Everything Is A Remix: The Invention Edition
from the innovation-is-a-process dept
by Mike Masnick
Fri, Jun 24th 2011 8:38am
Filed Under:
computers, culture, innovation, invention, remix
by Mike Masnick
Wed, Jun 22nd 2011 5:32am
Filed Under:
computers, privacy, searches, vermont, warrants
by Mike Masnick
Fri, Apr 29th 2011 5:28pm
Filed Under:
computers, double entendre, jokes, that's what she said
Automating this process means identifying sentences that contain potential euphemisms and follow a particular structure - a "hard natural language understanding problem", say the researchers. Kiddon and Brun began by analysing two different bodies of text - one containing 1.5 million erotic sentences, and another with 57,000 from standard literature.Apparently, the system is about 70% accurate so far, but they believe they can get it up to 99.5% accuracy before too long.
They then evaluated nouns, adjectives and verbs with a "sexiness" function to determine whether a sentence is a potential TWSS. Examples of nouns with a high sexiness function are "rod" and "meat", while raunchy adjectives are "hot" and "wet".
Their automated system, known as Double Entendre via Noun Transfer or DEviaNT, rates sentences for their TWSS potential by looking for particular elements such as nouns that can be interpreted in multiple ways. The researchers trained DEviaNT by gathering jokes from twssstories.com and non-TWSS text from sites such as wikiquote.org.
by Mike Masnick
Tue, Apr 5th 2011 7:00am
Filed Under:
4th amendment, border, computers, homeland security, ice, searches
by Mike Masnick
Wed, Mar 2nd 2011 1:44pm
Filed Under:
ai, computers, jeopardy, rush holt, watson
Companies:
ibm
What makes my feelings on this subject even more complicated is that, in general, my 6-year-old isn't playing mindless video games. He's not allowed to play shoot-'em-ups or violent games at all. Instead, he's encouraged to play creative apps -- and most of the time, he does.He goes on to note that we shouldn't just assume that something is "bad" for kids because it's electronic, and that perhaps use in moderation makes plenty of sense. This is something I've been thinking about a lot as well, as a father, in trying to figure out what's appropriate technology-wise for my kid to use.
[...] Come on, how can apps like that be bad for a kid? Is it really that much different from playing with paper cutouts? Or blocks? Or a toy drum set?
When he does play games, he favors thinking games like Cut the Rope (a clever physics-based puzzle game) or Rush Hour (strategy puzzles). Heck, even Angry Birds involves some thinking. You have to plan ahead and calculate and use resources wisely.
In the old days, we used to tut-tut about how much TV kids watched -- but parents usually made an exception for educational shows like "Sesame Street" and "Between the Lions." How is this any different? Shouldn't we make exceptions for creative and problem-solving apps?
Explore some core concepts: