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<title>Latest Techdirt Comments</title>
<link>http://www.techdirt.com/</link>
<description>Easily digestible tech news....</description>
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<title>Re: About Sim City</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c307</link>
<dc:creator><![CDATA[PaulT]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:46:16 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c307</guid>
<content:encoded><![CDATA["Nobody was complaining about Sim City's cost"<br />
<br />
Yes they were, indirectly at least, in the sense that the DRM wouldn't have made it so much of an issue if the game had been far cheaper. If the game client had been free, or priced at $20, the complaints would have been reduced. People weren't just pissed about the online requirement - they were pissed that they had so many problems after paying full price for it.<br />
<br />
"In fact, SWTOR still has "online-only" requirements"<br />
<br />
Of course it does, it's an MMORPG (guess what the O stands for). No Sim City game has ever had an enforced online or multiplay component in the past, while that's in the very nature of an MMO. Hence the different standards applied.<br />
<br />
"All I am saying is that F2P makes sense in situations, but what going F2P changed in this case would not apply to fix what was wrong with Sim City."<br />
<br />
No, what was wrong with Sim City would have been fixed by allowing people who wished to play it offline to do so after they've paid $60 for the game. Requiring any online mode for that game other than perhaps activation and patching was doomed from the start.<br />
<br />
Using the freemium model would have helped remove many of the complaints, but what was wrong with the game is the point where they decided to crowbar online and multiplayer where people didn't want it, in a series that never needed it. Whereas an MMO needs online and multiplayer, it has no business being anything but an option in a game series that's fundamentally a solo experience.<br />
<br />
So, it comes down to the design phase. Are you selling a boxed game for $60, or are you selling something that requires a subscription? If you want the $60 up front, you'd damn well better not lock up half the game behind a paywall (day one DLC), or force me to play my single player game online. If you want a subscription model, cheaper game clients will encourage adoption and you'll make more money in the long term (though people will expect content for that subscription).]]></content:encoded>
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<title>Re: Techdirt continually mistakes &quot;loss leader&quot; with &quot;FREE&quot;.</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c289</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:45:52 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c289</guid>
<content:encoded><![CDATA[You should look at League of Legends. They are huge now and still are free to play. I don't know the ratio but they have they do pretty well for the amount of content they are able to release.]]></content:encoded>
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<title>Re: Re:</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c271</link>
<dc:creator><![CDATA[RD]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:45:08 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c271</guid>
<content:encoded><![CDATA[infinity minus a day.]]></content:encoded>
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<title>Re: Well...</title>
<link>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c183</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:43:53 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c183</guid>
<content:encoded><![CDATA[Well, since corporations are apparently also people, this works either way.]]></content:encoded>
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<title>Re: Re: Re: Re: Re: Re: Re: How droll</title>
<link>http://www.techdirt.com/articles/20130517/22104223137/sophisticatedjanedoe-fightcopyrighttrolls-favorite-techdirt-posts-week.shtml#c1121</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:43:51 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/22104223137/sophisticatedjanedoe-fightcopyrighttrolls-favorite-techdirt-posts-week.shtml#c1121</guid>
<content:encoded><![CDATA["No one likes a good display of censorship than I do !!!"<br />
<br />
Down with censorship!<br />
<br />
I mean seriously and I know, I know...I'm lazy too. I hate clicking that link...you know, the one that negates the whole purpose of this "censorship" but I'm not gonna click it, I'm gonna show Masnick how much I hate being socially stigmatized for my lack of worth!]]></content:encoded>
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<title>Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: How droll</title>
<link>http://www.techdirt.com/articles/20130517/22104223137/sophisticatedjanedoe-fightcopyrighttrolls-favorite-techdirt-posts-week.shtml#c1111</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:36:52 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/22104223137/sophisticatedjanedoe-fightcopyrighttrolls-favorite-techdirt-posts-week.shtml#c1111</guid>
<content:encoded><![CDATA[You could avoid half-assed attempts at saving face if you'd actually try to write something that wasn't vague enough to be misinterpreted.]]></content:encoded>
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<title>About Sim City</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c249</link>
<dc:creator><![CDATA[Nick]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:20:59 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c249</guid>
<content:encoded><![CDATA[<i>It's a shame they haven't tried a similar strategy with other EA games like SimCity, instead choosing to lock the game up tighter than Han Solo trapped in carbonite with an always-online requirement nobody wants. </i><br />
<br />
Umm...  I hated just about everything they put out about Sim City, especially the online-only DRM and the social aspects of it but...  You can't really say that what happened here with SWTOR is the solution to Sim City's woes.  <br />
<br />
All SWTOR did was remove the money investment that people needed, both in buying it and the monthly subscription.  Nobody was complaining about Sim City's cost (aside from the people angry that PC games are costing $60, which was only that price for console games because of the massive license fee they pay to console makers), and it had no subscription.<br />
<br />
In fact, SWTOR still has "online-only" requirements, and unlike Sim City a lot of the game's calculations are done on servers.  In addition, it is arbitrarily locking up a LOT of content behind their "optional" monthly subscription pay wall, meaning that free loaders can't even use it as much as they can or get the same items, unlike in Sim City which, after its initial investment everything is available.<br />
<br />
Long story short, I am not trying to defend Sim City's horrible choices.  All I am saying is that F2P makes sense in situations, but what going F2P changed in this case would not apply to fix what was wrong with Sim City.]]></content:encoded>
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<item>
<title>That was nice</title>
<link>http://www.techdirt.com/articles/20130515/07262023094/restaurant-facebook-goes-nuclear-facebook-over-reviews-gordon-ramsay-owner-cry-hack.shtml#c1217</link>
<dc:creator><![CDATA[blaine]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:19:44 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130515/07262023094/restaurant-facebook-goes-nuclear-facebook-over-reviews-gordon-ramsay-owner-cry-hack.shtml#c1217</guid>
<content:encoded><![CDATA[That was really nice of the hacker to delete that message.  He didn't want the hackee to be embarrassed.]]></content:encoded>
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<item>
<title>Actually...</title>
<link>http://www.techdirt.com/articles/20130518/17573523139/funniestmost-insightful-comments-week-techdirt.shtml#c206</link>
<dc:creator><![CDATA[horse with no name]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:12:33 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130518/17573523139/funniestmost-insightful-comments-week-techdirt.shtml#c206</guid>
<content:encoded><![CDATA[<b>As we learned </b><br />
<br />
Now that's the funniest comment of the week by far.  You are assuming learning where clearly none is evident.]]></content:encoded>
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<item>
<title>It's funny</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c238</link>
<dc:creator><![CDATA[horse with no name]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:11:51 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c238</guid>
<content:encoded><![CDATA[All that they really did was use the free players to pump up their existing universe.  However, as it often the case in the free to play models, the people paying are only paying because the pay model is better than the free model.<br />
<br />
If they could get entirely for free what they have to pay for today, most if not all of them would just go free.  Don't confuse a free tasting / sample / limited use with the actual product.]]></content:encoded>
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<item>
<title>Re:</title>
<link>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c170</link>
<dc:creator><![CDATA[Zakida Paul]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:07:46 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c170</guid>
<content:encoded><![CDATA[Does any government truly represent the needs of the majority?]]></content:encoded>
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<item>
<title>Re:</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c226</link>
<dc:creator><![CDATA[Zakida Paul]]></dc:creator>
<pubDate>Mon, 20 May 2013 07:05:05 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c226</guid>
<content:encoded><![CDATA[How many anomalies does one need before they stop being anomalies?]]></content:encoded>
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<title>Re: Re:</title>
<link>http://www.techdirt.com/articles/20130517/08324323118/trade-group-representing-many-large-companies-claims-that-exceptions-blind-would-cast-aside-copyright.shtml#c33</link>
<dc:creator><![CDATA[Atkray]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:59:25 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/08324323118/trade-group-representing-many-large-companies-claims-that-exceptions-blind-would-cast-aside-copyright.shtml#c33</guid>
<content:encoded><![CDATA[This is exactly what I thought as I read this. If they want to play this card I think it should be embraced as an example of exactly why we need to abolish the whole copyright system. I reckon they would fall all over themselves backpedaling.]]></content:encoded>
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<title>Re: Techdirt continually mistakes &quot;loss leader&quot; with &quot;FREE&quot;.</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c222</link>
<dc:creator><![CDATA[RD]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:59:13 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c222</guid>
<content:encoded><![CDATA["This is an established franchise with tons of fans (of all ages, some with actual cash!) over more than 3 decades, and STILL can't get over 30 percent paying, 70 percent freeloaders!"<br />
<br />
Stupid fucking troll still doesn't get it.<br />
<br />
30 percent paying is still better than less than 30 percent paying. You always assume that anything less than 100% paying=failure. It doesn't matter if 90% are "freeloaders" as long as the 10% (or whatever percent) that pay are enough to make the thing profitable, AND is still better than where they were before.]]></content:encoded>
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<title></title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c204</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:58:57 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c204</guid>
<content:encoded><![CDATA[It should also be noted that, at least according to congress, anyone that sells their works for a profit are supporting terrorism because they are enabling terrorists to sell infringing copies and profit. So we should all detest anyone that sells their works because by not making them freely available they are supporting terrorism.]]></content:encoded>
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<item>
<title>Re:</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c185</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:57:01 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c185</guid>
<content:encoded><![CDATA[No: They would not have earned more from launching it as a FTP! The game was a pretty large success in the first weeks, after which the game went downhill. In the first months, they have probably earned a large part of their investment back. Now, the game lacked a good endgame and the content they had in that part was heavily riddled with bugs, which made a lot of people so frustrated that they quit.<br />
In the end, they turned to FTP after subscribers almost vanishing.<br />
<br />
We can argue about when they should have turned to FTP, but the fact is that the game had an amazing launch player-wise and since the lack of players on subscriptions are the main reason why FTP works, that is not what was needed here!]]></content:encoded>
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<item>
<title>Well...</title>
<link>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c155</link>
<dc:creator><![CDATA[PRMan]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:54:10 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/09430123119/eu-commission-sued-refusing-to-reveal-trade-agreement-documents-they-shared-with-lobbyists.shtml#c155</guid>
<content:encoded><![CDATA[Maybe Europe can finally show America what "government of the people, by the people and for the people" really means.]]></content:encoded>
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<item>
<title>Re: Re:</title>
<link>http://www.techdirt.com/articles/20130517/06185923116/rice-university-professor-skynets-gonna-take-ur-jerbs.shtml#c894</link>
<dc:creator><![CDATA[Torg]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:53:15 PDT</pubDate>
<guid>http://www.techdirt.com/articles/20130517/06185923116/rice-university-professor-skynets-gonna-take-ur-jerbs.shtml#c894</guid>
<content:encoded><![CDATA[Having children in the context of machines would be manufacturing new machines rather than carrying a machine to term via pregnancy, and machines can already manufacture new machines, so that one's out.<br />
<br />
Feeling empathy, writing books, imagining, admiring art, feeling regret or any other human emotion, and various patterns of thought are things we don't know how to make machines do yet. The fact that humans can do those things shows that it's possible for things to do those things, therefore it's possible in principle for us to design things that can do those things. We just need to figure out how.]]></content:encoded>
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<title>Re: Techdirt continually mistakes &quot;loss leader&quot; with &quot;FREE&quot;.</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c174</link>
<dc:creator><![CDATA[Anonymous Coward]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:52:39 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c174</guid>
<content:encoded><![CDATA[Little boy blue can't make two points without contradicting himself, doesn't understand what "monthly average revenue for the game has more than doubled" means.  The news at 11.]]></content:encoded>
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<title>It's not some grand experiment</title>
<link>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c163</link>
<dc:creator><![CDATA[MissingFrame]]></dc:creator>
<pubDate>Mon, 20 May 2013 06:51:50 PDT</pubDate>
<guid>http://www.techdirt.com/blog/casestudies/articles/20130508/06065623001/new-hope-how-going-free-to-play-brought-redemption-to-star-wars-mmo.shtml#c163</guid>
<content:encoded><![CDATA[F2P isn't new with MMO games and EA is hardly some frontrunner here. So woohoo the slimeballs at EA finally moved into the 21st century.]]></content:encoded>
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