer to the genre of Japanese monster movies like <i>Godzilla</i>.  It would be ridiculous to claim that a neologism based on that common word would magically grant the trademark holder control over the original common word as well.
<br /><br />
WotC had apparently contacted Sunstone earlier about their claims, and Sunstone had their lawyer explain the nature of trademark law and the fact that Kaiju is a common word... and they heard nothing else.  Apparently, they assumed that the situation was settled, though I would think that confirming that before launching the Kickstarter might have been a reasonable move.  Simon Strange, the owner of Sunstone, told GamePolitics (link above) that he understands the nature of trademark law, and the fact that you're supposed to protect your marks, but he figured that it could be settled between discussions with lawyers, rather than suddenly having his Kickstarter project taken down and all its backers informed of the dispute.  And, now, he's worried about legal costs:
<blockquote><i>
"Obviously we can't afford to spend our very limited development budget, which was provided by our backers on Kickstarter, on fighting over a name,"" He says. "But at the same time it would really make me sad if we're forced to change our name just because we can't afford to defend ourselves. I'm still hopeful that it won't come to that."
</i></blockquote>
Maybe Kickstarter should automatically populate projects that are taken down like this with a special "legal fund" Kickstarter while they wait for details to be worked out.<br /><br /><a href="http://www.techdirt.com/articles/20130324/00282322433/wizards-coast-kills-popular-kickstarter-project-based-questionable-trademark-claim.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130324/00282322433/wizards-coast-kills-popular-kickstarter-project-based-questionable-trademark-claim.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130324/00282322433/wizards-coast-kills-popular-kickstarter-project-based-questionable-trademark-claim.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>kaiju?</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130324/00282322433</wfw:commentRss>
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<item>
<pubDate>Sat, 23 Mar 2013 09:00:00 PDT</pubDate>
<title>Awesome Stuff: Life Never Sounded So Good... On The Go</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20130322/18275622424/awesome-stuff-life-never-sounded-so-good-go.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20130322/18275622424/awesome-stuff-life-never-sounded-so-good-go.shtml</guid>
<description><![CDATA[ So we're back with another week of <a href="http://www.techdirt.com/blog/innovation/?tag=awesome+stuff">awesome stuff</a>.  I really did not intend for each week to have a theme, but that's sort of how it's worked out for the past few weeks, and why stop now? This week, let's talk about speakers.
<ul>
<li>First up, there's the <a href="http://www.kickstarter.com/projects/plxdevices/yaba-portable-speaker-and-guitar-amp/?ref=kicktraq" target="_blank">Yaba Portable Speaker &#038; Guitar Amp by PLX Devices</a>.  We've seen tiny speakers (that use whatever surface they're on) to create bigger sounds before, but the Yaba at least <i>appears</i> to have a pretty cool design that seems quite small for the level of sound they seem to suggest they're able to get out of it.  It's tough to tell how well it really works in action unless you can see it in person, but conceptually, it looks cool.  The fact that there's a version that can double as an absolutely tiny guitar amp seems quite cool for guitarists as well.  Could definitely see plenty of uses for a device like this.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/plxdevices/yaba-portable-speaker-and-guitar-amp/widget/video.html" frameborder="0"> </iframe>
</center>
It only just launched, but seems well on its way to hitting the goal.  Early bird pricing at $39 sounds like a great deal, though they (not surprisingly) sold out quickly. 
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/plxdevices/yaba-portable-speaker-and-guitar-amp/widget/card.html" width="220"></iframe>
</center>
</li><li>But what if you've got some big old speakers around?  How about easily turning them into portable speakers that play off of your mobile phone via Bluetooth (or regular line-in jack)?  That's the plan for <a href="http://www.kickstarter.com/projects/1238747394/the-vamp-bring-back-the-sound?ref=category" target="_blank">The Vamp</a>, a tiny stylish box that can connect to any old speaker magnetically, providing both the connection <i>and</i> power.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/1238747394/the-vamp-bring-back-the-sound/widget/video.html" frameborder="0"> </iframe>
</center>
Even if you don't have old speakers around, the project's creator Paul Cocksedge notes that you can pick up old speakers for just a few bucks these days, since they've become somewhat obsolete.  And yet here's a neat way to bring new life to old speakers.  Cool idea.  This one is still decently below its target, but it seems likely that it will get there in time.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1238747394/the-vamp-bring-back-the-sound/widget/card.html" width="220"></iframe>
</center>
</li><li>Of course, who uses <i>speakers</i> any more?  These days, it's all about the earbuds.  And that's why the last "awesome stuff" item this week is <a href="http://www.kickstarter.com/projects/363428889/bluetooth-earbuds-w-magnetic-docking-made-in-usa?ref=category" target="_blank">The Elroy</a>.  I'll admit, it took me a little while to understand exactly what this was, but basically it tries to combine the wireless flexibility of bluetooth with the general convenience of typical earbuds.  That is, uptop, it's like a normal earbud setup (in fact, it sounds like you can use your own earbuds if you'd like), but about 1/3 of the way down a normal cord length, they just connect to a little bluetooth gadget which wirelessly communicates with whatever devices you want.  So... no long cords getting in the way.  Plus, it acts as a magnetic holder for the earbuds, which means no more dealing with tangled wires.  And the phone features will even pick up / hang up as you detach / attach the earbuds to the unit.
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/363428889/bluetooth-earbuds-w-magnetic-docking-made-in-usa/widget/video.html" frameborder="0"> </iframe>
</center>
The thing that I can't fully get past is that the device itself still looks a little dorky -- not unlike bluetooth headsets, but now clipped to your shirt somewhere.  The project describes it as "a piece of electronic jewelry" which sounds like a stretch.  Also, it seems a bit on the pricey side for the benefit it provides -- but clearly lots of people disagree with that assessment, as it's quickly shot way past its target goal.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/363428889/bluetooth-earbuds-w-magnetic-docking-made-in-usa/widget/card.html" width="220"></iframe>
</center>
</li></ul>
Well, that should give you plenty to listen to for a while.  We'll be back next week, with more crowdfunded awesome stuff...<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20130322/18275622424/awesome-stuff-life-never-sounded-so-good-go.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130322/18275622424/awesome-stuff-life-never-sounded-so-good-go.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130322/18275622424/awesome-stuff-life-never-sounded-so-good-go.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>speakers,-speakers-and-headphones</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130322/18275622424</wfw:commentRss>
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<item>
<pubDate>Mon, 18 Mar 2013 16:07:45 PDT</pubDate>
<title>Connecting Athletes With Fans Via Video Games... And Via Crowdfunding</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130314/10133722323/connecting-athletes-with-fans-via-video-games-via-crowdfunding.shtml</link>
<guid>http://www.techdirt.com/articles/20130314/10133722323/connecting-athletes-with-fans-via-video-games-via-crowdfunding.shtml</guid>
<description><![CDATA[ Given all the <a href="http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml">money</a> backers have pledged to <a href="http://www.techdirt.com/blog/?company=kickstarter">Kickstarter</a> projects, and all the cool things that have been subsequently produced, I think it's safe to call Kickstarter a successful business model option for anyone looking to produce something. That said, it's still just an option, and it isn't going to be successful in every case. That doesn't mean a "failed" project hasn't produced valuable information, <a href="http://www.techdirt.com/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml">results and lessons</a> to the those that put the project together, of course. At the very least, Kickstarter is a great way to connect a producer with fans and potential fans, a hallmark of what we talk about at Techdirt.
<br /><br />
One ex-NFL player, Hunter Hillenmeyer, is now looking to extend the concept of connecting with backers on Kickstarter <a href="http://www.kickstarter.com/projects/1660125404/overdog-play-your-favorite-athletes-in-your-favori" target="_blank">to help connect gamers with their favorite athletes to compete online in their favorite video games</a>. The app, called OverDog, is still in very early beta and the project hasn't been fully funded yet, but Hillenmeyer was nice enough to give me some background in an email exchange that I thought would provide some nice insight on how the people, who put these projects together, plan for them, and how they view Kickstarter over all. I mentioned first to Hillenmeyer that we talk a great deal about connecting with fans as part of a business model and asked to get his thoughts on what role that plays with OverDog.
<blockquote>
<i>OverDog is taking a very simple premise, connecting athletes who love video games with fans who love video games, and flipping that dynamic on its head. Twitter is popular for, amongst other reasons, the fact that it allows immediate and sustained interaction between celebrities and fans, while the celebrity still keeps that arms-length privacy. OverDog is building an experience that gives fans the chance to do something they love with athletes who share that same interest, video games. That both fans and athletes would be excited about this seems so obvious I was honestly surprised to discover that nothing like OverDog already existed. </i></blockquote>
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/1660125404/overdog-play-your-favorite-athletes-in-your-favori/widget/video.html" frameborder="0"> </iframe>
</center>
The concept behind the app aside, I was curious as to how he viewed Kickstarter overall. I did a Kickstarter once and I went into it thinking that unless it was fully funded, the project was a failure. I've since decided that this line of thinking was myopic and it seems Hillenmeyer agrees.
<blockquote>
<i>We look at Kickstarter more as marketing than fundraising. We will still deploy a product in April even if we don't hit our funding goal. Our goal is to attract enough users through Kickstarter that we can take that dedicated community of soon-to-be users and give them exclusive access to our athletes during beta. We want them to be our test market, with unprecedented access to athletes, to test, to provide feedback, and ultimately, to help build a better final product to launch in the fall.</i></blockquote>
This isn't a new concept, either. I've <a href="http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml">discussed</a> before how Kickstarter shouldn't be solely viewed as a way to get money directly from backers for a project, but it can also be viewed as an incredibly valuable tool for market research and consumer feedback. This may be doubly important in this instance, since the app really needs to serve to different kinds of users, the athletes and their fans. There's going to be some concern on the part of athletes about abusive users, but this is apparently being kept in mind as design for the app and how it's used moves forward.
<br /><br />
It's interesting to note that the app will be free as well, and player vs. player within the community will be included as a feature. The subscription is what gets you access to the famous athletes, however, since that partnership and accessibility is a valuable, scarce asset. It seems like an approach made with <a href="https://www.google.com/url?q=http://www.techdirt.com/articles/20090719/2246525598.shtml&#038;sa=U&#038;ei=JARCUfmyGISJ2gX-pYDADw&#038;ved=0CAcQFjAA&#038;client=internal-uds-cse&#038;usg=AFQjCNHYt3_nL4u1MDXoVhoGo4eJfkuVEw">Cwf+RtB</a> in mind. The rewards in the Kickstarter project are varied enough that fans of specific sports should find something to choose from. I was a bit skeptical on how Hillenmeyer would be able to deliver so many athlete connections to so many fans, but talks with the athletes around the country have apparently gone well.
<blockquote>
<i>We certainly don't want to be presumptuous about athlete involvement, but luckily, we have deep relationships in every major sport. We can deliver on everything in that rewards section. Players associations like the NFLPA, MLBPA, and MLSPA have been instrumental in helping OverDog communicate with and attract the right athletes from the right teams to our platform. This will only get easier when we finally have a product for them to see and touch and use come April.</i></blockquote>
We'll have to wait and see what comes of the Kickstarter project, which has less than two weeks to go. Regardless, it seems sports fans will be able to test the app for themselves in a month or so, connecting with their favorite athletes to play video games.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1660125404/overdog-play-your-favorite-athletes-in-your-favori/widget/card.html" width="220"></iframe>
</center><br /><br /><a href="http://www.techdirt.com/articles/20130314/10133722323/connecting-athletes-with-fans-via-video-games-via-crowdfunding.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130314/10133722323/connecting-athletes-with-fans-via-video-games-via-crowdfunding.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130314/10133722323/connecting-athletes-with-fans-via-video-games-via-crowdfunding.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>so-i-can-flagrant-foul-dwight-howard?</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130314/10133722323</wfw:commentRss>
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<pubDate>Thu, 14 Mar 2013 11:01:00 PDT</pubDate>
<title>Kickstarter Projects That Don't Meet Their Goal Are Not 'Failures'; They Help People Avoid Failures</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml</link>
<guid>http://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml</guid>
<description><![CDATA[ A little while back, on one of our "funniest/most insightful comments of the week" posts, we <a href="http://www.techdirt.com/articles/20130216/21130822007/funniestmost-insightful-comments-week-techdirt.shtml">featured</a> a <a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml#c70">comment</a> that someone made anonymously, in response to a story about Bjork's Kickstarter project that was <a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml">taken down</a> before it ended, after it did not look like it was going to get anywhere near the required threshold.  However, the comment has stuck with me and I think it deserves a post.  In particular, the commenter called us out for saying that her project "failed."
<blockquote><i>
<b>This was not a "failure!"</b>
<br /><br />
Platforms like Kickstarter have changed the way the market is functioning, and our ways of thinking about it (even here on Techdirt) have to catch up.
<br /><br />
Bjork's campaign did not fail, even though the results were not what she was hoping for. She successfully learned that the market was not interested in this product.
<br /><br />
Spending &pound;375,000 of her own money? Now THAT would have been a failure.
<br /><br />
Using Kickstarter is more like running a science experiment than it is like selling a product. It increases the efficiency of the market by orders of magnitude, and apparently beyond our ability to think about it clearly.
</i></blockquote>
This point -- even if it was calling us out -- is so true, and it's so important for people to understand.  It's easy to use the word "failure" for those projects that don't meet their goal.  Hell, just in writing this post, I repeatedly had to consciously stop myself from using the words "fail" or "failure" in describing projects that don't reach their goal.  But, the commenter is right: those projects are <i><b>not</b></i> failed projects once you realize what Kickstarter really is:  a platform to judge the market for products, and to build commitment and funding around them.  If a project doesn't reach the goal, that's actually <i>valuable market research</i>, suggesting that if they had gone ahead, without going through the experience, they likely would have "failed."
<br /><br />
So, in actuality, it makes sense to look at such projects and recognize that they were <i>saved</i> from a dismal failure, in which large sums of money may have been spent, but at the same time clarifying the market's reaction to a product before it's even been introduced.  With so many people thinking of Kickstarter more as a store, than as a platform for supporting people trying to turn cool ideas into reality, it's important to be careful in how we choose our language.  Putting up a Kickstarter project that doesn't reach its goal shouldn't be seen as a failure.  It should be seen as a useful bit of data, which helps one avoid failure, and also to (hopefully) sharpen up their product and pitch so that the next time, it is more likely to be funded.<br /><br /><a href="http://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>remember-that</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130228/00041522145</wfw:commentRss>
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<pubDate>Wed, 13 Mar 2013 13:12:11 PDT</pubDate>
<title>Warner Bros. Lets Veronica Mars Crew Prove Demand For A Movie Via Kickstarter</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130313/12234722314/warner-bros-lets-veronica-mars-crew-prove-demand-movie-via-kickstarter.shtml</link>
<guid>http://www.techdirt.com/articles/20130313/12234722314/warner-bros-lets-veronica-mars-crew-prove-demand-movie-via-kickstarter.shtml</guid>
<description><![CDATA[ Just a few weeks ago, we wrote about how Kickstarter was incredibly valuable not only as a pre-sales tool but as a way to <a href="http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml">prove marketability for investors</a>.  It appears that even some in Hollywood are recognizing this.  In a bit of a surprise move, Warner Bros. has allowed the folks from the critically acclaimed (but viewer-challenged) TV show <i>Veronica Mars</i> to <a href="http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project" target="_blank">launch a massive Kickstarter campaign</a> to prove that there's demand for a <i>Veronica Mars</i> movie.  They put together a cute, mostly in-character video to explain the details:
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project/widget/video.html" frameborder="0"> </iframe>
</center>
They need to hit $2 million to get the greenlight from Warner.  The money will go into the budget of the film, which has the original actors and the show creator/writer returning (excitedly) to make this a reality after years of talking about the possibility but not having enough believers at Warner.
<br /><br />
This is fascinating on a variety of levels.  First, it serves as a simple reminder that Kickstarter works as a demand-confirmation tool.  Second, and perhaps more interestingly, it suggests ways that traditional Hollywood can integrate with something like Kickstarter at times.  While some of <a href="http://www.techdirt.com/articles/20120423/01452218599/bands-ex-manager-accuses-reddit-profiting-piracy-debate-with-co-founder.shtml">old world Hollywood</a> likes to insist that Kickstarter could never be used to fund a "real" movie, it appears that some more progressive-thinking folks at Warner are willing to give this a shot.  From show creator Rob Thomas' explanation:
<blockquote><i>
Of course, Warner Bros. still owns Veronica Mars and we would need their blessing and cooperation to pull this off. Kristen and I met with the Warner Bros. brass, and they agreed to allow us to take this shot. They were extremely cool about it, as a matter of fact. Their reaction was, if you can show there&#8217;s enough fan interest to warrant a movie, we&#8217;re on board. So this is it. This is our shot. I believe it's the only one we've got. It's nerve-wracking. I suppose we could fail in spectacular fashion, but there's also the chance that we completely revolutionize how projects like ours can get made. No Kickstarter project ever has set a goal this high. It's up to you, the fans, now. If the project is successful, our plan is to go into production this summer and the movie will be released in early 2014. 
</i></blockquote>
It would appear that his nerves need not be wracked for all that long.  Within just a few hours, many thousands of fans had jumped on board, and they'd already passed $1 million and were well on their way to $2 million, and probably significantly beyond that (there are still 30 days to go!)
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project/widget/card.html" width="220"></iframe>
</center>
Separately, one of the things that doesn't get that much attention in crowdfunding campaigns is the importance of having cool rewards, and it looks like the Veronica Mars crew did a good job.  They have a lot of options, with the lowest one being getting a script of the movie on the day it comes out.  Surprisingly, they're also promising a digital download "a few days" after the movie's theatrical debut.  That will be interesting to see in practice, since theaters have balked (stupidly) at showing films that have too small a "window" between theatrical release and digital release.  Hopefully theaters aren't so short-sighted in this case, and will realize that many Veronica Mars fans will likely want to see the film on the big screen even if they're getting the digital version.
<br /><br />
Other reward levels include the standard stuff like t-shirts, DVDs and posters (some of them signed), as well as more advanced options like voicemail or video greetings from the actors (Kristen Bell costs more, not surprisingly), hanging out on the set, a role in the movie, tickets to the premiere and more.  What's impressive is that most of the high end items are sold out already -- within just a few hours of the launch.
<br /><br />
Of course, this makes you wonder why Warner Bros. was so unsure that there would be a market for this movie in the first place.  Still, kudos to the studio for being willing to jump on board with this kind of experiment.<br /><br /><a href="http://www.techdirt.com/articles/20130313/12234722314/warner-bros-lets-veronica-mars-crew-prove-demand-movie-via-kickstarter.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130313/12234722314/warner-bros-lets-veronica-mars-crew-prove-demand-movie-via-kickstarter.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130313/12234722314/warner-bros-lets-veronica-mars-crew-prove-demand-movie-via-kickstarter.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>a-market-research-platform</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130313/12234722314</wfw:commentRss>
</item>
<item>
<pubDate>Sat, 9 Mar 2013 09:00:00 PST</pubDate>
<title>Awesome Stuff: Rethinking The Mouse (Finally!)</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml</guid>
<description><![CDATA[ So folks seemed to enjoy last week's <a href="http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml">crowdfunding picks</a> post, and the Saturday morning time slot seemed to work, so we'll stick with it.  Still not sure on a name, but someone suggested "awesome stuff," and it's hard to argue with that.  I reserve the right to change it at some point, but at least this week, we're going with Awesome Stuff.  And, this week we're also going to test out a "theme."  These are three crowdfunding projects that all revolve around reinventing the mouse.  It's been almost 45 years since the humble computer mouse was <a href="http://www.youtube.com/watch?v=yJDv-zdhzMY" target="_blank">first demonstrated by Doug Engelbart</a>, in a presentation that I rewatch every so often.  It's quite incredible when you realize just how much of the future he's showing off.  The clip below should start right at the point where he discusses the mouse (if not, it's right around 30 minutes, 45 seconds):
<center>
<iframe width="560" height="420" src="http://www.youtube.com/embed/yJDv-zdhzMY?start=1845" frameborder="0" allowfullscreen></iframe>
</center>
The humble mouse really hasn't changed <i>that</i> much in all those years, though we're starting to see the rise of so-called "smart mouses" (sometimes they don't seem <a href="http://www.techdirt.com/articles/20121105/17594020942/when-mouse-requires-internet-connection-youre-doing-cloud-wrong.shtml">so smart</a>).  Here are three crowdfunding projects that struck me as interesting, in that they really attempt to update the mouse in unique ways.
<ul>
<li>First up, we have <a href="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device" target="_blank">the EGO! smartmouse</a>, which does a whole variety of things to try to take the concept of a computer mouse further.  Beyond regular mousing, and being able to work in 3 dimensions, rather than just 2 (yes, you can lift it up and gesture with it in the air), it also can easily authenticate and switch to different computers on the fly, even bringing files along with it.  On top of that it can act as a remote control or a gaming controller.  Some of these features we've seen elsewhere, but pulling them all together in one device seems pretty impressive.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/laurasapiens/ego-smartmouse-a-revolutionary-interaction-device/widget/card.html" width="220"></iframe>
</center>
</li><li>Why does a mouse need to always sit next to your keyboard?  What if it was wrapped around your finger?  That's the premise behind <a href="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse?ref=category" target="_blank">the Mycestro</a>.  As someone who spends a lot of time moving my right hand between the keyboard and the mouse, there's something quite appealing about being able to keep my hands in one position and still be able to use the mouse.  You can see the details in the video below.  Like the EGO! mouse above, this is also a 3D mouse, recognizing gestures to move the mouse, but it also lets you click and scroll with your thumb.  It's difficult to describe without seeing it in action, so check it out.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/mycestro/mycestrotm-the-next-generation-3d-mouse/widget/card.html" width="220"></iframe>
</center>
</li><li>Finally, we have another Kickstarter project that ended yesterday <i>without</i> hitting its goal.  I debated if we should still include it, but it definitely seems to fit with the theme.  It's the <a href="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all?ref=category" target="_blank">Mauz</a> device that clips onto an iPhone to turn the iPhone itself into a mouse.  Like both of the above examples, it enables 3D gestures, but also has a lot of flexibility in terms of features that can be used on the screen.  I'm somewhat surprised that it failed to reach its goal.  This seems like the kind of Kickstarter project that would take off.
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all/widget/video.html" frameborder="0"> </iframe>
<br /><br />
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1339485407/mauz-one-device-to-rule-them-all/widget/card.html" width="220"></iframe>
</center>
</li></ul>
And there you go.  It appears that the mouse is finally the center of some significant innovation.  Of course, that might be happening just as all of our screens are becoming touchscreens, and the entire concept of the mouse becomes less relevant.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130308/02255122251/awesome-stuff-rethinking-mouse-finally.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>crowdfunding-picks</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130308/02255122251</wfw:commentRss>
</item>
<item>
<pubDate>Sat, 2 Mar 2013 09:00:00 PST</pubDate>
<title>Crowdfunding Picks: Throw Trucks With Your Mind &#038; Other Cool Control Interfaces</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml</link>
<guid>http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml</guid>
<description><![CDATA[ For many, many years, we've talked about all kinds of business models, including ideas (and early attempts) at crowdfunding before "crowdfunding' was a word.  Obviously, over the past couple years, Kickstarter has become "a thing," along with a number of other platforms, like IndieGogo, PledgeMusic and many more.  On a nearly daily basis, we get pitches from people running cool crowdfunding projects, but we rarely write about them.  Mostly, I've tried to only write about campaigns where there was something new or instructive about <i>the way the crowdfunding was being done</i> -- rather than the specific product itself.  And yet, we keep seeing all sorts of cool products showing up that aren't necessarily doing anything unique or innovative on the business model side, but are simply unique, innovative and awesome <i>all by themselves</i>.  For a few months now, we've been discussing internally the idea of a weekly series of something like "the five best crowdfunding projects of the week," but just never got around to doing it.  This week, however, we came across three separate projects, all so awesome that they needed to be shared.  Hopefully, we'll be making this into a weekly feature, so enjoy.
<br /><br />
<i>We're still debating (and debating and debating) what to call this new section and when to post it.  This week, we're going with "Crowdfunding Picks" and trying Saturday morning.  But we think there must be a better name than that -- and that the name doesn't necessarily have to be about "crowdfunding," but could just be about awesome innovation or cool projects or... something.  So if you've got any ideas, please leave them in the comments.</i>

<ol>
<li> First up is a game by Lat Ware, called <a href="http://www.kickstarter.com/projects/1544851629/throw-trucks-with-your-mind" target="_blank"><i>Throw Trucks With Your Mind!</i></a>  And, yes, the name is quite descriptive (Lat jokes that we should imagine a world in which <strike><i>Call of Duty</i></strike> <i>Gears of War</i> is called "Hide Behind Chest High Walls," since he appears to prefer games to be named after their key concept).  Lat was able to stop by our offices yesterday and let me try it out, and the game delivers what it promises.  I did, in fact, get to throw some trucks with my mind, and it's pretty awesome.  
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/1544851629/throw-trucks-with-your-mind/widget/video.html" frameborder="0"> </iframe>
</center>
Lat has hooked up an off the shelf <a href="http://www.neurosky.com/Products/MindWave.aspx" target="_blank">NeuroSky EEG device</a> (which you can buy for about $80) to the game he's developing, and there are different actions that you can perform in the game based on how <i>focused</i> you are and how <i>calm</i> you are -- the two things measured by the NeuroSky.  Moving around and selecting what telekinetic power you have is done via the keyboard.  But staring at a truck and launching it at your enemy to crush them is an amazingly satisfying experience.  You can also do other things like lifting, pulling, super jumping and "slow falling."  As a fun test, Lat effectively has you jump off a cliff, and you fall slower if you remain calm, but if you get excited you fall faster and die.  It's an interesting mental battle to try to keep yourself calm just as you start to fall faster and faster off a cliff.
<br /><br />
I've read some of the discussions online about TTWYM elsewhere, and some were concerned about how much fun the gameplay could really be, and let me just say that there shouldn't be any concern.  After I tested it out for a bit, I called in someone else who works here, and we got to throw trucks at each other with our minds for a while, with the person more focused and more calm person winning.  It's an interesting mental battle of wills when you're trying to kill your colleague by being the most calm.  The game itself can handle up to 32 people at once, either over a LAN or the internet.
<br /><br />
The game itself is just the very rough pre-alpha version, built on the Unreal Development Kit.  But the goal of the Kickstarter project is to bring in a team of kick ass video game artists to turn it into a very different visual experience that's much more whimsical and fun (there's some mockup art on the Kickstarter page).  You can buy the NeuroSky device independently or one of the tiers includes one, but you do need it to play the game -- which may limit the number of folks who can play it early on.  As of right now, the game is about half funded (to the $40,000 Lat is seeking), but it's definitely one of those things that feels like it's from the future, and gets you thinking about all the cool stuff that's going to be possible before very long, even if this example just involves using your mind to fling giant trucks at your friends.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1544851629/throw-trucks-with-your-mind/widget/card.html" width="220"></iframe>
</center>
<br /><br />
</li><li>Okay, move past that ability to throw trucks with your mind, and start thinking about controlling your computer with simple gestures, and then check out the <a href="https://getmyo.com/" target="_blank">MYO</a> device, which has been generating a ton of attention mainly due to its <a href="http://youtu.be/oWu9TFJjHaM" target="_blank">amazing video</a> highlighting how a simple arm band can create all sorts of useful gesture controls.
<center>
<iframe width="560" height="315" src="http://www.youtube.com/embed/oWu9TFJjHaM" frameborder="0" allowfullscreen></iframe>
</center>
For about a year, there's been a lot of buzz about Leap Motion's cool <a href="http://gizmodo.com/5987240/this-sick-3d-gesture-control-hardware-will-only-cost-80">gesture control</a> device, but the MYO may be equally as intriguing, supposedly recognizing different muscle movements in your arm to allow you to do things very easily.  Since it's a wrist band, it can hook up to desktop machines, but also mobile phones or (eventually) something like Google Glass.  The possibilities are pretty limitless.
<br /><br />
When I first saw the video, one of the first things I said to someone was that I was amazed MYO hadn't gone the Kickstarter route, as it just has the <i>feel</i> of a Kickstarter project.  However, they apparently decided to go it alone, and it's working.  The MYO website lets people pre-order the device for $149 and, within a few days, they claim to have received <a href="http://techcrunch.com/2013/02/28/myo-armband-pre-orders/" target="_blank">over 10,000 orders</a>, or $1.5 million.  Not bad.
<br /><br />
With both of these first two items, there are quite reasonable questions that can be raised about execution.  Cool demos are one thing.  Consumer-ready production is a different sort of challenge.  I'm very hopeful that these two companies will succeed, but even if they end up not making it, just the fact that these kinds of offerings are being designed and built (by smaller teams, rather than giant multinationals) is really quite encouraging.  We're about to enter a very interesting era concerning just how we control the electronic devices around us.  The Microsoft Kinect and the Nintendo Wii were just the warmup round.  A ton of innovation is about to appear in this space.
<br /><br />
</li><li>Finally, after those first two items that feel totally revolutionary, this last one might even feel a bit mundane (perhaps I should have put it first on the list!).  But, it certainly caught my attention as soon as I saw it:  It's the <a href="http://www.kickstarter.com/projects/2037429657/almond-80211ac-touchscreen-wifi-router-smart-home" target="_blank">Almond+ Touchscreen WiFi Router / Smart home Hub</a> from Securifi.  Check out the video first:
<center>
<iframe width="480" height="360" src="http://www.kickstarter.com/projects/2037429657/almond-80211ac-touchscreen-wifi-router-smart-home/widget/video.html" frameborder="0"> </iframe>
</center>
Almond already has a quite successful (and hugely popular) <a href="http://www.amazon.com/gp/product/B0087NZ31S/ref=as_li_ss_tl?ie=UTF8&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0087NZ31S&#038;linkCode=as2&#038;tag=techdirtcom-20">touchscreen wireless router</a><img src="http://www.assoc-amazon.com/e/ir?t=techdirtcom-20&#038;l=as2&#038;o=1&#038;a=B0087NZ31S" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, but this takes it up a notch by also adding in a smart home hub, and making the whole thing beautiful.
<br /><br />
This caught my attention for a couple reasons -- one practical and one inspirational.  First, on the practical side, I'd actually just been exploring some of the latest in home automation.  My house has an electronic door lock with a punch-button code, courtesy of its previous owner, and it's really handy, but a little simplistic and clunky.  It can only store two codes, and we're constantly replacing the batteries.  So I recently went looking around to see if the technology had advanced much in the past few years and, lo and behold, it appears that there are a growing number of "smart home" door locks that look similar but have a bunch of other cool features, such as the ability to receive email or text alerts when someone opens your door, or (much more useful) the ability to "schedule" codes to give people limited access, even from far away.  But, for that to work, you need both the new door lock and a Z-Wave controller, which adds up in price.  However, the Almond+ (beyond looking awesome) includes both a WiFi router <i>and</i> both Z-Wave and ZigBee support.  And all that for less than the cost of just about any Z-Wave hub on its own.  Just the Z-Wave part of this makes it really tempting for anyone interested in exploring the home automation field.
<br /><br />
The second reason it caught my attention was that it got me rethinking the home router a bit.  My current WiFi router is shoved in a closet, where it belongs, because it's an ugly box with blinking LEDs.  But the Securifi guys have turned the home router into something that <i>looks really good</i> and is the kind of thing that people would be proud to display out in the open.  As we move towards a world where we have increasingly connected systems and devices, it strikes me as an interesting idea to actually make the central router/hub devices <i>look good</i> from a design standpoint -- because historically that's almost never been a part of the goal.  As such, it makes me wonder how we'd treat our devices differently when we're not ashamed of them, but happy to display them.
<br /><br />
The Almond+ has already far surpassed its goal on Kickstarter, but still seems to be going strong.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/2037429657/almond-80211ac-touchscreen-wifi-router-smart-home/widget/card.html" width="220"></iframe>
</center>
</li></ol>
And, that's the kickoff of our exploration of some cool crowdfunded projects that popped onto our radar screen this week.  Let us know if you like this concept or how we might change and improve it (and what to call it), and hopefully we'll start making it a regular thing.<br /><br /><a href="http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/innovation/articles/20130301/01541322166/crowdfunding-picks-throw-trucks-with-your-mind-other-cool-control-interfaces.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>thinking-forward</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130301/01541322166</wfw:commentRss>
</item>
<item>
<pubDate>Mon, 25 Feb 2013 16:03:16 PST</pubDate>
<title>Kickstarter-Funded Movie Wins Oscar For Best Documentary</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20130225/02035422094/kickstarter-funded-movie-wins-oscar-best-documentary.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130225/02035422094/kickstarter-funded-movie-wins-oscar-best-documentary.shtml</guid>
<description><![CDATA[ Earlier this year, in noting just how many movies were getting <a href="http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml">funded</a> by Kickstarter, we also mentioned that two films that had been funded via the site had been nominated for Oscars in the past -- and that there were quite a few documentaries that were "shortlisted" to be nominated this year, including <a href="http://www.kickstarter.com/projects/1131717127/inocente-homeless-creative-unstoppable" target="_blank"><i>Inocente</i></a>.  And now it turns out that, not only was Inocente nominated, it won for best documentary, <a href="http://mashable.com/2013/02/24/inocente-oscar-kickstarter/" target="_blank">making it the first Kickstarter-funded film to win an Oscar</a>, though I doubt it will be the last.  Hopefully this means we can kill off the line we've heard too many times from some industry folks about how Kickstarter <a href="http://www.techdirt.com/articles/20120626/01023119476/innovation-copying-civil-disobedience.shtml">isn't for</a> "real" content creators.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20130225/02035422094/kickstarter-funded-movie-wins-oscar-best-documentary.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130225/02035422094/kickstarter-funded-movie-wins-oscar-best-documentary.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130225/02035422094/kickstarter-funded-movie-wins-oscar-best-documentary.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>crowdfunding-coming-of-age</slash:department>
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</item>
<item>
<pubDate>Wed, 20 Feb 2013 20:02:00 PST</pubDate>
<title>Crowd Funding: Also A Method For Proving Marketability To Investors</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml</link>
<guid>http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml</guid>
<description><![CDATA[ As crowdfunding sites like <a href="http://www.techdirt.com/blog/?company=kickstarter">Kickstarter</a> continue to be a rising trend in content production, there&#39;s an important lesson that both <a href="http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml">successful</a> and <a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml">failed</a> attempts can teach us all. That lesson is that the turnout for such a project tells the producer everything they need to know about the combination of the saleability of their project and their ability to properly market it. In fact, Mark Cuban recently <a href="http://www.crowdsourcing.org/editorial/mark-cuban-says-crowdfunding-should-be-required-for-all-startups/22991/7">came out in strong support of crowd funding</a>, going so far as to suggest that every startup should be required to do a Kickstarter campaign.
<blockquote>
<i>"It&#39;s a way for you create demand and sell the product without giving up any equity. That is a compliment to what an investor might do. In terms of PE (price to equity), there are strategic investors and then there&#39;s just money. I&#39;m not a big fan of money investors, which is what most angel investors turn out to be, because they just want their money back. I try to be very strategic, I try to add value, or I don&#39;t make the investment."</i>
</blockquote>
It&#39;s a great way to look at things, but I wonder if we can take it a step further. There is no reason that a Kickstarter project cannot also woo more traditional investors. This is all the moreso if the Kickstarter campaign takes off like a rocket. Why&nbsp;<i>wouldn&#39;t</i> an investor want to back a project that has shown it is both in-demand and managed by competent business folks? Serving as one example of the ability to do this, not to mention the <a href="http://www.rockpapershotgun.com/2013/02/20/chris-roberts-on-life-after-crowdfunding-games-vs-film/#more-142722">leverage such an approach provides content creators</a>, is Chris Roberts, developer of the Star Citizen game, which was <a href="http://www.kickstarter.com/projects/cig/star-citizen?ref=live">wildly popular</a> on Kickstarter.
<blockquote>
<i>&ldquo;We&rsquo;re still doing investment,&rdquo; Roberts explained to RPS, &ldquo;but I&rsquo;m going to be a bit more picky in choosing it, and I&rsquo;m getting to dictate the terms better. I&rsquo;m saying, &lsquo;You guys have to realize about making the game as good as possible. No forcing us to go public or to sell out.&rsquo;&rdquo;</i>
</blockquote>
Far from well-known conditions of corporate or investor interests forcing an early release of a game, or nixing important but difficult to create aspects of one (ahem, Mass Effect 3), this diversification of backing dollars protects the creator and his or her vision for their creation. There are still going to be stipulations under which an investor may hand over their cash, but the control over the creator is mitigated by the other sources of funds. 
<br /><br />
Beyond that, Chris explains how crowd funding can be a great proving ground to current or new investors.
<blockquote>
<i>"It&rsquo;s actually funny. Everyone I lined up is basically over the moon. Your big risk as an investor is, &ldquo;I&rsquo;m backing this thing. Does anyone really want it?&rdquo; At this point there&rsquo;s no question that people want it, and maybe a lot more than anyone was expecting."</i>
</blockquote>
What does this mean in practical terms? Well, far from the the caution some issue that crowd-funded projects will naturally be lower-budget cousins to their corporate largers, being able to attract money from multiple sources, including a wider internet public, could make for&nbsp;<i>huge</i> budgets in games, films, and music. I would suggest creators heed Mark Cuban&#39;s words: crowdfund, both for the money you can generate for your product, but also to prove to traditional investors that you&#39;re going to be successful.<br /><br /><a href="http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130220/09261722038/crowd-funding-also-method-proving-marketability-to-investors.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>in-the-pudding</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130220/09261722038</wfw:commentRss>
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<item>
<pubDate>Wed, 20 Feb 2013 16:00:00 PST</pubDate>
<title>Crowdfunding The Push For A Federal Anti-SLAPP Law To Protect Free Speech</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130220/02221522035/crowdfunding-push-federal-anti-slapp-law-to-protect-free-speech.shtml</link>
<guid>http://www.techdirt.com/articles/20130220/02221522035/crowdfunding-push-federal-anti-slapp-law-to-protect-free-speech.shtml</guid>
<description><![CDATA[ For years, we've talked about the importance of <a href="http://www.techdirt.com/blog/?tag=anti-slapp">anti-SLAPP</a> laws, and the shame that so far, they're on a state-by-state basis -- such that many states have no anti-SLAPP laws, and many others have incredibly weak anti-SLAPP laws.  If you're unfamiliar with anti-SLAPP laws, they are laws that protect free speech in a very important way.  In our overly litigious society, it's quite easy for someone to file a lawsuit against you just to bully you because they don't like something you said.  It's so expensive to defend yourself that many people will often back down, and hide or take down things that they said, just to get the lawsuit dropped.  These are considered <b>S</b>trategic <b>L</b>awsuits <b>A</b>gainst <b>P</b>ublic <b>P</b>articipation -- or SLAPPs.  What a <i>good</i> anti-SLAPP law does is allow those hit with SLAPP suits to get them dismissed quickly, easily and cheaply -- and often allow them to recoup any legal fees as well.  It's a very powerful tool in states like California and Texas to stop lawsuits that are more about censorship than any legitimate purpose.
<br /><br />
This isn't just an issue that impacts bloggers/reporters either.  We've seen people get hit with SLAPP suits for <a href="http://www.techdirt.com/articles/20120516/02114018938/church-sues-former-members-posting-negative-review-online.shtml">posting a negative review of their church</a> or <a href="http://www.techdirt.com/articles/20110523/00162514389/dentist-has-to-pay-legal-fees-suing-yelp-reviewer-over-bad-review.shtml">their dentist</a> online.  In an era where we can all speak out, we're all at risk of getting hit with a SLAPP suit.
<br /><br />
 We've supported the push for a <i>strong federal anti-SLAPP law</i> for years, and despite <a href="http://www.techdirt.com/articles/20091222/0239587461.shtml">two attempts</a> to introduce one, it hasn't gotten all that far.  The Public Participation Project is an organization that has really led the fight for a federal anti-SLAPP law for years.  Unfortunately, even as interest has grown in a federal anti-SLAPP law, the organization recently ran out of its private funding, so it's <a href="http://www.indiegogo.com/SLAPP" target="_blank">trying an IndieGoGo campaign</a> to raise some funds, specifically for the purpose of hiring a DC-based legislative director to lead the charge.
<center>
<iframe width="560" height="315" src="http://www.youtube.com/embed/Q1HRq4SuiDs" frameborder="0" allowfullscreen></iframe>
</center>
I will admit that I am not convinced that crowdfunding is the best way to build an advocacy organization, but it would be nice to be proven wrong on that, especially for an issue as important and pressing as this one.  If you believe this is an important issue as well, please consider supporting the campaign.
<center>
<iframe src="http://www.indiegogo.com/project/311773/widget/2463980" width="224px" height="486px" frameborder="0" scrolling="no"></iframe>
</center><br /><br /><a href="http://www.techdirt.com/articles/20130220/02221522035/crowdfunding-push-federal-anti-slapp-law-to-protect-free-speech.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130220/02221522035/crowdfunding-push-federal-anti-slapp-law-to-protect-free-speech.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130220/02221522035/crowdfunding-push-federal-anti-slapp-law-to-protect-free-speech.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>get-to-it</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130220/02221522035</wfw:commentRss>
</item>
<item>
<pubDate>Fri, 15 Feb 2013 13:41:15 PST</pubDate>
<title>It's Fine For The Rich &#038; Famous To Use Kickstarter; Bjork's Project Failed Because It Was Lame</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml</guid>
<description><![CDATA[ Nearly two years ago, we had a post pointing out that it was silly for people to <a href="http://www.techdirt.com/articles/20110605/23455014559/is-it-bad-when-rich-famous-use-things-like-kickstarter.shtml">complain</a> when the "rich and famous" made use of platforms like Kickstarter.  That story was about Tom Hanks' son Colin looking for funds to complete a documentary.  As we noted, it made perfect sense to use Kickstarter, since it's also a nice marketing platform and a way to connect with fans.  I don't understand why this seems to get people up in arms, but it continues to this day.  You may have heard about the <a href="http://www.guardian.co.uk/music/appsblog/2013/feb/08/bjork-cancels-biophilia-kickstarter" target="_blank">high profile failure</a> of Bjork's Kickstarter campaign.  She sought &pound;375,000 not for a new album, but to make a port of her last album's app, Biophillia, from iOS to Android and Windows 8.  The original Biophilia won some rave reviews for pushing the boundaries of what an album was... but also was widely criticized for being platform specific to iOS.  When it came out, Bjork said she hoped that those on other platforms would just <a href="http://www.techdirt.com/articles/20110802/01405015352/bjork-hopes-pirates-crack-her-new-music-app-perhaps-she-should-have-made-it-more-widely-available.shtml">"pirate"</a> it, but we never understood why she didn't release it on multiple platforms.
<br /><br />
Apparently, the answer was that however the app was designed, it would be insanely expensive to port to other platforms.  That seems like much more of a design mistake than anything else.  It seems likely that her project failed for a few key reasons, including that it was just about porting an app that came out years ago, rather than anything new.  Also, the "rewards" were somewhat unimpressive.  And, of course, Bjork fans who were iPhone users had little reason to contribute as well.  There's also the big one: unlike some other stars, Bjork really hasn't embraced connecting and communicating with her fans.  That's her choice, of course.  No one says she needs to.  But, it's much harder to raise a ton of crowdfunded money that way.
<br /><br />
Still, many are saying that the project failed because she's rich and famous and could have just paid for everything herself.  But that seems silly.  There are plenty of ways that the rich and famous can make use of crowdfunding and plenty of reasons why it makes sense to do so.  The project failed because it was a <i>bad project</i> for crowdfunding, and because Bjork isn't necessarily connected with her fans in a way that makes sense for crowdfunding.
<br /><br />
Amanda Palmer, who remains an example of "doing Kickstarter right" has <a href="http://www.amandapalmer.net/blog/20130213/" target="_blank">weighed in on this issue, making some really good points</a> about why anyone should be able to use Kickstarter, even the rich and famous.  Here are a few snippets, but the whole thing is worth reading:
<blockquote><i>
crowdfunding should, by its very nature, be available to EVERYBODY....
<br /><br />
here's what i think: THE MARKET IS EFFICIENT.
<br /><br />
if ANYBODY wants to give a go at having the community help them with a project, that&#8217;s the ARTISTS prerogative. if it fails, then the interest wasn't there.
<br /><br />
it should't matter if it's justin bieber, obama, the new kids of the block reunion project, lance armstrong, oprah, or the friendless 18-year old down the street who's been hiding in his bedroom making EDM music.<br />
ANYBODY CAN ASK. that's democracy.
<br /><br />
and since crowdfunding is &#8211; by definition &#8211; in the hands of the community: THE COMMUNITY WILL DETERMINE WHETHER A PROJECT IS SUCCESSFUL.
</i></blockquote>
And yet, people still get upset.  To some extent, this feels a bit like "hipsterism."  People feel that these platforms are special because the rich and famous haven't necessarily discovered them yet.  But why is it so wrong if they do find them and do use them?  If people want to support the projects they will, and if they don't, they won't.  That's what makes these platforms so useful.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130214/03052121969/its-fine-rich-famous-to-use-kickstarter-bjorks-project-failed-because-it-was-lame.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>moving-on...</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130214/03052121969</wfw:commentRss>
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<pubDate>Fri, 15 Feb 2013 03:34:32 PST</pubDate>
<title>Fake Kickstarter Game Raises Worries About The Platform, But Should It?</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130212/09493721951/fake-kickstarter-game-raises-worries-about-platform-should-it.shtml</link>
<guid>http://www.techdirt.com/articles/20130212/09493721951/fake-kickstarter-game-raises-worries-about-platform-should-it.shtml</guid>
<description><![CDATA[ As Kickstarter continues to mature as a viable platform for funding creative projects, there are still audible whispers expressing concern over fraud and scams on the site. Leigh previously <a href="http://www.techdirt.com/articles/20120502/20095818750/online-communities-bust-kickstarter-scam.shtml">noted</a> one such case, in which the internet community outted a fake game's funding attempt, detailing how that community was responsible for getting the project removed from Kickstarter entirely. At the same time, he discussed how fraud can be found in the more traditional arenas, <a href="http://en.wikipedia.org/wiki/38_Studios">as can failures</a>. But Kickstarter stories like this seem to garner, what is in my estimation, an undue amount of fear over frauds and scams.<br />
<br />
So I expect more of the same as we learn of another case of a Kickstarter project claiming false affiliations and making promises it couldn't hope to keep. Dirty Bird Sports, as the group was called, claimed that it was <a href="http://www.kickstarter.com/projects/dbs/ncaa-football-game-for-xbox-360-and-playstation-3?ref=live">raising funds</a> to put out an NCAA football game for the PS3 and Xbox 360, and <a href="http://hereisthecity.com/2013/02/10/fake-us-football-game-pulled-from-kickstarter/">claimed to have the backing of several well-known names in the football world</a>, all of which turned out to be false.
<blockquote><i>
Boasting a backing from well-known Atlanta Falcons running back Jamal Anderson, the project claimed that it was hoping to create a competitor to EA's NCAA Football game and only needed the relatively paltry sum of $500,000 to develop a PS3 and Xbox 360 title.</i></blockquote>
<blockquote><i>
However, many of the 3D models and assets compiled by the group, calling itself "Dirty Bird Sports", were found to have been lifted from sites selling other artists work, a roundup of which can be seen at <a href="http://kotaku.com/5982890/the-ncaa-football-video-game-that-claimed-to-be-backed-by-jamal-anderson-is-a-hoax-and-a-scam">Kotaku</a>.</i></blockquote>

While some might freak out over this, that last bit is what's most interesting to me, and is the proper evidence for pushing back against those claiming the sky is falling. Once again, a vibrant internet community has assisted in outing the liars and scammers, proactively preventing any actual financial harm from occurring. While that same community may not end up with a 100% success rate in stopping such cases, I see these instances as an indication of the maturing of the platform and a direct result of the growth of interest in Kickstarter as a whole. As with any other aspect of crowdsourcing, the benefits rise as the size of the crowd increases. That the internet community is so successful in warning the rest of us of these dangers should be taken as a <i>selling point</i> of Kickstarter, not some scary boogeyman.<br /><br /><a href="http://www.techdirt.com/articles/20130212/09493721951/fake-kickstarter-game-raises-worries-about-platform-should-it.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130212/09493721951/fake-kickstarter-game-raises-worries-about-platform-should-it.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130212/09493721951/fake-kickstarter-game-raises-worries-about-platform-should-it.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>crowdsourcing-factchecking</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130212/09493721951</wfw:commentRss>
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<pubDate>Fri, 11 Jan 2013 11:52:14 PST</pubDate>
<title>Popular GameStick Project Briefly Deleted From Kickstarter Over DMCA Takedown</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20130111/02215821638/popular-gamestick-project-briefly-deleted-kickstarter-over-dmca-takedown.shtml</link>
<guid>http://www.techdirt.com/articles/20130111/02215821638/popular-gamestick-project-briefly-deleted-kickstarter-over-dmca-takedown.shtml</guid>
<description><![CDATA[ A few months ago, we <a href="http://www.techdirt.com/articles/20120923/19142720473/unfortunate-kickstarters-overaggressive-reaction-to-dmca-notices.shtml">criticized</a> Kickstarter for the way it handled DMCA notices -- basically just deleting the project entirely, without providing any additional info.  There didn't appear to be a counternotice proposal or anything like that.  That post actually resulted in a nice conversation with Kickstarter about ways in which they might improve their DMCA process.  I'm happy to see that with another high profile DMCA takedown sent to the site, the situation has been handled somewhat better, though I still have some questions about it.
<br /><br />
The takedown involved the Gamestick project, an Android-based video game console the size of a USB stick, built into a controller.  It's a really cool project, which you can check out <a href="http://www.kickstarter.com/projects/872297630/gamestick-the-most-portable-tv-games-console-ever/?ref=kicktraq" target="_blank">here</a>.  Not surprisingly, it has received tons of attention, buzz and (of course) donations.  But, yesterday, for a brief time, <a href="http://venturebeat.com/2013/01/10/kickstarter-takes-down-gamestick-project-due-to-intellectual-property-dispute/" target="_blank">the campaign disappeared for a period of time</a> due to a DMCA takedown.   Unlike in the past, the message on the missing page at least contained a <i>little</i> more info:
<center>
<a href="http://imgur.com/suUBE"><img src="http://i.imgur.com/suUBE.jpg" /></a>
</center>
Furthermore, Kickstarter also sent a notice to all backers of the project:
<blockquote><i>
<p>This is a message from Kickstarter Support. We&#8217;re writing to inform you that a project you backed, GameStick: The Most Portable TV Games Console Ever Created, is the subject of an intellectual property dispute.</p>
<p>The law requires that we remove the project from public view until the process is complete or the dispute is resolved. If we are not able to re-post it within 30 days, we will cancel the project, all pledge authorizations will expire, and the project will be permanently unavailable.</p>
<p>If you&#8217;d like to manage your pledge, you can do so through the project page:</p>
<p><a href="http://www.kickstarter.com/projects/872297630/gamestick-the-most-portable-tv-games-console-ever?ref=email" target="_blank">http://www.kickstarter.com/projects/&#8230;ever?ref=email</a></p>
<p>If you have any questions, we encourage you to message the creator directly. You can also do this from the project page.</p>
<p>Thanks so much for your patience and cooperation,<br />
Kickstarter
</p></i></blockquote>
The campaign was turned back on after a little while, and the full story came out.  Apparently, one of the video games that the company shows working in the video was not "cleared" for use by its creators, and they sent the takedown.  Playjam edited the video in the question and Kickstarter quickly put the video back up.
<br /><br />
All's well that end's well, though there are still a few oddities here.  First off, Kickstarter's notice (while better than no notice!) isn't really accurate.  The law <i>does not</i> require Kickstarter to remove the project from view.  It does provide <i>incentives</i> for Kickstarter to do so, but that's not the same thing.  Of course, Kickstarter has the right to remove whatever project it wants, and no one expects them to have to make a full call on each takedown notice, but it's simply not accurate to say they're required to do so.  It's just that they risk losing safe harbors if they don't.
<br /><br />
The other oddity: the copyright claim itself.  I can't see how the video itself or anything on the campaign page would be infringing.  Misleading?  Perhaps, if it implied that the specific game would be on the device that wasn't fully licensed.  But that's not a copyright issue.  The video itself might be <i>evidence</i> that PlayJam itself was infringing on the nameless video game company's copyright with its use of the game.  Perhaps there's an argument that whatever was seen of the game in the video would be a copyright issue, but that seems like a huge stretch.  There would be strong de minimis or fair use responses in both cases.  Also, unless there are significant additional circumstances, it seems odd that the video game company didn't embrace this as a way to get free publicity from a very popular Kickstarter project.  So it still strikes me that the Kickstarter page and the video itself should not have been seen as infringing.  That they might have been misleading is reason enough to change it, but it's unfortunate when people automatically assume that situations like this must be a copyright violation.<br /><br /><a href="http://www.techdirt.com/articles/20130111/02215821638/popular-gamestick-project-briefly-deleted-kickstarter-over-dmca-takedown.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130111/02215821638/popular-gamestick-project-briefly-deleted-kickstarter-over-dmca-takedown.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130111/02215821638/popular-gamestick-project-briefly-deleted-kickstarter-over-dmca-takedown.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>improved-processes</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130111/02215821638</wfw:commentRss>
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<pubDate>Thu, 10 Jan 2013 11:27:55 PST</pubDate>
<title>$274 Million Raised Via Kickstarter In 2012</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml</guid>
<description><![CDATA[ You may remember that, at the beginning of 2012, there were some predictions that Kickstarter might possibly help fund <a href="http://www.techdirt.com/articles/20120224/14151917871/kickstarter-likely-to-provide-more-funding-than-national-endowment-arts-2012.shtml">over $150 million</a> that year, up from about $80 million in 2011.  Turns out that estimate was way low.  Kickstarter projects actually <a href="http://www.kickstarter.com/year/2012#overall_stats" target="_blank">brought in $274 million on $319 million</a> in pledges.
<center>
<a href="http://imgur.com/KNHHa"><img src="http://i.imgur.com/KNHHa.png" width=560 /></a>
</center>
A lot of folks are focused on that $319 million, but it seems like the $274 million is more interesting.  You can see the breakdown of pledges as well, showing how it covers a variety of different areas:
<center>
<a href="http://imgur.com/hjsRe"><img src="http://i.imgur.com/hjsRe.png" width=560 /></a>
</center>
It seems notable that some of the areas with the most funding are the ones we're often told are struggling the most with new business models.  Kickstarter is clearly not "the" new business model (because there isn't just one), but it shows that there are solutions out there, and likely will be many more on the way, even as Kickstarter itself continues to grow.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130109/18230721623/274-million-raised-via-kickstarter-2012.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>not-bad-at-all</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130109/18230721623</wfw:commentRss>
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<pubDate>Mon, 7 Jan 2013 08:45:43 PST</pubDate>
<title>$100 Million Pledged To Indie Film On Kickstarter... And 8,000 Films Made</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml</guid>
<description><![CDATA[ Less than a year after being declared the <a href="http://www.techdirt.com/articles/20120201/00543817615/kickstarter-becomes-darling-sundance-financing-lots-movies-without-movie-studio-arrogance.shtml">darling of Sundance</a> -- especially for not having "the arrogance of a studio" -- Kickstarter has announced that <a href="http://www.kickstarter.com/blog/1133" target="_blank">over $100 million has been pledged to indie film</a> via its platform (which, of course, is hardly the only crowdfunding platform that filmmakers use, though it is the most popular).   There are some caveats, of course.  This is over Kickstarter's lifetime (since April 2009), but the numbers have been growing rapidly.  $60 million of those pledges came in 2012.  Also, that's <i>pledges</i>, not actual money given, since only projects that hit their target get the money.  The actual total collected is $85.7 million -- which means that'll get over $100 million pretty quickly.
<br /><br />
And, yes, the "but what about my <a href="http://www.techdirt.com/blog/casestudies/?tag=%24200+million+movie">$100 million movie</a>" crowd will scoff and argue that this number is so "small."  But, two points there: first, this number is growing very, very, very fast.  And if you can't understand how trends explode, then you're going to be in trouble soon.  Second -- and this is the more important point -- those funds helped <b>create 8,000 films</b>.  For those who have been arguing about culture and how we're going to lose the ability to make movies... this suggests something amazing and important is happening which goes against all those gloom and doom predictions.  By way of comparison, the UN, which keeps track of stats on film production, claimed that in 2009, <a href="http://www.uis.unesco.org/culture/Documents/ib8-analysis-cinema-production-2012-en2.pdf" target="_blank">7,233 films were made</a>.  Worldwide.
<br /><br />
Also, some will inevitably suggest that these aren't "real" films and don't "count" or aren't important.  But, of course, the data shows that it's creating a nice long tail of film production, and that includes some very "real" films no matter how you measure.  According to the Kickstarter post:
<ul>
<li>At least 86 Kickstarter-funded films have been released theatrically, screening in more than 1,500 North American theaters according to Rentrak. Another 14 films have theatrical premieres slated for 2013.</li>
<li>According to <a href="http://www.rottentomatoes.com/top/bestofrt/?year=2012" target="_blank">Rotten Tomatoes</a>, three of the 20 best-reviewed films of 2012 are Kickstarter-funded (<i><a href="http://www.kickstarter.com/projects/openhood/the-waiting-room-theatrical-release" target="_blank">The Waiting Room</a></i>, <i><a href="http://www.kickstarter.com/projects/rescuedmedia/finishing-brooklyn-castle-formerly-chess-movie" target="_blank">Brooklyn Castle</a></i>, and <i><a href="http://www.kickstarter.com/projects/alisonklayman/ai-weiwei-never-sorry" target="_blank">Ai Weiwei: Never Sorry</a></i>). Another Kickstarter-funded film, <i><a href="http://www.kickstarter.com/projects/619452369/pariah-the-movie" target="_blank">Pariah</a></i>, was among the best-reviewed of 2011.</li>
<li>Two films have been nominated for Oscars in the past two years: <i><a href="http://www.kickstarter.com/projects/bigredbarn/sun-come-up" target="_blank">Sun Come Up</a></i> and <i><a href="http://www.kickstarter.com/projects/1941167757/incident-in-new-baghdad-oscar-qualifying-la-releas" target="_blank">Incident in New Baghdad</a></i>. A third, <i><a href="http://www.kickstarter.com/projects/1654032104/the-barber-of-birmingham-the-movie" target="_blank">Barber of Birmingham</a></i>, launched a project after being Oscar-nominated. Three documentary features and two documentary shorts are currently shortlisted for Oscar nominations in 2013:&nbsp;<i><a href="http://www.kickstarter.com/projects/openhood/the-waiting-room-theatrical-release" target="_blank">The Waiting Room</a></i>, <i><a href="http://www.kickstarter.com/projects/detropiathefilm/detropia-were-releasing-our-doc-independently" target="_blank">Detropia</a></i>, <i><a href="http://www.kickstarter.com/projects/alisonklayman/ai-weiwei-never-sorry" target="_blank">Ai Weiwei: Never Sorry</a></i>, <i><a href="http://www.kickstarter.com/projects/1131717127/inocente-homeless-creative-unstoppable" target="_blank">Inocente</a></i>, and&nbsp;<i><a href="http://www.kickstarter.com/projects/sarigilman/kings-point-documentary-film" target="_blank">Kings Point</a></i>.</li>
<li>Kickstarter-funded films comprised 10% of Sundance&#8217;s slate in <a href="http://www.kickstarter.com/pages/Sundance2012" target="_blank">2012</a> and <a href="http://www.kickstarter.com/pages/Sundance2013" target="_blank">2013</a>. In total, 49 Kickstarter-funded films have been official selections at the prestigious festival.</li>
<li>Kickstarter-funded films comprised 10% of the 2012 slates at the <a href="http://www.kickstarter.com/pages/SXSWfilm2012" target="_blank">SXSW Film Festival</a> and <a href="http://www.kickstarter.com/pages/Tribeca2012" target="_blank">Tribeca Film Festival</a>. In total, 57 Kickstarter-funded films have premiered at SXSW and 21 at Tribeca.</li>
<li>At least 16 Kickstarter-funded films have been picked up for national broadcast through HBO, PBS, Showtime, and other networks.</li>
<li>Kickstarter-funded films have won at least 21 awards at the Sundance, SXSW, Tribeca, Cannes, and Berlinale festivals.</li>
<li>Eight Kickstarter-funded films are <a href="http://kickstarter.tumblr.com/post/36697083526/hold-your-breath-looks-like-its-going-to-be-a" target="_blank">nominated</a> for Independent Spirit Awards this year.
</li></ul>
That seems like a pretty good track record that any movie studio would be proud of... And, to think: this trend is just beginning.<br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20130104/03282921581/100-million-pledged-to-indie-film-kickstarter-8000-films-made.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>but-the-industry-is-dying</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20130104/03282921581</wfw:commentRss>
</item>
<item>
<pubDate>Fri, 28 Dec 2012 18:33:00 PST</pubDate>
<title>SF Wireless ISP MonkeyBrains Tries To Crowdfund $325 Million For A Satellite</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/wireless/articles/20121228/01025121504/sf-wireless-isp-monkeybrains-tries-to-crowdfund-325-million-satellite.shtml</link>
<guid>http://www.techdirt.com/blog/wireless/articles/20121228/01025121504/sf-wireless-isp-monkeybrains-tries-to-crowdfund-325-million-satellite.shtml</guid>
<description><![CDATA[ Well, this is amusing.  San Francisco wireless ISP MonkeyBrains (who some friends use and love) has posted an IndieGogo crowdfunding project <a href="http://www.indiegogo.com/projects/300833" target="_blank">in which they're seeking $325,000,000 (yes, that's $325 million)</a> to build a satellite to deliver internet access.  The "tiers" are interesting.  The lowest is $5,000 (two people have claimed those already!) but then quickly escalate to $10 million for the second tier.  Of course, if you pay that, you get a gigabit internet connection for 5 years (only 5? guys, c'mon!).  The full description of the project is worth reading:
<blockquote><i>
<h3>Abstract</h3>
MonkeyBrains is a local ISP in San Francsico.&nbsp; North Korea just launched a satellite; we want to as well.
<br /><br />
<h3>The Cost Breakdown of Launching a Satellite</h3>
<p>A quick internet search reveals that this is the cost for getting a satellite into orbit:</p>
<ul>
<li>Satellite manufacture: $150M</li>
<li>Satellite launch: $120M</li>
<li>Launch insurance: $20M</li>
<li>In-orbit insurance: $20M</li>
<li>Satellite operations (15 years): $15M</li>
</ul>

<div>
<h3>Faster Internet!</h3>
<p>Our initial research seems to indicate having a satellite in orbit may not speed up your internet at all. [<a href="http://en.wikipedia.org/wiki/Satellite_Internet_access#Geostationary_unsuitable_for_low-latency_applications%5D" rel="nofollow">http://en.wikipedia.org/wiki/Satellite_Internet_access#Geostationary_unsuitable_for_low-latency_applications]</a>.&nbsp; However, if more research doesn't bode well for a geostationary satellite, we will take all of the $325M to fund either:<br /><br /></p>
<ul>
<li>Fiber to the home.</li>
<li>A balloon tethered to the Farallon islands.</li>
<li>a hovering drone over the Bay.</li>
</ul>
</div>
<div>
<h3>Trust Us</h3>
<p>Some people just can't beleive we want to make the Internet Faster and Cheaper (and more Out of Control) than it already is.&nbsp; Your money will be spent well, and San Francisco (and possibly -- if funds allow) the entire Bay Area will benefit.&nbsp; We have set this fundraiser as Fixed Funding, so there is no risk of sending MonkeyBrains a little bit of money from your wallet without many other people feeling the same way.
</p></div></i></blockquote>
Obviously, this is a joke by MonkeyBrains, but it's still interesting to see.  It appears that they're trying to use this as a bit of a marketing effort -- not all that different from some of the <a href="http://rtb.techdirt.com/products/silence-techdirt/">products we've offered</a> for sale in our store.  The reason people like crowdfunding goes beyond just the money-raising part to the fact that it can also be an effective marketing platform.  Here, it looks like MonkeyBrains is testing out the marketing aspect with little likelihood of actually using the fundraising part.
<br /><br />
Oh, and don't miss the video, in which they explain their plan to use UFOs to deliver little pieces of internet from the satellite to your computer.
<center>
<iframe width="560" height="315" src="http://www.youtube.com/embed/XuJyHKORcQM" frameborder="0" allowfullscreen></iframe>
</center><br /><br /><a href="http://www.techdirt.com/blog/wireless/articles/20121228/01025121504/sf-wireless-isp-monkeybrains-tries-to-crowdfund-325-million-satellite.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20121228/01025121504/sf-wireless-isp-monkeybrains-tries-to-crowdfund-325-million-satellite.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20121228/01025121504/sf-wireless-isp-monkeybrains-tries-to-crowdfund-325-million-satellite.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>or-something</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121228/01025121504</wfw:commentRss>
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<item>
<pubDate>Wed, 26 Dec 2012 17:00:00 PST</pubDate>
<title>DailyDirt: Sharing Our Microbes</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20101111/18082811824/dailydirt-sharing-our-microbes.shtml</link>
<guid>http://www.techdirt.com/articles/20101111/18082811824/dailydirt-sharing-our-microbes.shtml</guid>
<description><![CDATA[ The human body harbors many more microbial cells than human cells. There are at least 10,000 different types of organisms on (and in) a healthy person, and finding out how our bodies interact with these microbes could help us understand how diseases are transmitted (or perhaps created). It's a huge task to study trillions of cells, so some microbiome projects are turning to crowdfunding and citizen scientists to help out. Here are just a few interesting links on the nascent field of mapping our microbial friends.

<ul>

<li> <a title="http://www.indiegogo.com/americangut" href="http://bit.ly/V46NUS">The American Gut project is looking to raise $400,000 to create an open source collection of data on the diversity of microbes in our digestive systems.</a> This project is also looking for donations of biological samples to analyze.... [<a href="http://www.indiegogo.com/americangut">url</a>]</li>

<li> <a title="http://ubiome.com/" href="http://bit.ly/ZB9DaU">uBiome is also collecting samples from volunteers to analyze and create a map of human microbe diversity.</a> The data will be HIPAA compliant, and no personal information will be released -- and you're already spreading your personal flora around everywhere you go anyway. [<a href="http://ubiome.com/">url</a>]</li>

<li> <a title="http://www.hmpdacc.org/" href="http://bit.ly/RSBVuq">The National Institutes of Health (NIH) has an on-going Human Microbiome Project that catalogs microbial communities that live on the human body.</a> So far, this <a href="http://commonfund.nih.gov/hmp/programhighlights.aspx">research</a> has gathered data on the microbes living on 200+ healthy volunteers. [<a href="http://www.hmpdacc.org/">url</a>]</li>


</ul>

If you'd like to read more awesome and interesting stuff, check out this unrelated (but not entirely random!) <a title="http://www.stumbleupon.com/to/stumble/stumblethru:www.techdirt.com" href="http://bit.ly/fagV8c">Techdirt post</a>.<br /><br /><a href="http://www.techdirt.com/articles/20101111/18082811824/dailydirt-sharing-our-microbes.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101111/18082811824/dailydirt-sharing-our-microbes.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101111/18082811824/dailydirt-sharing-our-microbes.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20101111/18082811824</wfw:commentRss>
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<item>
<pubDate>Fri, 21 Dec 2012 15:05:19 PST</pubDate>
<title>Apple's Blocks Popular Kickstarter Project [Updated]</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20121221/13564421472/apples-blocks-popular-kickstarter-project.shtml</link>
<guid>http://www.techdirt.com/articles/20121221/13564421472/apples-blocks-popular-kickstarter-project.shtml</guid>
<description><![CDATA[ <i><b>Update</b>: And... after a bunch of negative publicity, Apple has <a href="http://arstechnica.com/apple/2012/12/apple-lifts-block-on-combo-30-pinlightning-charging-accessories/" target="_blank">reversed course and lifted the ban</a>.  Original article below...</i>
<br /><br />
A bunch of folks have been submitting this story about Apple <a href="http://venturebeat.com/2012/12/20/apple-kills-a-kickstarter-project-portable-power-project-pop-refunding-139170-to-backers/" target="_blank">refusing to allow a company, Edison Junior, to offer its Lightning connector</a> as part of its POP portable power station, which had run a <a href="http://www.kickstarter.com/projects/siminoff/pop-the-intersection-of-charging-and-design" target="_blank">very successful Kickstarter campaign earlier this year</a>.  
<center>
<a href="http://imgur.com/g1JKE"><img src="http://i.imgur.com/g1JKE.jpg" width=450 /></a>
</center>

Edison Junior is returning everyone's money -- even covering credit card fees and Kickstarter's fees (though it's asking Kickstarter to give that back as well), but is reasonably angry.  According to VentureBeat:
<blockquote><i>
&#8220;We are pissed,&#8221; Edison Junior CEO Jamie Siminoff told me on the phone today. &#8220;I think they are being a bunch of assholes, and I think they&#8217;re hurting their customers.&#8221;
</i></blockquote>
Understandable.  The company plans to still build versions of the device that focus on the Android market, and which might possibly work with Apple products if people use adapters, but it's certainly not ideal.
<br /><br />
The whole thing, of course, is silly, but representative of the unfortunate world we live in today where companies lock up their products.  In the past, building alternate versions or compatible accessories, and reverse engineering parts, was generally considered part of how an ecosystem was built up around your market.  But Apple's infatuation with over-controlling its market only serves to piss off Apple <i>customers</i> who <i>want</i> a solution like this.  Unfortunately, due to the nature of using security chips and claiming patents on everything, rather than just being a simple reverse engineering challenge, Apple is effectively able to use patent and copyright laws to block any such innovation.<br /><br /><a href="http://www.techdirt.com/articles/20121221/13564421472/apples-blocks-popular-kickstarter-project.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121221/13564421472/apples-blocks-popular-kickstarter-project.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121221/13564421472/apples-blocks-popular-kickstarter-project.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>unfortunate</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121221/13564421472</wfw:commentRss>
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<pubDate>Wed, 19 Dec 2012 14:56:44 PST</pubDate>
<title>Choose Your Own Hamlet Becomes The Largest Publishing Project On Kickstarter, Thanks To The Public Domain</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20121219/11025021439/choose-your-own-hamlet-becomes-largest-publishing-project-kickstarter-thanks-to-public-domain.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20121219/11025021439/choose-your-own-hamlet-becomes-largest-publishing-project-kickstarter-thanks-to-public-domain.shtml</guid>
<description><![CDATA[ A Kickstarter project by Ryan North, called <a href="http://www.kickstarter.com/projects/breadpig/to-be-or-not-to-be-that-is-the-adventure" target="_blank"><i>To Be Or Not To Be: That Is The Adventure</i></a>, has become the most funded publishing project on Kickstarter ever, as it recently surpassed $400,000 (he was originally seeking $20,000).  While we always love to see interesting and successful crowdfunding projects, this one is interesting for a few additional reasons concerning topics we talk about here: copyright and trademarks.  The actual book is, as North explains, "an illustrated, chooseable-path book version of William Shakespeare's Hamlet."  So, how does that hit on copyright and trademark issues?
<ul>
<li><b>Copyright</b>: Even if the head of the Author's Guild <a href="http://www.techdirt.com/articles/20110215/11165113112/would-shakespeare-have-survived-todays-copyright-laws.shtml">doesn't</a> seem to know this, Shakespeare's works are in the public domain, meaning that anyone can use them however they want -- whether it's to make an exact copy (and, yes, there are plenty of those on the market) or to do a derivative work.  There have been tons of remakes and updates on Shakespeare's work, and many of them are super creative, such as this one.  Kinda demonstrates just how ridiculous it is for copyright maximalists to argue that without strong copyright protection, creativity gets killed off.  Just the opposite, it seems.  The ability to build on the works of the past quite frequently inspires amazing new creativity.
</li><li><b>Trademark</b>: North refers to this as a "choosable path adventure" because:
<blockquote><i>
"Chooseable-path" you may recognize as a trademark-skirting version of a phrase and book series you remember from childhood.  Remember?  Books in which... an adventure is chosen??
</i></blockquote>
Yes, they're not using the widely known phrase "choose your own adventure," because it's trademarked, and the owner of the mark has <a href="http://www.prweb.com/releases/2007/03/prweb515226.htm" target="_blank">sued before</a>.  Of course, the story of the mark is interesting in its own right.  Apparently, Bantam Books who helped popularize the original choose your own adventure books let the trademark <a href="http://www.npr.org/templates/story/story.php?storyId=129233140" target="_blank">lapse</a>, and it was bought up by Ray Montgomery, who had run the small press that published the original books, but had not held the original trademark on it.  
</li></ul>
So we have examples of how a lack of a common "intellectual property" law enabled greater creativity, and how a current "intellectual property" law stupidly limits the option of using the most reasonable description of the work.
<br /><br />
Either way, the book looks absolutely awesome, and if you want in on the Kickstarter offering, there are just a few hours left.
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/breadpig/to-be-or-not-to-be-that-is-the-adventure/widget/card.html" width="220"></iframe>
</center><br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20121219/11025021439/choose-your-own-hamlet-becomes-largest-publishing-project-kickstarter-thanks-to-public-domain.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121219/11025021439/choose-your-own-hamlet-becomes-largest-publishing-project-kickstarter-thanks-to-public-domain.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121219/11025021439/choose-your-own-hamlet-becomes-largest-publishing-project-kickstarter-thanks-to-public-domain.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>you-can't-do-this-with-catcher-in-the-rye</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20121219/11025021439</wfw:commentRss>
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<item>
<pubDate>Tue, 11 Dec 2012 12:35:00 PST</pubDate>
<title>Lester Chambers, Screwed Over For Decades By The Recording Industry, Goes Direct Via Kickstarter</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/blog/casestudies/articles/20121211/10563521347/lester-chambers-screwed-over-decades-recording-industry-goes-direct-via-kickstarter.shtml</link>
<guid>http://www.techdirt.com/blog/casestudies/articles/20121211/10563521347/lester-chambers-screwed-over-decades-recording-industry-goes-direct-via-kickstarter.shtml</guid>
<description><![CDATA[ Earlier this year, a picture posted online by musician Lester Chambers of the Chambers Brothers -- a successful act from the 1960s -- <a href="https://www.techdirt.com/articles/20120315/03304918113/lester-chambers-successful-musician-who-received-no-royalties-67-to-94-planning-to-sue.shtml">went viral</a>, telling the story of how the recording industry never paid him money he was owed.
<center>
<img src="http://i.imgur.com/HK3ER.jpg" width=500/>
</center>
Now, with help from Reddit &#038; Breadpig founder Alexis Ohanian, Chambers is <a href="http://www.kickstarter.com/projects/1195088551/lesters-time-has-come-today" target="_blank">raising money for a new album on Kickstarter</a>, called <i>Lester's Time Has Come Today</i>.  This is being done in association with Breadpig, which has helped a number of content creators sell their goods, while also doing social good as well.
<blockquote><i>
The music industry may have screwed Lester Chambers for decades, but we the internet public can right their wrong.
<br /><br />
Thanks to the open internet (things we fought for against SOPA, PIPA, ACTA, etc.), sites like Kickstarter and other innovations that are being worked on by entrepreneurs right now, we have the opportunity to do right by artists and cut out those who'd mistreat them. We have the opportunity to create solutions that will support artists in the digital world.
</i></blockquote>
<center>
<iframe width="560" height="420" src="http://www.kickstarter.com/projects/1195088551/lesters-time-has-come-today/widget/video.html" frameborder="0"> </iframe>
</center>
The money will actually go to Lester via <a href="https://www.sweetrelief.org/" target="_blank">Sweet Relief Musicians Fund</a>, an organization that provides financial help to career musicians who are struggling financially, due to age, illness or disability. 
<br /><br />
In looking over this, I'm reminded that earlier this year, during a debate with Jonathan Taplin, Alexis similarly <a href="http://www.techdirt.com/articles/20120423/01452218599/bands-ex-manager-accuses-reddit-profiting-piracy-debate-with-co-founder.shtml">offered</a> to help struggling career musicians launch Kickstarter campaigns, and was mocked for his offer.  It raises questions, yet again, as to who is actually helping musicians out these days?  The people whining about how copyright laws must be enforced... or the people actually setting up and creating new services to help musicians make money?
<center>
<iframe frameborder="0" height="380" src="http://www.kickstarter.com/projects/1195088551/lesters-time-has-come-today/widget/card.html" width="220"></iframe>
</center><br /><br /><a href="http://www.techdirt.com/blog/casestudies/articles/20121211/10563521347/lester-chambers-screwed-over-decades-recording-industry-goes-direct-via-kickstarter.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121211/10563521347/lester-chambers-screwed-over-decades-recording-industry-goes-direct-via-kickstarter.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/casestudies/articles/20121211/10563521347/lester-chambers-screwed-over-decades-recording-industry-goes-direct-via-kickstarter.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>with-help-from-alexis-ohanian</slash:department>
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