by Mike Masnick
Wed, Jan 7th 2009 12:20pm
Filed Under:
business issues, legal issues, scrabulous, wordscraper
Companies:
facebook, hasbro, mattel
by Mike Masnick
Mon, Dec 15th 2008 12:39pm
Filed Under:
business issues, legal issues, scrabulous, wordscraper
Companies:
hasbro
Hasbro Finally Drops Scrabulous Suit
from the how'd-that-work-out? dept
Either way, it appears that Hasbro has now dropped the lawsuit over Scrabulous, saying that the changes made to the game makes the lawsuit no longer necessary. Still, it seems like Hasbro played this game backwards. Back when Scrabulous was popular, almost everyone I knew on Facebook had a few games going -- but since Hasbro got involved, it seems people have moved on. So, even if Hasbro "won" the legal victory, they pretty much killed their real opportunity to capitalize on renewed interest in the board game. The company says that the new versions put together by the Agarwalla brothers "provides people in the U.S. and Canada with a choice of different games." Sure, it does, but wouldn't Hasbro have been better off by capitalizing on the fact that all of their interests were aligned initially -- rather than competing -- and Scrabulous was driving more sales?
by Mike Masnick
Mon, Sep 29th 2008 2:14pm
Filed Under:
bejeweled, fans, lessons, scrabulous, video games, world of warcraft
Companies:
hasbro, mattel, popcap games
Looks Like Someone Learned From The Scrabulous/Hasbro Mess
from the good-for-them dept
It appears that not every game company is so short-sighted. Reader Doug Schneider writes in to let us know about a guy who created a virtual copy of the popular casual game Bejewled inside the virtual world World of Warcraft. Yet, rather than shut the guy down or threaten to sue him, the makers of Bejewled, Popcap Games, hired the guy to create an official version for World of Warcraft, saying that the original version lacked polish, so they figured it made sense to just hire him to clean it up and make an official version. What a concept.
by Mike Masnick
Tue, Aug 26th 2008 10:46am
Filed Under:
intellectual property, lawsuits, promotions, scrabble, scrabulous
Companies:
mattel
Mattel Apparently Learned Nothing From Hasbro's Scrabulous Disaster
from the doing-the-same-thing-repeatedly... dept
Now, Hasbro only owns the rights to Scrabble in the US and Canada. Mattel owns the rights elsewhere. Now, seeing that Mattel had the distinct advantage of seeing how much backlash there was against Hasbro for its actions, and how poorly Hasbro's own Facebook Scrabble was received, you might think that Mattel would try a different path. Nope. Mattel has now forced Scrabulous offline outside of the US as well. To be fair, the guys from Scrabulous overplay their reaction as well. It's not that shocking. After all, this is how companies react these days. Rather than going with the faux outrage, why not just release WordScraper and get people to sign up for that, rather than any "licensed" version of Scrabble?
by Mike Masnick
Thu, Jul 31st 2008 3:05am
Filed Under:
business issues, legal issues, scrabulous, wordscraper
Hasbro's Nightmare: Scrabulous Returns With New Name And (A Few) New Rules
from the bad-business-decision. dept
When you look this over, you begin to realize just how badly Hasbro screwed up in handling this situation. In focusing on a legal solution, it may have created the worst case scenario for the business side of the company.
When we talk about various trademark and copyright disputes, one response we often get is that a company has to react that way to "protect" its "property." This is not quite accurate. While there are some issues concerning trademark and preventing a trademark from going generic, there are almost always better business responses than suing -- and on copyright issues, there's no requirement to protect. However, in an age where lawyers all too often make business decisions based on what can be done legally, rather than what makes the most business sense, those options are all too rarely considered. In the past, there was often little that could be done for those impacted by such decisions. These days, however, things are quite different. Pissing off a large group of people, even if you have the legal right to do so, can often be a disastrous business move.
This is clearly demonstrated by Hasbro. The saga began earlier this year when Hasbro realized that Scrabulous was ridiculously popular on Facebook. Scrabulous was developed by two brothers who liked the game Scrabble and noticed that it couldn't be played online. Hasbro had done little to help put the game online, and the brothers were merely doing a much better job responding to the market need than the company that supposedly "owned" the rights.
Hasbro finally put together its own version (which got terrible reviews) and then sued Scrabulous, getting the brothers to take the game down. And, historically, that's where all this would end. Hasbro was legally in the right and had every right to push to block Scrabulous. But, as a business decision (as counterintuitive as it may seem), this reaction may be quite bad for business.
First, witness the rather loud and nearly immediate response from many Scrabulous fans, slamming Hasbro for its actions and pushing a boycott on all Hasbro products. Some will surely claim that many of these folks would probably never buy a Hasbro product in the first place and so this is a lot of noise about nothing. However, don't underestimate the reputational hit that Hasbro will take for this -- especially among younger folks who may be Hasbro's most important target audience. As Metallica is still in the process of learning, your reputation is extremely important, and damaging it by treating your fans incorrectly can do an awful lot more damage to your brand than you might expect.
Now, add in the fact that the Scrabulous guys have come back with Wordscraper, and chances are people are going to flock to it, just as vehemently as they now want to avoid Hasbro's Scrabble. That's about the worst case scenario for Hasbro, and it was entirely avoidable if they had simply realized how people would react to their decisions (which wasn't hard to guess from earlier responses prior to the lawsuit).
Update: Some folks in the comments (and via email) are pointing out the rumor that Hasbro offered to buy out Scrabulous from its creators. That's a valid point, but it doesn't really change the rest of the calculus here at all. Even given the fact that Hasbro made an effort at buying them out, that still doesn't mean that (having failed that) suing them was the proper second response -- as evidence by exactly what's happened since then.
by Mike Masnick
Tue, Jul 29th 2008 11:46am
Filed Under:
intellectual property, lawsuits, promotions, scrabble, scrabulous
Scrabulous Shuts Itself Down On Facebook
from the too-bad dept
by Mike Masnick
Thu, Jul 24th 2008 1:49pm
Filed Under:
intellectual property, lawsuits, promotions, scrabble, scrabulous
Hasbro Sues Scrabulous For Making Scrabble Popular Again
from the don't-you-ever-do-that-again dept
It's rather telling that Hasbro waited until its own version was online to file the lawsuit. What the company is basically admitting is that Scrabulous was a great promotional vehicle for Scrabble (otherwise why leave it up?), but now that Hasbro is competing with Scrabulous online, it wants to cut out that competition. Hasbro's General Counsel is being quite misleading in saying: "Hasbro has an obligation to act appropriately against infringement of our intellectual properties." That's not quite true. There is no "obligation" to sue someone who made your game popular again just because you were late to the game.
Scrabulous showed Hasbro that there was a huge market for their game. There was no indication that Hasbro had any interest in Scrabble for Facebook prior to Scrabulous' success.
Then there's this bizarre quote from Hasbro's GM of digital initiatives: "Hasbro has always had the same two priorities. One is to offer a great playing authentic game for fans and the second is to protect our intellectual property. This was theft of I.P., plain and simple." Really? Your second biggest priority is to protect your IP? Then why did you wait all this time to sue? Clearly there was a benefit in leaving Scrabulous up while your own version was being developed. Clearly the comparison to "theft" is incorrect. No one would let "theft" go on for months on end before suing, just so they could create their own competitive offering.
The Scrabulous/Hasbro situation is a perfect example of Matt Mason's thesis that "piracy" is almost never about "theft." It's almost always a market indicator that the market is unhappy with what's being offered. It's the market showing companies what they want.
by Mike Masnick
Mon, Mar 3rd 2008 6:34am
Filed Under:
board games, promotions, scrabble, scrabulous
Companies:
hasbro, mattel, real networks
How Could A Game That Has Made Scrabble Popular Again Be A 'Bad Precedent' For Mattel?
from the please-explain dept
That's lawyers speaking, not marketers. How could a fun online game that has rejuvenated interest in what was seen as a rather dull board game among many folks today, be considered a "bad precedent?" How could having millions of new fans of your game and treating them right, rather than depriving them of what they want be considered a "bad precedent?" Some may answer that the "bad precedent" would be that it would encourage others to create similar knockoffs of other Mattel games, but, again, if they drove as much interest in the originals as Scrabulous did, isn't that a good thing? Some may claim that it would deprive Mattel the opportunity to license the games for lots of money, but again looking at Scrabble as an example, the bigger fear for Mattel should have been the fact that many people didn't care about the game at all. By letting random people create the games for it, it can quickly determine which games work well online and then work with the creators of those games to put an official stamp on it. The Agarwalla brothers created this game at no cost to Mattel, who otherwise would have spent a ton of money to create it after which it might not have caught on in the same way Scrabulous did. This way the game has been created, tested and even built up an audience at no cost to Mattel. Shouldn't they consider that to be a good thing?





