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<title>Techdirt. Stories about &quot;nintendo&quot;</title>
<description>Easily digestible tech news...</description>
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<image><title>Techdirt. Stories about &quot;nintendo&quot;</title><url>http://www.techdirt.com/images/td-88x31.gif</url><link>http://www.techdirt.com/</link></image>
<item>
<pubDate>Fri, 17 May 2013 13:34:00 PDT</pubDate>
<title>Nintendo Exchanges Goodwill For Control; Issues Mass Monetization Claims On Let's Play Videos</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20130516/16203623112/nintendo-exchanges-goodwill-control-issues-mass-monetization-claims-lets-play-videos.shtml</link>
<guid>http://www.techdirt.com/articles/20130516/16203623112/nintendo-exchanges-goodwill-control-issues-mass-monetization-claims-lets-play-videos.shtml</guid>
<description><![CDATA[ Nintendo's history of aggressive IP enforcement is <a href="http://www.techdirt.com/articles/20100104/0433407589.shtml" target="_blank">long and colorful</a> and, occasionally, <a href="http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml" target="_blank">completely ridiculous</a>. No one <a href="http://www.techdirt.com/articles/20100718/22304010257.shtml" target="_blank">protects the brand</a> quite as fiercely as Nintendo does, an unfortunate byproduct of its obsession with maintaining a clean, <a href="http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml" target="_blank">family-friendly image</a>.
<br /><br />
Its latest misadventure into "controlling all things Nintendo" was brought to our attention via <a href="http://www.reddit.com/r/Games/comments/1een9t/nintendo_is_mass_claiming_gameplay_videos_on/?limit=500" target="_blank">a post to Reddit's r/games by a prolific creator of Let's Play videos, Zack Scott</a>. For whatever reason, Nintendo is performing a "mass claiming" of Let's Play videos featuring its titles. Scott notes in his post that Machinima has seen these claims increasing exponentially recently, pointing towards this being an active move on Nintendo's part.
<br /><br />
The speculation is now over. <a href="http://www.gamefront.com/nintendo-flexing-copyright-clout-on-youtube-lets-play-channels/" target="_blank">Nintendo has released a statement to Gamefront</a>, which reads as follows.
<blockquote>
<i>As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.</i>
<br /><br />
<i>For more information please visit http://www.youtube.com/yt/copyright/faq.html</i></blockquote>
A few observations on this statement:
<br /><br />
1. In terms of the internet, the present will always be relegated to some distant point in the future for Nintendo. The fact that it took until three months ago for Nintendo to join forces with the world's largest video site is astounding. This is probably has something to do with Nintendo's <a href="http://news.cnet.com/8301-10797_3-57579319-235/nintendo-to-shut-down-wii-channels-around-the-world/" target="_blank">recent shuttering of several Wii channels</a>, many of which were underwhelming and ignored by a majority of its customers. (The "flagship" of the lineup -- <a href="http://www.thatguys.co.uk/#uds-search-results" target="_blank">the Nintendo channel</a> -- was one of the worst, featuring haphazardly posted content that <a href="http://www.thatguys.co.uk/2012/02/nintendo-channel-now-showing.html" target="_blank">seemed to mistake throwing darts at a lineup for curation</a>.)
<br /><br />
2. Nintendo's self-consciously squeaky clean image? This IP grab is about that, too. Why else would a company that only recently decided YouTube might be a viable outlet use the phrase "shared... in appropriate and safe ways" to justify slapping ads on tons of pre-existing content uploaded by its customers and fans?
<br /><br />
3. "...unlike other entertainment companies, we have chosen not to block people using our intellectual property." Good Guy Nintendo says No Blocking! While other "entertainment companies" have blocked thousands of videos, most <i>video game</i> companies <i>don't</i>. With the exception of Sega's promotional push for its new Shining Force title that took the form of <a href="http://www.techdirt.com/articles/20121206/17321021296/sega-goes-nuclear-youtube-videos-old-shining-force-game.shtml" target="_blank">widespread takedowns</a>, most gaming companies take a more hands-off approach, realizing that Let's Play videos are a form of advertising that costs them nothing.
<br /><br />
4. Nintendo passes the buck on its particular copyright "strategies" by directing readers to YouTube boilerplate. Weak.
<br /><br />
Nintendo is well within their rights to monetize these videos and images. But, as anyone who's had experience with situations like this can tell you, being "within your rights" isn't the same thing as "right," either in the moral sense or in the "opposite of wrong" sense.
<br /><br />
Nintendo <i>can</i> (and does) monetize gameplay videos using its IP. There are some valid arguments for fair use that can be applied here (Techdirt contributor E. Zachary Knight <a href="http://gamasutra.com/blogs/EZacharyKnight/20130516/192394/Whats_All_This_About_Lets_Play_Videos.php" target="_blank">runs down a few over at Gamasutra</a>), but when it comes to uploaders v. content companies, the algorithm tends to side with the YouTube partner and the registered content. Once Nintendo makes this monetization claim, there's very little the uploaders can do to fight it.
<br /><br />
On the plus side, Nintendo isn't actually taking down videos. This means uploaders may lose the income (many uploaders have never attempted to monetize their uploads), but their accounts will remain strike-free. (Unfortunately, having several videos from the same account claimed by ContentID tends not to reflect well on the account holder and will probably be taken into consideration should other infringement issues arise.)
<br /><br />
The money gained from applying pre-roll/post-roll ads to Let's Play videos is likely insignificant in terms of Nintendo's annual income. (It's certainly not going to make up for the WiiU's rather inauspicious debut.) Nintendo's past IP battles make this more about control than income. This also builds Nintendo a useful database of "offending" titles that it can easily block or take down by doing nothing more than changing its ContentID options.
<br /><br />
Is the additional control worth it? If nothing else, it will be <i>easier</i> for Nintendo to control its online "representation" as its actions have <i>decreased</i> its customer base. Zack Scott, <a href="http://youtube.com/ZackScottGames" target="_blank">whose account contains dozens of Nintendo Let's Play videos</a>, has already announced <a href="https://www.facebook.com/ZackScottFans/posts/10151890122200130" target="_blank">he will no longer be supporting the company</a>.
<blockquote>
<i>I think filing claims against LPers is backwards. Video games aren&rsquo;t like movies or TV. Each play-through is a unique audiovisual experience. When I see a film that someone else is also watching, I don&rsquo;t need to see it again. When I see a game that someone else is playing, I want to play that game for myself! Sure, there may be some people who watch games rather than play them, but are those people even gamers?</i>
<br /><br />
<i>My viewers watch my gameplay videos for three main reasons:</i>
<br /><br />
<i>1. To hear my commentary/review.<br /> 2. To learn about the game and how to play certain parts.<br /> 3. To see how I handle and react to certain parts of the game.</i></blockquote>
<blockquote>
<i>Since I started my gaming channel, I&rsquo;ve played a lot of games. I love Nintendo, so I&rsquo;ve included their games in my line-up. But until their claims are straightened out, I won&rsquo;t be playing their games. I won&rsquo;t because it jeopardizes my channel&rsquo;s copyright standing and the livelihood of all LPers.</i></blockquote>
There are many better ways Nintendo could have handled this (a monetization split with uploaders, an invitation to upload to Nintendo's official channel, DOING NOTHING...), but the company's antagonistic attitude towards anything it doesn't directly profit from made this situation one of the <i>better</i> outcomes, unfortunately.<br /><br /><a href="http://www.techdirt.com/articles/20130516/16203623112/nintendo-exchanges-goodwill-control-issues-mass-monetization-claims-lets-play-videos.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130516/16203623112/nintendo-exchanges-goodwill-control-issues-mass-monetization-claims-lets-play-videos.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130516/16203623112/nintendo-exchanges-goodwill-control-issues-mass-monetization-claims-lets-play-videos.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>not-completely-about-the-Benjamins</slash:department>
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<pubDate>Tue, 14 May 2013 05:41:00 PDT</pubDate>
<title>'Bug' Allows Same-Sex Marriage In Nintendo Game, Nintendo Releases Patch To 'Fix' It</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130508/10233423003/bug-allows-same-sex-marriage-nintendo-game-nintendo-releases-patch-to-fix-it.shtml</link>
<guid>http://www.techdirt.com/articles/20130508/10233423003/bug-allows-same-sex-marriage-nintendo-game-nintendo-releases-patch-to-fix-it.shtml</guid>
<description><![CDATA[ Unless you've been living under a rock lately, you're probably aware that the tide is turning here in the States more and more in favor of rights for the LGBT community. Interestingly, America rests somewhere in the middle on the spectrum on these kinds of issues, with plenty of world nations allowing for more gay rights and certainly many that allow for less. While this one-toe-in-the-water approach is perfectly reflected in entertainment mediums like video games, it's certainly worth noting that games in North America have begun to be more inclusive when it comes to LGBT characters and/or options in so-called "choice" or "sandbox" games. The <i>Sims</i> franchise was somewhere on the forefront of that sort of thing and more recent games like the <a href="http://kotaku.com/5802371/mass-effect-fans-worry-that-expanded-gay-options-will-create-inconsistencies-alter-canon"><i>Mass Effect</i></a> series finally began to follow suit. And now it appears we can add the notoriously conservative Nintendo to the list of game developers that include such characters in their games.
<br /><br />
See, gamers playing Nintendo's <i>Tomodachi Collection: New Life</i> noticed that this latest iteration of the game, which is very much like The Sims, had the option for the first time to have their <a href="http://kotaku.com/rumor-bug-makes-gay-marriage-possible-in-nintendo-game-495814333">male characters marry other male characters</a> and raise children together. Hooray for civil rights progress, right guys?
<blockquote>
<i>One <a href="https://twitter.com/AMMYghy/status/329817397525635072">Twitter user</a> claims to have contacted Nintendo's customer support, which supposedly said this is a bug and that the game needs to be patched. Online in Japan, however, there were many internet users who said they planned on getting this game only after learning of this bug&mdash;er, feature.</i></blockquote>
That Twitter user's story now appears to be confirmed, with <a href="http://kotaku.com/rumor-nintendo-ending-gay-marriage-bug-in-popular-game-504266729">Nintendo releasing a patch to fix the "bug"</a>, which it says allows for "human relations that become strange." So allowing players to be as gay in their virtual lives as they might be in their real lives wasn't a feature, it was a bug. And you're going to correct it. Here's another idea, and I'm just spitballing here, but how about the fix you release <i>doesn't</i> take away a bit of the humanity of your latest game, but rather extends it to female characters as well? It's not like including gay characters in a game, particularly one that is all about personal choice, means that somehow the game developers all agree in unison that all the morality questions are thrown aside. I happen to think that anyone who finds a problem with homosexuality is on the wrong side of both humanity and biology, but I won't dismiss the right for other people to have a different opinion. The thing is, none of that is the point. I played the Sims. I don't remember any more of an uproar over that game's characters being able to be gay than I remember an outcry over how you used to be able to order a pizza and then build walls around the delivery guy until he died (great fun, btw). Nobody who saw that done suddenly thought EA was supporting delivery boy murder and no one with a lick of sense thought EA was taking some moral stance on gay rights.
<br /><br />
And besides all that, the reaction to the bug? Freaking positive.
<blockquote>
<i>In Japan, some Tomodachi Collection: New Life owners seem thrilled by the bug, posting photos of their gay couples online. In the images, male Mii characters ask each other to go steady, propose marriage, go on Honeymoons, bathe together, and raise children.</i></blockquote>
Well, no kidding, because the metrics of the debate are shifting quickly to be more inclusive. Even if one were to think that homosexuality was immoral, you can't lose your stones about it being included in a video game, unless you're also going to take the same stance on murder, violence, theft, cursing, lying, etc. Nintendo made their bones on a stereotyped Italian plumber. Now that Nintendo has decided to erase the option to be gay from this game, I hope to hell the backlash is as brutal as it should be.<br /><br /><a href="http://www.techdirt.com/articles/20130508/10233423003/bug-allows-same-sex-marriage-nintendo-game-nintendo-releases-patch-to-fix-it.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130508/10233423003/bug-allows-same-sex-marriage-nintendo-game-nintendo-releases-patch-to-fix-it.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130508/10233423003/bug-allows-same-sex-marriage-nintendo-game-nintendo-releases-patch-to-fix-it.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>or-you-could,-you-know,-not</slash:department>
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<pubDate>Fri, 10 May 2013 09:18:46 PDT</pubDate>
<title>Blogger Issues DMCA Notice To Take Down Posts Infringing His 'How To Infringe' Post</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20130507/18512622997/blogger-issues-dmca-notice-to-take-down-posts-infringing-his-how-to-infringe-post.shtml</link>
<guid>http://www.techdirt.com/articles/20130507/18512622997/blogger-issues-dmca-notice-to-take-down-posts-infringing-his-how-to-infringe-post.shtml</guid>
<description><![CDATA[ <p>
Anurag Ghosh is a blogger who would like to have some <a href="http://chillingeffects.org/N/952053" target="_blank">infringing posts removed from the web</a>. See if you can spot the point when <a href="http://chillingeffects.org/N/952050" target="_blank">Ghosh's irony detector malfunctions</a>.
<blockquote>
<i>Copyright claim #0:</i>
<br /><br />
<i>My article, &ldquo;How to Play Nintendo DS Games on Android&rdquo;, is infringed by the text excerpted on the site, beginning with the text: &ldquo;Did you know that your Android device can play NDS games? With the help of an emulator (yes there is a free, open-source DS emulator out there on Google Play), you can play games like Phoenix Wright, Dragon Quest IX and Touch Detective on your phone.&rdquo;</i>
<br /><br />
<i>Original work URL(s):</i>
<br /><br />
<i>http://anurag2008.hubpages.com/hub/How-to-Play-Nintendo-DS-Games-on-Android</i></blockquote>
To paraphrase: "Yeah, it looks like some people have infringed my post about infringing, so if you could do me a solid and take those out, that would be great.
<br /><br />
Ghosh's post, titled "How to Play Nintendo Games on your Android," does exactly what it says on the tin, pointing readers toward a free, open-source emulator, providing instructions on installing an NDS BIOS and directing readers towards Google to search for .nds ROMs. Ghosh has thoughtfully included the following "warning" on his post.
<blockquote>
<i>Downloading ROMs and BIOS files is illegal. I don&rsquo;t support piracy and this guide is only for entertainment purpose. Reader discretion is advised.</i></blockquote>
The discussion about whether emulation = infringement can wait for another day, but I'm very definitely sure Nintendo considers emulation of current gen hardware/software to be infringing. In fact, Nintendo seems to get a bit irate about it when "questioned" about it, <a href="http://www.nintendo.com/corp/legal.jsp#download_rom" target="_blank">according to its extensive FAQ on emulation</a>.
<blockquote>
<i><b>How Does Nintendo Feel About the Emergence of Video Game Emulators?</b></i>
<br /><br />
<i>The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.</i>
<br /><br />
<i><b>How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?</b></i>
<br /><br />
<i>Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.</i></blockquote>
Wow. <a href="http://en.wikipedia.org/wiki/NESticle" target="_blank">Testy</a>. Ghosh knows it, too. Hence the disclaimer.
<br /><br />
Now, Ghosh may have a legitimate claim that his post is being scraped (or reposted) without his consent, but complaining about infringers infringing your post about infringement is more than a little like sending an official notice informing Google that listed kettles are black and infringing on your original pot's blackness. Perhaps the offending scrapers could just put up a little "warning" stating they copied Ghosh's post for "entertainment purposes only." It certainly entertained me.
</p><br /><br /><a href="http://www.techdirt.com/articles/20130507/18512622997/blogger-issues-dmca-notice-to-take-down-posts-infringing-his-how-to-infringe-post.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130507/18512622997/blogger-issues-dmca-notice-to-take-down-posts-infringing-his-how-to-infringe-post.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130507/18512622997/blogger-issues-dmca-notice-to-take-down-posts-infringing-his-how-to-infringe-post.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>yo-dawg,-i-herd-you-liked-infringement...</slash:department>
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<pubDate>Thu, 21 Feb 2013 03:51:22 PST</pubDate>
<title>Historical Hypocrisy: Donkey Kong, King Kong, &#038; The Public Domain</title>
<dc:creator>Timothy Geigner</dc:creator>
<link>http://www.techdirt.com/articles/20130215/07520921998/historical-hypocrisy-donkey-kong-king-kong-public-domain.shtml</link>
<guid>http://www.techdirt.com/articles/20130215/07520921998/historical-hypocrisy-donkey-kong-king-kong-public-domain.shtml</guid>
<description><![CDATA[ Universal Studios seems to have some trouble establishing concrete ideas and positions when it comes to copyright on its own products. In recent iterations, this has manifested itself in the form of their <a href="http://www.techdirt.com/articles/20121130/03010221181/universal-studios-sues-over-porn-parody-50-shades-grey-ignoring-50-shades-own-history-as-fan-fiction.shtml">protesting</a> a parody of 50 Shades of Grey while conveniently ignoring that work&#39;s birth in the form of Twighlight fan-fiction. Alternatively, there are times when Universal doesn&#39;t even seem to know what it <a href="http://www.techdirt.com/articles/20120527/22524019088/director-sues-paramount-universal-after-both-deny-knowing-who-holds-rights-to-his-film.shtml">holds</a> the rights to and what it doesn&#39;t. Well, it turns out that these stumbles aren&#39;t exactly a new experience for Universal.<br />
<br />
<a href="http://www.techdirt.com/user/chrisod">Chris ODonnell</a> writes<i>&nbsp;</i>in with the historical and hysterical case of <a href="http://nowiknow.com/konged/">Universal suing Nintendo over Donkey Kong</a> shortly after Universal itself had argued that the property the dispute was based on, King Kong, was in the public domain. See, back when Michael Jackson was still best known for his music, Nintendo came up with their iconic Donkey Kong character, admittedly in some part inspired by the famous King Kong character. This inspiration, it turns out, came after the fact, but that didn&#39;t stop Universal Studios from filing suit against Nintendo, because they had released a remake of King Kong a few years earlier. While some within Nintendo wanted to simply settle with Universal and move forward, others within sought out the words of a key ally to fight against them, and that ally was Universal Studios.
<blockquote>
<i>Universal&rsquo;s King Kong movie debuted in 1976, but it wasn&rsquo;t an original story. Rather, the movie was a remake of a movie with the same title made in 1933 by RKO General. The 1976 remake came with its own round of litigation, with many parties claiming to have at least partial rights over the name, characters, and plot of the movie. Universal, however, argued that no one did, and that the characters and plot were in the public domain. In the subsequent litigation with Nintendo, the court noted this inconsistency, using it as part of the basis for finding that Nintendo&rsquo;s Donkey Kong game did not infringe upon Universal&rsquo;s rights (if any) over King Kong. Nintendo prevailed, and, when Universal appealed, the next court <a href="http://openjurist.org/797/f2d/70/universal-city-studios-inc-v-nintendo-co-ltd">admonished Universal for its inconsistent legal logic</a>.</i></blockquote>
Ah, sweet, sweet hypocrisy. With one hand, hitting Nintendo over the head with the IP hammer, while holding a shield against another IP hammer with the other.  The court was not pleased, noting that Universal's president, Sidney Sheinberg, was clearly well versed in the intellectual property status of King Kong via the earlier lawsuit, and to then pretend the company held rights in it was clearly a move to abuse the law:
<blockquote><i>
Finally, Universal's conduct amounted to an abuse of judicial processes, and in that sense caused a larger harm to the public as a whole. Depending on the commercial results, Universal alternatively argued to the courts, first, that King Kong was part of the public domain, and then second, that King Kong was not part of the public domain, and that Universal possessed exclusive trademark rights in it. Universal's assertions in court were based not on any good faith belief in their truth, but on the mistaken belief that it could use the courts to turn a profit.
</i></blockquote>
As noted, Nintendo was victorious and Donkey Kong was released, since becoming its own franchise and propelling Nintendo so such status that it can <a href="http://www.geek.com/articles/games/nintendo-awarded-1-3-million-in-new-super-mario-bros-wii-piracy-lawsuit-2010029/">initiate its own legal action based on its intellectual property</a>.<br />
<br />
Such a wonderful web intellectual property tends to weave.<br /><br /><a href="http://www.techdirt.com/articles/20130215/07520921998/historical-hypocrisy-donkey-kong-king-kong-public-domain.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20130215/07520921998/historical-hypocrisy-donkey-kong-king-kong-public-domain.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20130215/07520921998/historical-hypocrisy-donkey-kong-king-kong-public-domain.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>monkey-see-monkey-do</slash:department>
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<pubDate>Wed, 12 Dec 2012 08:04:38 PST</pubDate>
<title>Nintendo Still Loves DRM; The Internet Not So Much</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml</link>
<guid>http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml</guid>
<description><![CDATA[ Of all the walled gardens out there, Nintendo&#39;s is one of the most bizarre. On the strength of its software legacy and its skill in capturing the handheld market, Nintendo has been able to erect a bizarre closed system that relies heavily on DRM and an almost self-contained "internet." It vigorously defends itself against infringement and views its target audience as innocents incapable of dealing with an open connection to the rest of the swearing, violent, bullying world.<br />
<br />
Long after the other consoles had moved on to CDs and DVDs, Nintendo held onto its proprietary formats in order to protect itself from piracy. Now that the others consoles on the market have shifted emphasis towards online services, Nintendo has reluctantly joined the pack. Of course, this being Nintendo, the online experience is hampered by its continued belief that its average customer is about eight years old. And the gaming experience itself is crippled by pervasive DRM.<br />
<br />
At Ars Technica, Kyle Orland points out that Nintendo&#39;s online service is <i>almost</i>&nbsp;great, <a href="http://arstechnica.com/gaming/2012/12/wii-us-restrictive-drm-is-a-baffling-throwback/" target="_blank">if it wasn&#39;t for all the roadblocks set up in a futile attempt to stop infringement</a>. While Nintendo has made some vague promises about moving to a cloud-based save feature and allows each WiiU to have up to 12 separate accounts, the underlying DRM keeps the experience from ever being much more than a frustrating mess for paying customers.
<blockquote>
<i>As Nintendo&#39;s <a href="http://www.nintendo.com/consumer/systems/wiiu/en_na/account_your_account.jsp" target="_blank">Wii U FAQ</a> makes clear, "a Nintendo Network Account can only be used on the console where it was created." Thus, any games tied to that unique online ID will only work on the first system they&#39;re purchased and downloaded to. This is in essence the same setup that Nintendo used to protect downloaded Virtual Console and WiiWare games on the first Wii, a setup that not only <a href="http://arstechnica.com/gaming/2009/02/having-conquered-sales-nintendo-tackles-piracy/" target="_blank">utterly failed to stop piracy on the system</a> but also <a href="http://www.avsforum.com/t/776378/wii-repair-experience-virtual-console-games-lost" target="_blank">caused headaches for many early Wii owners with faulty systems</a>.</i><br />
<br />
<i>Tying downloaded games to a single system means there&#39;s no way for a user to access those games at a friend&#39;s house short of lugging the entire system along (yes, the Wii is a lot smaller and lighter than other contemporary systems, but still...). It also means a game downloaded to the Wii U in the living room won&#39;t be playable on a second system in the kids&#39; room, even if the same password-protected Nintendo Network ID was used on both systems.</i><br />
<br />
<i>It also means that if your system breaks down, you can&#39;t just go buy a new one (or borrow one from a friend) and immediately recover your content using your account. Instead, you have to go through Nintendo&#39;s official repair process, waiting up to two weeks for the system to be returned just to maintain the system-locked license data&mdash;a caveat I <a href="http://arstechnica.com/gaming/2012/11/how-nintendo-drm-trapped-400-of-downloaded-games-on-my-failing-wii/" target="_blank">learned about first hand recently</a>. And in the extreme case your Wii U is stolen, it seems there&#39;s no way to recover your purchased games (Nintendo has refused numerous requests for comment on its DRM scheme). Sure, you can back up purchases to a USB hard drive, but thanks to this licensing scheme, those backups are no more portable than the actual bits stored on the Wii U&#39;s internal storage.</i></blockquote>
<a href="http://arstechnica.com/gaming/2012/11/how-nintendo-drm-trapped-400-of-downloaded-games-on-my-failing-wii/" target="_blank">Orland&#39;s first hand experience wasn&#39;t pleasant</a>. He had over $400 of downloaded games he was hoping to move to his WiiU. During the multistep process -- which requires both systems be on <i>and</i> online -- his Wii crashed. Big bold letters everywhere during the process warned against turning off either system during transfer. The data being moved isn&#39;t the important part. What&#39;s absolutely essential during this move is that the <i>licenses</i> transfer intact. Orland couldn&#39;t simply re-download his games since the licenses were tied to his original Wii. Nintendo&#39;s tech support informed him that there was no other way to transfer license and account data to the WiiU short of sending the Wii off for repairs at his expense and hoping it returned in working order with all data (especially those licenses) intact. The final cost? $85 for the repair and a couple of weeks with $400 worth of games in limbo.<br />
<br />
Even when everything goes exactly <i>right</i>, the license transfer process is still a pain. <a href="http://www.wired.com/gamelife/2012/11/10-things/all/" target="_blank">Chris Kohler at Game|Life runs it down thusly</a>:
<blockquote>
<i>If you have tons of content &mdash; game save data, Mii characters, and downloaded software &mdash; on your old Wii, you&rsquo;ll want to transfer them over to Wii U. The process is about as convoluted as can possibly be. You&rsquo;ll actually need to alternate between your Wii and your Wii U, which means either hooking them both up to the TV or swapping cables. First you have to get an SD card. Then you have to put it in your Wii U to &ldquo;prepare&rdquo; it for transfer. (You&rsquo;ll need an internet connection to do this so Nintendo can transfer the digital rights to the software.)</i></blockquote>
Fun stuff, that. Plus, it requires an internet connection just to move your <i>own</i> files from one purchased system to another. Kohler points out that it takes about a half hour to pull them off the Wii and <i>another</i>&nbsp;half hour to load them onto the WiiU. But it&#39;s not just the time it takes. It&#39;s the ridiculous hoops the user is forced to jump through just to satisfy Nintendo&#39;s demands for a clean, closed, DRM-laden system.
<blockquote>
<i>[B]esides being time-consuming, there&rsquo;s also a big missing feature. If you had games already stored on an SD card and not on the Wii&rsquo;s system memory, you have to move them back to the Wii or else you can&rsquo;t transfer them. But if you have games stored on the SD card in the first place, that&rsquo;s probably because you ran out of memory on your Wii (not hard, since it only has 512 megabytes in there). So you are screwed. The transfer process will move over all of the digital licenses, but to get those games onto your Wii U, you&rsquo;ll have to individually download every single one again from the digital store, which will take forever.</i></blockquote>
This is what you&#39;re in for when you deal with a company clearly more interested in pirates than customers. As pointed out earlier by Orland, all the ridiculous DRM crammed into every spare corner of the Wii did very little to stop piracy. Apparently, Nintendo&#39;s decided that the original Wii just didn&#39;t have <i>enough DRM</i>&nbsp;and has taken it to the extreme with its latest console. The worst aspect of its convoluted "license transfer" system is that the <i>more</i> you&#39;ve purchased, the <i>longer</i> it takes. Nintendo&#39;s concern that someone, somewhere might make off with a free game has turned it into a company that punishes its biggest customers the hardest.<br />
<br />
Then there&#39;s Nintendo&#39;s half-hearted "embrace" of the connected experience, which it approaches with the enthusiasm of someone guilted into hugging a highly contagious acquaintance. True, some of this standoffishness isn&#39;t <i>solely</i> Nintendo&#39;s fault. It has worked to capture a younger audience than the other consoles and as such, it is stuck following the privacy restrictions handed down by various governments in order to protect children from a variety of online menaces and nuisances. Staying in compliance with these regulations, along with its half-hearted (and deeply suspicious) approach to all things "internet", means the actual "connected" experience approaches surreality. Back to Chris Kohler:
<blockquote>
<i>I signed up for Nintendo Network, Nintendo&rsquo;s first (!) ever attempt to create an account-based online service for its players. I clicked through the Terms of Service, skimming them. As you do. OK, I&rsquo;m not going to post anything offensive, no problem. I enter my details into my profile and throw Game|Life&rsquo;s URL and my Twitter handle in there so people know it&rsquo;s me. Big mistake. Minutes after I posted my profile, I got a message saying that I had posted prohibited content and that Nintendo had blocked my profile pending a change. The hell? <b>Turns out that you are strictly prohibited from posting anything on Miiverse that might allow someone to personally identify you</b>. It didn&rsquo;t specifically call out Twitter URLs, but I guess those must also be banned. Nintendo clearly doesn&rsquo;t want any stories in the press about harassment (or worse) stemming from people meeting on Miiverse. <b>So it is doing everything it can to make sure its members do not know who each other actually is</b>.</i></blockquote>
In essence, the Miiverse is a great place to meet complete strangers but a terrible place to hang out with friends. How on earth an entire Miiverse full of strangers is supposed to prevent harassment or any other internet-related abuse is beyond me. It would seem that kids would be <i>safer</i> hanging out with people they know, rather than a bunch of avatars who could be anybody.<br />
<br />
It gets even stranger. Over in Europe, where the privacy protections for minors are even more severe (and confusing), <a href="http://www.theverge.com/2012/12/7/3740760/nintendo-wii-u-eshop-blocking-mature-content" target="_blank">full-grown adults are finding themselves treated like kids playing hooky</a>.
<blockquote>
<i>European Wii U owners are reporting being unable to buy or watch trailers for mature-rated games in Nintendo&#39;s Wii U eShop. Eurogamer reports that they are unable to access the pages for ZombiU or Assassin&#39;s Creed 3 during daytime hours, even with no parental controls set. Instead, they&#39;re greeted with the message "You cannot view this content. The times during which this content can be viewed have been restricted."</i></blockquote>
Customer service offered this response:
<blockquote>
D<i>ear customer, we would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries. <b>We have thus decided to restrict the access to content which is unsuitable to minors (PEGI) to the 11 P.M. - 3 A.M. time window</b>.</i></blockquote>
Well, Nintendo&#39;s outlook is definitely brimming with optimism. Either it feels a very small minority of WiiU owners are above the age of 18, or it thinks 4 hours a day is plenty for selling mature content. Nintendo&#39;s not going anywhere anytime soon, but the focus of its business seems to have shifted to attempting to prevent&nbsp;<i>bad things</i> with much less emphasis being placed on providing&nbsp;<i>good things</i>. Fear may be a powerful motivator, but it rarely produces good work.<br /><br /><a href="http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121210/15222521341/nintendo-still-loves-drm-internet-not-so-much.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>like-an-anti-theft-device-combined-with-a-helicopter-parent</slash:department>
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<item>
<pubDate>Tue, 9 Oct 2012 13:40:00 PDT</pubDate>
<title>Sony Sues Actor For Trademark Infringement For Looking Too Much Like Himself In Another Commercial</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20121008/16091220646/sony-sues-actor-trademark-infringement-looking-too-much-like-himself-another-commercial.shtml</link>
<guid>http://www.techdirt.com/articles/20121008/16091220646/sony-sues-actor-trademark-infringement-looking-too-much-like-himself-another-commercial.shtml</guid>
<description><![CDATA[ Just when you thought trademark law couldn't get any stranger, we have a new story that takes it to a whole new level. Most often, trademark law is applied to logos and names of goods and services, yet there is still some untested ground. This is where Sony comes in. Several years ago, in an effort to rebrand its floundering Playstation 3 brand, Sony created a fictional Vice President of the Playstation brand named Kevin Butler. This character and the ads he starred in became a gaming sensation and brought the Playstation 3 back into the limelight. Here is a sample of these advertisements.<br />
<center>
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/OQdiEN7wa5E" width="560"></iframe></center>
Such success never lasts, and earlier this year, the contract Sony had with Kevin Butler actor, Jerry Lambert, expired and he has moved on to other contracts. One of these new advertisement contracts is with Bridgestone Tires. Unfortunately, Lambert has starred in one ad that now has Sony up in arms. This ad features Jerry Lambert starring as an unnamed Bridgestone engineer along side two other actors portrayed playing a Nintendo Wii. This ad has resulted in Sony going over the edge, so to speak. The <a href="http://kotaku.com/5949709/kevin-butler-actor-being-sued-for-creating-confusion-and-causing-damage-to-sony" target="_blank">entertainment and electronic giant is now suing Bridgestone and Wildcat Creek</a>, the corporation set up to manage Lambert's advertising career, for a variety of reasons, one of which is trademark infringement. You can view the <a href="http://www.gonintendo.com/?mode=viewstory&amp;id=184686" target="_blank">original Bridgestone commercial</a> at GoNintendo.
<blockquote>
<i>Sony Computer Entertainment America filed a law suit against Bridgestone and Wildcat Creek, Inc. on September 11. The claims are based on violations of the Lanham Act, misappropriation, breach of contract and tortious interference with a contractual relationship. We invested significant resources in bringing the Kevin Butler character to life and he's become an iconic personality directly associated with PlayStation products over the years. Use of the Kevin Butler character to sell products other than those from PlayStation misappropriates Sony's intellectual property, creates confusion in the market and causes damage to Sony.</i></blockquote>
This statement is a tad confusing on first blush. It reads as if Sony is claiming trademark on the Kevin Butler likeness rather than the character itself. As such, it would seem that Sony is making the claim that Lambert starring in any commercial could cause likely confusion among consumers, resulting in them thinking that Kevin Butler is endorsing another product. This is rather absurd though. Primarily because the character Labert portrays has no name and actors portray many different characters throughout their careers.<br />
<br />
Thankfully, the Hollywood Reporter has <a href="http://www.hollywoodreporter.com/thr-esq/sony-sues-kevin-butler-playstation-jerry-lambert-377151" target="_blank">provided some further clarifications on the matter</a>. Here we learn a bit more about the exclusivity clause in Lambert's contract.
<blockquote>
<i>According to a complaint filed in California federal court, the contract between Sony and Wild Creek was entered into on August 7, 2009 and contained an "exclusivity clause" that prevented Lambert from providing his services or his likeness to competing gaming system manufacturers like Nintendo.</i></blockquote>
This part at least makes some sense. A lot of contracts will contain language that prevents an employee or other contracted company or individual from working for a direct competitor for a specified time. However, to claim that the commercial with Bridgestone, a tire company, meets this definition is a stretch, even if the commercial features a Nintendo Wii. Sony then claims that Lambert's work with Bridgestone is a breach of contract, unfair competition and tortuous interference. These are quite harsh accusations and Sony will have its work cut out for it.<br />
<br />
Next is the claim of trademark infringement.
<blockquote>
<i>According to the lawsuit, "With the intent of unfairly capitalizing on the consumer goodwill generated by 'Kevin Butler,' Bridgestone has used and is using the same or confusingly similar character, played by the same actor, to advertise its products or services in the commercial."</i></blockquote>
Having seen both a Kevin Butler commercial and the Bridgestone ad featuring Lambert, I find it hard to see the similarities beyond the superficial. The Kevin Butler character plays as an overly-serious and often hyperbolic character to its comedic levels. The Bridgestone ad features an excitable and fast talking character. Aside from that, Kevin Butler was built to be a VP while the Bridgestone guy is merely an engineer in an R&amp;D department.<br />
<br />
These differences are not going unnoticed by Bridgestone either. It has made the claim that not only are the characters different, but Sony has no actual claim on the Kevin Butler character at all.
<blockquote>
<i>"Mr. Lambert is one of the actors who appeared in the commercial as a Bridgestone engineer," say the defendant. "Bridgestone denies that 'Kevin Butler' appears in the Bridgestone commercial discussed herein and thus denies that he speaks or does anything whatsoever in the commercial."
<br /><br />
Bridgestone indicates that it intends to fight the lawsuit by showing that Sony has failed to register any mark on "Kevin Butler," that the character has not acquired secondary meaning and that there is no likelihood of confusion among consumers.</i></blockquote>
This is certainly not the first time something like this has happened. Many years ago, Wendy's had a very successful advertising campaign starring <a href="http://www.nytimes.com/1987/08/12/obituaries/clara-peller-the-actress-in-where-s-the-beef-tv-ad.html" target="_blank">Clara Peller</a> as a little old lady asking a generic fast food chain the famous question, "Where's the beef?" She lost her job with Wendy's after she starred in a Prego commercial uttering the phrase: "I found it. I really found it."<br />
<br />
What these accounts show is that the ownership mentality of many corporations goes beyond logos and phrases, to specific actions, characters and the actors behind them. This is certainly a dangerous line of thought for anyone to take up. While Sony most likely has a vested interest in the Kevin Butler character, claiming that its interest in the character extends as far as the actor himself is certainly going to make Lambert's career more difficult potentially to the point of halting it. If he cannot star in any commercial for fear of looking and acting too much like himself, then what point is there in continuing in an acting career?<br /><br /><a href="http://www.techdirt.com/articles/20121008/16091220646/sony-sues-actor-trademark-infringement-looking-too-much-like-himself-another-commercial.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20121008/16091220646/sony-sues-actor-trademark-infringement-looking-too-much-like-himself-another-commercial.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20121008/16091220646/sony-sues-actor-trademark-infringement-looking-too-much-like-himself-another-commercial.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>if-looks-could-sue</slash:department>
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<pubDate>Tue, 3 Jan 2012 07:42:25 PST</pubDate>
<title>No, Sony Electronics, Nintendo And EA Have NOT Publicly Changed Their Position On SOPA</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20120103/00304017255/no-sony-electronics-nintendo-ea-have-not-publicly-changed-their-position-sopa.shtml</link>
<guid>http://www.techdirt.com/articles/20120103/00304017255/no-sony-electronics-nintendo-ea-have-not-publicly-changed-their-position-sopa.shtml</guid>
<description><![CDATA[ It's amazing how a little bad reporting turns into a big story.  Late last week, we saw a report on Business Insider, by Matt Lynley, claiming that <a href="http://www.businessinsider.com/the-largest-game-companies-in-the-world-have-dropped-their-support-for-a-bill-the-internet-hates-2011-12" target="_blank">Nintendo, EA and Sony Electronics had dropped support of SOPA</a>.  However, the reporting on this story is highly questionable.  It was based on a report from November from Joystiq about how those three companies <a href="http://www.joystiq.com/2011/11/18/nintendo-ea-sony-sponsor-internet-censorship-bill/" target="_blank">supported the bill</a>.  But, if you read the actual article on Joystiq, you'll see that it notes that these three companies had <b>not</b> specifically come out in favor of SOPA, but rather had signed onto a letter from the US Chamber of Commerce (or, rather, its front group, the Global IP Center) which was sent <b>before</b> SOPA was introduced.  While it does urge Congress to support something <i>like</i> SOPA, it was not a direct endorsement of SOPA itself.
<br /><br />
Now, jump forward to last week.  A number of lists have been put out listing the companies who supposedly support SOPA -- but many of the lists were made up by <i>combining</i> two separate lists.  One was the official list from the House Judiciary site, which does, in fact, list out companies who have explicitly said they support SOPA.  The other... was that letter that the Global IP Center sent.  So, here's the problem.  It appears that Lynley just checked the list from the House Judiciary Committee... and saw that Sony Electronics, EA and Nintendo were <i>not</i> on that list... and decided they must have quietly removed themselves from the list.
<br /><br />
Here's the problem: those three companies were apparently <b>never</b> on <i>that</i> list.  They were on the other list.
<br /><br />
You can see an older version of the House Judiciary Committee list of SOPA supporters <a href="http://www.scribd.com/doc/76259944/SOPA-Supporters" target="_blank">here</a>.  Note that it has GoDaddy on it, as well as all those <a href="http://www.techdirt.com/articles/20111223/09051617180/law-firms-removing-their-name-sopa-supporters-list-sopa-support-crumbling.shtml">law firms</a> who demanded removal from the list.  This was the original list that the Judiciary Committee came out with.  You know what you'll see?  Absolutely no mention of EA, Sony Electronics or Nintendo.
<br /><br />
And yet... a <i>ton</i> of news sites have picked up on the BI story and written their own versions, claiming that those three companies have quietly dropped their SOPA support:
<center>
<a href="http://imgur.com/uaAlA"><img src="http://i.imgur.com/uaAlA.png" width=400 /></a>
</center>
Yet, as far as I can tell, none of these three companies has made <i>any</i> statement suggesting they've changed their position at all.  Perhaps they did change their position, but it's not because they're missing from the House Judiciary list... because they were never on that list as far as we can tell.  It's kind of amazing to me that people kept demanding specific statements from GoDaddy to prove they'd really changed their position on SOPA but eagerly accept that these three companies have changed their position.  It's really quite amazing to me that so many publications (many well respected) all seemed to key off this one, highly questionable, Business Insider report, which was based on someone who never checked the earlier list, and assumed that it must be accurate.<br /><br /><a href="http://www.techdirt.com/articles/20120103/00304017255/no-sony-electronics-nintendo-ea-have-not-publicly-changed-their-position-sopa.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20120103/00304017255/no-sony-electronics-nintendo-ea-have-not-publicly-changed-their-position-sopa.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20120103/00304017255/no-sony-electronics-nintendo-ea-have-not-publicly-changed-their-position-sopa.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>come-on-people</slash:department>
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<pubDate>Mon, 24 Oct 2011 05:35:00 PDT</pubDate>
<title>Nintendo Fans Hijack Twitter Hash Tag Meant For Nintendo Of America CEO And Are Promptly Ignored</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20111022/08231916467/nintendo-fans-hijack-twitter-hash-tag-meant-nintendo-america-ceo-are-promptly-ignored.shtml</link>
<guid>http://www.techdirt.com/articles/20111022/08231916467/nintendo-fans-hijack-twitter-hash-tag-meant-nintendo-america-ceo-are-promptly-ignored.shtml</guid>
<description><![CDATA[ On Friday October 21, Nintendo America's President, Reggie Fils-Aime, <a href="http://twitter.com/#!/NintendoAmerica/status/127218160247115776" target="_blank"> took to Twitter in a bit of PR for some recent announcements from the company</a>. However a lot of Twitter users took this to mean that he would actually be communicating with fans. Sadly, he did nothing of real note on twitter. Fils-Aime posted a total of seven tweets in a span of about 8 hours. Of these tweets, 2 contained the same announcement, two were about news already reported by the press all over the web and the rest were &quot;open&quot; questions asked to the Twitter community. 
<br /><br /> 
I am not sure what Fils-Aime had in mind for this Twitter promotion, but the fans were expecting a conversation. You can really see this when you take a look at the history of the <a href="http://twitter.com/#!/search?q=%23Regginator" target="_blank">#Regginator hash tag</a> on Twitter. Many of the fans took the time to answer the questions asked and even to ask questions of their own. One prominent theme running over this event was that of a project called '<a href="http://oprainfall.blogspot.com/" target="_blank">Operation Rainfall</a>'. This group is dedicated to convincing Nintendo of America to release a number of popular JRPG titles in America, most of which already have English translations as they are sold in England. 
<br /><br /> 
Nintendo, sadly, is deaf to these requests. They have made it pretty clear that those games will not be seen in the States. On top of this, the Wii is region locked and games imported from Europe are not playable on American Wiis. In response, a number of blogs and gaming sites around the web have taken the task of teaching people how to <a href="http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/" target="_blank">mod their Wii consoles</a> to bypass region locks and play these games. In the process, this exposes a lot of Wii users to the ability to not only play imported games, but also homebrew and potentially pirated games. 
<br /><br /> 
Ignoring all of this is not how you connect with fans. It is also not how you meet the needs of <a href="http://www.techdirt.com/articles/20090118/1653083452.shtml">underserved customers</a>. By ignoring fans of the Wii, not only on Twitter but for many months prior, Nintendo is risking more customers modding consoles, which we all know <a href="http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml">they hate</a>. My advice for Nintendo is to actually connect with fans and listen to what they want. It might find some cool ideas that will increase sales -- especially when you claim that your top exec is going to be communicating on Twitter.<br /><br /><a href="http://www.techdirt.com/articles/20111022/08231916467/nintendo-fans-hijack-twitter-hash-tag-meant-nintendo-america-ceo-are-promptly-ignored.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20111022/08231916467/nintendo-fans-hijack-twitter-hash-tag-meant-nintendo-america-ceo-are-promptly-ignored.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20111022/08231916467/nintendo-fans-hijack-twitter-hash-tag-meant-nintendo-america-ceo-are-promptly-ignored.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it's-called-connecting-with-fans</slash:department>
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<pubDate>Fri, 7 Oct 2011 02:21:22 PDT</pubDate>
<title>Nintendo Thrilled To Have Game Copy Devices Found Illegal In France</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml</link>
<guid>http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml</guid>
<description><![CDATA[ Earlier this week, Nintendo published a press release announcing that France has joined with several other nations in <a href="http://ap.nintendo.com/_pdf/news/402875077.pdf " target="_blank">banning what it terms 'game copiers'</a> (pdf and embedded below), by which it means mod chips. This news really comes as no surprise as console manufacturers have done a pretty good job of convincing politicians around the globe that such console modding devices have no legitimate use outside piracy. 
<br /><br />
While the ruling only deals with the importation and distribution of these devices, it has not stopped Nintendo from spreading FUD among game consumers regarding these devices. According to its <a href="https://ap.nintendo.com/faq/#circumvention" target="_blank">anti-piracy faq on mod chips</a>:
<blockquote><b><i>Are infringing devices such as game copiers for Nintendo Handheld systems or mod chips for Nintendo Wii console illegal in the U.S.?</i></b><i> </i><br /><br /><i>Yes. Game copiers that are used to copy video game software without authorization onto any type of memory device or the hard drive of a personal computer are illegal. They enable the user to make, play and distribute illegal copies of video game software, which violates Nintendo's copyrights and trademarks. Mod chips are also designed to circumvent the copy-protection security system and deem the detection process inoperable, enabling the console to play pirated or illegal copies of Nintendo games downloaded from the Internet. Based upon the functions of these devices, they are illegal.</i></blockquote>
Sadly, this completely avoids the fact that such devices are capable and are used frequently to run software and games that are completely free and legal. This type of misdirection is abundant on that website. These devices do what Nintendo has failed to do -- open up the platform to a wider variety of software and games. 
<br /><br />
As for Nintendo, it's continuing its efforts to fight these modding devices rather than recognize and adapt to what the consumers of its devices want. With the introduction of the iPhone and Google's Android, consumers and developers are getting accustomed to (fairly) open marketplaces for apps and games. Yet, Nintendo is still holding strong to the idea that its platforms need to be locked down and any effort to open them up to the greater development community should be stamped out. Nintendo almost fell when it refused to adapt to changes in the market before. If Nintendo isn't careful, it could end up falling once again. Who knows if it will survive that fall?<br /><br /><a href="http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20111005/10565916210/nintendo-thrilled-to-have-game-copy-devices-found-illegal-france.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>why-adapt-when-you-can-litigate</slash:department>
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</item>
<item>
<pubDate>Tue, 4 Oct 2011 05:03:33 PDT</pubDate>
<title>No Rest For The Productive And Successful; Nintendo Sued Again Over The Wii Remote</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20110929/09472516135/no-rest-productive-successful-nintendo-sued-again-over-wii-remote.shtml</link>
<guid>http://www.techdirt.com/articles/20110929/09472516135/no-rest-productive-successful-nintendo-sued-again-over-wii-remote.shtml</guid>
<description><![CDATA[ Just how many patents can cover a single piece of technology? I think we are looking to break a record with the Wii Remote. <br /><br />Today's entry come to us via Gamasutra, which was alerted to <a href="http://www.gamasutra.com/view/news/37477/Nintendo_Sued_By_UltimatePointer_Over_Wii_Remote_Design.php" target="_blank">the news that UltimatePointer is suing Nintendo</a> and various retail outlets -- including Best Buy, Wal-Mart, Target, Kmart, Gamestop and more -- for violating their patent, number <a href="http://www.google.com/patents?id=4euTAAAAEBAJ&#038;printsec=abstract&#038;zoom=4&#038;source=gbs_overview_r&#038;cad=0#v=onepage&#038;q&#038;f=false" target="_blank">7,746,321</a>, for an "Easily Deployable Interactive Direct-Pointing System and Presentation Control System and Calibration Method Therefor" (what a mouthful). Much like <a href="http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml" target="_blank">ThinkOptic's patents</a>, this one was filed in the same year Nintendo revealed the Wii to the world. Not only that, it was filed the very same month. Not implying anything, just pointing out some facts.
<br /><br />
According to the <a href="http://pdfserver.amlaw.com/tx/NintendoPatentSept15.pdf" target="_blank">court filing</a> (pdf and embedded below), which was done in East Texas, of course, Nintendo is guilty of manufacturing a technology that was designed and finalized prior to the filing of UltimatePointer's patent. Which of course would mean that Nintendo and all those retailers are willfully infringing on this patent. So now, according to UltimatePointer, Nintendo owes them treble damages and licensing fees.
<br /><br />
There is a major difference between this patent and the patents filed by ThinkOptic: the Wavit is actually available for purchase. UltimatePointer's product, the Upoint, is <a href="http://www.ultimatepointer.com/online-shop.aspx" target="_blank">still under "testing"</a>, so many years later.  Why bother building an actual product if you can just score a patent and sue those who <i>really</i> understand the technology?  Once again, we are left to ponder the process that allows a company to be sued for independently developing similar technology to another prior to it being patented. This really does not breed confidence in the technology market.<br /><br /><a href="http://www.techdirt.com/articles/20110929/09472516135/no-rest-productive-successful-nintendo-sued-again-over-wii-remote.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110929/09472516135/no-rest-productive-successful-nintendo-sued-again-over-wii-remote.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110929/09472516135/no-rest-productive-successful-nintendo-sued-again-over-wii-remote.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>another-patent-suit</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20110929/09472516135</wfw:commentRss>
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<item>
<pubDate>Tue, 13 Sep 2011 11:54:00 PDT</pubDate>
<title>Nintendo Wii Accused Of Willfully Infringing Patent That Was Applied For After Wii Was Introduced</title>
<dc:creator>Zachary Knight</dc:creator>
<link>http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml</link>
<guid>http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml</guid>
<description><![CDATA[ Techcrunch is reporting on yet <a href="http://techcrunch.com/2011/09/07/nintendo-gets-sued-over-the-wii/" target="_blank">another patent dispute</a> over the technology found in Nintendo's Wii video game system. This time the company suing is ThinkOptics, the makers of the Wavit Remote.
<br /><br />
The dispute is over the following patents: <ul> <li><a href="http://www.google.com/patents?id=zyLWAAAAEBAJ&#038;printsec=abstract&#038;source=gbs_overview_r&#038;cad=0#v=onepage&#038;q&#038;f=false" target="_blank">7,796,116</a>: Electronic equipment for handheld vision based absolute pointing system</li> <li><a href="http://www.google.com/patents?id=7qflAAAAEBAJ&#038;printsec=abstract&#038;source=gbs_overview_r&#038;cad=0#v=onepage&#038;q&#038;f=false" target="_blank">7,852,317</a>: Handheld Device for Handheld Vision Based Absolute Pointing System</li> <li> <a href="http://www.google.com/patents?id=Ni_xAAAAEBAJ&#038;printsec=abstract&#038;source=gbs_overview_r&#038;cad=0#v=onepage&#038;q&#038;f=false" target="_blank">7,864,159</a>; Handheld Vision Based Absolute Pointing System.</li> </ul> Notice a trend yet?
<br /><br />
What is probably not surprising is that this patent dispute is being filed in the patent troll haven of East Texas. Along with Nintendo, ThinkOptics is suing Nyko, a maker of third party Wii Remotes, Gamestop and Radio Shack, both of whom sell the Wii and accessories, and finally JC Penny, for being over priced and of low quality, I guess. Not sure why other retail outlets aren't being sued.
<br /><br />
ThinkOptics' primary argument for how Nintendo willfully infringed on their patents is that Nintendo's own patent applications were rejected. <blockquote><i>The rejection of [...] applications &mdash; assigned to Nintendo Co. Ltd. &mdash; based on the &rsquo;116 patent is proof that the Nintendo defendants knew or should have known of the objective risk that one or more of their products infringed at least one claim of at least the &rsquo;116 Patent.</i></blockquote> The dates involved are what makes this suit interesting. Of the three patents behind the dispute two were granted in 2010 and one is 2011. All three, however, were applied for in July of 2005, <b>two months after</b> Nintendo first <a href="http://en.wikipedia.org/wiki/History_of_E3#2005" target="_blank">introduced the Wii</a> to the public at the 2005 E3 conference.
<br /><br />
With these dates in mind, how could Nintendo possibly have known they were infringing on a patent when that patent was not even applied for prior to the first public announcement of the technology? What this situation shows is the need for an <a href="http://www.techdirt.com/articles/20070116/151246.shtml" target="_blank">independent invention defense</a> in the patent system. Here we have two companies developing similar technologies at the same time. There was no public information from either company prior to the patent filing to indicate that someone else was making this technology. Why should one of these companies be punished for treble damage for not finding information that was unavailable at the time of development?
<br /><br />
It will be interesting to see what comes of this lawsuit. It will also be interesting to see how many more companies will sue over the Wii.<br /><br /><a href="http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110908/09364115848/nintendo-wii-accused-willfully-infringing-patent-that-was-applied-after-wii-was-introduced.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>wii-need-an-independent-invention-defense</slash:department>
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<pubDate>Wed, 1 Jun 2011 12:30:05 PDT</pubDate>
<title>Console Manufacturers Pressure Google Into Pulling Emulators From The Android Market</title>
<dc:creator>Tim Cushing</dc:creator>
<link>http://www.techdirt.com/blog/wireless/articles/20110531/02434714475/console-manufacturers-pressure-google-into-pulling-emulators-android-market.shtml</link>
<guid>http://www.techdirt.com/blog/wireless/articles/20110531/02434714475/console-manufacturers-pressure-google-into-pulling-emulators-android-market.shtml</guid>
<description><![CDATA[ <p>In what is a rather unsurprising move, Sega and Nintendo have pressured Google to <a href="http://www.geek.com/articles/mobile/google-pulls-emulators-from-the-android-market-20110530/" target="_blank">remove certain emulators from the Android Market</a>. Some of the details via Geek.com:</p><blockquote><em>Over the weekend developer Yong Zhang, known on the Android Market as yongzh, saw his Android developer account revoked and all the apps he offers removed from the Market. The apps he was offering were all emulators for popular older systems including the NES, SNES, Genesis, N64, Atari, Game Gear, and Game Boy. But Google has seen fit to remove all of them ( including Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid, and Gameoid).<br /></em></blockquote>Now, I know the rationale behind this. Or rather, I know <em>of</em> it. I don't <em>know</em> as in <em>understand </em>it. <br /><br />I can see console developers having an issue with someone making money with their IP. I can understand why that's an issue. What I don't understand is why forcing these emulators and roms to be removed is the answer.<br /><br />Reggie Fils-Aime has stated before <a href="http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml" target="_blank">his dislike</a> of indie developers and the general race-to-the-bottom price competition, but has anybody at Sega or Nintendo or Sony ever considered the possibility of contacting these developers and licensing the emulators?<br /><blockquote><strong>[CLARIFICATION (mainly for the benefit of console developers): By &quot;licensing,&quot; I don't mean wave the lawyer stick around threateningly until they give up all commercial rights in perpetuity in exchange for a lawsuit-free existence and a signed copy of <a href="http://en.wikipedia.org/wiki/Tamagotchi:_Party_On!" target="_blank"><em>Tamigotchi: Party On!</em></a> <br /></strong></blockquote><blockquote><strong>I mean actual fair licensing agreements in which <em>both </em>parties have a chance to make some money. </strong><strong>END CLARIFICATION.]</strong></blockquote>There are thousands of fans out there, cranking out amazing stuff simply because they love the consoles and the games. Emulators, ROMs, fan fiction, <a href="http://www.techdirt.com/articles/20100104/0433407589.shtml" target="_blank">fan movies</a>, translations, you name it, somebody is out there doing it.<br /><br />And it's not like most of these consoles are still available from the developers and they're certainly not cranking out new titles for the Genesis or the SNES. So why not take all this fan power and harness it into something that makes you money (granted, not at $40-50 a pop) rather than just shutting it down and collecting a big fat $0 for your efforts.<br /><br />Mobile gaming <em>is</em> the new console gaming. All those kids who grew up with a NES or a Genesis are now cruising around with their smartphones looking for a hit of nostalgia. Besides, any gamer worth his fanboyism will tell you that all the best games were released <em>at least</em> a decade ago, if not longer. (See also: <em>Final Fantasy VII</em>, Sony Playstation, 1998.) <br /><br />Besides, all the programming and debugging (well, most of it) has already been done. All it needs now is the official go-ahead from the console manufacturers and everyone can start printing money or bitcoins or whatever. You're not going to get rid of them. The fans are everywhere and they've got more enthusiasm than you've got lawyers. If you can't beat 'em, monetize 'em. <p>&nbsp;</p><p><strong>UPDATE: As Chris Rhodes (and others) have pointed out, this emulator removal does not have anything to do with Nintendo. In fact, it looks as if yongzh brought this upon himself by selling open source code as his own. <br /><br />The two links I used to put this story together (the one in the post) and <a href="http://www.engadget.com/2011/05/29/android-markets-most-popular-emulators-disappear-without-a-trac/" target="_blank">this one</a> over at Engadget both mention Sega's hand in getting some emulators pulled and conjecture that Nintendo may have been involved with getting the rest removed. It's not until you start reading the comment thread at Engadget that any of yongzh's misdeeds are even mentioned. Generally, I don't head to the comment threads to get the real story, but there's a first time for everything and unfortunately, this wasn't it.<br /><br />Between those two articles and a long history of console developers battling emulator/ROM programmers, not to mention Nintendo's obvious lack of interest in developing for smartphones, I assumed that Nintendo was involved.<br /><br />Well, as the old saying goes: &quot;Never assume, because it makes an ass out of the author and often leads to public evisceration and eternal damnation thanks to Google cache.&quot;<br /><br />My thanks to everyone who pointed this out and my apologies to everyone else. </strong></p><br /><br /><a href="http://www.techdirt.com/blog/wireless/articles/20110531/02434714475/console-manufacturers-pressure-google-into-pulling-emulators-android-market.shtml">Permalink</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20110531/02434714475/console-manufacturers-pressure-google-into-pulling-emulators-android-market.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/blog/wireless/articles/20110531/02434714475/console-manufacturers-pressure-google-into-pulling-emulators-android-market.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it-takes-a-lot-of-effort-to-make-your-IP-worthless</slash:department>
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<item>
<pubDate>Wed, 9 Feb 2011 12:07:07 PST</pubDate>
<title>Nintendo President: The Free Market Is Not A Game We Like To Play</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml</link>
<guid>http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml</guid>
<description><![CDATA[ Nintendo President Reggie Fils-Aime really has a way about trying to suggest that perfectly reasonable and consumer-friendly market developments portend the end of video gaming.  Two years ago, we wrote about his attempt to convince people that <a href="http://www.techdirt.com/articles/20090403/0212534367.shtml">used video games</a> were bad for consumers (yes, he said that) and his latest, via <a href="http://games.slashdot.org/story/11/02/09/050214/Cheap-Games-a-Risk-To-the-Industry-Says-Nintendo-President?from=twitter" target="_blank">Slashdot</a>, is to claim that <a href="http://games.slashdot.org/story/11/02/09/050214/Cheap-Games-a-Risk-To-the-Industry-Says-Nintendo-President?from=twitter" target="_blank"><i>cheap</i> games are a risk to the entire video game industry</a>.
<br /><br />
His main concern, it appears, are games for mobile phones that run a dollar or two.  He's complaining that these games:
<blockquote><i>
Create a mentality for the consumer that a piece of gaming content should only be $2
</i></blockquote>
Darn those consumers for actually going where the market goes, when Nintendo apparently would prefer to keep things priced at what the market doesn't like.  Welcome to the modern world, Reggie, where prices change, and businesses adapt.  I'm sure the last laptop you bought cost a lot less than the one you bought a decade ago, but that didn't herald the end of laptops.  It's a digital age: prices get cheaper, and the only companies that are really at risk are those who don't adapt and don't learn to be more efficient.  Oh, wait... perhaps he's telling us something about his employer...<br /><br /><a href="http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20110209/03101413020/nintendo-president-anything-bad-my-business-model-is-bad-everyone-else.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>no-cheat-codes-in-the-real-world</slash:department>
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<item>
<pubDate>Mon, 3 Jan 2011 17:00:00 PST</pubDate>
<title>DailyDirt: Gaming Can Hurt For Real</title>
<dc:creator>Michael Ho</dc:creator>
<link>http://www.techdirt.com/articles/20101220/22321112352/dailydirt-gaming-can-hurt-real.shtml</link>
<guid>http://www.techdirt.com/articles/20101220/22321112352/dailydirt-gaming-can-hurt-real.shtml</guid>
<description><![CDATA[ Usually video games are played to escape from reality.  The distraction from real life is supposed to be entertaining and fun.  But every so often there are stories of folks who take their games a bit too far and end up getting hurt physically.  Video games are getting more and more realistic all the time -- but that doesn't seem to matter that much.  Here are a few game-related stories for your amusement:

<blockquote>
<li> <a href="http://bit.ly/gRZ7K8">Nintendo says 3D games could be bad for the development of young kids' eyes.</a>  These warnings, though, are probably only going to attract more kids to play "dangerous" 3D games. [<a href="http://www.foxnews.com/scitech/2010/12/29/games-ruin-childrens-eyes-nintendo-warns/">url</a>]
</li><li> <a href="http://bit.ly/fEcLp0">A 23-year-old man tries to play Frogger on an actual 4-lane highway -- and gets hit by an SUV.</a>  The awesome 2D graphics of Frogger must be at least partially to blame.  [<a href="http://news.yahoo.com/s/ap/20101229/ap_on_re_us/us_frogger_wreck">url</a>]
</li><li> <a href="http://bit.ly/hXjpxT">L.A. Noire is a realistic-looking video game that has collected a lot of facial expressions.</a> Players are supposed to be able to tell when video game characters are lying, but I wouldn't play poker with this technology just yet. [<a href="http://www.youtube.com/watch?v=NTOlEUAtGog">url</a>]
</li><li> <a href="http://bit.ly/gThAUr">Understanding Pac-Man's algorithms might help you master the game.</a> Maybe someone will write a program that can play Pac-Man perfectly -- that program might figure out, though, that the best strategy is not to play. [<a href="http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior">url</a>]
</li> 
</blockquote><br /><br /><a href="http://www.techdirt.com/articles/20101220/22321112352/dailydirt-gaming-can-hurt-real.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101220/22321112352/dailydirt-gaming-can-hurt-real.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101220/22321112352/dailydirt-gaming-can-hurt-real.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>urls-we-dig-up</slash:department>
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<pubDate>Thu, 11 Nov 2010 08:24:26 PST</pubDate>
<title>Publicity Stunt On Like Donkey Kong, After Nintendo Files Trademark For 'It's On Like Donkey Kong'</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml</link>
<guid>http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml</guid>
<description><![CDATA[ It appears that Nintendo has <a href="http://www.wired.com/gamelife/2010/11/donkey-kong-trademark/" target="_blank">filed for a trademark on "It's On Like Donkey Kong,"</a> the popular catchphrase that apparently became popular when <a href="http://www.urbandictionary.com/define.php?term=its%20on%20like%20donkey%20kong" target="_blank">Ice Cube used it in a song</a>.  Nintendo, of course, has a reasonable trademark on "Donkey Kong" itself.  But on that phrase?  That seems pretty questionable.  Of course, a pretty big clue as to why Nintendo is doing this is covered <a href="http://www.cnn.com/2010/TECH/gaming.gadgets/11/10/on.like.donkey.kong/" target="_blank">in CNN's article about the trademark application</a>: this trademark application just happened to have been noticed "just days before the latest Donkey Kong [game] is to be released."  Ah, trademark abuse for publicity.<br /><br /><a href="http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20101110/16065611793/publicity-stunt-on-like-donkey-kong-after-nintendo-files-trademark-for-it-s-on-like-donkey-kong.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>it's-on-like-a-promotional-stunt</slash:department>
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<pubDate>Mon, 19 Jul 2010 04:12:50 PDT</pubDate>
<title>Nintendo Doesn't Want To Criminalize Obsessed Fans... But Sometimes Will Anyway</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100718/22304010257.shtml</link>
<guid>http://www.techdirt.com/articles/20100718/22304010257.shtml</guid>
<description><![CDATA[ A whole bunch of you have been sending over a blog post from Kotaku quoting Nintendo president Satoru Iwata responding at a shareholder meeting to a question about how the company handles "fan activities" that technically infringe on Nintendo's intellectual property.  Iwatu <a href="http://kotaku.com/5585802/nintendo-doesnt-want-to-criminalize-obsessed-fans" target="_blank">said they don't want to criminalize fans doing something out of appreciation</a>, but that there's a lot that goes into the decision making process:
<blockquote><i>
    As the principle, please understand that the question is regarding a rather delicate issue to which no one can perhaps identify a clear-cut criterion. <b>Of course, we cannot say that we can give tacit approval to any and all the activities which threaten our intellectual properties. But on the other hand, it would not be appropriate if we treated people who did something based on affection for Nintendo, as criminals.</b> It is true that some expressions are detrimental enough to diminish the dignity of our intellectual properties, and others destroy our intellectual properties' world-views by connecting them with something not based on fact. We think one of the criteria for deciding how to respond is whether the expression in question socially diminishes the dignity or value of our intellectual properties or not. Of course, it is very hard to have a blanket standard as this problem involves many complex elements that are very difficult to judge.
<br /><br />
    In these meanings, we cannot say OK to any and all such activities and, at the same time, it is not feasible for us to immediately respond to each small issue of this nature every time. However, these days an individual can easily transmit information through the Internet. Hearing your question today, as we cannot find these problems only by ourselves, we feel that a kind of contact window should be set up so that people can somehow report to us any inappropriate uses of Nintendo's intellectual properties which diminish their dignities or values, so that we can respond appropriately.
</i></blockquote>
While a lot of people are suggesting this is a revelation, I'm not so sure.  Lots of companies give this kind of wishy-washy answer on such things.  I remember hearing something <a href="http://www.techdirt.com/articles/20090913/1529126168.shtml">quite similar</a> from Warner Bros. general counsel concerning how it views fan fiction as well.  But, again, the proof is in the pudding, and when we hear stories about Nintendo <a href="http://www.techdirt.com/articles/20100104/0433407589.shtml">shutting down a fan-made film</a> based on <i>The Legend of Zelda</i>, it suggests that perhaps they're not necessarily living up to the claims made by Iwatu.<br /><br /><a href="http://www.techdirt.com/articles/20100718/22304010257.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100718/22304010257.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100718/22304010257.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>well,-that's-comforting</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100718/22304010257</wfw:commentRss>
</item>
<item>
<pubDate>Thu, 8 Apr 2010 02:30:00 PDT</pubDate>
<title>Bunch Of Companies Sued Over Encryption Patents</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100407/1004078912.shtml</link>
<guid>http://www.techdirt.com/articles/20100407/1004078912.shtml</guid>
<description><![CDATA[ Another day, another story of a company no one's heard of who seems to produce nothing but patents, filing <a href="http://www.techeye.net/business/the-world-and-its-dog-get-sued-over-encryption?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+techeye+" target="_blank">a lawsuit against a ton of companies</a> in East Texas (of course).  This one, sent in by the <a href="http://www.boredsysadmin.com">Bored SysAdmin</a>, involves a company called The Pacid Group, suing  Asus, Samsung, Sony, Sony Ericsson, Fujitsu, LG, Gigabyte, GBT, MSI, Motorola, Research in Motion, Nikon, Microsoft, Nintendo, HTC and Palm, claiming that they all violate two of its patents (<a href="http://www.google.com/patents/about?id=zvMCAAAAEBAJ&dq=5,963,646" target="_blank">5,963,646</a> and <a href="http://www.google.com/patents/about?id=Z-0DAAAAEBAJ&dq=6,049,612" target="_blank">6,049,612</a>) on encryption.  While it's often difficult to find <i>any</i> information on the no name companies who sue big companies for patent infringement, at least The Pacid Group <a href="http://www.pacid.com/index-2.html" target="_blank">has a website</a>, where it clearly shows the company's only products: patents.  
<br><br>
As we've seen in other <a href="http://www.techdirt.com/articles/20090412/2110264466.shtml">similar</a> lawsuits, the company appears to think that pretty much every bit of modern technology violates its patents.  According to the lawsuit, all of the following types of products may violate these patents: laptops, mobile phones, printers, routers, digital cameras, Blu-ray disk players, gaming devices, wireless adapters and portable media players.  Now, sure, you could make the claim that all of these companies found these patents from a company no one had heard of, and decided to "copy" the idea into their product.  Or, the fact that this basic idea appears in so many places might lead you to conclude that <i>the idea was the natural progression of the technology</i> and <i>obvious to those skilled in the art</i>, and thus not deserving of a patent.  But that would make sense.<br /><br /><a href="http://www.techdirt.com/articles/20100407/1004078912.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100407/1004078912.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100407/1004078912.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>but-of-course</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100407/1004078912</wfw:commentRss>
</item>
<item>
<pubDate>Thu, 18 Feb 2010 14:55:00 PST</pubDate>
<title>Australia Disagrees With Spain &amp; France; Says Nintendo Mod Chips Are Illegal</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100218/0336118224.shtml</link>
<guid>http://www.techdirt.com/articles/20100218/0336118224.shtml</guid>
<description><![CDATA[ Copyright rulings in Australia have been a real mixed bag lately, haven't they?  There was the wonderful <a href="http://www.techdirt.com/articles/20100203/1516058028.shtml">iiNet ruling</a> that said ISPs weren't liable for actions of their users, and the ruling on telephone books saying you <a href="http://www.techdirt.com/articles/20100212/0220428141.shtml">can't copyright facts</a>.  But then there was the <a href="http://www.techdirt.com/articles/20100203/1928188030.shtml">Kookaburra ruling</a> that found infringement in an 80s song of a popular children's folks song.  And, to balance things out, now there's another bad ruling, that seems to go against the very principles explained in the iiNet rulings.  
<br /><br />
<a href="http://games.slashdot.org/story/10/02/18/0646211/Nintendo-Wins-Lawsuit-Over-R4-Mod-Chip-Piracy?from=twitter" target="_blank">Slashdot</a> points us to the news that an Australian court has <a href="http://www.itnews.com.au/News/167490,nintendo-wins-lawsuit-over-r4-mod-chip-piracy.aspx" target="_blank">ruled in favor of Nintendo, against the distributor of mod chips</a> that can be used in Nintendo DS devices.  Nintendo has been busy suing such distributors around the globe, though so far without much success.  In places like <a href="http://www.techdirt.com/articles/20091120/1152097027.shtml">Spain</a> and <a href="http://www.techdirt.com/articles/20091204/0024557196.shtml">France</a>, courts were smart enough to realize that just distributing these chips -- which can be used for legal purposes as well as infringing purposes -- should not be considered infringement itself.  It's the basic question of secondary liability, and figuring out if a third party should take the blame for actions of end users.  In the iiNet case, the court realized that doing so would result in misplaced blame.  In this case, the court didn't seem to care.
<br /><br />
It's really too bad, because the court is basically saying that users don't have the right to modify a product they legally purchased and own.  And, on top of that, a company selling a product that has perfectly legal uses can be held liable for the fact that some users also do unauthorized things with it.  That's a troubling precedent by any measure.<br /><br /><a href="http://www.techdirt.com/articles/20100218/0336118224.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100218/0336118224.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100218/0336118224.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>problems-down-under</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100218/0336118224</wfw:commentRss>
</item>
<item>
<pubDate>Tue, 5 Jan 2010 04:48:05 PST</pubDate>
<title>Nintendo Shuts Down Fan-Made Zelda Movie</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20100104/0433407589.shtml</link>
<guid>http://www.techdirt.com/articles/20100104/0433407589.shtml</guid>
<description><![CDATA[ <a href="http://www.techdirt.com/profile.php?u=techflaws">techflaws.org</a> was the first of a few to point out that Nintendo, for some bizarre reason, decided to <a href="http://www.theherooftime.com/2009/12/the-hero-of-time-update-01-01-10/" target="_blank">completely shut down a fan made film</a> based on the immensely popular classic video game <i>The Legend of Zelda</i>.  Apparently the fan-made film took a few years to produce, but once it was done, it was released and even shown in a few theaters before Nintendo flipped out and broke out the lawyers.  The moviemakers caved and as a "concession" the movie was allowed to be shown online but only through the end of last year.
<br /><br />
I'm at a loss to see how this makes any sense for Nintendo at all.  Here were a bunch of fans who were helping to promote Nintendo games <i>for free</i>, by putting a ton of work and effort into it.  And Nintendo's response is to shut them down?  In what world does it make sense to stomp out your fans putting in so much time and effort to help promote your work?<br /><br /><a href="http://www.techdirt.com/articles/20100104/0433407589.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20100104/0433407589.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20100104/0433407589.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>that's-not-connecting-with-fans</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20100104/0433407589</wfw:commentRss>
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<item>
<pubDate>Mon, 7 Dec 2009 03:33:00 PST</pubDate>
<title>France Agrees With Spain In Saying Modding Nintendo DS Is Not Illegal</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20091204/0024557196.shtml</link>
<guid>http://www.techdirt.com/articles/20091204/0024557196.shtml</guid>
<description><![CDATA[ We had just recently written about how a Spanish court had <a href="http://www.techdirt.com/articles/20091120/1152097027.shtml">ruled against Nintendo</a>, saying that a company making "flash carts" for the Nintendo DS -- basically alternative cartridges that can be used for non-authorized games -- was not breaking the law.  The ruling basically said that since the flash carts extended the utility of the Nintendo DS, it should be allowed.  The reasoning is that Nintendo should not be the only one who can extend the functionality of its devices.  This was a nice surprise, but not a huge surprise, since Spain has a good track record of reasonable copyright law decisions.
<br><br>
However, what <i>is</i> surprising is this story, sent in by a few folks, with reader "Sauce" getting it in first, noting that there has been <a href="http://www.maxconsole.net/?mode=news&newsid=38047" target="_blank">a similar ruling in France</a>, the inventors of the infamous "three strikes and you're out" form of copyright law.  The court there seemed to have a problem with Nintendo purposely locking developers out of its device, and even suggested that it should be required to be more open to developers, like Windows.  Fascinating to see European courts recognizing the rights of individuals to have a "freedom to tinker."<br /><br /><a href="http://www.techdirt.com/articles/20091204/0024557196.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20091204/0024557196.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20091204/0024557196.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>good-for-them</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20091204/0024557196</wfw:commentRss>
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<item>
<pubDate>Mon, 23 Nov 2009 11:01:48 PST</pubDate>
<title>Spanish Court Dismisses Complaint From Nintendo Against Counterfiet DS Cartridges, Since They Add Functionality</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20091120/1152097027.shtml</link>
<guid>http://www.techdirt.com/articles/20091120/1152097027.shtml</guid>
<description><![CDATA[ It seems that Spain is a country that is pretty consistently figuring out that we shouldn't just throw out all other rights the second "piracy" is shouted by the entertainment industry.  We've noted recently that the country hasn't just <a href="http://www.techdirt.com/articles/20090623/1918135337.shtml">rejected three strikes</a> and <a href="http://www.techdirt.com/articles/20091118/0900316987.shtml">declared broadband a basic right</a>, but has also ruled, repeatedly, that <a href="http://www.techdirt.com/articles/20090531/2312145072.shtml">personal file sharing is legal</a>.  And now, it even has judges who realize that "anti-circumvention" laws should have limits as well.
<br /><br />
As you probably know, one of the key things that the entertainment industry has pushed for throughout the world is "anti-circumvention" clauses in copyright law.  In the US we have this in the DMCA and it's a total mess.  The law basically says that any attempt to circumvent (or to make or sell a tool to circumvent) DRM on a digital work is a violation of the copyright law -- <i>even if</i> making a copy of the content in question wouldn't violate copyright law.
<br /><br />
Spanish copyright law includes an anti-circumvention clause, but as <a href="http://www.leomartins.org" target="_blank">Leo Martins</a> alerts us, a judge in Salamanca, Spain has taken a much more nuanced view of it in a case pitting Nintendo against Grupo Movilquick, who produced alternative cartridges for Nintendo DS devices.  The judge's <a href="http://translate.google.com/translate?js=y&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;u=http%3A%2F%2Fwww.bufetalmeida.com%2F554%2Fmovilquick.html&#038;sl=es&#038;tl=en" target="_blank">ruling</a> (translated from the <a href="http://www.bufetalmeida.com/554/movilquick.html">original</a>) appears to find that the alternative cartridges do, in fact, circumvent Nintendo's DRM and can be used for "pirating" games, <i>but</i> also extend the utility of the devices for perfectly legal purposes.  For that reason, the judge <a href="http://translate.google.com/translate?js=y&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;u=http%3A%2F%2Fwww.publico.es%2Fciencias%2F271423%2Fcartuchos%2Fmodificados%2Fnintendo%2Fds%2Fpirateria&#038;sl=es&#038;tl=en" target="_blank">dismissed the lawsuit</a> (translation from the <a href="http://www.publico.es/ciencias/271423/cartuchos/modificados/nintendo/ds/pirateria" target="_blank">original</a>) noting that it doesn't make sense that the law would be intended to say that only Nintendo can expand the functionality of its devices, and the fact that Nintendo doesn't offer similar functionality shouldn't preclude others from doing so.  There are areas where Nintendo can still bring a lawsuit, such as for patent and trademark issues, but the judge notes those should be dealt with in a civil court.<br /><br /><a href="http://www.techdirt.com/articles/20091120/1152097027.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20091120/1152097027.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20091120/1152097027.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>getting-it-right</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20091120/1152097027</wfw:commentRss>
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<item>
<pubDate>Wed, 26 Aug 2009 03:22:32 PDT</pubDate>
<title>Nintendo Pays Innovation Tax To Patent Holder</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090826/0111055998.shtml</link>
<guid>http://www.techdirt.com/articles/20090826/0111055998.shtml</guid>
<description><![CDATA[ A year ago, we noted that Hillcrest Labs was <a href="http://www.techdirt.com/articles/20080820/1241462048.shtml">going after Nintendo</a>, claiming that the Wii violated its patents.  And, like so many other patent holders, Hillcrest got to take two separate cracks at Nintendo, suing in court and <a href="http://www.techdirt.com/articles/20080702/1117121576.shtml">also</a> filing with the ITC to block imports.  Recognizing just how ridiculously costly it is to defend both the lawsuit and the ITC process, it looks like <a href="http://www.bloomberg.com/apps/news?pid=newsarchive&#038;sid=aAglvb3vyk38" target="_new">Nintendo has just agreed to pay up</a>.  The company still insists that the Wii doesn't infringe, but the system is stacked against companies who actually innovate.  It's so costly to defend yourself, that it's usually just cheaper to settle.  Consider it a tax on innovation... except the tax doesn't even go to anything useful.<br /><br /><a href="http://www.techdirt.com/articles/20090826/0111055998.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090826/0111055998.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090826/0111055998.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>good-for-innovation?</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090826/0111055998</wfw:commentRss>
</item>
<item>
<pubDate>Fri, 12 Jun 2009 03:38:00 PDT</pubDate>
<title>Nintendo Wii Doesn't Infringe On DVD Playing/Parental Control Patent</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090612/0024375203.shtml</link>
<guid>http://www.techdirt.com/articles/20090612/0024375203.shtml</guid>
<description><![CDATA[ It's nice to see a patent lawsuit go in the right direction.  A judge in LA has <a href="http://news.cnet.com/8301-17938_105-10263131-1.html?part=rss&#038;subj=news&#038;tag=2547-1_3-0-20" target="_new">tossed out a patent infringement lawsuit against Nintendo</a> concerning parental controls on DVD players.  The only problem?  The Wii doesn't play DVDs.  Of course, Nintendo still faces a number of other patent infringement lawsuits, but at least this one was dealt with relatively quickly.<br /><br /><a href="http://www.techdirt.com/articles/20090612/0024375203.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090612/0024375203.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090612/0024375203.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>good-news</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090612/0024375203</wfw:commentRss>
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<item>
<pubDate>Fri, 3 Apr 2009 11:56:00 PDT</pubDate>
<title>Nintendo Boss: Used Video Games Aren't Good For Consumers</title>
<dc:creator>Mike Masnick</dc:creator>
<link>http://www.techdirt.com/articles/20090403/0212534367.shtml</link>
<guid>http://www.techdirt.com/articles/20090403/0212534367.shtml</guid>
<description><![CDATA[ The folks over at GamePolitics are <a href="http://www.gamepolitics.com/2009/04/02/nintendo039s-reggie-used-games-aren039t-consumer039s-best-interest" target="_new">highlighting the most ridiculous part</a> of a <a href="http://venturebeat.com/2009/03/31/nintendos-reggie-fils-aime-addresses-onlive-iphone-competition-and-used-games/" target="_new">VentureBeat interview of Reggie Fils-Aime</a>, the president of Nintendo of America:
<blockquote><i>
VB: Used games are coming up as a big issue again. Why?
<br><br>
RFA: More and more retailers are experimenting with the used game model. <b>We don't believe used games are in the best interest of the consumer</b>. We have products that consumers want to hold onto. They want to play all of the levels of a Zelda game and unlock all of the levels. A game like Personal Trainer Cooking has a long life. We believe used games aren't in the consumer's best interest.
<br><br>
VB: Because?
<br><br>
RFA: <b>Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You don't see businesses selling used music CDs or used DVDs</b>. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games.
</i></blockquote>
First off, it's rather stunning to claim that a vibrant used market isn't in the best interest of consumers.  As studies have shown repeatedly, healthy second-hand markets actually <a href="http://www.techdirt.com/articles/20050728/0216218.shtml">help both consumers and original producers</a> because it adds more value to the product.  That's rather obvious once you think about it.  If someone knows they can resell the product at a decent price later, then it both lowers the risk and increases the value of the original product.  On top of that, the used market also helps better differentiate on pricing, again benefiting both customers and producers.
<br><br>
Second, it's quite odd to claim that there's no used book, used CD or used DVD market.  A few years back we noted that the used book market had become a <a href="http://www.techdirt.com/articles/20050929/1543237.shtml">multibillion dollar industry</a>, and you just need to look on, say, Amazon or eBay to see thriving sales of used books, CDs and DVDs.  To claim that there's no such market either shows ignorance of the market or is an outright lie -- neither of which is a good thing.<br /><br /><a href="http://www.techdirt.com/articles/20090403/0212534367.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090403/0212534367.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090403/0212534367.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>oh-really?</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090403/0212534367</wfw:commentRss>
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<item>
<pubDate>Mon, 23 Mar 2009 12:50:00 PDT</pubDate>
<title>Two And A Half Years Later, Wii Shortages Start To Let Up</title>
<dc:creator>Carlo Longino</dc:creator>
<link>http://www.techdirt.com/articles/20090320/1538114202.shtml</link>
<guid>http://www.techdirt.com/articles/20090320/1538114202.shtml</guid>
<description><![CDATA[ The shortages that accompanied the launch of the Nintendo Wii weren't too surprising, since they seem to be <a href="http://www.techdirt.com/articles/20061121/115618.shtml">par for the course</a> for any new game console these days. What was a little surprising was just how long the shortages lasted after the Wii's late 2006 introduction. If you still haven't had a chance to find a Wii in-stock, your wait should soon be over, as an exec from the retailer GameStop says they <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22805">"finally have enough inventory on the shelf"</a> (via <a href="http://www.engadget.com/2009/03/20/wii-shortage-finally-nearing-its-end-says-gamestop-exec/">Engadget</a>), and the shortage of Wiis should be letting up. Clearly the Wii has been a huge hit, but it would seem that Nintendo could have gotten a handle on its production output in less than, eh, two and a half years. There's also speculation that the <a href="http://www.dallasnews.com/sharedcontent/dws/dn/latestnews/stories/DN-gamer_0329gl.ART.State.Edition1.464cd43.html">weakness of the dollar</a> was leading Nintendo to send Wiis to places like Europe with stronger currencies (and hence more profits when Nintendo converts foreign currencies back into yen). Or did Nintendo just leverage the scarcity so it would contribute to the Wii's appeal?<br /><br /><a href="http://www.techdirt.com/articles/20090320/1538114202.shtml">Permalink</a> | <a href="http://www.techdirt.com/articles/20090320/1538114202.shtml#comments">Comments</a> | <a href="http://www.techdirt.com/articles/20090320/1538114202.shtml?op=sharethis">Email This Story</a><br />
 ]]></description>
<slash:department>still-no-wii-fit</slash:department>
<wfw:commentRss>http://www.techdirt.com/comment_rss.php?sid=20090320/1538114202</wfw:commentRss>
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