The current law is apparently mainly used to convict felons of pedophly charges after they sieze their computers. Browser history/bookmarks are a good example of that.
Appart from that there is a police force that specialize in catching pedofiles, yes.
I fail to understand what they were thinking.
They were trying "not to canibalise" their network audience with Hulu, but I don't think they really put the necessary effort into researching how their clients behave. I tend to thing they looked this over, since there isn't even a trace of concrete justification in their statement.
I doubt that the majority of people watching the shows on TV and the ones watching it on Hulu represent the same targets/categories of people. If you're trying to avoid canibalisation, first thing to do is to find out who's using what. Then you can start to think.
The whole rational behind the behaviour of people when they use there real name is a scham.
It's simply alot more profitable for companies like facebook or any other to know your real name for future improvement of their paneling tech. Ofc they want pseudonimity to disapear.
"Though I think the idea still sickens enough people that it won't get any traction"
I hope it stays that way.
As for the Eve policy, my statement was a bit overzealous, I'll give you that. Now zould you think that the developpers would stand for such an idea with all the agitation that it brought in a single hour?
Politicians do this a lot, they leak insane policies in order to pass just-a-little-less insane ones. it's human :x
Eve was this close to implement a turbulence in the game by implementing more than paid goodies. The way it is for now is good yes, the way they wanted to do it, was absolutely not.
I do think for now Eve have a good compromise, but is pointing towards the wrong direction.
As for D3, they simply want to implement a sell-your-ingame-goods-for-RL-cash system, wich is certainly a thing that, though I can understand the reason, I really am uneasy with.
Other thing is, since the items drop randomly, if we can sell them for RL cash, ain't that close to a "game of chance"? I don't know if there's anything that could be in a grey area but...
Piracy helps to expand the 'plate' of the product, beacause it puts a 0$ price. How to convert it into sales is mostly dependent on the way presented to potential customers.
The pay-what-you-want scheme seems to be one of the best if you're not trying to confront piracy, but few seems to aknowledge it, even among indy developpers.
Everyone on the world cannot necesseraly pay 60$. Some can pay 59, some 58, some... 0. By putting up this kind of way to monetize, sure you'll loose part of the people who would've paid the 60, and could pay less.
But you'll gain the potential inifity of people who can pay around 10/20$ but not would've bought it, and you'll gain people who are willing to pay 100$ too!
All of these business models are still in the developping stages, but it's interesting to see how its evolving, even though Blizzard or CCP's way of things (EVE AUR and D3's legal goldfarms) represents what where this should'nt be going.