Just because you create something doesn't mean people should be obligated to pay for it. Now, with that said, I think your assumption that people won't pay for music is false. Some people will be happy to pay for it. Some people won't, but many of those people will be happy to pay for concerts. Etc.
And even though the t-shirt/poster thing is not the best (or even that good, IMO) way to monetize your music, claiming that "I'm a musician" isn't really a justification for having to do the other stuff. If I'm a writer, I can't just say "I'm a writer," and get paid without having to dabble a little in promotion, law, business, etc. If I'm a director, I can't just say "I'm a director" and not have to deal with budget issues.
Actually, scratch that. You can. You can hire people to do it for you. But that's the trade off. You can do the auxiliary parts of the business yourself, and keep more of the profit, or you can hire people to do it for you and trade a little profit for less time effort (actually, this is more complex, as, in your case, hiring a graphic artist might give your tshirts/posters a higher quality, resulting in a higher profit).
I think you're mostly write, but there are objective ways to critique art. For instance, the quality of someone's writing may be subjective, but it's pretty easy to, objectively, identify some truly great writers, even if you don't personally enjoy reading them.
People always say this, but I honestly have always had a much better time playing console games than PC games. I can't remember the last time a PC game worked flawlessly, with no installation issues or crashes. On the other hand, console game errors are incredibly rare, at least as far as I've seen -- every once in a while you hear about a weird issue someone has that gets coverage. But nothing is more infuriating than waiting an hour for your PC game to install, booting it up and getting an "Unrecoverable error in file DX9178389. Shutting down. Error code 3c19."
Really, consoles have two main attributes that PC gaming has had a hard time matching: consistent hardware, so you're not getting unintelligible errors that prevent you from playing the game, and a uniform user account across all games to track things like friends, statistics, achievements, etc (Steam is close, but it's not near pervasive enough). They can't really do anything about the first problem, unfortunately, and the second one seems hard for any one company to tackle.
Not sure I agree with the premise. LOST is generally held up as an example of a watercooler show, but it's also one of the most DVR'd shows on television.
I agree with Faceless, Rowling is right on this one. Fanfiction is one thing; legal and should be encouraged. Selling the fanfiction and making money off of her ideas is WRONG and she has every right to make sure it doesn't happen.
Re: (as zegota)
Suppose that I like writing fanfiction....
Just because you create something doesn't mean people should be obligated to pay for it. Now, with that said, I think your assumption that people won't pay for music is false. Some people will be happy to pay for it. Some people won't, but many of those people will be happy to pay for concerts. Etc.
And even though the t-shirt/poster thing is not the best (or even that good, IMO) way to monetize your music, claiming that "I'm a musician" isn't really a justification for having to do the other stuff. If I'm a writer, I can't just say "I'm a writer," and get paid without having to dabble a little in promotion, law, business, etc. If I'm a director, I can't just say "I'm a director" and not have to deal with budget issues.
Actually, scratch that. You can. You can hire people to do it for you. But that's the trade off. You can do the auxiliary parts of the business yourself, and keep more of the profit, or you can hire people to do it for you and trade a little profit for less time effort (actually, this is more complex, as, in your case, hiring a graphic artist might give your tshirts/posters a higher quality, resulting in a higher profit).
Re: good video (as zegota)
I think you're mostly write, but there are objective ways to critique art. For instance, the quality of someone's writing may be subjective, but it's pretty easy to, objectively, identify some truly great writers, even if you don't personally enjoy reading them.
Re: Re: (as Matt)
People always say this, but I honestly have always had a much better time playing console games than PC games. I can't remember the last time a PC game worked flawlessly, with no installation issues or crashes. On the other hand, console game errors are incredibly rare, at least as far as I've seen -- every once in a while you hear about a weird issue someone has that gets coverage. But nothing is more infuriating than waiting an hour for your PC game to install, booting it up and getting an "Unrecoverable error in file DX9178389. Shutting down. Error code 3c19."
Really, consoles have two main attributes that PC gaming has had a hard time matching: consistent hardware, so you're not getting unintelligible errors that prevent you from playing the game, and a uniform user account across all games to track things like friends, statistics, achievements, etc (Steam is close, but it's not near pervasive enough). They can't really do anything about the first problem, unfortunately, and the second one seems hard for any one company to tackle.
Re: Activision is dying (as Matt)
Activision just merged with Blizzard. I think they're fine.
Hmm (as Matt Borgard)
Not sure I agree with the premise. LOST is generally held up as an example of a watercooler show, but it's also one of the most DVR'd shows on television.
(as Zegota)
I agree with Faceless, Rowling is right on this one. Fanfiction is one thing; legal and should be encouraged. Selling the fanfiction and making money off of her ideas is WRONG and she has every right to make sure it doesn't happen.