I've been known to have a map up on my phone and look at that while driving... I've also, in the past, written down/printed similar items. Today's cars have built-in bluetooth, as well as sat-nav. Will they be illegal too soon... I was in my first accident in 17 years last year while I had an incoming call, and looked over to see who it was from... Traffic suddenly stopped in front of me, *wham*
It happens, it could just as easily have been a kid asking a question in the rear seat, or any number of other distractions. It's a matter of being prudent/responsible while driving, not outlawing anything that might be too much of a distraction...
Separate compartments for every passenger, people. Then your hands strapped to the steering wheel, with your head in a bit of a vice... only safe way to go.
I think this trend may go the other way... the judges in East Texas seem to be coming up to speed on technology... I'm surprised there isn't a legal precedent for having the venue changed, when both parties are in a different state than where filed.
Or in the 2004 elections where "MoveOn.org" reps posed as voting aids with lists of democrat voters turned away those "not on the list" at voting locations. (Happened at my voting district, and several were arrested)
If a public speaker (congressional rep) within the state says something over a mic+speaker (electronic device), that annoys me, or is intended to annoy me or anyone else.. can I then sue? Can they be charged?
On the same note, the hotel doesn't get to quadruple capacity for near zero cost, and an airline does not either... if either of these were the case, and a hotel chain could simply TARDIS up some extra rooms for almost nothing, you bet people would probably expect nearly free rooms.
There is nothing artificially scarce about the number of rooms in a hotel, or seats on a plane... If a flight is nearly empty, airlines will often consolidate flights to save expenses, and hotels will very often drop their rates during off seasons, or ofter more exceptional breaks when they have shortages for the current night.
It costs a few cents (literally less than 10) to distribute a song on iTunes. But they complain that the cost is too low, and their cut isn't high enough. Apple earns $0.30 using their dime's worth of infrastructure... The studios get $0.70 (minus about $0.12 if they pay the royalties as a sale like they're supposed to), for no extra work. But they still complain.
iTunes absolutely shows you can compete with free. Music piracy has dropped through the floor, and made Apple one of the largest companies on the planet all from offering a product at reasonable rates (to most). You will never eliminate piracy, and you will never satisfy everyone. They key is allowing for a market balance with the lowest possible total expense, and the highest possible total profit. iTunes does that.. suing MegaUpload, and other sites does not. SOPA/PIPA/PPA/etc do nothing towards competing or making money... all they will do is raise the burden on the public as a whole (government regulation, enforcement, etc cost money). I think that studios/corporations should have to pay "property taxes" for intellectual property.
The rest of the world is going in the same direction. Just look at Britain, the EU, Australia and other countries. China's IP system is even more messed up in a lot of ways. If you think it's *just* the USA, you're not paying attention.
Whenever I sign an employment contract, I strike out that line... generally without issue, and state that work for hire on company time, on premises is the company's, and will sign that, but never "all works" or similar wording.
The original Team Fortress plugin for Quake 1 was free. TF/TF2/TFC were add-ons to other games as incentive to buy. It wasn't an audience that was gained through only heavy marketing. Valve gained a lot of its' following by understanding the community they serve and offering competative products that work well. Like Apple did with iTunes... A lot of games on Steam just work, and do so well. The problem children are the "A" title games that have their own DRM on top of the steam requirement.
I have a friend who is in Sr. Mgt for a fortune 100 corporation. One of their strategies for disruptive technology is to use the legal system to bury said entity under lawsuits until said entity dies in bankruptcy.
I have very little faith in our government and legal system so long as this is a reasonable strategy. I am fairly certain that his company isn't alone in this.
A corporation creates nothing... A person, or people, do.
I do not understand the concept of corporate owned copyrights... Perpetual exclusive license to distribute assigned to a company, but not ownership. To that effect, work for hire should default to the person/company who paid for said work to have assumed to have such a license, unless otherwise stated via contract.
I'm tired of corporate person-hood, so long as any company/industry is considered "too big to let fail." or fall, or die. The rules for a non-living entity should emphatically not be the same as a person.
I'd say years 0-5 are $0 + registration (if so chosen) fees (registration still costs)... then the doubling scale you mention. After 10 years without registration, or payment, the "property" (work) becomes public domain.
I think that it's really a lot like a war with the content industry. I have an Amazon Prime account, and pay for Netflix streaming as well... I'd gladly pay $50/month to access any content over a year old, when I want to access it. I'm not willing to pay $200+ a month for another hundred channels of content I mostly care nothing about, with none of the conveniences of streaming.