Studies

Studies

by Carlo Longino




Mobile Gaming On The Rise

Despite all the interest from VCs in mobile gaming and big revenue estimates, the true demand for mobile games hasn't been clear. But a new study says that just 27% of US mobile users play games, up from 20% last year. Just 6% of non-gamers, though, said they had an interest in starting to play over the next year, and just a third of mobile players actually buy their games, with the rest happy with free or pre-loaded ones. The study says the average gaming session is a "mere" 11 minutes and the top motivation for playing is "to kill time or alleviate boredom" -- so it looks like the idea of casual gaming is for real.

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