It's hard for RIM, they backed themselves into a corner. They were around long before iphone back when all phones sucked, and they absolutely refused to abandon compatibility for them, all their OSes. If you want to write an app for blackberry you are forced to write to the lowest common denominator. They needed to ditch their backwards compatibility obsession long ago in order to be able to have a good customer experience.
Yes, that's true.. What I think the issue is going to be going forward is that PC hardware progress is slowing down tremendously. If these people are like me, they probably already have a PC that can easily do everything these consoles can anyway, and as far as I can see, the actual value being added by the console above that of the PC you already have is becoming less and less. Really the only thing I see that a console adds to someone who already has a decent PC is a good interface that is usable from a gamepad, and that won't be the case for much longer. The exclusive software certainly helps them lock people in so they have no choice if they want certain titles, but how long are people going to continue making exclusive software for them if the value isn't there for consumers?
PC hardware has moved faster than any custom hardware the console manufacturers would have previously made. Consoles are now literally straight PCs. All the generic functionality is there, they just don't let you use it.
I never said they were more powerful, they are just regular full fledged PCs with most functionality locked through software. There absolutely is nothing wrong with standardizing a run of PCs, thats entirely a seperate thing. Standardizing absolutely will make things easier, although honestly they aren't, we have too many competing standards anyway and everything is made general so it will run on multiplatforms.
Standardizing is not the issue at all, it's just that taking PC hardware (standardized or not) and blocking people from using most software on it and pretending it's something different, and then pretending you are innovating by adding back in some of the functionality that you blocked is just insulting people's intelligence.
A tablet is limited because it's lighter and cheaper hardware, Consoles need the same powerful graphics functionality that PCs do and are literally PCs with restrictions added to prevent you from using non gaming functionality.
lol, this is what microsoft wants people to think anyway. They act like unlocking running netflix is innovation. Personally I think consoles aren't going to be around much longer because people are going to realize they are just PCs with more DRM restrictions on them. As it is the only thing holding them up is that certain software is specially locked to only run on them. Unlocking netflix and a browser on your console is hardly something people are going to cheer about. Once someone makes a decent couch friendly interface for PC that catches on, consoles are 100% useless.
Certainly, when you are talking about Valve's own games, thats a whole other story.. Another (imo bigger) issue is that you can't publish to steam without DRM. So they are actually *pushing* publishers to use it when they normally wouldn't. That is inexcusable!
Sure. The issue is that before / without steam, the publishers published themselves and you never knew what did or didn't have DRM in it, or what the DRM was doing to your system. Steam could be GOG instead, but then it wouldn't be steam, it would just be a useless competitor to GOG instead of a popular product. It would not be servicing the mainstream gamers at all, who most definitely would not suddenly stop buying these games and start buying only indie games, they would just have a hodgepodge of mostly unknown and unchecked DRM installed on their systems without their knowledge at all and doing all kinds of crazy stuff.
Unfortunately this is part of steam, so if you want to avoid it, you have to go way way way broader than avoiding valve games.. You have to avoid games that use steam.. which is a lot of work :) You don't even get to know ahead of time for the most part and even many console games use it behind the scenes.
I didn't mean they weren't using DRM, I meant they aren't treating their customers like criminals, because their customers are the publishers, and the publishers are the ones who want the DRM. GOG just recycles old stuff so they don't have to worry about the publishers pushing for DRM.
GOG can't sell many to most brand new games because apart from some indie devs the publishers won't put their games up for sale without DRM because they are all super paranoid. This is the market that steam is serving, steam's customers want DRM. It's the publisher's customers that hate it :)
Thing is, Valve isn't doing this. Valve's customers for steam are the game publishers. They are providing what their customers demand in the best way they can. The nice thing about steam is that although it uses DRM, at least it's centralized. The alternative is each publisher tries to implement their own and we all know how that works.